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Evolution icon.png Evolution Creature
しんクリーチャー (Shinka Kurīchā)

EvolutionCreature.png

The card type of Evolution Creature shown under the card image.
DM-Wiki: Article
Category: Evolution Creature

Evolution Creatures are a card type of creature that was introduced in DM-02.

Details

Each Evolution Creature features a rotating star-like icon next to the 進化クリーチャー (Evolution Creature) text written on their card type line in the Card Frame as well as the Evolution icon.png evolution icon appearing in the creature's artwork.

To summon an Evolution Creature, pay its cost and then put it on top of a creature that it specifies it evolves from. Typically, Evolution Creatures can only evolve from creatures that share a race or a civilization with it, but there are exceptions if evolutions involve 2 or more creatures at once. Evolution Creatures are not affected by Summoning Sickness and can attack right away.

It is recommended to put an Evolution Creature on top of a creature that is weaker than the Evolution Creature itself. This includes effect, power and cost. For example, if you want to summon Bell the Elemental, you may put it on top of Nam=Daeddo, Bronze Style because it is a weaker creature, but don't put it on top of Saurupio, Ancient King as it is a much stronger creature and doing so only causes waste.

See also:

Gallery

List of Evolution Creatures by Civilization

Creatures that have an "Evolution" ability.

For other evolution creatures, see their respective Evolution keyword page.

List of Evolution abilities

  • Evolution
Evolution — Put on top of a specific kind of creature.
Vortex evolution — Put on top of 2 specific creatures.
Galaxy Vortex evolution — Put on top of 3 specific creatures.
Galaxy Vortex evolution Omega—Choose a creature from your graveyard, mana zone and battle zone and put this card on top of them.
Mana evolution — Choose a specific kind of creature in your mana zone, and put the evolution creature on top of that creature into the battle zone.
Mana Vortex evolution — Choose 2 specific kinds of creatures in your mana zone, and put the evolution creature on top of those cards into the battle zone.
Mana Galaxy Vortex evolution — Choose 3 specific kinds of creatures in your mana zone, and put the evolution creature on top of those cards into the battle zone.
Hand evolution — Choose a certain type of creature in your hand, then put the evolution creature into the battle zone on top of the chosen creature.
Hand Vortex evolution — Choose 2 certain types of creatures in your hand, then put the evolution creature into the battle zone on top of the chosen creatures.
Graveyard evolution — Choose a certain type of creature in your graveyard, then put the evolution creature into the battle zone on top of the chosen creature.
Graveyard Vortex evolution — Choose 2 certain types of creatures in your graveyard, then put the evolution creature into the battle zone on top of the chosen creatures.
Graveyard Galaxy Vortex evolution — Choose 3 certain types of creatures in your graveyard, then put the evolution creature into the battle zone on top of the chosen creatures.
Deck evolution — Reveal the top card of your Deck. If it is a creature, put the evolution creature into the battle zone on top of the revealed card. If no creature is revealed, the revealed card is added to your hand.
Mad Deck evolution — Reveal the top 3 cards of your Deck. If one of those cards is a creature, put the evolution creature into the battle zone on top of the chosen creature from the revealed cards. Then, put all other revealed cards into your graveyard. If no creature is revealed, all 3 of the revealed cards are put into your graveyard.
Star Evolution — Put on top of RexStars or specific civilization creature.
Super Infinite evolution — Put on top of one or more of a specific kind of creature.
Super Infinite evolution Omega — Put on top of one or more of a specific kind of creature from your graveyard, mana zone or battle zone.
Super Infinite Graveyard evolution — Choose one or more creatures in your graveyard and put the evolution creature into the battle zone on top of the chosen cards.
Super Infinite Graveyard Spell evolution — Put this creature into the battle zone on any number of your spells from your graveyard.
Super Infinite Gacharange evolution — Put this creature into the battle zone on any number of your creatures from your super gacharange.
Ultimate evolution — Put on top of a specific kind of Evolution creatures.
Ultimate evolution MAX — Put on one of your Ultimate Evolution creatures.
Neo Evolution — You may put this creature on top of one of your TYPE creatures. If a creature is under it, treat it as a Neo Evolution Creature.
Ore evolution — Put your hand on the table and put this card on top of your hand.
Pack evolution — Put on a specific kind of booster pack.
Shield evolution — Choose one of your shields and put this creature on top of it in the battle zone.

Rulings

(See also: Rebuilding for when the top card of an evolution creature is removed.)

  • Summoning an evolution creature works just like summoning a regular creature except you can only summon an evolution creature when you have the correct type of creature (whether it needs a specific race, civilization, or ability) already in the battle zone. The evolution creature tells you what the creature it evolves from needs to have.
  • When you summon an evolution creature, put it on top of the creature it "evolves" from. Leave that creature underneath the evolution creature, but ignore it any effects, power or other attributes it might have. Only the evolution creature's name, abilities, civilization, and power matter. Evolution creatures don't get summoning sickness even if the creature they evolved from had summoning sickness, so you can attack immediately after you put them into the battle zone. There's no limit to the number of evolution creatures you can put on top of each other.
  • An evolution creature is put into the battle zone in the same tap position as the creature it's put on. If it's put on a creature that is untapped, it's untapped. If it's put on a tapped creature, it enters the battle zone tapped.
  • If an evolution creature is moved from the battle zone to anywhere else, then the whole pile moves, not just the evolution creature on top. As long as the evolution creature is in play, it and the card it evolved from count as only one card. As soon as the pile ends up somewhere other than the battle zone, they are separate cards again. So if a card effect tells you put your evolution creature into the mana zone, you get that many separate cards in your mana zone.
    • However, when a card underneath the evolution creature is removed, the evolution creature itself remains in the battle zone. If only the top card of the evolution creature is removed (by an ability such as Dias Zeta, the Temporal Suppressor or Royal Durian), the player controlling the evolution creature can only have the same amount of creatures under it equal to the number of creatures required for the evolution, and the rest into your graveyard. For example, if the top card of Zeek Cavalie, Lord of Dragon Spirits is removed, one of the creatures under it stays in the battle zone and the rest goes into your graveyard. Super Infinite Evolution is exempt from this rule since it has no designated number of evolution bait. Evolution creatures and linked Gods can be counted as 1 creature. Also, removing the top card now counts as targeting the creature itself, and will trigger effects that involve the creature being targeted/leaving the field, etc.

Support

  • For a full list of cards that support Evolution Creatures, see here.

Trivia

  • There are 2 un-keyworded forms of the Evolution ability; Blocker evolution (a creature that can be evolved on a creature that has Blocker), and Dual evolution (a creature that can evolve on a choice of 2 difference races).