Duel Masters Wiki
Duel Masters Wiki
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==Support==
 
==Support==
 
''Creatures that support Evolution Creatures''
 
''Creatures that support Evolution Creatures''
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| {{Tooltip|}} ||
 
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{| class="wikitable" style="color:black; background-color:#FFFFFF;"
 
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| {{Tooltip|Duel Tulip}} || ■ Your nature '''evolution creatures''' may each cost 1 less to summon. They can't cost less than 1.
 
| {{Tooltip|Duel Tulip}} || ■ Your nature '''evolution creatures''' may each cost 1 less to summon. They can't cost less than 1.
 
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| {{Tooltip|Evolution Blueprint || ■ Reveal the top 6 cards of your deck. Put all '''evolution creatures''' from the revealed cards into your hand, and put the rest on the bottom of your deck in any order.
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| {{Tooltip|Evolution Blueprint}} || ■ Reveal the top 6 cards of your deck. Put all '''evolution creatures''' from the revealed cards into your hand, and put the rest on the bottom of your deck in any order.
 
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| {{Tooltip|Fuuma Ravaal, the Reaper}} || ■ You may have your darkness '''evolution creatures''' cost 1 less to summon. They can't cost less than 1.
 
| {{Tooltip|Fuuma Ravaal, the Reaper}} || ■ You may have your darkness '''evolution creatures''' cost 1 less to summon. They can't cost less than 1.
 
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| {{Tooltip|Gigajoker}} || ■ At the start of your opponent's turn, you may choose one of your opponent's creatures. During this turn, that creature must attack your '''evolution creatures''' if able.
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| {{Tooltip|Gigajoker}} || ■ At the start of your opponent's turn, you may choose one of your opponent's creatures. During this turn, that creature must attack your '''evolution creatures''' if able. <br> ■ Each of your '''evolution creatures''' in the battle zone gets "slayer".
■ Each of your '''evolution creatures''' in the battle zone gets "slayer".
 
 
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| {{Tooltip|Imparaskas}} || ■ You may put [[Neo Creature]]s or '''evolution creatures''' of any civilization on top of this creature.
 
| {{Tooltip|Imparaskas}} || ■ You may put [[Neo Creature]]s or '''evolution creatures''' of any civilization on top of this creature.
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| {{Tooltip|Innocent Hunter, Blade of All}} || ■ You can put an '''evolution creature''' of any race on this creature.
 
| {{Tooltip|Innocent Hunter, Blade of All}} || ■ You can put an '''evolution creature''' of any race on this creature.
 
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| {{Tooltip|Innocent, the Invoked}} || ■ Metamorph [[File:Metamorph.gif]] You can put an '''evolution creature''' of any race on this creature.
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| {{Tooltip|Innocent, the Invoked}} || ■ [[Metamorph]]
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:[[File:Metamorph.gif]] You can put an '''evolution creature''' of any race on this creature.
 
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| {{Tooltip|Inos, Pure Grand Swordsman}} || ■ You can put an '''evolution creature''' of any race on this creature.
 
| {{Tooltip|Inos, Pure Grand Swordsman}} || ■ You can put an '''evolution creature''' of any race on this creature.
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| {{Tooltip|Evolute Clock}} || ■ Untap one of your creatures in the battle zone at the end of your turn. If that creature is an '''evolution creature''' you may draw a card.
 
| {{Tooltip|Evolute Clock}} || ■ Untap one of your creatures in the battle zone at the end of your turn. If that creature is an '''evolution creature''' you may draw a card.
 
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| {{Tooltip|Evolute Power || ■ One of your creatures in the battle zone gets +3000 power and breaks an additional shield until the end of the turn. If that creature is an '''evolution creature''', you may draw a card.
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| {{Tooltip|Evolute Power}} || ■ One of your creatures in the battle zone gets +3000 power and breaks an additional shield until the end of the turn. If that creature is an '''evolution creature''', you may draw a card.
 
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| {{Tooltip|Evolution Burst - Energy Spiral}} || ■ Double '''Evolution''' Burst
 
| {{Tooltip|Evolution Burst - Energy Spiral}} || ■ Double '''Evolution''' Burst
 
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| {{Tooltip|Evolution Burst - Gabra Hand || ■ Double '''Evolution''' Burst
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| {{Tooltip|Evolution Burst - Gabra Hand}} || ■ Double '''Evolution''' Burst
 
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| {{Tooltip|Evolution Burst - Into the Wild}} || ■ Double '''Evolution''' Burst
 
| {{Tooltip|Evolution Burst - Into the Wild}} || ■ Double '''Evolution''' Burst

Revision as of 12:46, 23 January 2019

Evolution Creature
しんクリーチャー (Shinka Kurīchā)
EvolutionCreature
The card type of Evolution Creature shown under the card image.
Category: Evolution Creature

Evolution Creatures are a card type of creature that was introduced in DM-02.

Details

Each Evolution Creature features a rotating star-like symbol next to the 進化クリーチャー (Evolution Creature) written on their card frame as well as the File:Evolution Creature symbol.png symbol appearing in the creature's artwork.

