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{{Infobox Gameplay
 
{{Infobox Gameplay
 
|Image = [[file:EvolutionCreature.png]]
 
|Image = [[file:EvolutionCreature.png]]
|Description= The card type of '''Evolution Creature''' shown under the card image.
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|Description = The card type of '''Evolution Creature''' shown under the card image.
 
|Japanese = {{Ruby|進|しん}}{{Ruby|化|か}}クリーチャー ''(Shinka Kurīchā)''
 
|Japanese = {{Ruby|進|しん}}{{Ruby|化|か}}クリーチャー ''(Shinka Kurīchā)''
  +
|Dmwiki = [http://dm-wiki.net/?%BF%CA%B2%BD%A5%AF%A5%EA%A1%BC%A5%C1%A5%E3%A1%BC Article]
|Jpwiki = 651
 
 
|Cat = Evolution Creature
 
|Cat = Evolution Creature
 
}}
 
}}
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==Details==
 
==Details==
 
Each Evolution Creature features a rotating star-like symbol next to the 進化クリーチャー (''Evolution Creature'') written on their card frame as well as the [[file:Evolution Creature symbol.png|15px]] symbol appearing in the creature's artwork.
 
Each Evolution Creature features a rotating star-like symbol next to the 進化クリーチャー (''Evolution Creature'') written on their card frame as well as the [[file:Evolution Creature symbol.png|15px]] symbol appearing in the creature's artwork.
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  +
To summon an evolution creature, pay its cost, and then put it on top of a creature that it specifies it evolves from. Typically, evolution creatures can only evolve from creatures that share a race or a civilization with it, but there are exceptions if evolutions involve 2 or more creatures at once. Evolution creatures are not affected by [[Summoning Sickness]] and can attack right away.
   
 
It is strongly recommended to put an evolution creature on top of a creature with the same civilization as the evolution creature, and it is also recommended to put an evolution creature on top of a creature that is weaker than the evolution creature itself. This includes effect, power and cost. For example, if you want to summon [[Bell the Elemental]], you may put it on top of [[Nam=Daeddo, Bronze Style]] because it is a weaker creature, but don't put it on top of [[Saurupio, Ancient King]] as it is a much stronger creature and doing so only causes waste.
 
It is strongly recommended to put an evolution creature on top of a creature with the same civilization as the evolution creature, and it is also recommended to put an evolution creature on top of a creature that is weaker than the evolution creature itself. This includes effect, power and cost. For example, if you want to summon [[Bell the Elemental]], you may put it on top of [[Nam=Daeddo, Bronze Style]] because it is a weaker creature, but don't put it on top of [[Saurupio, Ancient King]] as it is a much stronger creature and doing so only causes waste.
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==Support==
 
==Support==
''Creatures that support Evolution Creatures''
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*For a full list of cards that support Evolution Creatures, see [[Evolution Creature/Support|here]].
 
{| class="wikitable" style="color:black; background-color:#FFFFFF;"
 
|-
 
! Support Creature: !! Card Effect:
 
|-
 
| {{Tooltip|Alto Coronis, Holy Nova Guardian}} || ■ Whenever one of your other creatures is destroyed, or one of the cards under your '''evolution creatures''' is put in your graveyard, look at the top card of your deck. If that card is a spell, you may show that spell to your opponent, and put it into your hand.
 
|-
 
| {{Tooltip|Aqua Evoluter}} || ■ Your water '''evolution creatures''' may each cost 1 less to summon. They can't cost less than 1.
 
|-
 
| {{Tooltip|B-Boy, the Explosive}} || ■ Your fire '''evolution creatures''' may each cost 1 less to summon. They can't cost less than 1.
 
|-
 
| {{Tooltip|Bind EVO Charger}} || ■ '''Evo''' Charger
 
|-
 
| {{Tooltip|Bucket Buc-kid, Friendly Snow Fairy}} || ■ Whenever your '''evolution creatures''' would be destroyed, you may put them into your mana zone instead.
 
|-
 
| {{Tooltip|Byakko, the Innocent Blade}} || ■ You can put an '''evolution creature''' of any race on this creature.
 
|-
 
| {{Tooltip|Commander Innocent}} || ■ You can put an '''evolution creature''' of any race on this creature.
 
|-
 
| {{Tooltip|Crest EVO Charger}} || ■ Search your deck. You may take an '''evolution creature''' from your deck, show that '''evolution creature''' to your opponent, and put it into your hand. Then shuffle your deck.
 
