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'''5c Jolly the Johnny Joe''' is a [[control]] and [[combo]] decktype.
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'''5c Jolly the Johnny Joe''' is a [[control]] [[combo]] deck type.
   
 
==Description==
 
==Description==
It is a control and combo decktype that uses [[Shield Trigger]]s to punish the opponent from attacking, removal spells to remove the opponent's creatures and uses Multicolored Mana Arms strategies to ramp mana, ending up in sending out [[Jolly the Johnny Joe]] to win the game instantly if the opponent has no creatures.
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It uses [[Shield Trigger]]s to punish the opponent from attacking, removal spells to remove the opponent's creatures and uses Multicolored Mana Arms strategies to ramp mana, ending up in sending out [[Jolly the Johnny Joe]] to win the game instantly if the opponent has no creatures.
   
 
==Core Cards==
 
==Core Cards==

Revision as of 01:23, 21 July 2017

5c Jolly the Johnny Joe is a control combo deck type.

Description

It uses Shield Triggers to punish the opponent from attacking, removal spells to remove the opponent's creatures and uses Multicolored Mana Arms strategies to ramp mana, ending up in sending out Jolly the Johnny Joe to win the game instantly if the opponent has no creatures.

Core Cards

Card Name: Reasons:
Jolly the Johnny Joe Core finisher, guarantees victory when the opponent has no creatures in battle zone.
Wild Safari Channel, D of Great Revolution Turns the player's multicolored mana into double mana.
Cyberdice Vegas, Gambling Expert of D Draw + Punishes opponents from attacking.
VAN Beethoven, Zenith of "Shura" Anti-Dragon/Commands, mass removal.
Ruins of the Lion King Massive mana boost with so many Multicolored cards.

Spells

Card Name: Reasons:
Team Tech's Wave Go! Mass weenie removal, fixed removal and draws out opposing Dokindam X, The Legendary Forbidden to kill them.
Miraculous Plague Hall of Fame super effective removal.
Hyperspatial Green White Hole Shield Manipulation and mana recovery, effective defense with Prin Prin, the Victorious.
Team Doremi's Light Spirit Go! Casts non-shield trigger cards from hand + Draw.
Hyperspatial Guard Hole Removal + Psychics.
Hyperspatial Faerie Hole Mana Boost + Psychics.
Intense Vacuuming Twist Search + Removal.
Faerie Shower Basic Mana Accel and hand replenish for multicolored decks.
Demon Wolf, Betrayal Moonlight Castle Multicolored mana arms mass discard.
Persistent Prison of Gaia Bounce + Possible Anti-Zenith.
Dark Life Early Mana Accel.
Fortification Against Barrage and Ambush Mass Removal along with Forever Princess, Eternal Ruler.
Mystery Captain Fleet Cheap mass removal.
Blue Dragon Earth Bring out Dokindam Apocalypse during opponent's turn, allowing the player to win with Jolly easily.
Team Hamukatsu's Explosion Go! Mass Weenie Removal or removes opposing D2 Fields/Draghearts/Fatties.

Creatures

Card Name: Reasons:
Romanesk, the Dragon Wizard Hall of Fame Mana Acceleration.
Bolbalzak Ex Mass Mana Untap.
Wachagona, Muen Zangu Brings D2 Fields from mana.
Dokindam Apocalypse Anti-invincible creatures like Perfect Galaxy, Spirit of Immortality.
Forever Princess, Eternal Ruler Stops Volg Thunders.
Miracle Star, Time Caster Anti Discard.
Prometheus, Splash Axe Boost and Recovery.
Kernel, Blue Stagnation Dragon Elemental Shield Trigger defense and Revolution Change bait.
Radio Roses, Zenith of "Wisdom" Mass Draw + Discard.
Bell Hell De Skull, Moon Reaper Shield Trigger Mana Zone and Graveyard Recovery.
Puchohenza, Mia Moja Anti-Rush
The=Deadbrachio, World Evil Dragonkind Defense + Anti Dragheart
Top of Romanesk Unrestricted alternative to Romanesk, the Dragon Wizard.
Quattro Fang, Soul Gang Leader
Geo the Man, Earth Titan
Prin Prin, the Victorious
Gaial Kaiser, the Victorious
Ryusei Kaiser, the Victorious
Black Ganveet, Temporal Soldier
Volg Thunder
Psychic additions.

Template Build

Recommended Card:: Amount: Reason:
Jolly the Johnny Joe 2-3 Win condition
VAN Beethoven, Zenith of "Shura" 2 Use when meta has lots of commands and dragons
Dokindam Apocalypse 1-2 Use when meta has invincible creatures such as Perfect Madonna, Light Weapon or Lionel, Lion Zenith Dragon
Ruins of the Lion King 3-4 Main Mana Boost Tactic
Kernel, Blue Stagnation Dragon Elemental 3-4 Revolution Change into Puchohenza, Mia Moja and stops attacks
Demon Wolf, Betrayal Moonlight Castle 3 Powerful Discard
Mystic Treasure Chest 2 Search out Dokindam Apocalypse and put it to mana
Team Tech's Wave Go! 3-4 Versatile Removal
Miracle Star, Time Caster 2 Anti-Discard.
Hyperspatial Green White Hole 1 Versatile hyperspatial spell.
Hyperspatial Faerie Hole 2 Mana Acceleration hyperspatial spell.
Puchohenza, Mia Moja 3 High power debuffer + mass removal.
Wild Safari Channel, D of Great Revolution 3 Key engine for killing the opponent in one go.
Wachagona, Muen Zangu 1 Bring Wild Safari Channel, D of Great Revolution from mana.
Prometheus, Splash Axe/Faerie Shower 2-3 Hand Replenishment and Mana Acceleration.
Team Hamukatsu's Explosion Go!/Blue Dragon Earth 3 Another way to mass deal with rush/draghearts/D2 Fields or bring Dokindam Apocalypse from mana during opponent's turn.
Bolbalzak Ex 1 Untaps mana, allowing the one hit kill to be easier to acheive.