It is strongly recommended to put an evolution creature on top of a creature with the same civilization as the evolution creature, and it is also recommended to put an evolution creature on top of a creature that is weaker than the evolution creature itself. This includes effect, power and cost. For example, if you want to summon Bell the Elemental, you may put it on top of Nam=Daeddo, Bronze Style because it is a weaker creature, but don't put it on top of Saurupio, Ancient King as it is a much stronger creature and doing so only causes waste.

Gallery

List of Evolution Creatures by Civilization

Creatures that have an "Evolution" ability.

Creatures that have a "Vortex evolution" ability.

Vortex Evolution

A vortex evolution is a special type of creature. It is similar to an evolution creature but unlike an evolution creature, it requires 2 creatures to evolve from. The card text states which type of creature (like race or civilization) the vortex evolution requires to evolve from. You need to have at least one creature of both those qualities in the battle zone to summon a vortex evolution creature. Once you have the required creatures, put one of those creatures on top of the other and while summoning the vortex evolution, put it on top of that stack.

For example, if you want to summon Zero Phoenix, Phoenix of Darkness, you need to have at least one darkness creature and one fire creature in the battle zone. Once you have a darkness creature and a fire creature in the battle zone and you also have the required mana to summon Zero Phoenix, Phoenix of Darkness, stack either the darkness creature or the fire creature on top of the other and place Zero Phoenix, Phoenix of Darkness on top of the stack.

Remember that if the vortex evolution creature is from 2 different civilizations, you still need to tap at least one mana of the same civilization as each of those civilizations. For example, while summoning Aura Pegasus, Avatar of Life, you need to tap at least one Nature and one Light mana to summon it.

Types of Evolution abilities

  • Evolution — Put on top of a specific kind of creature.
  • Vortex evolution — Put on top of 2 specific creatures.
  • Mana evolution — Choose a specific kind of creature in your mana zone, and put the evolution creature on top of that creature into the battle zone.
    • Mana Vortex evolution — Choose 2 specific kinds of creatures in your mana zone, and put the evolution creature on top of those cards into the battle zone.
    • Mana Galaxy Vortex evolution — Choose 3 specific kinds of creatures in your mana zone, and put the evolution creature on top of those cards into the battle zone.
  • Deck evolution — Reveal the top card of your Deck. If it is a creature, put the evolution creature into the battle zone on top of the revealed card. If no creature is revealed, the revealed card is added to your hand.
    • Mad Deck evolution — Reveal the top 3 cards of your Deck. If one of those cards is a creature, put the evolution creature into the battle zone on top of the chosen creature from the revealed cards. Then, put all other revealed cards into your graveyard. If no creature is revealed, all 3 of the revealed cards are put into your graveyard.
  • Graveyard evolution — Choose a certain type of creature in your graveyard, then put the evolution creature into the battle zone on top of the chosen creature.
    • Graveyard Vortex evolution — Choose 2 certain types of creatures in your graveyard, then put the evolution creature into the battle zone on top of the chosen creatures.
    • Graveyard Galaxy Vortex evolution — Choose 3 certain types of creatures in your graveyard, then put the evolution creature into the battle zone on top of the chosen creatures.
    • Super Infinite Graveyard evolution — Choose one or more creatures in your graveyard and put the evolution creature into the battle zone on top of the chosen cards.
  • Hand evolution — Choose a certain type of creature in your hand, then put the evolution creature into the battle zone on top of the chosen creature.
    • Hand Vortex evolution — Choose 2 certain types of creatures in your hand, then put the evolution creature into the battle zone on top of the chosen creatures.
  • Ultimate evolution — Put on top of a specific kind of Evolution creatures.
  • Pack evolution — Put on a specific kind of booster pack.
  • Ore evolution — Put your hand on the table and put this card on top of your hand.
  • Neo evolution — You may put this creature on top of one of your TYPE creatures. If a creature is under it, treat it as a Neo Evolution Creature.

Rulings

Summoning an evolution creature works just like summoning a regular creature except you can only summon an evolution creature when you have the correct type of creature (whether it needs a specific race, civilization, or ability) already in the battle zone. The evolution creature tells you what the creature it evolves from needs to have.

Once you summon an evolution creature, place it on top of the creature it "evolves" from. Leave that creature underneath the evolution creature, but ignore it any effects, power or other attributes it might have. Only the evolution creature's name, abilities, civilization, and power matter. Evolution creatures don't get summoning sickness even if the creature they evolved from had summoning sickness, so you can attack immediately after you put them into the battle zone. There's no limit to the number of evolution creatures you can put on top of each other.

An evolution creature is put into the battle zone in the same tap position as the creature it is put on. If it is put on a creature that is untapped, it is untapped. If it is put on a tapped creature, it enters the battle zone tapped.

If an evolution creature is moved from the battle zone to anywhere else, then the whole pile moves, not just the evolution creature on top. As long as the evolution creature is in play, it and the card it evolved from count as only one card. As soon as the pile ends up somewhere other than the battle zone, they are separate cards again. So if a card effect tells you put your evolution creature into the mana zone, you get that many separate cards in your mana zone.

