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Chronicle Final Wars Deck:
Psychic Meteor Saga

クロニクル最終決戦ファイナルウォーズデッキ:
覚醒流星譚サイキックりゅうせいたん
Dmbd-13
Translation: Chronicle Final Wars Deck:
Psychic Meteor Saga
Gallery: DMBD-13 Card Set Gallery
Rulings: Set FAQ
Release Date: August 22, 2020
Civilization(s): Water / Fire / Nature
Main Race(s): Hunter / Alien
Next Set: DMBD-14 Chronicle Final Wars Deck: Dragheart Crimson Saga
Previous Set: DMBD-12 Gachi Yaba 4! Infinite Modifier Deck Set DX!! Zeero's Dragon Aura

Chronicle Final Wars Deck: Psychic Meteor Saga is the 13th DMBD set in the OCG.

Details[]

  • It consists of a 40-card deck as well as a deck case.

Contents[]

(Cards marked with a ☆ are exclusive to this deck.)

Contents sorted by Civilizations[]

Water Water: 13

Fire Fire: 4

Nature Nature: 10

WaterFireNature Water Fire Nature: 6

WaterNature Water Nature: 5

FireNature Fire Nature: 2

Psychic Creatures: 8

How to use[]

Use Faerie Life and The Big Boss, Kiryuin Jin / "I Don't Give a Damn About Unknown's!" for early ramp. If you are being rushed, Final Wars! Onimaru Boy / Hyperspatial Onishura Hole is a good option for defense.

By the midgame, use Hyperspatial Ryusei Hole or Hyperspatial Faerie Hole to bring out any part of Ryusei the Final, True Dragon of All Creation in order to control the field. Additionally, Cyberdice Vegas, Gambling Expert of D can be used to replenish one's hand.

Last Storm Double Cross, the Super Awakened and Prin Prin, Princess Rush are the main finishers, which will bring out more Psychic Creatures from the Hyperspatial Zone. If both Last Storm Double Cross and Gaial Ore Dragon, the Vainglory are brought out, victory is almost guaranteed.

Suggested edits[]

Savage Earth and Blue Dragon Earth are alternate ways of bringing out Prin Prin, Princess Rush quicker, as it will mostly likely be placed in the mana zone during early turns. In order to deal with early disruption from anti-meta creatures such as Onikamas, Strange Flow, one can use Kirinkin TV or Oblady Hornet /「Let it Bee!」. Due to the support from The Big Boss, Kiryuin Jin / "I Don't Give a Damn About Unknown's!", more Hyperspatial spells can be added.

In order to awaken Ryusei the Final, True Dragon of All Creation, VV-8, Forbidden Machine or Eternal Bolbaledge can be used to gain extra turns.

Gallery[]

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