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The topic of this article or section is subject to personal opinion,
and does not represent any one absolute truth.

This page details why cards have been included in the Hall of Fame.

Premium Hall of Fame

List of Ban Types:

  • A) Ridiculously Powerful top tier finishers
  • B) Peeping Deckout Cards
  • C) Cards that give an unreasonably huge amount of advantage in a very low cost
  • D) Overly Powerful Lockdown cards
  • E) Used for unreasonably fast and powerful instant death combos
  • F) Unreasonably powerful For No Cost cards
  • G) Preemptive Measures
Card Name: Civilization: Card Type: Ban Type: Reason:
Amaterasu, Founder of the Blue Wolves WaterWater Creature C, F Was restricted due to its sheer versatility enabling it for a near infinite amount of uses. Was completely banned in order to reinforce Hyperspatial Green White Hole's restriction.
Aquan WaterWater Creature C An extremely effective hand replenishment in Light Water Darkness decks, replenishing up to 5 cards in the hand for the cost of 4 mana.
Aqua Patrol WaterWater Creature E, G Was banned instantly due to a combo with Last Avatar, Poseidon Dragon Spirit which will result in all of the opponent's shields being put into the graveyard. While controversy whipped up as a duo premium Hall of Fame could be reinforced instead in this case, later on Duema Ogre! Kikuchi, Assistant Instructor and Kareiko, Karma's Banned Technique would have this creature shuffle all of the opponent's shields back into his deck in the 4th turn.
Bombazar, Dragon of Destiny FireFire and NatureNature Creature A Known as one of the fiercest finishers in Duel Masters history, it was initially dissed by players due to its extreme demerit of losing the game after the Extra Turn it gives. However, once it is released, decks based on it are quickly winning nearly all tournaments at that time and during a time, over 70% of decks use it as a core. Those decks who do not use it are the same as trash, especially beatdowns, where even if the beatdown does not use fire or nature, they are forced to use several copies of this card and Soulswap or face quick defeat. Eventually more cards that have extreme synergy with it were released and the metagame has been referred as "bolbalmasters" ("Bolbal" means "Bolbalzak", the Japanese name for Bombazar) and many players left the game, and this also contributed to the downfall of the English game as well. This has later gone so bad that card shops signed petitions for it to be banned completely[1][2] after it escaped the December 15 Hall of Fame legislation. Due to this it was restricted to 1 copy but it did not help as right after this decks that were developed to counter Bombazar used Bombazar themselves, so eventually it was banned completely, ending the worst dark age of Duel Masters for a short while.
Crest of Mother NatureNature Spell F Was put into a duo Hall of Fame with Romanesk, the Dragon Wizard and Soulswap due to a combo which is exploited to generate absurd amounts of mana. Was later banned due to its sheer versatility.
Cursed Totem NatureNature Creature D Prevented shield triggers to be used and thus removing any chance of reversal against this creature. While it is easily stopped by Zerokage, Lightfang Lord and Hanzou, Menacing Phantom at the time it was banned, the officials just want to remove an unfavorable element of the game.
Cyber Brain WaterWater Spell C One of the cards that were produced in the dawn of Duel Masters due to the negligence of the power of draw. Allowed an unfair hand advantage of 4 mana to 3. was eventually one of the first cards to be restricted, then in the start of Episode 1, was banned in order to remove an unfavorable element of the game.
Deis Magician, Ranger of Gaia DarknessDarkness and NatureNature Creature E Was restricted due to it being an engine to the extremely broken Imen Loop, allowing its owner to spam an absurdly huge amount of creatures combined with Imen=Bugo, Dragon Edge, Boaropagos, Evil Emperor Ruins and Jasmine, Mist Faerie. Was eventually banned completely in February 7, 2016 to remove an unfavorable element, despite Imen loops being less common in the DMR-19 Metagame.
Emperor Kiriko WaterWater Evolution Creature A, F Considered one of the most powerful evolution creatures in Duel Masters history. Its existence represents a field advantage of 4 creatures by just using 1 creature. It does not have a cost limit in what it can put into the battle zone and thus it is possible to put extremely powerful creatures into the battle zone using it, usually ending up with the opponent being destroyed with little or no effort. The final straw was it being abused with Cyber N World, Bolbalzak Ex and Ryusei Kaiser, the Eternal.
