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This page is a list of cards that support cards in the Fire Civilization, or are supported by them.

Support

Cards

Supporting

Cards that support fire Cards

Support Card: Card Effect:
Aquan Mercator ■ When you put this creature into the battle zone, you may reveal the top 4 cards of your deck. Choose a light, a darkness, a fire and a nature card from the revealed cards and put them into your hand. Then put the rest into your graveyard.
Geo Musha Giant ■ Whenever this creature attacks, you may return a fire card from your mana zone to your hand.
Möbius Cloister ■ Return a light, darkness, fire, or nature card from your mana zone to your hand.
Red Dragon Caller, Sonia ■ When you summon this creature into the battle zone, untap all your darkness and fire cards in your mana zone.
Streaming Tutor ■ Reveal the top 5 cards of your deck. Put all fire and nature cards into your hand, and put the rest into your graveyard.

Supported

Cards supported by fire Cards

Supported Card: Card Effect:
Aquaheat Dragoon OverdriveFire x2 Overdrive When you put this creature into the battle zone, destroy one of your opponent's tapped creatures that has power 4000 or less.
Awesome! Hot Spring Gallows ■ If you have 3 or more fire cards in your mana zone, this creature gets +4000 power and "double breaker".
■ If you have 7 or more water and/or fire cards in your mana zone, this creature gets "Whenever this creature breaks a shield, put it on top of its owner's deck."
Baby Zoppe ■ While all the cards in your mana zone are fire cards, this creature gets +2000 power.
Bilgias, Hardened Demon of Hellfire OverdriveFire x2 Overdrive When you put this creature into the battle zone, destroy one of your opponent's creatures that has power 3000 or less.
Blaze Cannon ■ You can cast this spell only if all the cards in your mana zone are fire cards.
Bolshack, Shobu Castle ■ While one of your fire creatures is attacking, it gets +1000 power for each of your fire cards in your graveyard.
Bolshack Dragon ■ While attacking, this creature gets +1000 power for each fire card in your graveyard.
Bolshack Dragon / Duelist Charger ■ While attacking, this creature gets +1000 power for each fire card in your graveyard.

 