■ '''Evo''' Charger
 
|-
 
| {{Tooltip|Critical EVO Charger}} || ■ '''Evo''' Charger
 
|-
 
| {{Tooltip|Drag Innocent, Savage Swordsman}}|| ■ You can put an '''evolution creature''' of any race on this creature.
 
|-
 
| {{Tooltip|Drilly, Planetary Hero}} || ■ Whenever one of your other creatures is destroyed, or one of the cards under your '''evolution creatures''' is put in your graveyard, you may choose a number. If you do, reveal the top card of your deck. If that card costs the same as your chosen number, destroy one of your opponent's creatures that has power 5000 or less.
 
|-
 
| {{Tooltip|Duel Tulip}} || ■ Your nature '''evolution creatures''' may each cost 1 less to summon. They can't cost less than 1.
 
|-
 
| {{Tooltip|Evolution Blueprint}} || ■ Reveal the top 6 cards of your deck. Put all '''evolution creatures''' from the revealed cards into your hand, and put the rest on the bottom of your deck in any order.
 
|-
 
| {{Tooltip|Fuuma Ravaal, the Reaper}} || ■ You may have your darkness '''evolution creatures''' cost 1 less to summon. They can't cost less than 1.
 
|-
 
| {{Tooltip|Gigajoker}} || ■ At the start of your opponent's turn, you may choose one of your opponent's creatures. During this turn, that creature must attack your '''evolution creatures''' if able.<br />■ Each of your '''evolution creatures''' in the battle zone gets "slayer".
 
|-
 
| {{Tooltip|Imparaskas}} || ■ You may put [[Neo Creature]]s or '''evolution creatures''' of any civilization on top of this creature.
 
|-
 
| {{Tooltip|Innocent Hunter, Blade of All}} || ■ You can put an '''evolution creature''' of any race on this creature.
 
|-
 
| {{Tooltip|Innocent, the Invoked}} || ■ [[Metamorph]]:[[File:Metamorph.gif]] You can put an '''evolution creature''' of any race on this creature.
 
|-
 
| {{Tooltip|Inos, Pure Grand Swordsman}} || ■ You can put an '''evolution creature''' of any race on this creature.
 
|-
 
| {{Tooltip|Invincible EVO Charger}} || ■ '''Evo''' Charger
 
|-
 
| {{Tooltip|Kuragen}} || ■ When you put this creature into the battle zone, search your deck. You may take an '''evolution creature''' from it and show it to your opponent. Then shuffle your deck and put the chosen card on top of your deck.
 
|-
 
| {{Tooltip|Kushinada, Light Weapon}} || ■ Whenever your opponent would choose one of your creatures in the battle zone, your '''evolution creatures''' can't be chosen.
 
|-
 
| {{Tooltip|La Jeanne, White Knight}} || ■ Your light '''evolution creatures''' may each cost 1 less to summon. They can't cost less than 1.
 
|-
 
| {{Tooltip|Leopard Glory Sword}} || ■ You can put an '''evolution creature''' of any race on the crossed creature.
 
|-
 
| {{Tooltip|Mega Innocent Sword}} || ■ You can put an '''evolution creature''' of any race on the crossed creature.
 
|-
 
| {{Tooltip|Pasha, the Oracle}} || ■ Saver: '''Evolution creatures''' or [[God]]s
 
|-
 
| {{Tooltip|Reborn EVO Charger}} || ■ '''Evo''' Charger
 
|-
 
| {{Tooltip|Saga - Leo Shelter}} || ■ This card may be crossed to an '''evolution creature''' or a linked [[god]] for no cost.
 
|-
 
| {{Tooltip|Sepa, White Knight Monk}} || ■ [[Saver]]: '''Evolution Creature'''
 
|-
 
| {{Tooltip|Spacetime Man}} || ■ When this card would be destroyed, you may put this card under one of your '''evolution creatures''' instead.
 
|-
 
| {{Tooltip|Takasuki Giant}} || ■ When you put this creature into the battle zone, search your deck. You may take up to 2 '''evolution creatures''' from your deck, show them to your opponent, and put them into your hand. Then shuffle your deck.
 
|-
 
| {{Tooltip|Timeless Garden}} || ■ Put the top card of your deck into your mana zone. Then, you may put a creature from your mana zone under one of your '''evolution creatures'''.
 
|-
 
| {{Tooltip|Time Changer, Space-Time Engineer}} || ■ When you put this creature into the battle zone, choose one of your '''evolution creatures''' in the battle zone. If you do, look at your deck, you may take up to 2 creatures from your deck, show them to your opponent, and put them under the chosen '''evolution creature'''. Then shuffle your deck.
 
