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The Hand is one of the six main zones in the Duel Masters trading card game.
Details[]
It is a Private Zone that consists of the cards that you are holding and have drawn during a game.
A game of Duel Masters advances by playing cards from this zone.
Each player begins the game with 5 cards in their hand. The player who goes first in the duel doesn't draw a card.
In principle, if you don't use cards with a Draw effect, you can only put one card into your hand each turn. Meanwhile, you will possibly use at least 1 or 2 cards each turn (charge and playing card during the main step). If you do that each turn, you will have lost your hand by the 4th or 5th turn.
To avoid that, most decks incorporate cards that allow you to search, draw sources or Mana Acceleration to speed up using powerful cards. In most card games, it is usually expressed that "a player who can control their hand controls the game".
You may always look at the cards in your hand, but don't show them to your opponent. However, "Peeking" cards from your opponents such as Jenny, the Dismantling Puppet or Spell Del Fin, Light Divine Dragon force you to show your opponent your hand by the card ability. The latter card can prove disadvantageous due to the ability to reveal your hand face-up being permanent while the creature is in the battle zone.
There is no limit to the number of cards you can have in your hand at any given time, so you can have as many cards as draw effects allow you to. However, you should refrain from drawing too much due to the risk of deck-out. The advantage is also lost if hit by Card Discard such as Lost Soul.
You still have a hand even if you have no cards in it. For example, if a card tells you to discard your hand and you have no cards in your hand, you can still discard your hand, you just discard 0 cards.
- Victorage Outlaw Cosmo Alchemy Kung Fu Horn Blues Cli Byte Hell Shen Gunman Gonbutreasure Friends Cross Robin Michaelan Global, Team Exile ~Katsudon and Friends~ has the ability to influence other the abilities of that other cards in your hand have. Although it isn't explicitly mentioned on the card, when you use the effect of the card that ignores the ability of an exile creature, you need to reveal the card from your hand to your opponent.
- The five cards you draw at the start of the game are often referred to as "first hand".
- In the flavor text of Water Civilization cards, "knowledge" is sometimes known as "Brain" in the card name. This can be seen as "Brain Serum, Brain Storm and Brain Cyclone" and many others, later becoming the Brain race category.
- Having more cards in your hand than your opponent is known as Hand Advantage.
Rulings[]
From the Duel Masters - General Game Rules: Version 1.38 (September 14, 2023)
- 402. Hand
- 402.1. The hand is where a player holds cards that have been drawn. Cards can be put into a player’s hand by other effects as well. At the beginning of the game, each player draws five cards.
- 402.2. There is no upper limit on how many cards a player can have in their hand.
- 402.3. A player may arrange their hand in any convenient fashion and look at it at any time. A player can’t look at the cards in another player’s hand but may count those cards at any time.
From the Duel Masters - General Game Rules: Version 1.38 (September 14, 2023)
- 402. 手札
- 402.1. 手札は、プレイヤーが引いたカードを持っておく場所です。他の効果によってカードが山札以外のゾーンから手札に移動することもあります。ゲームの開始時に、それぞれのプレイヤーは5枚のカードを引きます。
- 402.2. それぞれのプレイヤーに手札の上限はありません。
- 402.3. プレイヤーはその手札を便利なように並べ、そして好きなときに見ることができます。他のプレイヤーの手札を見ることはできませんが、いつでもその枚数を数えることはできます。
Related Categories[]
- For cards that allow you to draw extra cards during your turn, see Card Draw.
- For cards that allow you to Card Discard from your opponent's hand, see Card Discard.
- For cards that allow you to discard from your own hand, see Self Discard.