Eureka Program WaterWater Spell F, G Allowed near infinite amounts of possibilities for broken combos, notably Eureka Drain or other combos involving spamming high cost creatures.
Future Slash DarknessDarkness Spell B Has no competitive value, but only as a measure against getting around the ban of Hell Slash.
Geo Baribari Miranda NatureNature Creature F Was restricted for being able to be put into the battle zone in the 3rd turn using Faerie Gift which sends out Ryusei Kaiser, the Victorious which is extremely crippling for the unprepared. Was later banned on Sptember 15th, 2016 due to it being spammed via Boaroaxe, Evil Tomahawk.
Giovanni the 10th, Thunder Mecha King LightLight Creature E The core of many combos with 1 cost spells. Drill Squall was strong enough mana burn for it, but with the release of Oriotis, Control Wings it managed to make the Giovanni Squall lockdown viable, and making it almost impossible to counter by normal meta decks in the Revolution Final environment as most major decks there are rushes that don't have mana acceleration cards. The decktype is also consisted of many out of production cards which does not make Takara Tomy or Wizards any noticeable income.
Hell Slash DarknessDarkness Spell B Was banned due to imbalanced loops putting all of the opponent's cards in his deck into the graveyard and preventing his deck from functioning by removing key cards.
Hyperspatial Vice Hole DarknessDarkness Spell C, G Was put in a hyperspatial duo Hall of Fame with Diabolos Zeta, Temporal Ruler as the two have a synergy that guarantees it to be awakened without any disruption. Was banned near Dragon Saga as a measure against people abusing it with Diabolos Double Zeta, Temporal Demon Dragon.
Inferno Gate DarknessDarkness Spell F, G Was restricted due to the ability of putting any non-evolution creature into the battle zone regardless of cost, including the nefarious Bolmeteus Sapphire Dragon. Was eventually banned in order to prevent it to be abused with Bolshack Cross NEX.
Jack, Bei B Creature Creature C, E 1 drop creature with a ridiculously high power and turns all the player's creatures into living mana. This has resulted in numerous instant kill combos, including Goemonkey Loop, Light Nature Metallica, prototype variants of Gale Vesper and even J Eleven and iFormulaX Extra wins. While the death loops after the restriction of Goemonkey Loop do not have an astounding win rate unlike Giovanni Squall and can be easily countered by cards like Mega Magma Dragon, it was considered unhealthy for the game since it was very frustrating to deal with and promoted almost no interaction between players. Therefore, it was banned without restriction.
King Alcadeias, Holy Gaia LightLight and DarknessDarkness Evolution Creature A, D Was known as one of the fiercest evolution creatures as when combined with various cards such as Queen Alcadeias, Holy Gaia and Spell Del Fin, Light Divine Dragon, prevented the opponent from doing almost anything. Combo is extremely easy to set up and King Alcadeias can be reanimated by Yata Izuna, Eight-Headed Parasite.
Mad Romanov, the Wicked God FireFire Evolution Creature A Was known as one of the fiercest evolution creatures due to its ability to cast Miraculous Meltdown which will cause all of the opponent's shields to be removed and Mad Romanov doing a direct attack at the opponent.
Milzam, Spirit of Miracles LightLight Creature C, E Main engine of Heaven's Gate Loop which despite its restriction could still find ways to supply shields for Emeralda, Pitch Dragon Elemental to abuse.
Skeleton Vice DarknessDarkness Spell C Overly cheap and effective discard that can be abused to extremes.
Slash Charger DarknessDarkness Spell B, C Was used in deck out loops for mana. Due to it being a Charger, can be cast from the mana zone or reused over and over until the opponent's deck is lost.
Soul Advantage DarknessDarkness Spell C Overly effective discard that can surpass Lost Soul in effectiveness if the player keeps adding shields for just 1 mana less.
Soulswap NatureNature Spell F Overly effective for no cost card that is used in a near infinite amount of broken combos, including those that involve Bombazar, Dragon of Destiny.