|-
 
| {{Tooltip|Waya, Cursing Puppet}} || ■ Whenever one of your other creatures is destroyed, or one of the cards under your '''evolution creatures''' is put in your graveyard, choose one of your opponent's creatures in the battle zone. That creature gets -1000 power until the end of the turn.
 
|-
 
| {{Tooltip|Yata Izuna, Eight-Headed Parasite}} || ■ At the start of your turn, you may put an '''evolution creature''' from your graveyard into the battle zone for no cost.
 
|}
 
 
''These cards are supported by Evolution Creatures:''
 
{| class="wikitable" style="color:black; background-color:#FFFFFF;"
 
|-
 
! Support Creature: !! Card Effect:
 
|-
 
| {{Tooltip|Coon, Golden Lion of the Dawn}} || ■ This creature gets +1000 power for each '''evolution creature''' in your mana zone.
 
|-
 
| {{Tooltip|Effex, Mecha Monk}} || ■ When this card is put into your graveyard, if just before it was put in your graveyard it was under one of your '''evolution creatures''', you may draw a card.
 
|-
 
| {{Tooltip|Evolute Clock}} || ■ Untap one of your creatures in the battle zone at the end of your turn. If that creature is an '''evolution creature''' you may draw a card.
 
|-
 
| {{Tooltip|Evolute Power}} || ■ One of your creatures in the battle zone gets +3000 power and breaks an additional shield until the end of the turn. If that creature is an '''evolution creature''', you may draw a card.
 
|-
 
| {{Tooltip|Evolution Burst - Energy Spiral}} || ■ Double '''Evolution''' Burst
 
|-
 
| {{Tooltip|Evolution Burst - Gabra Hand}} || ■ Double '''Evolution''' Burst
 
|-
 
| {{Tooltip|Evolution Burst - Into the Wild}} || ■ Double '''Evolution''' Burst
 
|-
 
| {{Tooltip|Evolution Burst - Laser Net}} || ■ Double '''Evolution''' Burst
 
|-
 
| {{Tooltip|Evolution Burst - Mega Burst}} || ■ Double '''Evolution''' Burst
 
|-
 
| {{Tooltip|Fire Smoke Drake}} || ■ While you have an '''evolution creature''' in the battle zone, your creatures that have power 3000 or less can't be attacked.
 
|-
 
| {{Tooltip|Fuuma Hagendi}} || ■ Whenever you put a [[God]] or '''evolution creature''' into the battle zone, you may draw a card.
 
|-
 
| {{Tooltip|Hustle Hustle}} || ■ Each of your '''evolution creatures''' in the battle zone get +4000 power until the end of the turn.
 
|-
 
| {{Tooltip|Inaba Summoner}} || ■ Whenever you summon an '''evolution creature''', you may put a creature that costs 3 or less from your hand into the battle zone for no cost.
 
|-
 
| {{Tooltip|Killer Noise Maracas}} || ■ While you have an '''evolution creature''' or linked [[God]] in the battle zone, this creature has "slayer".
 
|-
 
| {{Tooltip|King Bullfang}} || ■ Whenever you summon an '''evolution creature''', you may draw a card. If you do, put a card from your hand on the bottom of your deck.
 
|-
 
| {{Tooltip|Latius, Vizier of Mystery}} || ■ Whenever you summon an '''evolution creature''', look at one of your shields. Then, you may add the top card of your deck to your shields face down. If you do, put the revealed shield on the top of your deck.
 
|-
 
| {{Tooltip|Lion-kid, Spirit Beast}} || ■ When this card is put into your graveyard, if just before it was put in your graveyard it was under one of your '''evolution creatures''', you may draw a card.
 
|-
 
| {{Tooltip|Luciano, Electro-Fuuma}} || ■ When this card is put into your graveyard, if just before it was put in your graveyard it was under one of your '''evolution creatures''', you may draw a card.
 
|-
 
| {{Tooltip|Mad Sakuran, Cursed Ice Fairy}} || ■ If you have an '''evolution creature''' in the battle zone, this creature gets +4000 power.
 
|-
 
| {{Tooltip|Parabola Bolappi}} || ■ Whenever you summon an '''evolution creature''', choose a card from your opponent's shields and turn it face up. If that card has "Shield Trigger" put it in your opponent's graveyard.
 
|-
 
| {{Tooltip|Peacock Breath}} || ■ Each of your creatures gets "power attacker +3000" until the end of the turn. If you have an '''evolution creature''' or a linked [[god]] in the battle zone, each of your creatures gets "power attacker +6000" instead.
 
|-
 
| {{Tooltip|Pedona Nature}} || ■ When you put this creature into the battle zone, if you don't have an '''evolution creature''' or linked [[God]] in the battle zone, destroy this creature.
 
