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Fire Nature rush
赤緑 (Akamidori)
Dmwiki.net: Article

Fire Nature rush is a rush deck type.

Details[]

The deck uses the Fire and Nature civilizations to strongly pressure your opponent in the early turns.

Due to its fast and strong methods, it is sometimes also known as ステロイド (Steriod).

In addition to cheap costing fire creatures and spells, it aims to play low-mana cost Nature creatures that have high a cost-to-power ratio.

Instead of focusing on specific races such as Beast Folk or Human, these decks usually intend to use the mana evolution ability to evolve on cards previously played in your mana zone.

Due to cards such as Sniper Mosquito, you can also continue to recover cards put in your mana zone for later use, although it often advised to not attack with Sniper Mosquito on your first or second turn, for mana issues.

These decks usually also feature a few key spells in order to remove potential obstacles such as creatures that have ​Blocker Blocker, or giving them additional power.

As the Mana Evolution has been the main strength of the deck type since the Sengoku Saga, it is often known as "Mana Evolution Rush" as well.

Recommended cards[]

Mana Cost 1

Recommended cards: Reason:
Deadly Fighter Braid Claw 1 cost weenie, must attack.
Bruce Quack 1 cost weenie, doesn't untap.
Colnago, Brave Claw 1 cost weenie, can't be played turn 1.
Hearty Cap'n Polligon 1 cost weenie, returns to hand.
Sniper Mosquito 1 cost weenie, mana recovery.

Mana Cost 2

Recommended cards: Reason:
Taiga, the Warrior Savage Speed Attacker.
Gonta, the Warrior Savage / Tsukkomi Panda Deis 4000 power.
Kodamanma, Gil Gil Doll Shield Recovery.
Rikabu's Screwdriver Blocker Removal.
Nomad Warrior El Gigio 4000 power.
Ultimate Soldier Falgen High Power potential. Stronger with low-mana.
Quixotic Hero Swine Snout High Power potential.
Shaman Melissa, Melting Snow Faerie Mana Acceleration

Mana Cost 3

Recommended cards: Reason:
Huckle Kirin Sawyer, Jungle Governor Mana Evolution, unblockable.
Pyrofighter Magnus / Shooting Exedrive Speed Attacker, returns to hand.
Yuu, Passionate Duel Hero Speed Attacker
Onidotsuki, Hammer Rascal Blocker Removal
Max, Crimson Blade Lord Mana Evolution, tapped removal.
Ochappi, Pure Hearted Faerie Strike Back, mana acceleration.

Mana Cost 4

Recommended cards: Reason:
Magnum, Fast Attack Puppet Prevents cards being paid without tapping mana. Speed attacker.
Hopstep Battan If other Dreammates are used.
Pincer Scarab High Power potential, based on opponents hand.
Gatling, Sonic / Sainos, Beast Army Double Breakers with Invasion that can be put out turn 2.
Violent Children Gives "speed attacker" to your creatures that cost 3 or less.

Spells

Recommended Spells: Reason:
Powerful Beam Blocker Removal, Power Increase
Comet Missile Blocker Removal
Phantom Lion's Flame Cross Gear removal, mirror match.
Volcanic Arrows Removal, mirror match.
Dual Shock Dragon Mirror Match.
Reckless Cut Scrapper Mirror Match.
Sturm, Scrapper Power Based removal, shield trigger creature.
Brutal Charge Hand Replenishment.
Faerie Gift Cost Reduction for 4+ cost creatures.

How to Play[]

As a rush deck, it intends to put creatures into the battle zone during your first turn, and constantly attacking.

This includes the various 1 cost creatures such as Deadly Fighter Braid Claw, Sniper Mosquito, or Hearty Cap'n Polligon.

On the second turn, you can continue with Taiga, the Warrior Savage or a creature that has speed attacker, or aim for pseudo-card draw with Kodamanma, Gil Gil Doll.

On the second turn, various other creatures with speed attacker or Mana Acceleration can be used, such as Huckle Kirin Sawyer, Jungle Governor or Max, Crimson Blade Lord.

After the Revolution block, these speed attackers can also evolve into Gatling, Sonic or Sainos, Beast Army easily with the Invasion ability.

Due to Mana Evolution requiring a creature, the amount of spells used in the deck type is low to prevent any mana situations where they can't be summoned.

Attention needs to be paid when using Sniper Mosquito or Hearty Cap'n Polligon due to their mana recovery and self-bounce abilities.

Weaknesses[]

Weaknesses of the deck are the standard answers to rush decks, with cards that have "shield trigger" or Mass Removal based on power or cost.

It can prove particularly troublesome against trigger based decks such as Mono-Light Heaven's Gate with high powered creatures that have Blocker which your creatures can't attack favorably past. However, cards such as Magnum, Fast Attack Puppet can help and be used to stop For No Cost effects.

Compared to a Monocolored Rush deck, some mana accidents can occur in the early turns as cards such as Taiga can require both civilizations to be played. Evolution creatures with Mana Evolution can also reduce the cards in your mana zone preventing you from playing other cards.

History of Fire Nature rush[]

Like Mono-Fire rush, it is a deck type that has been used since the beginning of the Duel Masters game. Until DM-09 Invincible Blood, it was made using the mana recovery ability of Sniper Mosquito.

After DM-10 Eternal Arms, it got the advantage of multicolored Fire/Nature creatures that included Gonta, the Warrior Savage, a 2 cost creature with 4000 power, and relevant races.

Between the Phoenix Saga and God Apex Saga, cards such as Braveheart Dragoon and Rinpao, King of Speed Eating acting as 3 cost creatures with speed attacker.

DM-28 Battle Galaxy introduced the popular Mana evolution creatures of Max, Crimson Blade Lord and Huckle Kirin Sawyer, Jungle Governor who could easily be summoned by using creatures in your mana zone.

After the Revolution block, the deck type was strengthened by Invader evolution creatures with the Invasion ability. This allowed evolution creatures such as Gatling, Sonic or Sainos, Beast Army to be evolved over creatures like Taiga, the Warrior Savage or Yuu, Passionate Duel Hero on the second turn after they attacked.

Trivia[]

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