Bolshack Dragon, the Temporal Blaze ■ While attacking, this creature gets +1000 power for each fire card in your graveyard.
Bolshack Fire ■ One of your creatures gets +1000 power for each fire card in your graveyard until the end of the turn. Then choose one of your opponent's creatures. Those 2 creatures battle.
Bolshack Masters, Trump Dragon ■ Whenever one of your creatures attacks, that creature gets +3000 power for each of your fire cards in your graveyard.
Bolshack Möbius, Victory Awakened ■ While attacking, this creature gets +1000 power for each fire card in your graveyard.
Bolshack Yamato Dragon ■ While attacking, this creature gets +1000 power for each fire card in your graveyard.
Brunrumble Mana Drive 2 (Fire): When you put this creature into the battle zone, if you have 2 or more cards in your mana zone and one or more of them is fire civilization, you may choose one of your opponent's creatures. This creature battles that chosen creature.
Captain Mister Amecchi Mana Arms 5—When this creature is destroyed, if you have 5 or more fire cards in your mana zone, you may put a fire dragon that costs 8 or less from your hand into the battle zone.
Carol, Gokigen Shout ■ When this creature would be put into your graveyard from anywhere, if you have a water card and a fire card in your mana zone, return this creature to your hand instead.
Chaser, Dark Taiga ■ When you put this creature into the battle zone, put the top card of your deck into your graveyard. If that card is fire, this creature gets "speed attacker" until the end of the turn.
Child Festival of Faerie Fire ■ Look at the top 2 cards of your deck. Put one of them into your mana zone tapped, and the other on the bottom of your deck. If you put a fire card into your mana zone in this way, return this spell to your hand after casting it instead of putting it into your graveyard.
Choice of Destiny ■ If it's a fire card, one of your creatures in the battle zone gets "speed attacker" until the end of the turn.
Cocco Gett, Dragment Lore Mana Arms 3: If you have 3 or more fire cards in your mana zone, your Command Dragons may each cost up to 2 less to summon. They can't cost less than 1.
Colonel Koala, Forest Commander OverdriveFire x1 Overdrive When you put this creature into the battle zone, one of your creatures in the battle zone gets "Double breaker" until the end of the turn.
Crackling Chestnut OverdriveFire x1 Overdrive When you put this creature into the battle zone, this creature gets "speed attacker" until the end of the turn.
Daikazan, Brave King Totem ■ At the start of your turn, you may tap 3 cards in your mana zone. If all the tapped cards are light cards, untap this creature at the end of your turn. If all tapped cards are fire cards, this creature can attack untapped creatures until the end of turn. If all tapped cards are nature cards, this creature gets +4000 power this turn.
Dark Zabi Megapa Space Charge: fire Spacecharge This turn, this creature gets "Power attacker +5000" and breaks an additional shield.
Darkflame Drive OverdriveFire x1 Overdrive One of your creatures in the battle zone gets "double breaker" until the end of the turn.
Decca Polka Mana Arms 3—If you have 3 or more fire cards in your mana zone, this creature gets "power attacker +5000" and "double breaker".
Deis Boxer, Ranger of Gaia Space Charge: fire Spacecharge One of your creatures in the battle zone gets "Power attacker +4000" and breaks an additional shield until the end of the turn.
Deis Fuld Dragoon Space Charge: fire Spacecharge Destroy one of your opponent's creatures that has power 2000 or less.
Deis Kamakiras Space Charge: fire Spacecharge This turn, one of your creatures in the battle zone gets "power attacker +3000".
Deis Music, Ranger of Gaia Space Charge: fire Spacecharge This turn, when you put a creature into the battle zone, it gets "speed attacker" and "power attacker +2000".
Do Red, Tyrant Sonic Mana Arms 3: If you have 3 or more fire cards in your mana zone, this creature gets "speed attacker".
Dual Shock Dragon Strikeback Strike Back—Fire
Entry! Hamukatsu Man Mana Arms 5: Whenever this creature attacks, if you have 5 or more fire cards in your mana zone, choose one of your opponent's creatures in the battle zone. That creature and this creature battle.
Explosive Swordplay, Crimson Sword Mana Arms 5: If you have 5 or more fire cards in your mana zone, destroy one of your opponent's creatures that has power 6000 or less.
Flame Lance Trap Strikeback Strike Back—Fire
Gaial Mobius, Victory Emperor ■ While battling, this creature gets +1000 power for each fire card in your graveyard.
Gaigensui, Striking Hero Mana Arms 7: When you put this creature into the battle zone, if you have 7 or more fire cards in your mana zone, each of your creatures in the battle zone gets +7000 power and breaks an additional shield until the end of the turn.
Gaiglen, Violent Dragon Incident Mana Arms 9: Whenever this creature attacks, if you have 9 or more fire cards in your mana zone, untap this creature, and this creature gets +3000 power until the end of the turn.
Gaimusou, Angry Hero Mana Arms 7: When you put this creature into the battle zone, if you have 7 or more fire cards in your mana zone, you may put a non-evolution fire creature from your hand other than Gaimusou, Angry Hero into the battle zone. It gets "speed attacker" and returns to your hand at the end of the turn.
Geo Bronze Magic ■ Put the top card of your deck into your mana zone. If that card is a light or fire card, you may draw a card.
Geo Bronze Miracle ■ Put the top 2 cards of your deck into your mana zone. For each light card put into your mana zone, choose one of your opponent's creatures in the battle zone and tap it. For each fire card put into your mana zone, this turn, one of your creatures in the battle zone gets "power attacker +2000".
Geo Coffee Kid Space Charge: fire Spacecharge Destroy one of your opponent's creatures that has power 1000 or less.
Geo Musha Giant Space Charge: fire Spacecharge Destroy one of your opponent's creatures that has 6000 power or less.
Gett Junior, Courageous Tradition Mana Arms 3: If you have 3 or more fire cards in your mana zone, this creature can't be attacked by creatures that cost 4 or less.
Mana Arms 5: If you have 5 or more fire cards in your mana zone, this creature gets "double breaker" and "power attacker +4000".
Glenmalt "Head", Dimension Dragon Edge Mana Arms 7: Whenever this creature attacks, if you have 7 or more fire cards in your mana zone, choose one of the following.
Glenmalt "King", Dual Sword Dragon Edge Mana Arms 7: When you put this creature into the battle zone, if you have 7 or more fire cards in your mana zone, put a fire weapon that costs 6 or less from your hyperspatial zone into the battle zone.
Glenmalt "Soul", Explosive Win Mana Arms 5: While this creatures battles, if you have 5 or more fire cards in your mana zone, this creature gets +13000 power.
Gogogo Brand ■ When you put this creature into the battle zone, if you have a fire card in your mana zone, draw a card. Then you may discard any number of cards from your hand. For each card discarded in this way, destroy one of your opponent's creatures that has power 6000 or less.
Goodlooking Bravo Mana Drive 4 (Fire) Whenever this creature attacks, if you have 4 or more cards in your mana zone, and one or more of them is fire civilization, at the end of its first attack each turn, untap it.
Hero Mystery, Burning Galaxy Mana Arms 7: If you have 7 or more fire cards in your mana zone, choose one of your opponents cards in the battle zone that costs 12 or less and put it into its owner's graveyard.
Intense Vacuuming Twist ■ Look at the top 5 cards of your deck. Reveal one and put it into your hand, then put the rest on the bottom of your deck in any order. If a fire or nature card was revealed in this way, you may choose a creature in the battle zone and return it to its owner's hand.
Ira Fizz, Dragon Edge Mana Arms 3: When you put this creature into the battle zone, if you have 3 or more fire cards in your mana zone, put a fire dragheart that costs 2 or less from your hyperspatial zone into the battle zone.
Ira Hop, Explosive Assault Strikeback Strike Back—Fire
Kotatsumuri ■ If you have 4 or more fire creatures in your mana zone, this creature gets "power attacker +4000" and "double breaker".
Kubrick, Spiral Accelerator ■ If you have 3 or more fire cards in your mana zone, this creature gets "Speed attacker".
Linkwood, Explosive Yamabushi Mana Arms 3: Whenever this creature attacks, if you have 3 or more fire cards in your mana zone, reveal the top card of your deck. If it's a Human, add it to your hand. Otherwise, put it on the bottom of your deck.
Lion Arms, Mobile Cyber-Beast OverdriveFire x1 nature x1 Overdrive When you put this creature into the battle zone, each of your creatures in the battle zone gets +2000 power and "double breaker" until the end of the turn.
Macallan, Explosive Flame Shooter Mana Arms 3: When you put this creature into the battle zone, if you have 3 or more fire cards in your mana zone, you may choose one of your opponent's creatures in the battle zone. If you do, this creature and that creature battle.
Macallan Bonaparte, New Hero Mana Arms 7: While you have 7 or more fire cards in your mana zone, this creature gets +4000 power and "double breaker".
Macallan Fine, Explosive Roar Mana Arms 5: If you have 5 or more fire cards in your mana zone, each of your creatures in the battle zone gets "speed attacker".
MaltNEXT, Super Battle Dragon Edge Mana Arms 5: When you put this creature into the battle zone, if you have 5 or more fire cards in your mana zone, put a fire dragheart that costs 5 or less from your hyperspatial zone into the battle zone.
Master Arms ■ When you put this creature into the battle zone, reveal any number of light, water, darkness, or fire cards from your hand. Each of your creatures get +1000 power for each card revealed until the end of the turn.
Master Seven, Passion Dragon Mana Arms 7: If you have 7 or more fire cards in your mana zone, this creature gets "speed attacker", "power attacker +777", "triple breaker, "guardman", +70000 power while battling, can't be attacked, and "whenever this creature attacks, destroy one of your opponent's creatures that has "blocker".".
Mega Hit Dragon ■ When you put this creature into the battle zone, you may show up to 2 cards from your hand to your opponent. If the cards are nature and fire, destroy one of your opponent's creatures that has power 4000 or less.
Mettagils, Passion Dragon Mana Arms 5: When this creature is put into your hand from your shields, if you have 5 or more fire cards in your mana zone, this creature gets "shield trigger".
Navy Negotiator ■ When you put this creature into the battle zone, reveal any number of light, darkness, fire, or nature cards from your hand. For each card revealed this way, draw a card.
Necrodragon Alexandross ■ Whenever one of your opponent's creatures attack, put the top card of your deck into your graveyard. If it's a fire card, destroy one of your opponent's creatures that has power 4000 or less. If it's a water card, you may draw a card.
Onikirimaru ■ While all cards in your mana zone are fire or colorless, this creature gets +3000 power and has "speed attacker".
Overnight's Hitoyamyi ■ When you put this creature into the battle zone, you may show up to 2 cards from your hand to your opponent. If the cards are darkness and fire, your opponent chooses and discards 2 cards from his hand.
Passionate Training ■ One of your creatures in the battle zone gets "While attacking, this creature gets +1000 power for each fire card in your graveyard." until the end of the turn.
Royal Ira, Explosive Passion Mana Arms 3: When you put this creature into the battle zone, if you have 3 or more fire cards in your mana zone, you may discard a card from your hand. If you do, draw 2 cards.
Sonysonic Mana Drive 3 (Fire): If you have 3 or more cards in your mana zone and one or more of them is fire civilization, this creature gets speed attacker.
Super Move! Absolute Despair!! ■ If you have 5 or more fire cards in your mana zone, choose and destroy up to 2 of your opponent's creatures that have power 6000 or less.
Tenshukaku, Dragon King Keep Mana Arms 5: If you have 5 or more fire cards in your mana zone, add the revealed card to your hand.
The Provoking Elder's Flaming Earthquakes Overdrive—Darkness x1 fire x1 Overdrive Your opponent chooses one of his shields for each card put into his graveyard by this spell's ability and puts them in his graveyard.
Torierre, Armament Fairy ■ Whenever this creature attacks, you may tap a darkness, a fire and a nature civilization card in your mana zone. If you do, each player chooses one of his shields and puts it in his mana zone.
Triple Hammer Tribe ■ Whenever this creature attacks, you may tap 2 fire cards in your mana zone. If you do, destroy one of your opponent's creature that has "blocker".
Zabi Gliese, Flamethrower Treasure Space Charge: fire Spacecharge Destroy one of your opponent's creatures that has "blocker" and power 4000 or less.
Zyler's Lighter ■ While all cards in your mana zone are fire cards, this creature gets +1000 power and "speed attacker".
Überdragon King Bolshack ■ Each of your creatures gets "power attacker +1000" for each fire card in your graveyard.