|-
 
| {{Tooltip|Porcupine Fish}} || ■ While you have an '''evolution creature''' in the battle zone, this creature gets "blocker".
 
|-
 
| {{Tooltip|Raven, Flying Mythical Beast}} || ■ When this card is put into your graveyard, if just before it was put in your graveyard it was under one of your '''evolution creatures''', you may draw a card.
 
|-
 
| {{Tooltip|Samohan, Parasitic Battle Dragon}} || ■ When this card is put into your graveyard, if just before it was put in your graveyard it was under one of your '''evolution creatures''', you may draw a card.
 
|-
 
| {{Tooltip|Solar Grace}} || ■ Choose one of your opponent's creatures in the battle zone and tap it. If you have an '''evolution creature''' or linked [[God]] in the battle zone, you may tap another of your opponent's creatures in the battle zone.
 
|-
 
| {{Tooltip|Yashichi, Crimson Lord}} || ■ If you have an '''evolution creature''' or linked [[God]] in the battle zone, this creature gets "Speed Attacker".
 
|-
 
| {{Tooltip|Zetsu Gowan, Savage Fairy}} || ■ If you have an '''evolution creature''' or linked [[God]] in the battle zone, this creature gets "Power attacker +4000" and "Double breaker".
 
|}
 
   
 
==Trivia==
 
==Trivia==
*They are 2 un-keyworded forms of the Evolution ability; [[Blocker evolution]] (a creature that can be evolved on a creature that has Blocker), and [[Dual evolution]] (a creature that can evolve on a choice of 2 difference races).
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*There are 2 un-keyworded forms of the Evolution ability; [[Blocker evolution]] (a creature that can be evolved on a creature that has Blocker), and [[Dual evolution]] (a creature that can evolve on a choice of 2 difference races).
   
 
{{Gameplay}}
 
{{Gameplay}}
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[[Category:Card Type]]
 
[[Category:Card Type]]
 
[[Category:Creature]]
 
[[Category:Creature]]
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[[Category:Supertype]]

Revision as of 09:32, 22 February 2019

Evolution Creature
しんクリーチャー (Shinka Kurīchā)
EvolutionCreature
The card type of Evolution Creature shown under the card image.
Dmwiki.net: [http://dm-wiki.net/?%BF%CA%B2%BD%A5%AF%A5%EA%A1%BC%A5%C1%A5%E3%A1%BC Article Article]
Category: Evolution Creature

Evolution Creatures are a card type of creature that was introduced in DM-02.

Details

Each Evolution Creature features a rotating star-like symbol next to the 進化クリーチャー (Evolution Creature) written on their card frame as well as the File:Evolution Creature symbol.png symbol appearing in the creature's artwork.

To summon an evolution creature, pay its cost, and then put it on top of a creature that it specifies it evolves from. Typically, evolution creatures can only evolve from creatures that share a race or a civilization with it, but there are exceptions if evolutions involve 2 or more creatures at once. Evolution creatures are not affected by Summoning Sickness and can attack right away.

It is strongly recommended to put an evolution creature on top of a creature with the same civilization as the evolution creature, and it is also recommended to put an evolution creature on top of a creature that is weaker than the evolution creature itself. This includes effect, power and cost. For example, if you want to summon Bell the Elemental, you may put it on top of Nam=Daeddo, Bronze Style because it is a weaker creature, but don't put it on top of Saurupio, Ancient King as it is a much stronger creature and doing so only causes waste.

Gallery

List of Evolution Creatures by Civilization

Creatures that have an "Evolution" ability.

Creatures that have a "Vortex evolution" ability.

Vortex Evolution

A vortex evolution is a special type of creature. It is similar to an evolution creature but unlike an evolution creature, it requires 2 creatures to evolve from. The card text states which type of creature (like race or civilization) the vortex evolution requires to evolve from. You need to have at least one creature of both those qualities in the battle zone to summon a vortex evolution creature. Once you have the required creatures, put one of those creatures on top of the other and while summoning the vortex evolution, put it on top of that stack.

For example, if you want to summon Zero Phoenix, Phoenix of Darkness, you need to have at least one darkness creature and one fire creature in the battle zone. Once you have a darkness creature and a fire creature in the battle zone and you also have the required mana to summon Zero Phoenix, Phoenix of Darkness, stack either the darkness creature or the fire creature on top of the other and place Zero Phoenix, Phoenix of Darkness on top of the stack.

Remember that if the vortex evolution creature is from 2 different civilizations, you still need to tap at least one mana of the same civilization as each of those civilizations. For example, while summoning Aura Pegasus, Avatar of Life, you need to tap at least one Nature and one Light mana to summon it.

