This is a list of cards that were in the Hall of Fame, but were later unrestricted. This does not count cards that were released from ban to restriction.
Card List
Card Name: | Civilization: | Card Type: | Reason: |
---|---|---|---|
Aqua Hulcus | Water![]() |
Creature | Unknown reason, but likely to promote usage of Cyber Lord based decks. Restriction coincided with the release of Qurian, a Cyber Lord equivalent. |
Bolmeteus Sapphire Dragon | Fire![]() |
Creature | Banned due to a combo with Eternal Sign and Dandy Nasuo, forming Eggplant Sapphire. An extremely potent finisher. Was removed from the Premium Hall of Fame and put into the Hall of Fame and then released. |
Codename Sorge | Water![]() ![]() ![]() |
Creature | Key card of the Crimson Sorge combo deck. |
Deep Operation | Water![]() |
Spell | One of the Water cards to first appear in the Hall of Fame. Subpar draw card; has no reason to be restricted. |
Heaven's Rosia, True Dragon Edge | Light![]() |
Creature | Used with Reddull, Dragon Soul Castle to quickly revolution change into Miradante Twelve, Time Pope, locking slower decks pretty easily. |
Gachinko Roulette | Nature![]() |
Spell | Allows Zenith Turbo or other mana ramp decks to generate absurd amounts of mana. |
Hyperspatial Gallows Hole | Water![]() |
Spell | |
Hyperspatial Green White Hole | Light![]() ![]() |
Spell | |
Jin, the Ogre Blade ~Crimson Rage~ | Fire![]() ![]() |
Creature | Key card of the Crimson Sorge combo deck. Was released, as Miradante Twelve, Time Pope itself was restricted. |
Judgement of the Flame's Spear and the Water's Blade | Water![]() ![]() |
Spell | Has overly great synergy with Bombazar, Dragon of Destiny. Banned due to it being a surefire rush counter at that time. Was released from the Premium Hall of Fame as weenie rushes are rarely seen in the Revolution Metagame. |
Mil Armor, Mecha King Vizier | Light![]() ![]() |
Creature | Main engine for Light Water Darkness Hyperspatial controls. Was removed due to the downfall of such decks. |
Miraculous Snare | Light![]() ![]() |
Spell | Can remove any non-evolution creature for just 3 mana, including the most powerful finishers in the game. Creatures removed by this card are extremely difficult to recover, and thus this card is also a valuable asset in deck-outs, loops and one shot kill/extra win decks as the number of shields does not matter when these strategies are used, and they may not be recovered again in this case. |
Mist Rias, Sonic Guardian | Light![]() |
Creature | Overly versatile draw that activates when any creature is put by anyone into the battle zone. Released from the Hall of Fame due to metagame speeding up its pace and slow-paced control decks being more and more rarely seen. |
Pacific Champion | Water![]() |
Creature | Extremely difficult to deal with quick finisher that cannot be got around by most decks. Has virtually no counters and only costs 2 mana, and just like Astral Reef, it can appear in the second turn due to super cheap evolution bait. Has no use in the current metagame due to high power invasion creatures such as Gatling, Sonic, Redzone, Roaring Invasion and Bearfugan, Super Beast Army appearing quicker than ever. |
Perfect Galaxy, Spirit of Immortality | Light![]() |
Creature | A strong and almost irremovable finisher, but too slow for today's standards. |
Prince Avaraldo, Cavalier of Thunder | Light![]() |
Creature | Was strong draw in Hyperspatial control, but was later released to push Twinpact support. |
Rolan, the Oracle | Light![]() |
Creature | Engine for Eureka Drain decks. Has no reason to be restricted due to the restriction of said Eureka Drain combo later on. |
Romanesk, the Dragon Wizard | Light![]() ![]() ![]() |
Creature | |
Heavy, Dragon God | Darkness![]() |
Creature | Allowed numerous broken combos that usually resulted in the opponent's field being wiped out, such as Heavy Loop. However, along with its ban Heavy Death Metal decks took extreme collateral damage, completely breaking the concept of this fan favorite god link. It was later released and would allow players to use Heavy Death Metal again, and it would also greatly reinforce Mono darkness decks. |
Aqua Hulcus | Water![]() |
Creature | Was restricted to transfer draw strategies from Liquid People to Cyber Lords. Actually it has been outclassed by a good variety of cards and has no reason to be restricted. |
Astral Reef | Water![]() |
Evolution Creature | Was restricted due to its quick draw power while also being a strong beatstick. Was freed due to being outclassed by Platina Walsura S and due to its evolution bait being weaker to today's standards. |
Hanzou, Menacing Phantom | Darkness![]() |
Creature | Stopped many weenie rushes. Deemed as too slow in the current meta. |
Mystery Cube | Nature![]() |
Spell | Spammed many huge fatties. Was freed to counteract the quicker meta, although it is still luck dependant. |
Keyword Actions
Awaken ● Battle ● Block ● Break ● Cast ● Charge ● Cross
Destroy ● Discard ● Dragsolution ● Expand ● Forbidden Liberate
