Evolution Source 進化元 (Shinka Moto) | |
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DM-Wiki: | Article |
Evolution Source is a term used for the creatures that are stacked underneath an evolution creature or cross gear when they enter the battle zone.
Details
The conditions of evolving are defined by the text of the evolution card. Most refer to a race or Civilization as the common source.
The evolution source can also refer a place known as "under evolution creature". It is however not treated as an actual game zone.
When an evolution creature is put into the battle zone, an evolution source is also required. For Vortex evolution, 2 are required. For Galaxy Vortex evolution, 3 are required (except Super Terradragon Variant Vades). For an Evolution Cross Gear, the single cross gear is needed.
Rulings
- While under an evolution creature, any abilities or characteristics of the source are ignored.
- When the evolution source is put into another zone along with an evolution creature, an ability that triggers as "When ~ leaves the battle zone..." doesn't trigger. If the evolution creature is destroyed, the evolution source is not treated as being destroyed, but is still sent to the same zone.
- If only the top creature of the card is removed and the evolution source remains, they become separate creates. As they are treated as being originally in the battle zone, Summoning Sickness doesn't occur and Come Into Play abilities don't trigger. However, the tap state is inherited. This is important to know for cards such as Soul Phoenix, Avatar of Unity and Royal Durian.
- Evolution Creatures will be put into the battle zone tapped if the evolution source was tapped.
- By the ruling change of January 17, 2014 "when you choose a card in the battle zone", the "evolution source" was also changed to be counted as a card. Therefore, you can choose to remove the bottom card underneath.
- Evolving from creatures that had "Summoning sickness", due to a ruling on February 21, 2014, when the top card of an evolution creature leaves the battle zone during that turn, the creature will still have summoning sickness. Conversly, if you evolve from a creature that wasn't summoned that turn and the top card of the evolution creature was removed, the summoning sickness is ignored.
- According to the announcement on the official website, only the 2 cases were listed. But according to other official responses, evolution creatures with abilities such as Graveyard evolution and the top card is removed during the same turn, the evolution source has summoning sickness.
- These ruling changes are seen as an adjustment that large finisher creatures could be summoned into the battle zone by turn 4 with graveyard evolution and card removal such as Senju Splash.
- According to the announcement on the official website, only the 2 cases were listed. But according to other official responses, evolution creatures with abilities such as Graveyard evolution and the top card is removed during the same turn, the evolution source has summoning sickness.
- If you bounce an evolution creature with Persistent Prison of Gaia, the evolution creature returns to your hand, as well as any evolution source. If that same evolution creature that was on the top wasn't the card randomly discarded, then the shield burn ability isn't triggered.
- Psychic creatures are also able to evolve and stay in the battle zone while under an evolution creature. If they would leave the battle zone by removal or a Meteorburn ability, they are returned to they are returned to the hyperspatial zone.
- When you evolve over a linked God, separate them into separate cards under the evolution creatures. If the top card is removed by a card such as Royal Durian, if they were originally God Linked, they can be left in the battle zone without link.
- When an Psychic Super Creature is evolved over, the are put under the creature as a psychic cell. As a psychic cell isn't treated as a creature, they can be include by effects that refer to "underlying card", but not the "underlying creature".
- When counting the number of cards included in a creature, it is the total sum of the top card and evolution sources underneath.
- There are rare cases where the evolution source isn't a card, such as Pack evolution and Ore evolution.
Keyword Actions
Awaken ● Battle ● Block ● Break ● Cast ● Charge ● Cross
Destroy ● Discard ● Dragsolution ● Expand ● Forbidden Liberate
Fortify ● Gachinko Judge ● Generate ● Gacharange Summon ● Link ● Reveal ● Seal
Search ● Shuffle ● Summon ● Switch ● Tap ● Trigger ● Upside Down ● Use
Other Terms
Attack ● Active Player ● Draw ● Defending Player ● Equip ● Flip ● Ignore ● Instead ● Leave
