A game of Duel Masters advances by playing cards from your hand. In Duel Masters, each player starts have 5 cards in their hands at the start of the game. The player who goes first in the duel doesn't draw a card.
In principle, if you don't use cards with a Draw effect, you can only put one card into your hand each turn. Meanwhile, you will possibly use at least 1 or 2 cards each turn (charge and playing card during the main step). If you do that each turn, you will have lost your hand by the 4th or 5th turn.
To avoid that, most decks incorporate cards that allow you to search, draw sources or Mana Acceleration to speed up using powerful cards. In most card games, it is usually expressed that "a player who can control their hand controls the game".
You may always look at the cards in your hand, but don't show them to your opponent. However, "Peeking" cards from your opponents such as Jenny, the Dismantling Puppet or Spell Del Fin, Light Divine Dragon force you to show your opponent your hand by the card ability. The latter card can prove disadvantageous due to the ability to reveal your hand face-up being permanent while the creature is in the battle zone.
There is no limit to the number of cards you can have in your hand at any given time, so you can have as many cards as draw effects allow you to. However, you should refrain from drawing too much due to the risk of deck-out. The advantage is also lost if hit by Card Discard such as Lost Soul.
You still have a hand even if you have no cards in it. For example, if a card tells you to discard your hand and you have no cards in your hand, you can still discard your hand, you just discard 0 cards.
- Victorage Outlaw Cosmo Alchemy Kung Fu Horn Blues Cli Byte Hell Shen Gunman Gonbutreasure Friends Cross Robin Michaelan Global, Team Exile ~Katsudon and Friends~ has the ability to influence other the abilities of that other cards in your hand have. Although it isn't explicitly mentioned on the card, when you use the effect of the card that ignores the ability of an exile creature, you need to reveal the card from your hand to your opponent.
- The five cards you draw at the start of the game are often referred to as "first hand".
- In the flavor text of Water Civilization cards, "knowledge" is sometimes known as "Brain" in the card name. This can be seen as "Brain Serum, Brain Storm and Brain Cyclone" and many others.
- Having more cards in your hand than your opponent is known as Hand Advantage.
- For cards that allow you to draw extra cards during your turn, see Card Draw.
- For cards that allow you to Card Discard from your opponent's hand, see Card Discard.
- For cards that allow you to discard from your own hand, see Self Discard.
Awaken ● Battle ● Block ● Break ● Cast ● Charge ● Cross
Destroy ● Discard ● Dragsolution ● Expand ● Forbidden Liberate
Fortify ● Gachinko Judge ● Generate ● Gacharange Summon ● Link ● Reveal ● Seal
Search ● Shuffle ● Summon ● Switch ● Tap ● Trigger ● Upside Down ● Use
Ability ● Artist ● Card Illustration ● Card Name ● Card Number
Card Rarity ● Card Type ● Cost ● Civilization ● Mana Cost ● Mana Number
Power ● Race ● Soul ● Subtype ● Summon Cost ● Supertype
Dragheart Creature ● Dragheart Fortress ● Dragheart Weapon
Evolution Creature ● Evolution Cross Gear
Evolution Dragheart Creature ● Evolution Exile Creature ● Evolution Psychic Creature
Exile Creature ● Final Forbidden Creature ● Final Forbidden Field ● Forbidden Core ● Forbidden Creature
Forbidden Field ● Forbidden Impulse ● Gacharange Creature ● Happiness Field ● Moonless Night Field
Mono Artifact ● Neo Creature ● Neo Evolution Creature ● Neo Gacharange Creature ● Orega Aura
Psychic Creature ● Psychic Field ● Psychic Super Creature
T2 Field ● Ceremony of Zeron ● Zeron Creature ● Zeron Nebula
Super Deck Zero Duel ● Start Deck Champion Finals
Adds Civilization ● Adds Race ● Alternate Win ● Alternative Cost
Attack Bend ● Basic Card ● Cantrip ● Card Discard ● Chump Block
Cost Reduction ● Deck Manipulation ● Degenerate ● Diamond State
Draw Engine ● Draw Lock ● Draw Source ● Draw Spell
Extra Turn ● Finisher ● Graveyard Fertilizer ● Graveyard Summon
Hand Addition ● Hand Change ● Increase Power
Infinite ● Infinite Attacker ● Infinite Blocker
Mana Acceleration ● Mana Burn ● Mana Curve ● Mana Summon
Opponent Reliance ● Peeping ● Prevents Attack ● Prevents Defeat
Reset ● Resistance ● Reverse Fury Charge ● Reverse Slayer ● Shield Addition
Shield Burn ● Shield Change ● Shield Peek
Suicide ● Skip the rest of the turn ● Trample
Unattackable ● Unblockable ● Unchoosable
Vigilance ● Win All Battles ● 3D Dragsolution
Cards that can be put into the Battle Zone at the start of the game
Blocker Based Removal ● Bounce ● Can Attack Untapped Creatures
Card Based Removal ● Decrease Power ● Fixed Removal ● Force Battle ● Mass Removal
Power Based Removal ● Reset ● Sealing ● Self Removal ● Tap In ● Tap and Destroy
4 or more of this card in your deck ● Activation Cost ● Additional Cost ● Attacking Creature
Can't be destroyed ● Choose a race ● Color Accident ● Concept ● Consists of ● Counter
Dead Card ● Deck Building ● Deck Compression ● Designer's Combo ● Evolution Icon
Evolution Source ● Face Up ● Forced ● Gacha Figure ● Game
Game Table ● Hyperspatial Cost ● Key Card ● Limited Card ● Mode ● Name Rule
Optional ● Overkill ● Play ● Power Creep ● Quasi-Vanilla ● Real Cost ● Repair
Rock-Paper-Scissors ● Stop ● System Creature ● The Over Eggplant-cross
Touch ● Trivia card ● Twinpactification