Types of Evolution abilities

  • Evolution — Put on top of a specific kind of creature.
  • Vortex evolution — Put on top of 2 specific creatures.
  • Mana evolution — Choose a specific kind of creature in your mana zone, and put the evolution creature on top of that creature into the battle zone.
    • Mana Vortex evolution — Choose 2 specific kinds of creatures in your mana zone, and put the evolution creature on top of those cards into the battle zone.
    • Mana Galaxy Vortex evolution — Choose 3 specific kinds of creatures in your mana zone, and put the evolution creature on top of those cards into the battle zone.
  • Deck evolution — Reveal the top card of your Deck. If it is a creature, put the evolution creature into the battle zone on top of the revealed card. If no creature is revealed, the revealed card is added to your hand.
    • Mad Deck evolution — Reveal the top 3 cards of your Deck. If one of those cards is a creature, put the evolution creature into the battle zone on top of the chosen creature from the revealed cards. Then, put all other revealed cards into your graveyard. If no creature is revealed, all 3 of the revealed cards are put into your graveyard.
  • Graveyard evolution — Choose a certain type of creature in your graveyard, then put the evolution creature into the battle zone on top of the chosen creature.
    • Graveyard Vortex evolution — Choose 2 certain types of creatures in your graveyard, then put the evolution creature into the battle zone on top of the chosen creatures.
    • Graveyard Galaxy Vortex evolution — Choose 3 certain types of creatures in your graveyard, then put the evolution creature into the battle zone on top of the chosen creatures.
    • Super Infinite Graveyard evolution — Choose one or more creatures in your graveyard and put the evolution creature into the battle zone on top of the chosen cards.
  • Hand evolution — Choose a certain type of creature in your hand, then put the evolution creature into the battle zone on top of the chosen creature.
    • Hand Vortex evolution — Choose 2 certain types of creatures in your hand, then put the evolution creature into the battle zone on top of the chosen creatures.
  • Ultimate evolution — Put on top of a specific kind of Evolution creatures.
  • Pack evolution — Put on a specific kind of booster pack.
  • Ore evolution — Put your hand on the table and put this card on top of your hand.
  • Neo evolution — You may put this creature on top of one of your TYPE creatures. If a creature is under it, treat it as a Neo Evolution Creature.

Rulings

Summoning an evolution creature works just like summoning a regular creature except you can only summon an evolution creature when you have the correct type of creature (whether it needs a specific race, civilization, or ability) already in the battle zone. The evolution creature tells you what the creature it evolves from needs to have.

Once you summon an evolution creature, place it on top of the creature it "evolves" from. Leave that creature underneath the evolution creature, but ignore it any effects, power or other attributes it might have. Only the evolution creature's name, abilities, civilization, and power matter. Evolution creatures don't get summoning sickness even if the creature they evolved from had summoning sickness, so you can attack immediately after you put them into the battle zone. There's no limit to the number of evolution creatures you can put on top of each other.

An evolution creature is put into the battle zone in the same tap position as the creature it is put on. If it is put on a creature that is untapped, it is untapped. If it is put on a tapped creature, it enters the battle zone tapped.

If an evolution creature is moved from the battle zone to anywhere else, then the whole pile moves, not just the evolution creature on top. As long as the evolution creature is in play, it and the card it evolved from count as only one card. As soon as the pile ends up somewhere other than the battle zone, they are separate cards again. So if a card effect tells you put your evolution creature into the mana zone, you get that many separate cards in your mana zone.

However, when a card underneath the evolution creature is removed, the evolution creature itself remains in the battle zone. If only the top card of the evolution creature is removed (by an ability such as Dias Zeta, the Temporal Suppressor or Royal Durian), the player controlling the evolution creature can only have the same amount of creatures under it equal to the number of creatures required for the evolution, and the rest into your graveyard. For example, if the top card of Zeek Cavalie, Lord of Dragon Spirits is removed, one of the creatures under it stay in the battle zone and the rest goes into your graveyard. Super Infinite Evolution is exempt from this rule since it has no designated number of evolution bait. Evolution creatures and linked Gods can be counted as 1 creature. Also, removing the top card now counts as targeting the creature itself, and will trigger effects that involve the creature being targeted/leaving the field etc.

Support

  • For a full list of cards that support Evolution Creatures, see here.

Trivia

  • There are 2 un-keyworded forms of the Evolution ability; Blocker evolution (a creature that can be evolved on a creature that has Blocker), and Dual evolution (a creature that can evolve on a choice of 2 difference races).