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Effects
Oneshot Effect ● Continuous Effect ● Replacement Effect
Destruction Replacement effect ● Sprout
Abilities
Static Ability ● Trigger Ability ● Activated Ability ● Spell Ability
List of Static Abilities
Triggers
When you put / Come Into Play
Attack Trigger ● Put Into Graveyard ● Leave Trigger
List of Trigger Conditions
Hall of Fame
(Gallery / History / Timeline / Reasons)
Cheating ● Errata ● Metagame (summary) ● Stalling ● Restricted Card
March 25, 2017 Rules revision ● March 16, 2021 Rules revision
Tournament Formats
Advance ● Original
Block Constructed ● 2 Block Constructed
After Generate League
Special Restriction
Hall of Fame Zero Duel ● 10 Races Deck Battle
Mega Deck Duel 7 ● Zero Civilization King Finals
Monocolored Tournament
Sealed
Limit 10 ● Tokkyu 8 ● Booster Draft
Prebuilt Decks
Super Deck Zero Duel ● Start Deck Champion Finals
Events
Duel Road ● Due Festival ● Duema Festival
Certified Grand Prix ● Certified Judge Test ● Official Tournament
Championship ● Challenge Cup ● Super CS
Adds Civilization ● Adds Race ● Alternate Win ● Alternative Cost
Attack Bend ● Basic Card ● Cantrip ● Card Discard ● Chump Block
Cost Reduction ● Clutch ● Deck Manipulation ● Degenerate ● Diamond State
Draw Engine ● Draw Lock ● Draw Source ● Draw Spell
Extra Turn ● Finisher ● Graveyard Fertilizer ● Graveyard Summon
Hand Addition ● Hand Change ● Increase Power
Infinite ● Infinite Attacker ● Infinite Blocker
Mana Acceleration ● Mana Burn ● Mana Curve ● Mana Summon
Opponent Reliance ● Peeping ● Prevents Attack ● Prevents Defeat
Reset ● Resistance ● Reverse Fury Charge ● Reverse Slayer ● Shield Addition
Shield Burn ● Shield Change ● Shield Peek
Suicide ● Skip the rest of the turn ● Trample
Unattackable ● Unblockable ● Unchoosable
Vigilance ● Win All Battles ● 3D Dragsolution
Cards that can be put into the Battle Zone at the start of the game
Recovery (Salvage)
Graveyard Recovery ● Mana Recovery ● Shield Recovery
For No Cost
Madness ● Reanimate ● Recruit ● Shield Trigger creature
Removal
Blocker Based Removal ● Bounce ● Can Attack Untapped Creatures
Card Based Removal ● Decrease Power ● Fixed Removal ● Force Battle ● Mass Removal
Power Based Removal ● Reset ● Sealing ● Self Removal ● Tap In ● Tap and Destroy
Deck Feed ● Graveyard Feed ● Mana Feed ● Shield Feed
Advantage (Merit)
Disadvantage ● Board Advantage ● Field Advantage
Hand Advantage ● Information Advantage ● Mana Advantage
Tempo Advantage ● Time Advantage ● Suppression
Demerits
Can't Attack ● Can't Block
Attack if Able ● Block if Able
Alternate Loss Condition
Characteristic support
Cost 1 ● Cost 3 ● Cost 7 or less ● Cost 9 ● Cost 10
Power 6000 or more ● Power 12000 or more
Blocker ● Last 3 Digits
Activation Cost ● Additional Cost ● Attacking Creature
Can't be destroyed ● Choose a race ● Color Accident ● Concept ● Consists of ● Counter ● Cycle
Dead Card ● Deck Building ● Deck Compression ● Designer's Combo ● Evolution Icon
Evolution Source ● Face Up ● Forced ● Gacha Figure ● Game
Game Table ● Hyperspatial Cost ● Key Card ● Limited Card ● Mode ● More than 4 of this card in your deck
Name Rule ● Optional ● Overkill ● Play ● Power Creep ● Quasi-Vanilla ● Real Cost ● Repair
Rock-Paper-Scissors ● Stop ● System Creature ● The Over Eggplant-cross
Touch ● Trivia card ● Twinpactification ● Vanilla