Anti-Fire Cards

Anti-Fire Cards

Card: Card Effect:
Kizar Basiku, the Outrageous fire stealth

Creatures

See also: Support for Fire Dragons, Fire Commands or Fire Command Dragons

Supporting

Cards that support fire Creatures

Support Card: Card Effect:
Armored Transport Galiacruse Tap Each of your fire creatures gets "This creature can attack untapped creatures" until the end of the turn.
Baby Birth ■ Search your deck. You may take a light, water, darkness, or fire creature that costs 2 or less from it and put it into the battle zone. Then shuffle your deck.
Bad Brand ■ Each of your fire creatures gets "speed attacker".
Batoraio, Victory Blastdragon ■ Whenever one of your other fire creatures battle, you may have this creature battle instead.
Batoraio Deluxe, Passion Reversal ■ Whenever one of your other fire creatures battles your opponent's creatures, you may have this creature battle instead.
Bloodgear, Rainbow Dash ■ Each turn, you may have the first darkness or fire creature you summon cost 1 less. It can't cost 0 or less.
Bolshack, Shobu Castle ■ While one of your fire creatures is attacking, it gets +1000 power for each of your fire cards in your graveyard.
Borkov Shion ■ Each of your other fire creatures in the battle zone gets "speed attacker".
Bulk Arena, Passionate Duel Castle ■ Whenever one of your fire creatures attacks, you may destroy one of your opponent's creatures that has power 3000 or less.
Dead Heat Megamax ■ Look at the top 4 cards of your deck. From among them, put a fire creature into the battle zone. Then put the rest on the bottom of your deck in any order.
Deep Purple Dragon ■ If this creature or any of your other creatures in the battle zone are returned to your hand from the battle zone, reveal the top card of your deck. If a fire creature is revealed, you may put it into the battle zone.
Eternal Phoenix, Phoenix of the Dragonflame ■ When this creature leaves the battle zone, return all non-evolution fire creatures from your graveyard to your hand.
Eternal Sign ■ Put a non-evolution darkness or fire creature that costs 7 or less from your graveyard into the battle zone. That creature gets "speed attacker" until the end of the turn.
Evilvy, Dragon Armored 05 / Evil Force  

■ You may put a darkness or fire creature that costs 4 or less from your hand into the battle zone. That creature gets "speed attacker". At the end of this turn, destroy it.

