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[[Category:Gameplay]] |
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[[Category:Card Type]] |
[[Category:Card Type]] |
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+ | [[Category:Forbidden Impulse]] |
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+ | [[Category:Forbidden]] |
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+ | [[Category:Impulse]] |
Revision as of 06:22, 18 July 2017
Forbidden Impulse | |
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Forbidden Impulse is a Forbidden card type released in DMR-19 Forbidden Dokindam X.
Details
A Forbidden Impulse is a two-sided card. It is either placed into the battle zone at the start of the game or put as one of the five cards in your hand to be summoned. In the battle zone, a set number of seals are put around the creature. It cannot attack or do anything, but on stronger cards the impulse does not leave the battle zone. When you put a command that has the same civilization as the impulse into the battle zone or use various cards such as Liberation of the End, you put a seal from the Impulse into the graveyard. Once all seals on it are removed, it flips onto the Forbidden Creature side.
Note that a Forbidden Impulse is counted towards the 40 cards in your deck, so don't accidentally pack one more card in case if you want to pack them in your deck.