Duel Masters Wiki
Duel Masters Wiki
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*[[Untap]]ping after winning battles
 
*[[Untap]]ping after winning battles
 
*[[Creatures]] can't be attacked ''(shared with [[water]])''
 
*[[Creatures]] can't be attacked ''(shared with [[water]])''
*Breaking additional [[shield]]s.
+
*Breaking additional [[shield]]s
*Putting opponent's [[shields]] in the [[graveyard]].
 
 
*Taking extra turns
 
*Taking extra turns
 
*Searching for [[Cross Gear]]s
 
*Searching for [[Cross Gear]]s

Revision as of 03:24, 20 November 2011

Hi

The Fire Civilization's capital is an industrial fortress loaded with heavy weaponry.

The Fire Civilization (火) is distinguished by a red color frame and is represented by the symbol of a gear Firesmall.

The Fire Civilization focuses on low level monsters as swift attacks or strong dragons. This Civilization contains no Blockers.

Story

The dry, hot climate of the Fire civilization stretches over a series of islands covered in volcanic ash and solidified magma. Constant earthquakes, volcanic eruptions, and other seismic activities make for an unstable habitat. Very little vegetation survives.

The history of this land is a history of war between Dragonoids and Humans. Once a thriving civilization, Fire creatures enjoyed the benefits of advanced technology, focused in part on weapon development. During the Ancient War, a powerful weapon using magma was introduced that caused a major shift in the planet’s crust. As a result, the small continent lost most of its surface to the sea, most of the mountains threatened to become active volcanoes, and the Fire civilization suffered significant setbacks, all the while experiencing increasingly vigorous volcanic activities. Although some artifacts from the Ancient War were preserved in the ruins, inhabitants are now in constant search of their long-lost technology.

In the Fire civilization, volcanoes are the symbol of power. Dragonoids have learned how to force an eruption and utilize it as a weapon. Although it requires several months for preparation, and targeting is haphazard, this "volcano weapon" is overwhelmingly destructive.

Meanwhile, Fire creatures have turned to mining to facilitate a lifestyle that revolves around the use of iron, gunpowder, magma, and steam. Once a mountain has been mined and hollowed, they transform it into a habitable fortress reinforced with metal. They build steam engines for transportation and mining, and use the resulting clouds of smoke and steam to shield them from their enemies.

Aggressive, yet simple-minded, Fire creatures are extremely confident and self-assured. They seek nothing short of complete victory over their enemies, and show no mercy. The thought of coexisting does not occur to them only annihilation and eradication. Even when losing, Fire creatures refuse to surrender. They fight to the death proudly, knowing retreat can bring only shame and dishonor.

Fire creatures enjoy a good spectacle and love to show off. On the battlefield, they tend to overdress and over arm, to the point where the creature inside is no longer recognizable.

Allies: Darkness, Nature

Enemies: Light, Water

Races

Shared Races:

Unique Abilities

Template:FireRace

Civilizations of the Creature World
Monocolored
Light Light Water Water Darkness Darkness Fire Fire Nature Nature
Colorless
Zero Zero Jokers J
Multicolored
2 Color Allied: LWLNWDDFFN
Enemy: LDLFWFWNDN
3 Color Allied: LFNLWDLWNWDFDFN
Enemy: LDFLDNLWFWDNWFN
4 Color Light Water Darkness Fire
5 Color Light Water Darkness Fire Nature