Explosion!! Hardrack S Look at the top 5 cards of your deck. From among them, put a non-evolution fire creature into the battle zone. If you do, choose one of your opponents creatures and battle it with that creature. Put the rest on the bottom of your deck in any order.
Explosive Ninpo, Phoenix Jutsu ■ Put 2 of your cards in the battle zone into your graveyard. Then put a non-evolution fire creature from among them into the battle zone.
Gankloak, Rogue Commando Silentskill Each of your fire creatures in the battle zone gets "double breaker" until the end of the turn.
Gigarayze ■ When you put this creature into the battle zone, your may return a water or fire creature from your graveyard to your hand.
Great Galaxy, Giant Castle ■ Whenever one of your fire creatures win a battle, you may draw a card.
Gyanobazuga Dragon ■ Whenever one of your fire creatures battle, until the end of the battle, that creature gets +3000 power.
Hourglass Mutant ■ Each of your water creatures and fire creatures in the battle zone has "slayer."
Intense Boiling! Hot Spring Gallows ■ Whenever you summon a non-evolution water or fire creature during your turn, you may put that creature on the top of your deck face up. If you do, put that creature from the top of your deck into the battle zone.
Karafule, Phantom Beast Totem ■ Whenever one of your light, water, darkness, or fire creatures would be destroyed, you may put it into your mana zone instead.
Karz, Priest of the Colored Wind ■ Each of your other fire creatures in the battle zone gets +1000 power.
Lava Walker Executo ■ Each of your fire creatures may tap instead of attacking to use this creature's Tap ability.
Tap One of your fire creatures in the battle zone gets +3000 power until the end of the turn.
Legacy Shell ■ Each of your light creatures and fire creatures has "power attacker +3000."
Lilian, Dream Painter ■ Each of your light and fire creatures in the battle zone are also nature creatures.
Mecha Crawler Slugnas Tap Choose one of your light, darkness, fire, or nature creatures in the battle zone. This turn, that creature can't be blocked.
Megaboost Churis / 「Crazy Suicide Tactics!」 ■ Your fire creatures get "speed attacker".

 

Metalbug, Saint Beetle ■ Your light and fire creatures each cost 1 less to summon. They can't cost less than 1.
Migasa, Adept of Chaos Tap One of your fire creatures in the battle zone gets "double breaker" until the end of the turn.
Modos, Forbidden V ■ When you put this creature into the battle zone or whenever this creature attacks, you may put a darkness or fire creature that costs 3 or less from your graveyard into the battle zone.
Motrack, Explosive Striker ■ Whenever one of your fire creatures wins a battle, you may draw a card.
Nitro Flag, Sonic ■ If your opponent has 2 shields or less, each of your fire creatures gets "speed attacker".
Pes, Daring Spirit Knight ■ Each of your light and fire creatures in the battle zone gets +2000 power.
Princess Zenobia, the Blackened ■ Each of your water and fire creatures in the battle zone are also darkness creatures.
Romunas, Deepsea Firespirit ■ Your water and fire creatures each cost 1 less to summon. They can't cost less than 1.
Star Pippi ■ Your light creatures may each cost up to 1 less to summon, and your fire creatures may each cost up to 1 less to summon. They can't cost less than 1.
Tenshukaku, Dragon King Keep ■ Look at the top 5 cards of your deck. From among them, you may show a fire creature to your opponent and destroy one of your opponent's creatures that has that creatures power or less.
Tenshukaku, Dragon King Keep ~Fighting Spirit Mode~ ■ Whenever one of your fire creatures battles, that creature gets +2000 power until the end of the turn.
Thunder Katyusha ■ Each of your water and fire creatures in the battle zone has "slayer".
Topgear, Start Dash ■ Each turn, you may have the first fire creature you summon cost 1 less. It can't cost less than 1.
Toprasas, Rainbow Dash ■ Each turn, you may have the first fire or nature creature you summon cost 1 less. It can't cost 0 or less.
Überdragon Jabaha ■ Each of your other fire creatures has "power attacker +2000".

