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Flip is a gameplay term for Psychic Creatures as well as the Dragheart Weapon and Dragheart Fortress card types.
Details[]
Psychic Creatures[]
When the lower costing side of a psychic creature uses their awaken ability, they can flip over to a more powerful side and a higher costing side with a stronger power and ability. They may also have the Psychic Link ability where 2 or 3 psychic creatures can link together and flip over into a Psychic Super Creature.
Some psychic creatures have an ability called Release on their higher costing side where it allows them to flip back over to the lower side instead of being removed from the battle zone.
Draghearts[]
A dragheart is a 2 sided card, often with a Dragheart Weapon or Fortress side, as well as a Dragheart Creature side. Sometimes it features all 3 sides (Weapon > Fortress > Creature).
Dragheart Weapons:
- When the dragheart weapon side uses their "Dragsolution" ability, they can flip over to their other side.
Dragheart Fortresses:
- When the dragheart fortress side uses their "Dragsolution" ability, they can flip over to their other side. Some Fortresses have Dragon Evade that returns them from their creature side back to their fortress side once they leave the battle zone.
Forbidden Impulses[]
A Forbidden Impulse card can be flipped over when each of the seals previously placed on it are removed, turning it into a Forbidden Creature.
Rulings[]
- An ability that says to "flip" other creatures (such as Sword Saint Jigen, Awoken Dragon World) doesn't trigger abilities that occur when a card is Awakened or Dragsolutioned.
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Effects
Oneshot Effect ● Continuous Effect ● Replacement Effect
Destruction Replacement effect ● Sprout
Abilities
Static Ability ● Trigger Ability ● Activated Ability ● Spell Ability
List of Static Abilities
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Attack Trigger ● Put Into Graveyard ● Leave Trigger
List of Trigger Conditions
Hall of Fame
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Cheating ● Errata ● Metagame (summary) ● Stalling ● Restricted Card
March 25, 2017 Rules revision ● March 16, 2021 Rules revision
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Cards that can be put into the Battle Zone at the start of the game
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For No Cost
Madness ● Reanimate ● Recruit ● Shield Trigger creature
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Can't Attack ● Can't Block
Attack if Able ● Block if Able
Alternate Loss Condition
Characteristic support
Cost 1 ● Cost 3 ● Cost 7 or less ● Cost 9 ● Cost 10
Power 6000 or more ● Power 12000 or more
Blocker ● Last 3 Digits
Activation Cost ● Additional Cost ● Attacking Creature
Can't be destroyed ● Choose a race ● Color Accident ● Concept ● Consists of ● Counter ● Cycle
Dead Card ● Deck Building ● Deck Compression ● Designer's Combo ● Evolution Icon
Evolution Source ● Face Up ● Forced ● Gacha Figure ● Game
Game Table ● Hyperspatial Cost ● Key Card ● Limited Card ● Mode ● More than 4 of this card in your deck
Name Rule ● Optional ● Overkill ● Play ● Power Creep ● Quasi-Vanilla ● Real Cost ● Repair
Rock-Paper-Scissors ● Stop ● System Creature ● The Over Eggplant-cross
Touch ● Trivia card ● Twinpactification ● Vanilla