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Extra Turn
エクストラターン
(Ekusutora Tān)
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Category: Extra Turn

Extra Turn refers to the cards that grant you or your opponent an extra turn after the current one.

Details[]

Usually, a game of Duel Masters is played with each player alternating turns, but a few cards have abilities that can grant the player an extra one.

By taking an extra turn, the player is able to draw an extra card, untap mana, put another card into your mana zone, and attack again, which can give them a great advantage. Additionally, creatures that the player draw during an Extra Turn can easily fuel further assaults. The opponent will also have no chance to untap his Blockers or beat back your creatures so a reversal is slim. Therefore, there are only a few cards that grant this ability, and those who do have a high cost to using them or some form of disadvantage.

As cards such as Onimaru "Head", Victory Rush and Bombazar, Dragon of Destiny have proven themselves in the metagame, knowing the appropriate rulings for extra turns have become especially important.

7 Bombazar, Dragon of Destiny
Bombazar, Dragon of Destiny
Fire Fire Nature Nature / Creature
Armored Dragon + Earth Dragon
6000
(This creature is put into your mana zone tapped.)
■ When you put this creature into the battle zone, destroy all other creatures that have 6000 power. Take an extra turn after this one. You lose the game at the end of that turn.
■ Speed attacker (This creature doesn't get summoning sickness.)
■ Double breaker (This creature breaks 2 shields.)


Unidentified is the only card to give your opponent an Extra Turn as a demerit for its creature spamming abilities.

List of Extra Turn cards[]

Gives the player an Extra Turn

Card: Effect:
A Stra Zeele ■ When you attach this to a creature, return all your opponents creatures that have less power than that creature to their owners' hand. If more than 6 cards are returned in this way, take an extra turn.
Balesk Baj, the Timeburner ■ Whenever this creature is attacking your opponent and isn't blocked, take an extra turn after this one.
Balupialesk, Thunderflame Soaring Armor ■ After this creature attacks, you may destroy 5 of your Fire Birds. If you do, take an extra turn after this one.
Bombazar, Dragon of Destiny ■ When you put this creature into the battle zone, destroy all other creatures that have 6000 power. Take an extra turn after this one. You lose the game at the end of that turn.
Cospandamethod ■ If you put this creature into the battle zone and use its Buzzrender2 ability 4 or more times, take an extra turn after this one.
Crash Head, Victorious Dragon Armored ■ When this creature is destroyed, if it's tapped, take an extra turn after this one.
der`Zen Mondo / ♪ With a Signature Move, Strongest are the Traces of a Dream ■ Draw 5 cards. Then if you have no cards in your deck, take an extra turn after this one.
Emrakul, the Aeons Torn ■ When you summon this creature into the battle zone, take an extra turn after this one.
End Jaouga, Oniga Emperor Devil Oniend Oniend: When you put this creature into the battle zone, if there is a player that has no shields and this isn't an additional turn, you may take an extra turn after this one. If you do, destroy all your creatures at the end of that turn.
Eternal Bolbaledge ■ Take an extra turn after this one.
■ You can't cast this spell on an extra turn.
Final Storm Double Cross NEX, Matchless Transcendental ■ Meteorburn: Whenever this creature attacks, put any number of cards under this creature into your graveyard. If they have a total cost of 20 or more, take an extra turn after this one.
Final Storm Double Cross NEX, the Miracle Awakened ■ Whenever this creature attacks, reveal the top card of your deck. If that card is a Dragon, take an extra turn after this one.
Gaiginga, Passionate Star Dragon ■ Whenever your opponent chooses this creature, take an extra turn after this one.
Gaiginga GS, Passionate Star Dragon ■ Whenever your opponent chooses this creature, take an extra turn after this one.
Gekabankai Ga Ryumizu 卍 ■ Take an extra turn after this one.
King Bolbalzak ■ After this creature attacks, if you have another Dragon in the battle zone, you may put each of your creatures on the bottom of your deck. If you do, take an extra turn after this one.
Manifest (Final Star) ■ After this creature attacks, you may choose 6 cards under it and shuffle them onto the bottom of your deck. If you do, take an extra turn after this one.
Momoginga, Passionate Hero ■ When this card leaves during your opponent's turn, take an extra turn after this one.
Onimaru "Head", Victory Rush ■ Whenever this creature attacks, you and your opponent play Gachinko Judge. If you win, take an extra turn after this one.
Scora, Dimensional Storm ■ When you summon this creature into the battle zone, if it's the first Scora, Dimensional Storm put into the battle zone during this game, take an extra turn after this one.
Shikigoi, the Wasteful One ■ At the end of your turn, you may discard 10 cards from your hand. If you do, take an extra turn after this one.
Shin Gaiginga ■ Whenever your opponent chooses this creature, take an extra turn after this one.
The Universe Gate ■ Reveal the top 3 cards of your deck. For each Phoenix creature revealed, take an extra turn after this one.
Tonkachi Schmok ■ Whenever this creature attacks, you may Jokers Tornado 4 times. If you do, take an extra turn after this one. You can't use this ability during an extra turn. (Jokers Tornado: Return one of your other Jokers to your hand.)
Trial of God ■ If you reveal your entire deck in this way, take an extra turn after this one, and during the rest of this game, even if you don't have a card in your deck, you won't lose the game.
Vol-Val-8, Forbidden Dragon King ■ At the end of your turn, if 4 or more creatures were destroyed this turn, take an extra turn after this one.
VV-8, Forbidden Machine Forbidden Mechanism: When this creature becomes unsealed, take an extra turn after this one.

Gives the opponent an extra turn

Card: Effect:
Unidentified ■ When you summon this creature, put any number of creatures from your hand into the battle zone. Your opponent takes an extra turn after this one.

Prevents taking an extra turn

Card: Effect:
Landhead, Invader ■ Neither player can take an extra turn.
Neongenesis Evangel ■ Neither player can take an extra turn.
Sezen the Fumate, Hybrid Super Disaster ■ Neither player can take an extra turn.

Rulings[]

  • If the player would trigger an opponent's Extra Turn card effect such as using Soulswap on the opponent's Bombazar, Dragon of Destiny in his mana zone, the player's turn continues, then the opponent takes his extra turn, followed by his regular turn.
  • Removing the creature that caused the Extra Turn does not stop the Extra Turn from occurring.

From the Duel Masters - General Game Rules: Version 1.41 (April 12, 2024)

  • 500.5. Some effects can give a player extra turns. They do this by adding the turns directly after the specified turn. If a player is given multiple extra turns, the extra turns are added one at a time.
    • 500.5a If each player gets an extra turn during the same turn, the active player uses their extra turns first.

From the Duel Masters - General Game Rules: Version 1.41 (April 12, 2024)

  • 500.5. 効果によって、プレイヤーは追加のターンを得ることがあり得ます。その場合、得たターンを現在のターンの直後に追加します。1ターンの間に、1人のプレイヤーが複数の追加ターンを得る場合、その追加ターンは1つずつ追加されます。
    • 500.5a 1ターンの間に、各プレイヤーが追加ターンを得た場合、その追加ターンはターン・プレイヤーから行います。

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