Supported

Cards supported by fire Creatures

Supported Card: Card Effect:
Acme M, First Seed Revolution ChangeDarkness or Fire creature
Bad Brand Master Bad Action Dynamite (You may reduce this creatures summon cost by 2, and an additional 2 less to summon for each of your other fire creatures you summoned this turn. If you do, destroy one of your creatures at the end of the turn. This creature can't cost 0 or less.)
Batoraio, Victory Blastdragon ■ When one of your fire creatures wins a battle, you may put this creature from your hand into the battle zone.
Beroringa M, Third Seed Revolution ChangeDarkness or Fire creature
Black Tiger, the Warrior Savage ■ If you have 2 or more other fire creatures in the battle zone, this creature gets "Speed attacker".
Blue Dragon Earth ■ Choose a non-evolution creature in your mana zone that costs less than the number of cards in your mana zone and put it into the battle zone. If it's a fire or nature creature, you may choose one of your opponent's creatures. Those 2 creatures battle.
Bosskatsu, Man 2 Revolution ChangeFire or Nature creature
Braveheart Dragoon ■ If you have 5 or more fire creatures in your graveyard, this creature can't be attacked.
Byakko, the Warrior Savage ■ While you have another fire creature in the battle zone, this creature has "speed attacker".
Colorful Mecha Max Geyser ■ Whenever you summon a water, darkness, fire, or nature creature, or cast a water, darkness, fire, or nature spell, this creature gets +2000 power until the end of the turn.
Combine Totem ■ If you have a fire creature in the battle zone, this creature gets +4000 power and breaks an additional shield.
Curry Bread of the Universe ■ Reveal the top card of your deck. If it's a fire creature, choose one of your creatures and one of your opponent's creatures. Those 2 creatures battle.
Dead Heat Megamax ■ Instead of paying the cost, you may tap 4 of your fire creatures to cast this spell.
Deepsea Yanus, Temporal Warpanther Loop Awaken—When a fire creature is put into the battle zone during your turn, flip this creature to the Crimson Lord Yanus, Temporal Warpanther side.
Divine Machine Armor Valborg ■ While attacking, this creature gets +1000 power for each other fire creature in the battle zone.
Drag Dragoon ■ If you have a fire creature in the battle zone, this creature gets the "Demon Dragon" race and can't be destroyed while battling.
Dragon Emperor's Emblem ■ Reveal the top 2 cards of your deck. Destroy one of your opponent's creatures that has less power than a fire creature from among them, and put a nature creature from among them into your mana zone.
Ebikatsu, Star 2 Revolution ChangeFire or Nature creature
[[|]] Revolution ChangeFire or Nature creature
Flowing Lava Hand ■ Choose one of your opponent's creatures in the battle zone. If you have a water or fire creature in the battle zone, that creature gets -4000 power until the end of the turn. Otherwise, it gets -2000 power until the end of the turn.
Forefront Double Cross Shogunate Dragsolution: When one of your fire creatures attacks, if it's the second fire creature that attacked this turn, flip this card to the dragheart creature side and untap it.
Fortain, Spirit of Iridescence ■ Whenever a water, darkness, fire, or nature creature is summoned or a water, darkness, fire, or nature spell is cast, this creature gets +5000 power until the end of the turn.
Fuzzy Fizz ■ Whenever this creature attacks, if you have a light, darkness, fire, or nature creature in the battle zone, you may draw a card.
Garkago Dragon ■ This creature gets +1000 power for each other fire creature you have in the battle zone.
Great Galaxy, Giant Castle Dragsolution: At the start of your turn, if you have 2 or more fire creatures in the battle zone, flip this card to the dragheart creature side and untap it.
Hamukatsuman Ace, Brave 1 Revolution ChangeFire or Nature creature
Hazel Bryne, Explosive Lance ■ Whenever one of your fire creatures win a battle, this creature breaks one of your opponent's shields.
Intense Safeguarding Twist ■ Choose one of your non-evolution creatures in the battle zone and put it into your shields face down. If you put a darkness or fire creature into the shield zone in this way, you may draw a card.
Iron Fist of Revolution ■ Reveal the top 4 cards of your deck and choose a fire creature from among them. Destroy one of your opponent's creatures that has the same as or less power than that creature.
Katsuemon, Blade 3 Revolution ChangeFire or Nature creature
Katsuemon Buster, Blade 3 Revolution ChangeFire or Nature creature
Lariat Bomber ■ While you have a light or fire creature in the battle zone, this creature gets +5000 power.
Nitro Air, Sonic ■ When you put another fire creature in the battle zone, this turn, this creature gets +2000 power and the Sonic Command race.
Ogri Holycuse, Colorful Wind Guardian ■ If you don't have a water, darkness, fire, or nature creature in the battle zone, this creature can't attack players.
Rafflesia, Corrupt Demon Dragon ■ When you put this creature into the battle zone, return a creature from your graveyard to your hand. If you have a fire creature in the battle zone, return another creature from your graveyard to your hand.
Rainbow Giant ■ While you have a light, water, darkness, or fire creature in the battle zone, this creature gets +4000 power and "double breaker".
Synchro Tune ■ Instead of paying the cost, you may tap 2 of your fire creatures to cast this spell.
Tamagineil, Second Seed Revolution ChangeDarkness or Fire creature
Tenshukaku, Dragon King Keep ~Fighting Spirit Mode~ Dragsolution: At the start of your turn, if you have 2 or more fire creatures in the battle zone, flip this card to the dragheart creature side and untap it.
Torch Buster Trap ■ If you have a light or fire creature in the battle zone, choose one of your opponent's creatures in the battle zone and put it into his mana zone. Otherwise, choose one of your opponent's tapped creatures in the battle zone and put it into his mana zone.
Torchclencher ■ While you have at least one other fire creature in the battle zone, this creature has "Power attacker +3000
Zabi Demona, Dead Sea Treasure ■ When you put this creature into the battle zone, you may destroy one of your darkness or fire creatures. If you do, put a darkness or fire psychic creature that costs 4 or less from your hyperspatial zone into the battle zone.
Zenzenmai, Crimson Revolution ChangeFire or Nature creature

Anti-Fire Cards

Anti-Fire Creature Cards

Card: Card Effect:
Bal Bars, Dust Light Guardian ■ Whenever one of your opponent's darkness or fire creatures is destroyed, untap this creature.
Dolunka ■ Whenever one of your opponent's fire or nature creatures attacks, you may draw a card.
Five Star, Temporal Luck ■ This creature can't be attacked by fire creatures.
Geoshine, Spectral Knight ■ Whenever this creature attacks, you may choose a darkness or fire creature in the battle zone and tap it.
Glasya, Channeler of Suns ■ Whenever this creature attacks, you may choose a darkness or fire creature in the battle zone and tap it.
Irohas, Spirit of Extinguishing ■ This creature can't be attacked by fire creatures.
Joan of Arc, Goddess of Victory ■ Whenever your opponent would choose a creature in the battle zone by the effect of a fire spell or the ability of a fire creature, he can't choose this one.
Justice Jamming ■ Tap all darkness creatures in the battle zone, or tap all fire creatures in the battle zone.
Le Quist, the Oracle ■ Whenever this creature attacks, you may choose a darkness or fire creature in the battle zone and tap it.
Lurking Eel Blocker fire and nature blocker
Mizoy, the Oracle ■ When you put this creature into the battle zone, you may choose a darkness or fire creature in the battle zone and tap it.
Rafarm, Spirit Knight ■ Your opponent's fire and nature creatures are put into the battle zone tapped.
Stained Glass ■ Whenever this creature attacks, you may choose one of your opponent's fire or nature creatures in the battle zone and return it to its owner's hand.
Steel-Turret Cluster ■ This creature can't be attacked by fire or nature creatures.
Tajimal, Vizier of Aqua ■ While battling a fire creature, this creature gets +4000 power.
Typhoon Crawler ■ This creature can't be attacked by fire or nature creatures.
Zereem Crawler ■ This creature can attack untapped fire creatures.