Look ● Mana ● Number ● Object ● Opponent ● Owner ● Player ● Summoning Sickness
Characteristic
Ability ● Artist ● Card Illustration ● Card Name ● Card Number
Card Rarity ● Card Type ● Cost ● Civilization ● Mana Cost ● Mana Number
Power ● Race ● Soul ● Subtype ● Summon Cost ● Supertype
Category
Name Category ● Race Category
Card Frame
Old Frame ● New Frame
Silver Frame ● Metal Frame
Full Frame ● Full Frame Foil
Block Icon
PS Icon ● E1 Icon ● E2 Icon ● E3 Icon ● DS Icon
Other
Ability Words ● Back ● Flavor Text ● Keywords
Reminder Text ● Text ● Timeline ● Forbidden Characters
Dragheart Creature ● Dragheart Fortress ● Dragheart Weapon
Evolution Creature ● Evolution Cross Gear
Evolution Dragheart Creature ● Evolution Exile Creature ● Evolution Psychic Creature
Exile Creature ● Final Forbidden Creature ● Final Forbidden Field ● Forbidden Core ● Forbidden Creature
Forbidden Field ● Forbidden Impulse ● Gacharange Creature ● Happiness Field ● Moonless Night Field
Mono Artifact ● Neo Creature ● Neo Evolution Creature ● Neo Gacharange Creature ● Orega Aura
Psychic Creature ● Psychic Field ● Psychic Super Creature
T2 Field ● Ceremony of Zeron ● Zeron Creature ● Zeron Nebula
Lists of Card Types
List of Dragheart ● List of Exile Creatures ● List of Psychic CreaturesMain Zones
Battle Zone ● Deck ● Graveyard
Hand ● Mana Zone ● Shield Zone
Side Deck Zones
Hyperspatial Zone ● Super Gacharange Zone
Other Zones
Anywhere Zone ● Bottom of Deck ● Top of Deck
Top of Evolution Creature ● Zone other than the battle zone ● Collection
Under
Under a Creature ● Under Evolution Creature
Under this field ● Under a Deck ● Under a Shield
Zone Types
Public Zone ● Private Zone
Cycle ● God
Monocolored ● Multicolored
Multiple Races ● No Race
Special Race ● Vanilla
Category
Name Category ● Race Category
Hall of Fame
(History / Timeline / Reasons)
Cheating ● Errata ● Metagame (summary) ● Stalling ● Restricted Card
March 25, 2017 Rules revision
Tournament Formats
Block Constructed ● 2 Block Constructed
After Generate League
Special Restriction
Hall of Fame Zero Duel ● 10 Races Deck Battle
Mega Deck Duel 7 ● Zero Civilization King Finals
Monocolored Tournament
Sealed
Limit 10 ● Tokkyu 8 ● Booster Draft
Prebuilt Decks
Super Deck Zero Duel ● Start Deck Champion Finals
Events
Duel Road ● Due Festival ● Duema Festival
Certified Grand Prix ● Certified Judge Test ● Official Tournament
Championship ● Challenge Cup ● Super CS
Adds Civilization ● Adds Race ● Alternate Win ● Alternative Cost
Attack Bend ● Basic Card ● Cantrip ● Card Discard ● Chump Block
Cost Reduction ● Deck Manipulation ● Degenerate ● Diamond State
Draw Engine ● Draw Lock ● Draw Source ● Draw Spell
Extra Turn ● Finisher ● Graveyard Fertilizer ● Graveyard Summon
Hand Addition ● Hand Change ● Increase Power
Infinite ● Infinite Attacker ● Infinite Blocker
Mana Acceleration ● Mana Burn ● Mana Curve ● Mana Summon
Opponent Reliance ● Peeping ● Prevents Attack ● Prevents Defeat
Reset ● Resistance ● Reverse Fury Charge ● Reverse Slayer ● Shield Addition
Shield Burn ● Shield Change ● Shield Peek
Suicide ● Skip the rest of the turn ● Trample
Unattackable ● Unblockable ● Unchoosable
Vigilance ● Win All Battles ● 3D Dragsolution
Cards that can be put into the Battle Zone at the start of the game
Recovery (Salvage)
Graveyard Recovery ● Mana Recovery ● Shield Recovery
For No Cost
Madness ● Reanimate ● Recruit ● Shield Trigger creature
Removal
Blocker Based Removal ● Bounce ● Can Attack Untapped Creatures
Card Based Removal ● Decrease Power ● Fixed Removal ● Force Battle ● Mass Removal
Power Based Removal ● Reset ● Sealing ● Self Removal ● Tap In ● Tap and Destroy
Deck Feed ● Graveyard Feed ● Mana Feed ● Shield Feed
Advantage (Merit)
Disadvantage ● Board Advantage ● Field Advantage
Hand Advantage ● Information Advantage ● Mana Advantage
Tempo Advantage ● Time Advantage ● Suppression
Demerits
Can't Attack ● Can't Block
Attack if Able ● Block if Able
Alternate Loss Condition
Characteristic support
Cost 1 ● Cost 9
Last 3 Digits
Power 6000 or more ● Power 12000 or more
4 or more of this card in your deck ● Activation Cost ● Additional Cost ● Attacking Creature
Can't be destroyed ● Choose a race ● Color Accident ● Concept ● Consists of ● Counter
Dead Card ● Deck Building ● Deck Compression ● Designer's Combo ● Evolution Icon
Evolution Source ● Face Up ● Forced ● Gacha Figure ● Game
Game Table ● Hyperspatial Cost ● Key Card ● Limited Card ● Mode ● Name Rule
Optional ● Overkill ● Play ● Power Creep ● Quasi-Vanilla ● Real Cost ● Repair
Rock-Paper-Scissors ● Stop ● System Creature ● The Over Eggplant-cross
Touch ● Trivia card ● Twinpactification
Reprint Policies
DASH Golden List ● Duema Golden List
Card Power
Weenie ● Midrange ● Fatty
Lightweight ● Heavyweight