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{{Infobox Gameplay
 
{{Infobox Gameplay
 
|Image = [[File:dmr19-fl1a.jpg|200px]]
 
|Image = [[File:dmr19-fl1a.jpg|200px]]
|Japanese= {{Ruby|禁断|きんだん}}の{{Ruby|鼓動|こどう}} ''(Kindan no Kodō)
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|Japanese = {{Ruby|禁断|きんだん}}の{{Ruby|鼓動|こどう}} ''(Kindan no Kodō)
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|Dmwiki = [http://dm-wiki.net/?%B6%D8%C3%C7%A4%CE%B8%DD%C6%B0 Article]
|Jpwiki= 8474
 
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|Cat = Forbidden Impulse
 
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}}
'''Forbidden Impulse''' is a [[Forbidden (Card Type)|Forbidden]] [[Card Type|card type]] released in [[DMR-19 Forbidden Dokindam X]].
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'''Forbidden Impulse''' is a [[Forbidden (Card Type)|Forbidden]] [[Impulse]] [[Card Type|card type]] released in [[DMR-19 Forbidden Dokindam X]].
   
 
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==Details==
 
==Details==
A Forbidden Impulse is a two-sided card. It is either placed into the battle zone at the start of the game or put as one of the five cards in your hand to be summoned. In the battle zone, a set number of seals are put around the creature. It cannot attack or do anything, but on stronger cards the impulse does not leave the battle zone. When you put a [[command]] that has the same civilization as the impulse into the battle zone or use various cards such as [[Liberation of the End]], you put a seal from the Impulse into the graveyard. Once all seals on it are removed, it flips onto the [[Forbidden Creature]] side.
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A Forbidden Impulse is a double faced [[card]]. It is either put into the [[battle zone]] at the start of the game or included as one of the five cards in your [[hand]].
   
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When put int the battle zone, a specific number of [[seal]]s are put around the corners of the card.
Note that a Forbidden Impulse is counted towards the 40 cards in your deck, so don't accidentally pack one more card in case if you want to pack them in your deck.
 
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While it has seals on it can't attack or do anything, but on stronger cards the impulse doesn't leave the battle zone. When you put a creature with a [[command]] race that has the same [[civilization]] as the impulse into the battle zone or use various card removal cards such as [[Liberation of the End]], you put a seal from the Impulse into your [[graveyard]]. Once all of it seals on the impulse are removed, it flips onto the [[Forbidden Creature]] side.
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Note that a Forbidden Impulse is counted towards the 40 cards in your [[deck]], so don't accidentally pack one more card in case if you want to pack them in your deck.
   
 
==List of Forbidden Impulses==
 
==List of Forbidden Impulses==

Revision as of 13:31, 18 February 2019

Forbidden Impulse
禁断きんだん鼓動こどう (Kindan no Kodō)
Dmr19-fl1a
Dmwiki.net: [http://dm-wiki.net/?%B6%D8%C3%C7%A4%CE%B8%DD%C6%B0 Article Article]
Category: Forbidden Impulse

Forbidden Impulse is a Forbidden Impulse card type released in DMR-19 Forbidden Dokindam X.

Details

A Forbidden Impulse is a double faced card. It is either put into the battle zone at the start of the game or included as one of the five cards in your hand.

When put int the battle zone, a specific number of seals are put around the corners of the card.

While it has seals on it can't attack or do anything, but on stronger cards the impulse doesn't leave the battle zone. When you put a creature with a command race that has the same civilization as the impulse into the battle zone or use various card removal cards such as Liberation of the End, you put a seal from the Impulse into your graveyard. Once all of it seals on the impulse are removed, it flips onto the Forbidden Creature side.

Note that a Forbidden Impulse is counted towards the 40 cards in your deck, so don't accidentally pack one more card in case if you want to pack them in your deck.

List of Forbidden Impulses