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A '''Hall of Fame Zero Duel''' is a type of Format without a restriction list. Due to it having no restrictions, illegal strategies can be practiced easily. This includes [[Loop]]s that happen as early as in turn 3 or 4, instant kills like Kikuchi Patrol, or [[All Delete Dokindam]]s with [[Cosmic Darts]] which allows a 1 turn kill.
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{{Infobox Gameplay
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|Japanese = 殿堂ゼロデュエル <br> ''(Dendō Zero De~yueru)''
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|Jpwiki = 5232
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}}
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A '''Hall of Fame Zero Duel''' is a [[regulation]] format without a [[Hall of Fame|restriction list]].
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==Details==
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Due to it having no restrictions, usually illegal strategies can be practiced easily. This includes [[Loop]]s that happen as early as in turn 3 or 4, instant kills like Kikuchi Patrol, or [[All Delete Dokindam]] with [[Cosmic Darts]] which allows a 1 turn kill.
   
 
==Rules==
 
==Rules==
* A deck must contain exactly 40 cards like in the original game.
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*A deck must contain exactly 40 cards like in the original game.
* [[Hall of Fame]] does not apply here.
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*[[Hall of Fame]] and Premium Hall of Fame doesn't apply here.
* However, generally [[Egoist, Climax of "Me"]], [[Grandpa, (Tentatively Named) the Brave]], [[Kushala Daora, Steel Dragon]], [[Rockman EXE & Katta]], [[Rarity Resistance]], [[Come On Victory]], [[Come On Legend]], [[Pack E, the Super Electromagnetic]], [[Duema Land ~Rainbow Dream~]]/[[Duema Land ~Night Parade~]], [[Narrataro, Explosive Passion]], [[Mitzy, Guardian of Development Department]] and [[Treasure Cruise]] are still disallowed due to complications.
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*You may use [[Gacha Figure]]s.
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*However, generally [[Egoist, Climax of "Me"]], [[Grandpa, (Tentatively Named) the Brave]], [[Kushala Daora, Steel Dragon]], [[Rockman EXE & Katta]], [[Rarity Resistance]], [[Come On Victory]], [[Come On Legend]], [[Pack E, the Super Electromagnetic]], [[Duema Land ~Rainbow Dream~]]/[[Duema Land ~Night Parade~]], [[Narrataro, Explosive Passion]], [[Mitzy, Guardian of Development Department]] and [[Treasure Cruise]] are still disallowed due to complications.
   
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==Strategies==
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*Since the Hall of fame is disabled, it is wise to play cheap tactics here. For example, Kikuchi Patrol, [[Goemonkey Loop]], [[Giovanni Squall]], [[Pakurio]] Loop and [[Lance of Tonginus]] Loops are excellent choices.
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*Be prepared to be defeated in a very unfair manner.
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*Sometimes [[Mega Manalock Dragon]] is very dangerous if you run 3 or more colors, so try to run as few colors as possible. It's not advised to run more than 3 civilizations in your deck due to this.
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*Surprisingly, [[Jokers (deck)|Jokers]] rush works well against this format. Not only it's unaffected by [[Mega Manalock Dragon]] and [[Victorious Apache Urara]], It's 4 turn kill powers will leave most decks unable to react. Beware of [[Team Tech's Wave Go!]], however.
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*Sadly, [[Emperor Kiriko]], [[Miramisu]] and [[King Alcadeias, Holy Gaia|King]] [[Queen Alcadeias, Holy Gaia|Queen]] Lockdown related strategies do not work well here due to their slow speed.
   
 
{{Gameplay}}
 
{{Gameplay}}
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[[Category:Tournaments]]

Latest revision as of 00:13, July 22, 2017

Hall of Fame Zero Duel
殿堂ゼロデュエル
(Dendō Zero De~yueru)
Japanese Wiki: 5232

A Hall of Fame Zero Duel is a regulation format without a restriction list.

DetailsEdit

Due to it having no restrictions, usually illegal strategies can be practiced easily. This includes Loops that happen as early as in turn 3 or 4, instant kills like Kikuchi Patrol, or All Delete Dokindam with Cosmic Darts which allows a 1 turn kill.

RulesEdit

StrategiesEdit

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