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Great Mecha King
Japanflag グレートメカオー
Phonetic: Gurēto Meka Ō
Released In: DM-19 Spectacle Nova
Civilization(s): Light / Water
Japanese Wiki: 1662
Category for Great Mecha King.

Great Mecha King is a race of creature shared between the Light and Water civilizations.

Nomenclature

Some Great Mecha Kings introduced from DMR-06 Episode 2: Victory Rush onwards are named from buttons on the keyboard. For example, Powerful Num Lock, SL Mecha is named from the Num Lock button on the keyboard and Delete Tank, Destruction Machine is named from the Delete button on the keyboard.

Description

They are based on mechanical and robotic beings, with transportation themes such as trains and firefighters.

Gameplay

This race is introduced as part of the cycle of races during the Phoenix Saga.

Some Great Mecha Kings have effects that go work together with Machine Hero.

They are often paired with the Dynamo race and keyword, as well as being paired with other Light, Nature and Darkness races such as Arc Seraphim or Grand Devil.

Story

The Great Mecha Kings were the first hybrid race to start their conquest onto other hybrid races in order to get the resources to defeat the Phoenixes. At first they tried to invade the Dreammates, but the Dreammates were too powerful for them despite their seemingly harmless appearances so they decided to invade the Tyranno Drakes instead and defeated them. They were later defeated by a Grand Devil and Tyranno Drake alliance.

In Episode 2, they were one of the races that were conquered by the Unknown.

In Revolution, they appear as Invaders along with Magic Commands. Unlike previous blocks, Great Mecha Kings in Revolution are only consisted of the Water Civilization, a situation shared by Dreammates in Episode 2 which were all consisted of the Nature civilization. They are based on Gachapon machines and later on, they are often paired with Magic Commands.

Support

Supporting

Cards that support Great Mecha Kings

Support Card: Card Effect:
Armored Interceptor Bright Life Gate: Great Mecha King or Machine Hero
Captain Gyro ■ Whenever one of your Great Mecha King wins a battle, you may tap this creature. If you do, untap that Great Mecha King.
Captain Million-Parts ■ Each Great Mecha King and Machine Hero in the battle zone has "blocker." .
■ Creatures in the battle zone can't block except for Great Mecha Kings and Machine Heroes.
Captain Super-Rescue Saver: Great Mecha King
Chivalrous Robo Gentleman Bio Kick—Whenever one of your Great Mecha King attacks a player and isn't blocked, you may discard this card from your hand. If you do, draw up to 2 cards.
Cloud Fighter Mecha Master Finger Bio Tackle—Whenever one of your Great Mecha King attacks, you may discard this card from your hand at the start of the battle. If you do, each of your attacking creatures gets +1500 power until the end of the turn and untaps at the end of the turn.
Convoy, Awakened Commander ■ Each of your Great Mecha King and Machine Hero gets "speed attacker" and +8000 power while battling.
Convoy Trailer, Temporal Commander Awaken—At the start of your turn, you may put a non-evolution Great Mecha King or Machine Hero from your hand into the battle zone. If you do, flip this card.
Crescent Ironman Restcatcher Life Gate: Great Mecha King
Fuuma Neuro Marvas ■ When you put this creature into the battle zone, you may draw a card for each of your Great Mecha King in the battle zone.
■ Each of your Great Mecha King in the battle zone gets +1000 power.
Greatmarch Energy ■ Launcher Energy: Great Mecha King
Reveal double the amount of tapped Great Mecha Kings cards from your deck when you cast this spell. From among them, put all Great Mecha Kings to your hand, and put the rest on the bottom of your deck in any order.
Loyalty, Izanai's Light Machine Kourin—At the end of your turn, if this creature is tapped, search your deck. You may put one of your Mecha Del Sol or Great Mecha King that costs 7 or less from among it into the battle zone. Then shuffle your deck.
Mecha Admiral Sound Shooter ■ When you put this creature into the battle zone, reveal the top 3 cards of your deck. Put all Great Mecha King and Machine Hero from the revealed cards into your hand, and put the rest on the bottom of your deck in any order.
Rescue Space, Emergency Mecha ■ Your Great Mecha Kings may each cost up to 2 less to summon. They can't cost less than 1.
Salvaged Mecha Soldier Kaizuke Life Gate: Great Mecha King
Strongarm Mecha Knuckle Fist ■ Whenever one of your Machine Hero or Great Mecha King is destroyed, untap all your creatures in the battle zone.