The Door of Miracle and Mystery WaterWater and NatureNature Spell F Was banned due to the ability to spam overly powerful finishers such as Onimaru "Head", Victory Rush in the 4th turn, and possibly earlier if it is activated as a Shield Trigger. (Miramisu)
Transmogrify WaterWater Spell C, F, G Extremely versatile card that allows a near infinite amount of uses, from the ability to put any creature into the battle zone to deck outs against spell oriented decks. Was preemptively banned so that it wouldn't be abused with Dante, Future Ball.
Volg Thunder DarknessDarkness Psychic Creature E, G While the card is not broken on its own despite being used as a finisher for multiple loops, it was banned due to its ability to instantly kill Orega Aura decks which contain minimal or no creatures in the deck.

Hall of Fame

Hall of Fame

List of Ban Types::

  • A) Ridiculously difficult to deal with finishers
  • B) Overly cheap and effective removal
  • C) Cards that give an unreasonably huge amount of advantage at a very low cost
  • D) Overly Powerful Lockdown cards
  • E) Overly versatile system creatures
  • F) Powerful For No Cost cards
  • G) Cards that have too much synergy with various cards
  • H) Used for Looping
  • I) Overly cheap and effective discard
  • J) Preemptive Measure
Card Name: Civilization: Card Type: Ban Type: Reason:
Aqua Melge WaterWater Creature G, H Was used in Melge Loop One-Shot decks to spam the field with creatures such as 5000GT, Riot and Crossfire, Millionaire.
Babelginus, Demonic Dragon DarknessDarkness Creature F, H, J The core of the Bashginus deck type, where it was used in a combo involving Bash, Misfortune Demon 34, Darth Sith K, Dark Armor and Haridelberg, Hell of D to spam Zabi Mira, the Reviving Shaman and deck the opponent out with multiple Volg Thunders. The fact that it could also spam fatties like VAN Beethoven, Zenith of "Shura" early showcased how dangerous the deck concept was. Another plausible explanation is in order to prevent it from being abused by Gustav Albussar, which it can both use as evolution bait and dropped into the grave by Kizuna Plus in order to reanimate multiple dangerous creatures, as well as Skullbent Gades, which allows it to reanimate any creature for 6 mana.
Bajula's Soul FireFire Cross Gear A The only Cross Gear to be in the Hall of Fame, various methods such as Aqua Swallow Counter will enable it to come into the battle zone early while others such as Bolberg Cross Dragon will allow it to be crossed with them for no cost, added to the fact that cross gears are extremely difficult to remove, it becomes an unstoppable threat against decks with no cross gear removal which is few and far between.
Black Psycho, Revenge DarknessDarkness Evolution Creature A, I Overly powerful discard on par with Skeleton Vice. It was only made deadlier in combo with The Black V, Roaring Sound and Deadzone, S-Rank Zombie, the latter of which could take care of any Madness creature. The fact that it could also remove seals from FORBIDDEN STAR ~World's Last Day~ was the last straw.
Boaroaxe, Evil Tomahawk / Boaropagos, Evil Emperor Ruins / Verokiboaros, Ga Ga Ga NatureNature Dragheart Weapon / Dragheart Fortress / Dragheart Creature F, H Extremely versatile creature spammer that is insanely difficult to stop due to its dragsolution requirement and can do almost anything all by itself arranging from beatsticks, mana acceleration, psychic creatures, inducing deck-outs and even lockdown. If two are existing in the player's battle zone in the same time, the opponent is very likely to lose. Its Darkness counterpart got restricted 7 months earlier, leading players to speculate how long would Boaroaxe last.
Bolbalzak Ex FireFire and NatureNature Creature C, E, H A nerfed version of the nefarious Bombazar, Dragon of Destiny, but nevertheless broken. Due to its super powered mana untapping ability, it is able to create up to 3 additional copies of itself and is commonly used in loops such as N EX to spam the field with massive amounts of creatures.
