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If an evolution creature is moved from the battle zone to anywhere else, then the whole pile moves, not just the evolution creature on top. As long as the evolution creature is in play, it and the card it evolved from count as only one card. As soon as the pile ends up somewhere other than the battle zone, they are separate cards again. So if a card effect tells you put your evolution creature into the mana zone, you get that many separate cards in your [[mana zone]].
 
If an evolution creature is moved from the battle zone to anywhere else, then the whole pile moves, not just the evolution creature on top. As long as the evolution creature is in play, it and the card it evolved from count as only one card. As soon as the pile ends up somewhere other than the battle zone, they are separate cards again. So if a card effect tells you put your evolution creature into the mana zone, you get that many separate cards in your [[mana zone]].
   
However, when a card underneath the evolution creature is removed, the evolution creature itself remains in the battle zone. If only the top card of the evolution creature is removed (by an ability such as [[Dias Zeta, the Temporal Suppressor]] or [[Royal Durian]]), the player controlling the evolution creature can only have the same amount of creatures under it equal to the number of creatures required for the evolution, and the rest goes to the graveyard. For example, if the top card of [[Zeek Cavalie, Lord of Dragon Spirits]] is removed, one of the creatures under it stay in the battle zone and the rest goes into the graveyard. Super Infinite Evolution is exempt from this rule since it has no designated number of evolution bait. Evolution creatures and linked Gods can be counted as 1 creature. Also, removing the top card now counts as targeting the creature itself, and will trigger effects that involve the creature being targeted/leaving the field etc.
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However, when a card underneath the evolution creature is removed, the evolution creature itself remains in the battle zone. If only the top card of the evolution creature is removed (by an ability such as [[Dias Zeta, the Temporal Suppressor]] or [[Royal Durian]]), the [[player]] controlling the evolution creature can only have the same amount of creatures under it equal to the number of creatures required for the evolution, and the rest goes to the graveyard. For example, if the top card of [[Zeek Cavalie, Lord of Dragon Spirits]] is removed, one of the creatures under it stay in the battle zone and the rest goes into the graveyard. Super Infinite Evolution is exempt from this rule since it has no designated number of evolution bait. Evolution creatures and linked Gods can be counted as 1 creature. Also, removing the top card now counts as targeting the creature itself, and will trigger effects that involve the creature being targeted/leaving the field etc.
   
 
==Trivia==
 
==Trivia==

Revision as of 09:31, 7 July 2017

Evolution Creature
進化クリーチャー (Shinka Kurīchā)
EvolutionCreature
The card type of Evolution Creature shown under the card image.
Category: Evolution Creature

Evolution Creatures are a card type of creature that was introduced in DM-02.

Details

Each Evolution Creature features a rotating star-like symbol next to the 進化クリーチャー (Evolution Creature) written on their card frame as well as the File:Evolution Creature symbol.png symbol appearing in the creature's artwork.

It is strongly recommended to put an evolution creature on top of a creature with the same civilization as the evolution creature, and it is also recommended to put an evolution creature on top of a creature that is weaker than the evolution creature itself. This includes effect, power and cost. For example, if you want to summon Bell the Elemental, you may put it on top of Nam=Daeddo, Bronze Style because it is a weaker creature, but don't put it on top of Saurpio, Ancient King as it is a much stronger creature and doing so only causes waste.

Gallery

Vortex Evolution

A vortex evolution is a special type of creature. It is similar to an evolution creature but unlike an evolution creature, it requires 2 creatures to evolve from. The card text states which type of creature (like race or civilization) the vortex evolution requires to evolve from. You need to have at least one creature of both those qualities in the battle zone to summon a vortex evolution creature. Once you have the required creatures, put one of those creatures on top of the other and while summoning the vortex evolution, put it on top of that stack.

For example, if you want to summon Zero Phoenix, Phoenix of Darkness, you need to have at least one darkness creature and one fire creature in the battle zone. Once you have a darkness creature and a fire creature in the battle zone and you also have the required mana to summon Zero Phoenix, Phoenix of Darkness, stack either the darkness creature or the fire creature on top of the other and place Zero Phoenix, Phoenix of Darkness on top of the stack.

Remember that if the vortex evolution creature is from 2 different civilizations, you still need to tap at least one mana of the same civilization as each of those civilizations. For example, while summoning Aura Pegasus, Avatar of Life, you need to tap at least one Nature and one Light mana to summon it.

