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m (Card List: Typo fixes., typos fixed: slow paced → slow-paced)
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|[[Codename Sorge]]||{{Water}}, {{Fire
 
|[[Codename Sorge]]||{{Water}}, {{Fire
}} and {{Nature}}||[[Creature]]<br>||Key card of the [[Crimson Sorge]] combo deck.
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}} and {{Nature}}||[[Creature]]<br />||Key card of the [[Crimson Sorge]] combo deck.
 
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|[[Deep Operation]]||{{Water}}||[[Spell]]||One of the Water cards to first appear in the hall of fame. Subpar draw card; has no reason to be restricted.
 
|[[Deep Operation]]||{{Water}}||[[Spell]]||One of the Water cards to first appear in the hall of fame. Subpar draw card; has no reason to be restricted.
 
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|[[Jin, the Ogre Blade ~Crimson Rage~]]||{{Fire}} and {{Nature}}||[[Creature]]<br>||Key card of the [[Crimson Sorge]] combo deck.
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|[[Jin, the Ogre Blade ~Crimson Rage~]]||{{Fire}} and {{Nature}}||[[Creature]]<br />||Key card of the [[Crimson Sorge]] combo deck.
 
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|[[Judgement of the Flame's Spear and the Water's Blade]]||{{Water}} and {{Fire}}||[[Spell]]||Has overly great synergy with [[Bombazar, Dragon of Destiny]]. Banned due to it being a surefire rush counter at that time. Was released from the premium hall of fame as weenie rushes are rarely seen in the [[Revolution (block)|Revolution]] Metagame.
 
|[[Judgement of the Flame's Spear and the Water's Blade]]||{{Water}} and {{Fire}}||[[Spell]]||Has overly great synergy with [[Bombazar, Dragon of Destiny]]. Banned due to it being a surefire rush counter at that time. Was released from the premium hall of fame as weenie rushes are rarely seen in the [[Revolution (block)|Revolution]] Metagame.
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|[[Pacific Champion]]||{{Water}}||[[Creature]]||Extremely difficult to deal with quick finisher that cannot be got around by most decks. Has virtually no counters and only costs 2 mana, and just like [[Astral Reef]], it can appear in the second turn due to [[Fist Blader|super cheap evolution bait]]. Has no use in the current metagame due to high power invasion creatures such as [[Gatling, Sonic]], [[Redzone, Roaring Invasion]] and [[Bearfugan, Super Beast Army]] appearing quicker than ever.
 
|[[Pacific Champion]]||{{Water}}||[[Creature]]||Extremely difficult to deal with quick finisher that cannot be got around by most decks. Has virtually no counters and only costs 2 mana, and just like [[Astral Reef]], it can appear in the second turn due to [[Fist Blader|super cheap evolution bait]]. Has no use in the current metagame due to high power invasion creatures such as [[Gatling, Sonic]], [[Redzone, Roaring Invasion]] and [[Bearfugan, Super Beast Army]] appearing quicker than ever.
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| [[Prince Avaraldo, Cavalier of Thunder]] || {{Light}} || [[Creature]]
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| [[Romanesk, the Dragon Wizard]] || {{Light}} / {{Fire}} / {{Nature}} || [[Creature]]
 
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|[[Rolan, the Oracle]]||{{Light}}||[[Creature]]||Engine for [[Eureka Drain]] decks. Has no reason to be restricted due to the restriction of said [[Eureka Drain]] combo later on.
 
|[[Rolan, the Oracle]]||{{Light}}||[[Creature]]||Engine for [[Eureka Drain]] decks. Has no reason to be restricted due to the restriction of said [[Eureka Drain]] combo later on.

Revision as of 09:28, January 27, 2018

This is a list of cards that were in the Hall of Fame, but were later unrestricted. This does not count cards that were released from ban to restriction.

Card List

Card Name: Civilization: Card Type: Reason:
Codename SorgeWaterWater, FireFire and NatureNatureCreature
Key card of the Crimson Sorge combo deck.
Deep OperationWaterWaterSpellOne of the Water cards to first appear in the hall of fame. Subpar draw card; has no reason to be restricted.
Jin, the Ogre Blade ~Crimson Rage~FireFire and NatureNatureCreature
Key card of the Crimson Sorge combo deck.
Judgement of the Flame's Spear and the Water's BladeWaterWater and FireFireSpellHas overly great synergy with Bombazar, Dragon of Destiny. Banned due to it being a surefire rush counter at that time. Was released from the premium hall of fame as weenie rushes are rarely seen in the Revolution Metagame.
Mil Armor, Mecha King VizierLightLight and WaterWaterCreatureMain engine for Light Water Darkness Hyperspatial controls. Was removed due to the downfall of such decks.
Mist Rias, Sonic GuardianLightLightCreatureOverly versatile draw that activates when any creature is put by anyone into the battle zone. Released from hall of fame due to metagame speeding up its pace and slow-paced control decks being more and more rarely seen.
Pacific ChampionWaterWaterCreatureExtremely difficult to deal with quick finisher that cannot be got around by most decks. Has virtually no counters and only costs 2 mana, and just like Astral Reef, it can appear in the second turn due to super cheap evolution bait. Has no use in the current metagame due to high power invasion creatures such as Gatling, Sonic, Redzone, Roaring Invasion and Bearfugan, Super Beast Army appearing quicker than ever.
Prince Avaraldo, Cavalier of Thunder LightLight Creature
Romanesk, the Dragon Wizard LightLight / FireFire / NatureNature Creature
Rolan, the OracleLightLightCreatureEngine for Eureka Drain decks. Has no reason to be restricted due to the restriction of said Eureka Drain combo later on.
Heavy, Dragon GodDarknessDarknessCreatureAllowed numerous broken combos that usually resulted in the opponent's field being wiped out, such as Heavy Loop. However, along with its ban Heavy Death Metal decks took extreme collateral damage, completely breaking the concept of this fan favorite god link. It was later released and would allow players to use Heavy Death Metal again, and it would also greatly reinforce Mono darkness decks.
Aqua HulcusWaterWaterCreatureWas restricted to transfer draw strategies from Liquid People to Cyber Lords. Actually it has been outclassed by a good variety of cards and has no reason to be restricted.
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