Bolmeteus Sapphire Dragon FireFire Creature A Was previously in the Premium Hall of Fame, but was the first card to be downgraded from a ban list. It appeared right after Bombazar, Dragon of Destiny was banned completely and decks were quickly adapted to spam huge amounts of mana to summon it, with the card pool at that time, it is a creature of no legit counters as it combines the deathly combination of Speed Attacker, Triple Breaker and Shield Burn, and there is basically no way to get around it once it sets foot. The deck type quickly dominated the Reincarnation Saga limited cup (AG) and in the Phoenix Saga, it became into Eggplant Sapphire where one can use Dandy Eggplant to put Sapphire into the graveyard then use Inferno Gate to put it into play on the 5th turn. Due to all of this, it is quickly banned completely in less than a year. In September 2015, it was downgraded to the restricted list considering it would not be the threat it was in the past and the most effective For No Cost cards were all either banned or restricted.
Cloned Nightmare DarknessDarkness Spell I Was restricted as graveyard abusing decks can put 3 of this card into the graveyard, use the other one to discard 4 cards from the opponent's hand for only 3 mana, and recycle it from the graveyard to be used again. Due to the card's nature, putting it into the Hall of Fame deprives it of its concept and is nearly the same as banning it completely.
Colorful Dance NatureNature Spell C, G Enabled graveyard decks to create absurd amounts of resources for just 4 mana.
Come On Pippi FireFire Creature F Was restricted due to it being an alternative to Geo Baribari Miranda to be spammed with Faerie Gift and to put a Ryusei Kaiser, the Victorious on the 3rd turn, greatly disrupting the opponent. Ban also causes collateral damage to decks using Gaial Ryusei Dragon, Star Dragon King.
Cosmic Darts LightLight Spell C, F Was restricted due to the ability to spam huge amounts of Hyperspatial Spells.
Dark Hydra, Evil Planet Lord DarknessDarkness Creature C, E, H Was banned because it allowed many infinite loop decks that would cause Deck-outs or all of the opponent's creatures on field destroyed, especially effective with Heavy, Dragon God. Was downgraded to restricted list considering that it would not impact the metagame negatively if it is restricted to 1.
Dandy Eggplant NatureNature Creature C, E An extremely versatile card that is used in a near infinite amount of broken combos, mostly mana flipping strategies.
Deis Optimus, the Invincible LightLight and WaterWater Creature H In combination with Lalala Life, Faerie Trick it managed to create a backbone for a loop deckout with Arcadia Spark, known as Lalala Optimus.
Demon Wolf, Betrayal Moonlight Castle DarknessDarkness Spell I A card that discarded 3 cards from the opponent's hand just for 4 multicolored mana. Against various types of decks reliant on the hand, this alone can decide games all by itself in turn 4, since it is very likely that the opponent can only topdeck after this spell was cast. Due to its cheap cost, multiple copies of this spell can be cast to completely strip the opponent of any advantage. Despite it was choice discard, it was so effective that it becomes overwhelmingly frustrating to deal with.
Dogiragon Buster, Blue Leader Fire/Nature Creature A, F, G An extremely powerful finisher that can instantly reverse the situation by spamming multiple creatures by itself to one-shot the opponent, even if the player has no creatures and the opponent has no shields. It is also impossibly fast and usually not under the range for control decks to deal with in reasonable speeds, as Mega Manalock Dragon via Scramble Change or Dorgan Churis will allow it to appear in 3 to 4 turns. Single handly caused restrictions or bans of numerous cards by itself.
Dragment Innovation WaterWater Spell C, F, H Prevents getting around of Unidentified Objective's restriction.
Drill Squall FireFire Spell C Cheap mana removal. Used in Mono-Fire and 2C Rush decks to effectively prevent the opponent from using cards. While it has always been an effective card, its great synergy with Gogogo Brand eventually resulted in its restriction.
Earth Ripper, Talon of Rage NatureNature Evolution Creature H Was used in Goemonkey Loop to recover cards from the mana zone.
Emeral WaterWater Creature C, E Was restricted due to its extremely cheap price for a potentially lethal shield trigger in the shield zone.
