The general game rules is a summary of the detailed rules of the Trading Card Game.
Details
Although all players that play the game don't need to be completely familiar with all of the rules, the general game rules can be useful if one wishes to know more details or help solve specific rules that may come up during a game.
The general game rules are based on the OCG and it can be applied on TCG for the most part. However, there are differences between the OCG and TCG rules. For example, rule 100.2. states that a deck must contain 40 cards exactly, while there is no maximum deck size in TCG.
- The March 20, 2017 Rules revision can be optionally ignored by TCG players.
The general game rules are officially provided only in Japanese, but the rules are translated by Duel Masters Wiki users.
Current version
From the Duel Masters - General Game Rules: Version 1.41 (April 12, 2024)
- 1. Game Basics
- 100. What You Need to Play
- 101. Absolute Law of Duel Masters
- 102. Player
- 103. How to Start a Game
- 104. Victory Conditions
- 105. State
- 106. Civilization
- 107. Mana
- 108. Number
- 109. Card
- 110. Ability and Effect
- 111. Timing
- 112. Cost
- 113. Shield
- 114. Draw
- 115. Battle
- 116. Seal
- 117. Hyperspatial Zone
- 118. Super Gacharange Zone
- 2. Card Frame
- 200. General
- 201. Cost
- 202. Card Name
- 203. Race
- 204. Card Type
- 205. Text Box
- 206. Power
- 207. Mana Number
- 208. Miscellaneous Information
- 3. Card Type
- 4. Zone
- 400. General
- 401. Deck
- 402. Hand
- 403. Battle Zone
- 404. Graveyard
- 405. Mana Zone
- 406. Shield Zone
- 407. Hyperspatial Zone
- 408. Super Gacharange Zone
- 409. Preservation State
- 5. Turn
- 500. General
- 501. Start of Turn Step
- 502. Draw Step
- 503. Charge Step
- 504. Main Step
- 505. Attack Step
- 506. Attack Declaration Step
- 507. Block Declaration Step
- 508. Battle Step
- 509. Direct Attack Step
- 510. End of Attack Step
- 511. End of Turn Step
- 512. Proceeding to the Next Turn
- 6. Card Usage, Abilities and Effects
- 600. General
- 601. Using a Card
- 602. Activated Ability
- 603. Trigger Ability
- 604. Static Ability
- 605. Resolution
- 606. Effect
- 607. Oneshot Effect
- 608. Continuous Effect
- 609. Replacement Effect
- 7. Additional Rules
- 700. General
- 701. Keyword Action
- 702. Turn-Based Action
- 703. State-Based Action
- 8. Special Card
- 800. General
- 801. Evolution Creature
- 802. Neo Creature
- 803. God
- 804. Psychic Creature
- 805. Psychic Super Creature
- 806. Dragheart
- 807. Forbidden Impulse
- 808. Twinpact
- 809. Gacharange Creature
- 810. Ceremony of Zeron
- 811. Star Evolution Creature
- 812. King Cell
- 813. Star Max Evolution Creature
- 814. Hyper Mode
- 815. Dream Rare