Types of Evolution abilities

  • Evolution — Put on top of a specific kind of creature.
  • Vortex evolution — Put on top of 2 specific creatures.
  • Mana evolution — Choose a specific kind of creature in your mana zone, and put the evolution creature on top of that creature into the battle zone.
    • Mana Vortex evolution — Choose 2 specific kinds of creatures in your mana zone, and put the evolution creature on top of those cards into the battle zone.
    • Mana Galaxy Vortex evolution — Choose 3 specific kinds of creatures in your mana zone, and put the evolution creature on top of those cards into the battle zone.
  • Deck evolution — Reveal the top card of your Deck. If it is a creature, put the evolution creature into the battle zone on top of the revealed card. If no creature is revealed, the revealed card is added to your hand.
    • Mad Deck evolutionReveal the top 3 cards of your Deck. If one of those cards is a creature, put the evolution creature into the battle zone on top of the chosen creature from the revealed cards. Then, put all other revealed cards into your graveyard. If no creature is revealed, all 3 of the revealed cards are put into your graveyard.
  • Graveyard evolution — Choose a certain type of creature in your graveyard, then put the evolution creature into the battle zone on top of the chosen creature.
    • Graveyard Vortex evolution — Choose 2 certain types of creatures in your graveyard, then put the evolution creature into the battle zone on top of the chosen creatures.
    • Graveyard Galaxy Vortex evolution — Choose 3 certain types of creatures in your graveyard, then put the evolution creature into the battle zone on top of the chosen creatures.
    • Super Infinite Graveyard evolution — Choose one or more creatures in your graveyard and put the evolution creature into the battle zone on top of the chosen cards.
  • Hand evolution — Choose a certain type of creature in your hand, then put the evolution creature into the battle zone on top of the chosen creature.
    • Hand Vortex evolution — Choose 2 certain types of creatures in your hand, then put the evolution creature into the battle zone on top of the chosen creatures.
  • Ultimate evolution — Put on top of a specific kind of Evolution creatures.
  • Pack evolution — Put on a specific kind of booster pack.
  • Ore evolution — Put your hand on the table and put this card on top of your hand.
  • Neo evolution — You may put this creature on top of one of your TYPE creatures. If a creature is under it, treat it as a Neo Evolution Creature.

Rulings

Summoning an evolution creature works just like summoning a regular creature except you can only summon an evolution creature when you have the correct type of creature (whether it needs a specific race, civilization, or ability) already in the battle zone. The evolution creature tells you what the creature it evolves from needs to have.

Once you summon an evolution creature, place it on top of the creature it "evolves" from. Leave that creature underneath the evolution creature, but ignore it any effects, power or other attributes it might have. Only the evolution creature's name, abilities, civilization, and power matter. Evolution creatures don't get summoning sickness even if the creature they evolved from had summoning sickness, so you can attack immediately after you put them into the battle zone. There's no limit to the number of evolution creatures you can put on top of each other.

An evolution creature is put into the battle zone in the same tap position as the creature it is put on. If it is put on a creature that is untapped, it is untapped. If it is put on a tapped creature, it enters the battle zone tapped.

If an evolution creature is moved from the battle zone to anywhere else, then the whole pile moves, not just the evolution creature on top. As long as the evolution creature is in play, it and the card it evolved from count as only one card. As soon as the pile ends up somewhere other than the battle zone, they are separate cards again. So if a card effect tells you put your evolution creature into the mana zone, you get that many separate cards in your mana zone.

However, when a card underneath the evolution creature is removed, the evolution creature itself remains in the battle zone. If only the top card of the evolution creature is removed (by an ability such as Dias Zeta, the Temporal Suppressor or Royal Durian), the player controlling the evolution creature can only have the same amount of creatures under it equal to the number of creatures required for the evolution, and the rest goes to the graveyard. For example, if the top card of Zeek Cavalie, Lord of Dragon Spirits is removed, one of the creatures under it stay in the battle zone and the rest goes into the graveyard. Super Infinite Evolution is exempt from this rule since it has no designated number of evolution bait. Evolution creatures and linked Gods can be counted as 1 creature. Also, removing the top card now counts as targeting the creature itself, and will trigger effects that involve the creature being targeted/leaving the field etc.

Trivia

  • They are 2 un-keyworded forms of the Evolution ability; Blocker evolution (a creature that can be evolved on a creature that has Blocker), and Dual evolution (a creature that can evolve on a choice of 2 difference races).