Evil Heat, Screaming Demon Dragon DarknessDarkness and FireFire Creature E, G Insanely versatile Invasion and Revolution Change bait that was at the core of many Deadzone and Dogiragon Buster decks. It could also remove seals for Dokindam X and Dormageddon X. The fact that it could recover Invasion baits like Black Psycho, Revenge from those seals, or the fact that even if a player was hand less if they drew Evil Heat and had a Dogiragon Buster in their graveyard the entire situation would be changed was the last straw.
Faerie Gift NatureNature Spell C Was restricted due to its unfair advantage which often causes early kills such as a 3rd turn Geo Baribari Miranda, Glenmalt, Dragon Edge or Mega Manalock Dragon which can easily cause defeat. Dogiragon Buster, Blue Leader was the last straw.
Falconer, Lightfang Ninja LightLight Creature E Was restricted due to its versatility and fail-safe abilities, in which the player can give their high-power creatures blocker to cancel out a lethal attack. It is so versatile, that decks of other civilizations use multiple copies of it to be a fail-safe even if the light civilization is not used.
Fighting Musubi NatureNature Creature H Was used in combination with Sanmadd, S-Rank Tribe in Goemonkey Loop to generate mana.
Force Again WaterWater Spell H, J Was restricted for its use in Heaven's Gate Loop. However, the true reason may be a preemptive ban for the purpose of preventing overly quick removal of VV-8, Forbidden Machine's seals, or to prevent abuse of All for One, Machine of D's Denjara Switch effect.
Forbidden ~The Sealed X~ / Dokindam X, The Legendary Forbidden FireFire Forbidden Impulse / Forbidden Creature J Precaution for the player to not deck himself out by placing too many seals at the start of the game.
FORBIDDEN STAR ~World's Last Day~ / Dormageddon X, Forbidden Armageddon FireFire and DarknessDarkness Final Forbidden Field / Final Forbidden Creature J See above.
Gachinko Roulette NatureNature Spell C Allows Zenith Turbo or other mana ramp decks to generate absurd amounts of mana.
Gayoushin Jokers J Creature G Provides extreme Hand Addition and self-discard when discarded by Jhot Gun Joragon. This allows the player to retrieve Iron Manhattan more easily and one-shotting the opponent extremely consistently.
Galamuta, Matchless Fear Lord DarknessDarkness and NatureNature Creature A, D, H, J Extremely powerful finisher that has low power, but prevented any possible form of reversal when it attacks. Was often used in Bombazar, Dragon of Destiny decks to prevent reversal, and in the Dragon Saga and Revolution metagame, it was used in Imen Loop to prevent reversal after it's owner amassed a huge amount of creatures in the battle zone. Was deliberately never reprinted in order to prevent abuse, and is restricted to kill off the Imen Loop decktype, although it does not mean much by itself as most players only pack 1 Galamuta. It was later meant that the restriction is to prevent it from being abused by Dogiragon Buster, Blue Leader.
Ghastly Drain DarknessDarkness Spell G, H Was restricted due to being the engine for numerous strategies involving sacrificing shields, such as Mad Romanov One-Shot and Eureka Drain, with the latter being the last straw of its restriction. If it is released out now, it makes Revolution strategies broken.
Goemonkey! Snake-Handed Boss NatureNature Creature H Facilitator of a loop in which Marinyan, Dragon Edge could be spammed to link All Over The World, Supreme True Dragon Soul, and then Singing Maid Lin Lullaby could be spammed to deck out the opponent.
Gogogo Brand FireFire Creature A, F Strong finisher able to be used in almost any rush decks, even non-fire ones. It bypasses Onikamas, Strange Flow and has a power based removal effect capable of dealing with anti-for no cost creatures like Mixel, Strange Stone / Jamming Chaff.
Heaven's Rosia, True Dragon Edge LightLight Creature E, G Used with Reddull, Dragon Soul Castle to quickly revolution change into Miradante Twelve, Time Pope, locking slower decks pretty easily.
Hogan Blaster WaterWater Spell F Allowed extremely powerful creatures or spells to be put into play or cast for only 5 mana.
Hydro Hurricane WaterWater Spell C Allowed Light Water Darkness decks to unleash mass destruction.