Evolution Creatures

Supporting

Cards that support fire Evolution Creatures

Support Card: Card Effect:
B-Boy, the Explosive ■ Your fire evolution creatures may each cost 1 less to summon. They can't cost less than 1.
Flaming Meracchi ■ Your fire evolution creatures cost up to 2 less to summon. They can't cost 0 or less.

Psychic Creatures

Supporting

Cards that support fire Psychic Creatures

Support Card: Card Effect:
Come On Pippi ► Put a fire psychic creature that costs 6 or less from your hyperspatial zone into the battle zone,
Crimson GENJI Double Cross, the Swordmaster Awakened ■ When this creature would leave the battle zone, put the top card of your deck into your graveyard. If that card is a fire Bird this creature stays in the battle zone and you may put a fire psychic creature that costs 7 or less from your hyperspatial zone into the battle zone.
Galaxy Cross Aini, Sky Lord Dragonmech ■ Whenever this creature attacks, put the top card of your deck into your graveyard. If that card is a fire spell that has Hyperspatial in its name, you may cast it from your graveyard for no cost.
Geo Baribari Miranda ■ When you put this creature into the battle zone, put a light, fire, or nature psychic creature that costs 6 or less from your hyperspatial zone into the battle zone.
Glenmalt "Head", Dimension Dragon Edge ► Put a non-weapon card that costs 6 or less from your hyperspatial zone into the battle zone.
Hurricane Tops Double Cross, Blastdragon ■ Whenever this creature attacks and isn't blocked, you may put a fire psychic creature that costs 5 or less from your hyperspatial zone into the battle zone.
Hyperspatial Bolshack Hole ► Put a fire psychic creature that costs 7 or less from your hyperspatial zone into the battle zone.
Hyperspatial Gaial Hole ■ Put up to 2 fire psychic creatures that have total cost 8 or less from your hyperspatial zone into the battle zone.
Hyperspatial Gotsusan Hole ■ Put a darkness, fire, or nature psychic creature that costs 8 or less from your hyperspatial zone into the battle zone.
Hyperspatial Kill Hole ► Put a fire or nature psychic creature that costs 4 or less from your hyperspatial zone into the battle zone.
Hyperspatial Musha Hole ■ Put a fire psychic creature that costs 7 or less from your hyperspatial zone into the battle zone.
Hyperspatial Powered Hole ► Put a fire or nature creature that costs 4 or less from your hyperspatial zone into the battle zone.
Hyperspatial Shooting Hole ■ Put a fire psychic creature that costs 9 or less from your hyperspatial zone into the battle zone.
Hyperspatial Storm Hole ■ Put a fire psychic creature that costs 10 or less from your hyperspatial zone into the battle zone.
Raging Apache Lizard ■ When you put this creature into the battle zone, put a fire or nature psychic creature that costs 8 or less from your hyperspatial zone into the battle zone.
Rikabu Yanus, Researcher of the Temporal Foundation ■ When this creature is destroyed, put a water or fire psychic creature that costs 5 or less from your hyperspatial zone into the battle zone.
Shobu Aini Tap Destroy this creature. Then, you may choose a fire psychic creature that costs 7 or less from your hyperspatial zone and put it into the battle zone.
Unified Shachihoko Kaiser ■ Whenever one of your non-psychic creatures is destroyed, you may put a light, darkness or fire Alien psychic creature that costs 7 or less from your hyperspatial zone into the battle zone.
Yanus Crawler, of the Temporal Foundation ■ When this creature is destroyed, put a water or fire psychic creature that costs 5 or less from your hyperspatial zone into the battle zone
Zabi Demona, Dead Sea Treasure ■ When you put this creature into the battle zone, you may destroy one of your darkness or fire creatures. If you do, put a darkness or fire psychic creature that costs 4 or less from your hyperspatial zone into the battle zone.
Zabi Epsilon, Lord of Demons ■ When you put this creature into the battle zone, put a water, darkness, or fire psychic creature that costs 7 or less from your hyperspatial zone into the battle zone.
Supported

Cards supported by fire Psychic Creatures

Supported Card: Card Effect:
Hyperspatial Black Red Hole ■ If you put a fire psychic creature into the battle zone in this way, one of your creatures in the battle zone can attack untapped creatures this turn.
Hyperspatial Red Green Hole ■ If you put a fire psychic creature into the battle zone in this way, one of your creatures in the battle zone can attack untapped creatures this turn.

Spells

Supporting

Cards that support fire Spells

Support Card: Card Effect:
Bolpheus Heaven, Holy Super Dragon ■ When you put this creature into the battle zone, you may cast a light or fire spell in your hand for no cost.
Bolshack Ulpheus, Holy Dragon ■ When you put this creature into the battle zone, you may cast a light or fire spell in your hand for no cost.
Gallows Blissful Kaiser ■ During your turn, whenever you cast a water or fire spell from your hand, search your deck. You may choose a spell from it that has the same name as that spell, shuffle your deck, and cast the chosen spell for no cost.
Greatest Caesar, the Dark Kaiser ■ Whenever this creature attacks, you may cast any number of fire or darkness spells from your graveyard that have total cost 7 or less. Then, put those spells on the bottom of your deck in any order.
Mad Romanov, the Wicked God ■ Meteorburn—Whenever this creature attacks, you may put a card under this creature into your graveyard. If you do, you may cast a fire or darkness spell that costs 6 or less from your mana zone for no cost.
Riki, Thunder God ■ While this creature is linked, at the start of your turn, you may return a light, fire, or nature spell from your graveyard to your hand.