Fortify ● Gachinko Judge ● Generate ● Gacharange Summon ● Link ● Reveal ● Seal
Search ● Shuffle ● Summon ● Switch ● Tap ● Trigger ● Upside Down ● Use
Other Terms
Attack ● Active Player ● Draw ● Defending Player ● Equip ● Flip ● Ignore ● Instead ● Leave
Look ● Mana ● Number ● Object ● Opponent ● Owner ● Player ● Summoning Sickness
Characteristic
Ability ● Artist ● Card Illustration ● Card Name ● Card Number
Card Rarity ● Card Type ● Cost ● Civilization ● Mana Cost ● Mana Number
Power ● Race ● Soul ● Subtype ● Summon Cost ● Supertype
Category
Name Category ● Race Category
Card Frame
Old Frame ● New Frame
Silver Frame ● Metal Frame
Full Frame ● Full Frame Foil
Block Icon
PS Icon ● E1 Icon ● E2 Icon ● E3 Icon ● DS Icon
Other
Ability Words ● Back ● Flavor Text ● Keywords
Reminder Text ● Text ● Timeline ● Forbidden Characters
Dragheart Creature ● Dragheart Fortress ● Dragheart Weapon
Evolution Creature ● Evolution Cross Gear
Evolution Dragheart Creature ● Evolution Exile Creature ● Evolution Psychic Creature
Exile Creature ● Final Forbidden Creature ● Final Forbidden Field ● Forbidden Core ● Forbidden Creature
Forbidden Field ● Forbidden Impulse ● Gacharange Creature ● Happiness Field ● Moonless Night Field
Mono Artifact ● Neo Creature ● Neo Evolution Creature ● Neo Gacharange Creature ● Orega Aura
Psychic Creature ● Psychic Field ● Psychic Super Creature
T2 Field ● Ceremony of Zeron ● Zeron Creature ● Zeron Nebula
Lists of Card Types
List of Dragheart ● List of Exile Creatures ● List of Psychic CreaturesMain Zones
Battle Zone ● Deck ● Graveyard
Hand ● Mana Zone ● Shield Zone
Side Deck Zones
Hyperspatial Zone ● Super Gacharange Zone
Other Zones
Anywhere Zone ● Bottom of Deck ● Top of Deck
Top of Evolution Creature ● Zone other than the battle zone ● Collection
Under
Under a Creature ● Under Evolution Creature
Under this field ● Under a Deck ● Under a Shield
Zone Types
Public Zone ● Private Zone
Cycle ● God
Monocolored ● Multicolored
Multiple Races ● No Race
Special Race ● Vanilla
Category
Name Category ● Race Category
Hall of Fame
(History / Timeline / Reasons)
Cheating ● Errata ● Metagame (summary) ● Stalling ● Restricted Card
March 25, 2017 Rules revision
Tournament Formats
Block Constructed ● 2 Block Constructed
After Generate League
Special Restriction
Hall of Fame Zero Duel ● 10 Races Deck Battle
Mega Deck Duel 7 ● Zero Civilization King Finals
Monocolored Tournament
Sealed
Limit 10 ● Tokkyu 8 ● Booster Draft
Prebuilt Decks
Super Deck Zero Duel ● Start Deck Champion Finals
Events
Duel Road ● Due Festival ● Duema Festival
Certified Grand Prix ● Certified Judge Test ● Official Tournament
Championship ● Challenge Cup ● Super CS
Adds Civilization ● Adds Race ● Alternate Win ● Alternative Cost
Attack Bend ● Basic Card ● Cantrip ● Card Discard ● Chump Block
Cost Reduction ● Deck Manipulation ● Degenerate ● Diamond State
Draw Engine ● Draw Lock ● Draw Source ● Draw Spell
Extra Turn ● Finisher ● Graveyard Fertilizer ● Graveyard Summon
Hand Addition ● Hand Change ● Increase Power
Infinite ● Infinite Attacker ● Infinite Blocker
Mana Acceleration ● Mana Burn ● Mana Curve ● Mana Summon
Opponent Reliance ● Peeping ● Prevents Attack ● Prevents Defeat
Reset ● Resistance ● Reverse Fury Charge ● Reverse Slayer ● Shield Addition
Shield Burn ● Shield Change ● Shield Peek
Suicide ● Skip the rest of the turn ● Trample
Unattackable ● Unblockable ● Unchoosable
Vigilance ● Win All Battles ● 3D Dragsolution
Cards that can be put into the Battle Zone at the start of the game
Recovery (Salvage)
Graveyard Recovery ● Mana Recovery ● Shield Recovery
For No Cost
Madness ● Reanimate ● Recruit ● Shield Trigger creature
Removal
Blocker Based Removal ● Bounce ● Can Attack Untapped Creatures
Card Based Removal ● Decrease Power ● Fixed Removal ● Force Battle ● Mass Removal
Power Based Removal ● Reset ● Sealing ● Self Removal ● Tap In ● Tap and Destroy
Deck Feed ● Graveyard Feed ● Mana Feed ● Shield Feed
Advantage (Merit)
Disadvantage ● Board Advantage ● Field Advantage
Hand Advantage ● Information Advantage ● Mana Advantage
Tempo Advantage ● Time Advantage ● Suppression
Demerits
Can't Attack ● Can't Block
Attack if Able ● Block if Able
Alternate Loss Condition
Characteristic support
Cost 1 ● Cost 9
Last 3 Digits
Power 6000 or more ● Power 12000 or more
4 or more of this card in your deck ● Activation Cost ● Additional Cost ● Attacking Creature
Can't be destroyed ● Choose a race ● Color Accident ● Concept ● Consists of ● Counter
Dead Card ● Deck Building ● Deck Compression ● Designer's Combo ● Evolution Icon
Evolution Source ● Face Up ● Forced ● Gacha Figure ● Game
Game Table ● Hyperspatial Cost ● Key Card ● Limited Card ● Mode ● Name Rule
Optional ● Overkill ● Play ● Power Creep ● Quasi-Vanilla ● Real Cost ● Repair
Rock-Paper-Scissors ● Stop ● System Creature ● The Over Eggplant-cross
Touch ● Trivia card ● Twinpactification
Reprint Policies
DASH Golden List ● Duema Golden List
Card Power
Weenie ● Midrange ● Fatty
Lightweight ● Heavyweight