Hyperspatial Dravita Hole LightLight Spell C, G Allows reuse of Cosmic Darts.
Hyperspatial Green White Hole LightLight and NatureNature Spell C Has stunning defensive synergy with Prin Prin, the Victorious that makes breaking through with a single creature extremely difficult. Mana recovery allows retrieval of dangerous finishers that can be summoned on the next turn or instantly depending on the deck type. Can be spammed using Amaterasu, Founder of the Blue Wolves, until it was banned along with this card's restriction.
Hyperspatial Gallows Hole WaterWater Spell B, F, G Used with Cyberdice Vegas, Gambling Expert of D and Black Ganveet, Temporal Soldier as a ridiculously effective defense mechanism against rush, easily destroying and stalling rush decks and one shot decks with no spell resistance, and also prevents comeback via Dokindam X, The Legendary Forbidden because the spell bounces dokindam, making the owner of dokindam lose instantly. The D2 can also be looped if multiple are in the player's hand, which makes the stalling even more frustrating to deal with.
Inferno Sign DarknessDarkness Spell F A nerfed version of the nefarious Inferno Gate, it was still extremely versatile and allowed the reanimating of numerous powerful finishers, such as Babelginus, Demonic Dragon. If released now, can allow Sr Spellcyclica, Dragment Symbol to abuse dangerous finishers such as Mega Manalock Dragon or Glenmalt, Dragon Edge.
Infinity Dragon FireFire Creature E Makes Drama decks even more difficult to face as it can make itself and other dragons indestructible.
Kiryu Jilves, Gaia's Roar DarknessDarkness, FireFire and NatureNature Creature G Extremely versatile creature that allows dangerous one shots to be pulled out at great precision. Last straw was Shoegazer One-Shot, and if not restricted, can be spammed using Boaroaxe, Evil Tomahawk for more dangerous loop one-shots.
Kubrick, Spiral Accelerator WaterWater and FireFire Creature B Main engine of Graveyard source as an extremely powerful form of bounce.
Magnum, Shortshot FireFire Creature A, D 3 Drop that completely destroys any chances of resistance by decks reliant on creatures. It is one of the reasons why Heaven's Gate no longer resists some rush decks, and the last straw is it being comboed with Rafululu, Sound Faerie for an effortless complete strip off on the opponent's defenses.
Mega Manalock Dragon FireFire Creature A, D Insane mana freeze from which it will be very hard to recover. Due to its race and civilization, it was also good Invasion and Revolution Change bait. The combo with Scramble Change was the last straw.
Miraculous Plague WaterWater and DarknessDarkness Spell A Extremely powerful mass removal and mana burn that creates a 1 to 4 card advantage for just 7 mana. One of the most powerful finisher spells in Duel Masters history. If it would not be restricted, cost 7 allows it to be spammed by a variety of cards, such as Sr Spellcyclica, Dragment Symbol and Dragment Innovation.
Miraculous Snare LightLight and WaterWater Spell B Can remove any non-evolution creature for just 3 mana, including the most powerful finishers in the game. Creatures removed by this card are extremely difficult to recover, and thus this card is also a valuable asset in deck-outs, loops and one shot kill/extra win decks as the number of shields does not matter when these strategies are used, and they may not be recovered again in this case.
Miradante Twelve, Time Pope LightLight WaterWater Creature A, D, F, G Extremely powerful finisher that fits into all decks with light creatures. It is notable for combos where it almost completely locks the opponent down with anti-spell cards like Mixel, Strange Stone / Jamming Chaff. Having Revolution Change made it possible to adapt into a near infinite amount of beatdown decks that could defeat the opponent without impunity, including Growth Miradante, which is based on low cost nature creatures. This creature has won an impressive amount of large Duel Masters Tournaments since its release and continued to do so until its restriction.
Moors, the Dirty Digger Puppet DarknessDarkness Creature G Was the main engine for Graveyard source decks. As a result of its ban, Supernova Pluto Deathbringer decks were no longer usable.
Mystery Hippo NatureNature Creature H Was used in numerous infinite loop combos.
Nariel, the Oracle LightLight Creature D, E Allows extreme lockdown to almost all creatures in a Power Creep environment. When combined with Noble Enforcer, virtually no creature can do anything at all.