However, when a card underneath the evolution creature is removed, the evolution creature itself remains in the battle zone. If only the top card of the evolution creature is removed (by an ability such as Dias Zeta, the Temporal Suppressor or Royal Durian), the player controlling the evolution creature can only have the same amount of creatures under it equal to the number of creatures required for the evolution, and the rest into your graveyard. For example, if the top card of Zeek Cavalie, Lord of Dragon Spirits is removed, one of the creatures under it stay in the battle zone and the rest goes into your graveyard. Super Infinite Evolution is exempt from this rule since it has no designated number of evolution bait. Evolution creatures and linked Gods can be counted as 1 creature. Also, removing the top card now counts as targeting the creature itself, and will trigger effects that involve the creature being targeted/leaving the field etc.

Support

Creatures that support Evolution Creatures

Support Creature: Card Effect:
Aqua Evoluter ■ Your water evolution creatures may each cost 1 less to summon. They can't cost less than 1.
B-Boy, the Explosive ■ Your fire evolution creatures may each cost 1 less to summon. They can't cost less than 1.
Byakko, the Innocent Blade ■ You can put an evolution creature of any race on this creature.
Commander Innocent ■ You can put an evolution creature of any race on this creature.
Drag Innocent, Savage Swordsman ■ You can put an evolution creature of any race on this creature.
Duel Tulip ■ Your nature evolution creatures may each cost 1 less to summon. They can't cost less than 1.
Evolution Blueprint ■ Reveal the top 6 cards of your deck. Put all evolution creatures from the revealed cards into your hand, and put the rest on the bottom of your deck in any order.
Fuuma Ravaal, the Reaper ■ You may have your darkness evolution creatures cost 1 less to summon. They can't cost less than 1.
Gigajoker ■ At the start of your opponent's turn, you may choose one of your opponent's creatures. During this turn, that creature must attack your evolution creatures if able.
■ Each of your evolution creatures in the battle zone gets "slayer".
Imparaskas ■ You may put Neo Creatures or evolution creatures of any civilization on top of this creature.
Innocent Hunter, Blade of All ■ You can put an evolution creature of any race on this creature.
Innocent, the Invoked Metamorph
File:Metamorph.gif You can put an evolution creature of any race on this creature.
Inos, Pure Grand Swordsman ■ You can put an evolution creature of any race on this creature.
Kushinada, Light Weapon ■ Whenever your opponent would choose one of your creatures in the battle zone, your evolution creatures can't be chosen.
La Jeanne, White Knight ■ Your light evolution creatures may each cost 1 less to summon. They can't cost less than 1.
Leopard Glory Sword ■ You can put an evolution creature of any race on the crossed creature.
Mega Innocent Sword ■ You can put an evolution creature of any race on the crossed creature.
Sepa, White Knight Monk ■ Saver: Evolution Creature
Takasuki Giant ■ When you put this creature into the battle zone, search your deck. You may take up to 2 evolution creatures from your deck, show them to your opponent, and put them into your hand. Then shuffle your deck.
Yata Izuna, Eight-Headed Parasite ■ At the start of your turn, you may put an evolution creature from your graveyard into the battle zone for no cost.

These cards are supported by Evolution Creatures:

Support Creature: Card Effect:
Coon, Golden Lion of the Dawn ■ This creature gets +1000 power for each evolution creature in your mana zone.
Evolute Clock ■ Untap one of your creatures in the battle zone at the end of your turn. If that creature is an evolution creature you may draw a card.
Evolute Power ■ One of your creatures in the battle zone gets +3000 power and breaks an additional shield until the end of the turn. If that creature is an evolution creature, you may draw a card.
Evolution Burst - Energy Spiral ■ Double Evolution Burst
Evolution Burst - Gabra Hand ■ Double Evolution Burst
Evolution Burst - Into the Wild ■ Double Evolution Burst
Evolution Burst - Laser Net ■ Double Evolution Burst
Evolution Burst - Mega Burst ■ Double Evolution Burst
Fire Smoke Drake ■ While you have an evolution creature in the battle zone, your creatures that have power 3000 or less can't be attacked.
Inaba Summoner ■ Whenever you summon an evolution creature, you may put a creature that costs 3 or less from your hand into the battle zone for no cost.
King Bullfang ■ Whenever you summon an evolution creature, you may draw a card. If you do, put a card from your hand on the bottom of your deck.
Latius, Vizier of Mystery ■ Whenever you summon an evolution creature, look at one of your shields. Then, you may add the top card of your deck to your shields face down. If you do, put the revealed shield on the top of your deck.
Mad Sakuran, Cursed Ice Fairy ■ If you have an evolution creature in the battle zone, this creature gets +4000 power.
Parabola Bolappi ■ Whenever you summon an evolution creature, choose a card from your opponent's shields and turn it face up. If that card has "Shield Trigger" put it in your opponent's graveyard.
Porcupine Fish ■ While you have an evolution creature in the battle zone, this creature gets "blocker".

Trivia

  • They are 2 un-keyworded forms of the Evolution ability; Blocker evolution (a creature that can be evolved on a creature that has Blocker), and Dual evolution (a creature that can evolve on a choice of 2 difference races).