Supported

Cards supported by fire Spells

Supported Card: Card Effect:
Colorful Mecha Max Geyser ■ Whenever you summon a water, darkness, fire, or nature creature, or cast a water, darkness, fire, or nature spell, this creature gets +2000 power until the end of the turn.
Fortain, Spirit of Iridescence ■ Whenever a water, darkness, fire, or nature creature is summoned or a water, darkness, fire, or nature spell is cast, this creature gets +5000 power until the end of the turn.

Anti-Fire Spell Cards

Anti-Fire Spell Cards

Card: Card Effect:
Cabalt, the Patroller ■ When you put this creature into the battle zone, look at your opponent's hand. Your opponent discards all darkness and fire spells from it.
Irohas, Spirit of Extinguishing ■ Whenever your opponent would choose a creature by the effect of a fire spell, he can't choose this one.
Joan of Arc, Goddess of Victory ■ Whenever your opponent would choose a creature in the battle zone by the effect of a fire spell or the ability of a fire creature, he can't choose this one.
Trident Tower Lunatron ■ When your opponent casts a fire or nature spell, choose up to 2 cards in your opponent's mana zone and return them to their owner's hand.

Cross Gears

Evolution Cross Gears

Cards that evolve from fire Cross Gears

Evolution Cross Gear: Evolves From:
Explode Catastrophe Evolution—Put on one of your darkness or fire cross gears.
Prominence Catastrophe Evolution—Put on one of your fire or nature cross gears.

Draghearts

Supporting

Cards that support fire Draghearts

Support Card: Card Effect:
Glenmalt, Dragon Edge ■ When you put this creature into the battle zone, put a fire dragheart that costs 4 or less or a dragheart that costs 2 or less from your hyperspatial zone into the battle zone.
Glenmalt "Blade", King Dragon Edge ■ When you put this creature into the battle zone, put up to 2 fortresses that cost 3 or less or a fire dragheart that costs 5 or less from your hyperspatial zone into the battle zone.
Glenmalt "Explosion", Dragon Edge ■ When you put this creature into the battle zone, put a fire dragheart that costs 5 or less from your hyperspatial zone into the battle zone.
Glenmalt "Head", Dimension Dragon Edge ► Put a non-weapon card that costs 6 or less from your hyperspatial zone into the battle zone.
► While this creature is not equipped with a weapon, put a weapon that costs 6 or less from your hyperspatial zone into the battle zone and equip it to this creature.
Glenmalt "King", Dual Sword Dragon Edge ■ When you put this creature into the battle, put a fire weapon that costs 5 or less from your hyperspatial zone into the battle zone.
Mana Arms 7: When you put this creature into the battle zone, if you have 7 or more fire cards in your mana zone, put a fire weapon that costs 6 or less from your hyperspatial zone into the battle zone.
MaltNEXT, Super Battle Dragon Edge Mana Arms 5: When you put this creature into the battle zone, if you have 5 or more fire cards in your mana zone, put a fire dragheart that costs 5 or less from your hyperspatial zone into the battle zone.

Supported

Cards supported by fire Draghearts

Supported Card: Card Effect:
Storas Ira, Dragon Edge ■ If you have a fire dragheart in the battle zone, this creature gets +2000 power.

D2 Fields

Supporting

Cards that support fire D2 Fields

Support Card: Card Effect:
Fidas, Forbidden V ■ When you put this creature into the battle zone, put the top 3 cards of your deck into your graveyard. Then you may put a darkness or fire D2 Field from your graveyard into the battle zone.