Necrodragon Bryzenaga DarknessDarkness Creature F Memories of the Planetary Dragon and Perfect Earth, Planetary Dragon were powerful supporters of Necrodragon Bryzenaga, but with the advent of powerful Super Shield Triggers, Bryzeshoot became much more powerful as a deck type. Kicked into overdrive, this deck no longer needed a way to artificially create Shield Triggers. DMBD-02 introduced Saizoumist, Dolge, which further increased this deck's stability and made it so it no longer was an "all in" that resulted in a quick win or defeat.
Niyare Get, Zero Trick WaterWaterSpellC, G Allowed colorless Jokers decks to consistently get a 3+ card hand advantage in turn 2. Multiple can even be casted on the second turn to fill one's hand with vital cards.
Nothing Zero, Secret Destruction Zero Zero Spell A, J An attack chance spell that allows creatures such as Yattareman to become quattro breakers and Jolly the Johnny to extra win and destroy 5 of the opponent's creatures without fail. While the card was seldomly used after the release of the much effective Jojojo Maximum, It was restricted in order to encourage use of the latter.
Onimaru "Head", Victory Rush FireFire Creature A One of the most powerful finishers in Duel Masters history and is the first Victory Rare to be restricted. It can be put into the battle zone instantly by most meta-worthy For No Cost cards, which is a death sentence for rush decks as they run on low cost cards and the for no cost cards that are used to send this creature out, such as The Door of Miracle and Mystery and Mystery Cube have shield trigger. Once it appears, it has no real counters as it would simply allow its owner to take numerous Extra Turns until the opponent loses. Chump Blocking is useless as it's effect is an attack trigger. Can also be spammed by Kaiser "Blade Demon", Zenith of "Certain Victory" which makes things worse.
Onishura, Golden Twins FireFire Creature F Extremely powerful card that enables the most dangerous finishers to be put to play in an instant. Has stunning synergy with Miramisu, especially Savage Earth.
Orochi, of the Hidden Blade WaterWater Creature E, F, G Extremely versatile ninja strike that can be used to remove the opponent's creatures, or to cost trample finishers to destroy the opponent on the next turn. If it removes an attacking creature, the attack stops instantly. Last straw was a combo using it that involves flipping Galaxy, Temporal Immortal to send out extremely powerful creatures.
Paradise Aroma WaterWater Creature E When there is a Cyber Lord in the battle zone, the player can put 4 of these creatures at once and overwhelm the opponent in an instant.
Parlock's Miracle Fever WaterWater Spell G Allowed IFormulaX-tra Win decks to draw absurd amounts of cards and win on the next turn or two.
Positron Sign LightLight Spell F Allows Miramisu decks to get around restrictions.
Rafululu, Sound Faerie LightLight and WaterWater Creature A, D Overly powerful spell lockdown that destroys any chance of comeback by spell based decks, such as All Delete Dokindam. While the effect only lasts during the player's turn, one can get around it by revolution changing into Miradante Twelve, Time Pope afterwards. The last straw is it combined with Magnum, Shortshot that completely made the opponent's defenses useless.
Sagrada Familia, Vizier of Instant Seal LightLight Creature C Very cheap and versatile anti-Shield Trigger card. It proved hard to defend against and became a staple in Light Fire rush and Mono Light Gogogo Brand.
Sanmadd, S-Rank Tribe NatureNature Evolution Creature H Was used to initiate mana loop with aid from either Goemonkey! Snake-Handed Boss or Fighting Musubi.
Savage Earth NatureNature Spell F Can be used as both an extremely potent for no cost summon that can put any creature into the battle zone and a removal reminiscent of Father Earth. Can also be used with creatures that have removal come into play effects such as Codeking Wilhelm to deplete the opponent of his mana.
Scramble Change FireFire Spell C, G Was used to spam multiple high cost dragons at a ridiculously early turn via MaltNEXT, Super Battle Dragon Edge or Bolshack NEX and added speed attacker to already over powered cards such as Mega Manalock Dragon.