Supported

Cards supported by Great Mecha Kings

Supported Card: Card Effect:
Captain Hustle ■ If you have a Great Mecha King in the battle zone, this creature gets +2000 power.
Captain Mechagoron Thrilling Three: Great Mecha King
Thrillingthree Choose one of your opponent's creatures in the battle zone and tap it.
Commander Bubbleguy ■ When you put this creature into the battle zone, look at the top card of your deck for each of your Great Mecha Kings in the battle zone. Put one of those cards into your hand, and put the rest on the bottom of your deck in any order.
DJ Afro Speaker, Noise Mecha ■ When this creature would be destroyed, you may discard a Great Mecha King from your hand into your graveyard instead.
Energy Spiral ■ If you have a Great Mecha King in the battle zone, choose a creature in the battle zone and return it to its owner's hand.
Great Link Technology Sympathy: Great Mecha King and Machine Hero
Mecha Machine, Secret Fusion Attack Chance: Great Mecha King
Patrol Function, Special Police Mecha ■ When you put this creature into the battle zone, you may draw a card for each of your Great Mecha Kings in the battle zone.
Search Armor Garongar Fort Energy: Great Mecha King
Fortenergy Choose 2 shields and reveal them. (The chosen shields stay revealed in the shield zone.)
Steel Mask Brikion Thrilling Three: Great Mecha King and Machine Hero
Thrillingthree Add a card from your hand or mana zone to your shields face down.

Evolution Creatures

Creatures that evolve from Great Mecha Kings

Evolution Creature: Evolves From:
Asteroid Raiser, Ice Comet Vortex evolution—Put on 2 of your Great Mecha Kings, Machine Heroes, and/or Poseidia Dragons.
Excavator MS, Fused Giant Soldier Evolution—Put on one of your Great Mecha Kings.
Invincible Giant Mecha Spartan J Evolution—Put on one of your Great Mecha Kings.
Invincible Mecha Grandiver X Evolution—Put on one of your Great Mecha Kings.
Invincible Mecha Gomach V Evolution—Put on one of your Great Mecha Kings.
Fort EnergyGreat Mecha King
Fortenergy Choose one of your opponent's creatures that has power 4000 or more and tap it.
Omegablack Z, Invincible Giant Evolution—Put on one of your Great Mecha Kings.
■ Whenever this creature attacks, you may reveal the top 4 cards of your deck. From among them, add a Great Mecha King and a Machine Hero to your hand, then put the rest on the bottom of your deck in any order.
Paladin S, Invincible Warrior Evolution—Put on one of your Great Mecha Kings.
Supernova Mercury Gigablizzard Galaxy Vortex evolution—Put on top of 3 of your Great Mecha Kings, Grand Devils, and/or Liquid People.
Supernova Venus la Saint Mother Galaxy Vortex evolution—Put on top of 3 of your Guardians, Great Mecha Kings, and/or Arc Seraphims.
Supernova Bigbang Anastathis Galaxy Vortex evolution—Put on top of 3 of your Arc Seraphims, Dreammates, and/or Great Mecha Kings.
Supernova Betelgeuse Final Cannon Galaxy Vortex evolution—Put on top of 3 of your Great Mecha Kings, Grand Devils, and/or Poseidia Dragons.
Truemechaking Thunderbird Re: Evolution—Put on one of your Great Mecha Kings.
■ Whenever this creature attacks, you may discard a Great Mecha King from your hand. If you do, choose one of your opponent's creatures in the battle zone and put it on top of its owner's deck.
Wheel Warrior W, Invincible Warrior Evolution—Put on one of your Great Mecha Kings.
Fort Energy: Great Mecha King
Fortenergy Put a card from your hand into your shields face down. If you do, choose one of your shields and put it into your hand. You can't use the "shield trigger" ability of that shield.

Example

Dm20-10


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