Evolution Creatures

Creatures that evolve from Fire creatures

Evolution Creature: Evolves From:
Assault, Revolution Dragon Evolution—Put on one of your fire creatures.
Bazazeap, Dragon Car Neo Evolution: You may put it on one of your fire creatures.
Bol Shidic, Dragon Car Neo Evolution: You may put it on one of your fire creatures.
Bolshack Dogiragon Evolution—Put on one of your fire creatures.
Revolution 0 Trigger—Whenever a creature attacks you, if you have no shields, you may reveal this creature from your hand. If you do, reveal the top card of your deck. If it's a non-evolution fire creature, put it into the battle zone, and put this creature on top of it.
Borsche, Dragon Car Neo Evolution: You may put it on one of your fire creatures.
Bullman Churis Neo Evolution: You may put it on one of your fire creatures.
Captain Dracken Evolution―Put on one of your fire creatures.
Revolution 2—If you have 2 or less shields, each of your other fire creatures get +6000 power and breaks an additional shield.
Cosmo Cebu Lambda, the Super Electromagnetic Evolution—Put on one of your fire or nature creatures.
Davidaneki, Explosive Sonic Evolution—Put on one of your fire creatures.
InvasionFire creature
Davidson, Sonic Evolution—Put on one of your fire creatures.
InvasionFire creature
Deis Orthrus, Brave Beast King Super Infinite evolution—Put on one or more of your creatures that has each civilization: light, darkness, and Fire.
Destruction Destroyer, Infinite King Super Infinite evolution—Put on one or more of your creatures that has each civilization: light, water, and Fire.
Dogiragon, Flaming Revolution Evolution—Put on one of your fire creatures.
Dokan, Revolution Dragon Evolution—Put on one of your fire creatures.
Dracken, Revolution Dragon Evolution—Put on one of your fire creatures.
Dracken Assault, Bursting Revolution Evolution—Put on one of your fire creatures.
Dreadzone, Overwhelming Invasion Evolution—Put on one of your fire creatures.
■ Invasion—Fire command
Evol Dogiragon Evolution—Put on one of your fire creatures.
Fight! Ippatsuman Neo Evolution: You may put it on one of your fire creatures.
Fullmetal Churis Neo Evolution: You may put it on one of your fire creatures.
Gambleman, Land Tank Neo Evolution: You may put it on one of your fire creatures.
Gatling, Sonic Evolution—Put on one of your fire creatures.
InvasionFire Invaders or Fire Humans
Geek Churis Neo Evolution: You may put it on one of your fire creatures.
Glenmalt, Explosive Revolution Evolution—Put on one of your fire creatures.
Gou Break Dragon Evolution—Put on one of your fire creatures.
■ Whenever this creature attacks, after the attack, you may tap one of your other fire creatures. If you do, untap this creature.
Gou Grappler Dragon Evolution—Put on one of your fire creatures.
Gou Toripragon Evolution—Put on one of your fire creatures.
Gulliver Verdure, the Earth Breaker Evolution—Put on one of your light or fire creatures.
■ When you put this creature into the battle zone, choose a light or fire card in your mana zone and add it to your shields face down.
Infinity Phoenix, Phoenix of the Dragon Flame Vortex evolution—Put on 2 of your fire creatures.
■ When this creature would leave the battle zone, you may return any number of fire creatures from your graveyard and/or mana zone to your hand instead. Then, return this creature to your deck and shuffle it.
Jackal Shot, Supersonic Evolution—Put on one of your fire creatures.
InvasionFire Command
Jigon, Revolution Dragon Evolution—Put on one of your fire creatures.
Karre Ganejar, Metal Lamp Djinn Evolution—Put on one of your water or fire creatures.
Katta Kirifuda, Passion Duel Soul Evolution—Put on one of your fire creatures.
Kibasen Churis Neo Evolution: You may put it on one of your fire creatures.
Kingon, Dial Tank Neo Evolution: You may put it on one of your fire creatures.
Let's Dogiragon Evolution—Put on one of your fire creatures.
Mach 55, Supersonic Evolution—Put on one of your fire creatures.
InvasionFire Command
Machgear, Phoenix Emperor Evolution—Put on one of your fire creatures.
Max, Crimson Blade Lord Mana evolution—Choose a fire creature in your mana zone and put this creature into the battle zone on top of that creature.
Mr. Aesop, Mystical Meteor Vortex evolution—Put on one of your fire creatures and one of your nature creatures.
■ At the start of your turn, you may put a Fire or nature creature that costs 7 or less from your mana zone into the battle zone.
Muteki Batoragon Evolution—Put on one of your fire creatures.
Night Screamer, the Battle Meteor Vortex evolution—Put on one of your darkness creatures and one of your fire creatures.
Out Break Neo Evolution: You may put it on one of your fire creatures.
Raiding, Supersonic Evolution—Put on one of your fire creatures.
InvasionFire creature that costs 5 or more
Raidon, Sonic Evolution—Put on one of your fire creatures.
InvasionFire creature that costs 3 or more
Red-End, Super Lightning Sonic Evolution—Put on one of your fire creatures.
InvasionFire Command
Red Duster Neo Evolution: You may put it on one of your fire creatures.
Red Gearstar Neo Evolution: You may put it on one of your fire creatures.
Redzone, Roaring Invasion Evolution—Put on one of your fire creatures.
InvasionFire Command
Redzone Neo, Supersonic Evolution—Put on one of your fire creatures.
InvasionFire creature that costs 3 or more
Redzone X, Forbidden Lightning Sonic Evolution—Put on one of your darkness or fire creatures.
S-Rank Invasion "Lightning Sonic"—Darkness or Fire Command
Redzone Z, Passionate Invasion Evolution—Put on one of your fire creatures.
InvasionFire Command
Romanov Caesar, Dark Demonic Eye Vortex evolution-Put on 2 of your darkness or fire creatures.
Meteorburn: Whenever this creature attacks, you may put a card under this creature into your graveyard. If you do, cast any number of darkness or fire spells that have total cost 7 or less from your graveyard for no cost. Then put those spells on the bottom of your deck.
Rush, Raccoon Tank Neo Evolution: You may put it on one of your fire creatures.
Rush Attack Wild Neo Evolution: You may put it on one of your fire creatures.
Rush Churis Neo Evolution: You may put it on one of your fire creatures.
SA-Double, Super Lightning Sonic Evolution—Put on one of your fire creatures.
InvasionFire Command
■ Each of your fire creatures gets "speed attacker"
Sidelan, Supersonic Evolution—Put on one of your fire creatures.
InvasionFire creature that costs 3 or more
Spike 7K, Ganzan Tank Neo Evolution: You may put it on one of your fire creatures.
Startdash Buster, Divine Hero Mech Evolution—Put on one of your fire or nature creatures.
Super Dash Buster, Divine Hero Mech Evolution—Put on one of your fire or nature creatures.
Supernova Ares Varmingam Mana Vortex evolution—Choose 2 fire creatures in your mana zone and put this creature into the battle zone on top of those creatures.
Turbo 3, Supersonic Evolution—Put on one of your fire creatures.
InvasionFire Command
Zabi Epsilon, Lord of Demons Evolution—Put on one of your water or fire creatures.
■ When you put this creature into the battle zone, put a water, darkness, or Fire psychic creature that costs 7 or less from your hyperspatial zone into the battle zone.
Zero Phoenix, Phoenix of Darkness Vortex evolution—Put on one of your darkness creatures and one of your fire creatures.
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