Seventh Tower NatureNature Spell C Was not used when it first appeared, but by the time of Episode 2 it was a key part of Zenith Turbo decks to summon high power Zeniths as fast as possible.
Sir Virginia, Mystic Light Insect DarknessDarkness Creature G Can be used to put high power evolution creatures such as Beginning Romanov, Lord of the Demonic Eye and Greatest Caesar, the Dark Kaiser into play for just 5 mana.
Siren Concerto WaterWater Spell C, G Used in Mono-Water Mutopia rush decks. For just 1 mana it could retrieve key cards in mana zone, charge new mana and satisfy the Gravity Zero requierments of Manomi, Super Palace Soldier, Coralian, Super Palace and Scora, Dimensional Storm, making the deck faster than intended to be.
Shrine of Rebirth NatureNature Spell C 2 card mana acceleration for just 3 mana. Key part of hyperspatial beatodwns and Orochi decks.
Spiral Gate WaterWater Spell B Was restricted due to it being an astounding counter against Psychic Creatures.
Streaming Shaper WaterWater Spell C Was restricted to nerf the mono water rushes that plague the metagame. If released now, makes mono water or quasi mono water decks such as Cylinder Miradante and Water Nature Dueland broken.
Surprise Illusion NatureNature Spell G Near infinite amount of uses. Last straw was its ability to cast high power Attack Chance spells with no effort.
Überdragon Bajula FireFire Evolution Creature A, D Absurdly powerful finisher that cannot be got around as long as it is not removed. Chump Blocking is useless as it would remove 2 mana as an attack trigger. As it is a dragon, it receives huge amounts of support.
Unidentified Objective WaterWater Spell F, H Used to recast strong spells from the graveyard such as Miraculous Plague. However, its bigger role in looping spells such as Heaven's Gate and Wedding Gate as the last straw.
Upheaval DarknessDarkness Spell A Was restricted due to its stunning synergy with Tigernitro, Explosive Devil which can remove all of the opponent's mana regardless of how many cards there are, making it a very effective finisher in Mono-Darkness Control or Mono-Darkness Hellborof. It also gathered much hate due to 4 copies being used in many Water-Light touch Darkness Heaven's Gate, and was even more easier to spam than mono Darkness. Was deliberately never reprinted in order to prevent abuse.
Victorious Apache Urara DarknessDarkness FireFire Creature C, F, G Great synergy with Dogiragon Buster, Blue Leader. Its ability to put out key multicolored Hunter Psychic Creatures like Jin, the Ogre Blade ~Crimson Rage~, Gaial Kaiser, the Victorious, Ryusei Kaiser, the Victorious, Prin Prin, the Victorious and Aqua Attack (BAGOOON Panzer) made Dogiragon Buster, Blue Leader decks able to consistently one-shot the opponent within a few turns with little effort or risk.
Violent Dragon Alarm FireFire Spell J Preemptive restriction against using powerful Invasion cards such as Redzone, Roaring Invasion on a 1 drop creature such as Deadly Fighter Braid Claw on the second turn.
Welcome Hell, Supreme Devil King Palace / Deathgoros, Supreme Devil Corrupt King DarknessDarkness Dragheart Fortress / Dragheart Creature A, F Was restricted to kill off the Mono-Darkness Hellborof decktype as most players bring 2 Welcome Hells. First Hyperspatial card to gain restriction status by itself.

Hyperspatial Combo Premium Hall of Fame

Card Name: Civilization: Card Type: Reason:
MaltNEXT, Super Battle Dragon Edge
and
Batorai Keep, Blazing Castle
FireFire Creature
and
Dragheart Fortress
Was combo-banned due to MaltNEXT being able to spam Dragons twice using Batorai Keep, frequently causing the battle zone to be flooded with Dragons that can often be impossible to react to without very good playing. With a Dogiragon Buster, Blue Leader in hand, one can even constantly cause Batorai Bushin, Blazing Deluxe to infinitely spam Dragons until all of the board is filled with them, causing a potentially irreversible situation.
  1. A rant on the Bombazar situation at that time (Japanese)
  2. Player Reports Summary on the Bombazar situation (Japanese)
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