| Evolution Creature |
|The card type of Evolution Creature shown under the card image.|
To summon an evolution creature, pay its cost, and then put it on top of a creature that it specifies it evolves from. Typically, evolution creatures can only evolve from creatures that share a race or a civilization with it, but there are exceptions if evolutions involve 2 or more creatures at once. Evolution creatures are not affected by Summoning Sickness and can attack right away.
It is strongly recommended to put an evolution creature on top of a creature with the same civilization as the evolution creature, and it is also recommended to put an evolution creature on top of a creature that is weaker than the evolution creature itself. This includes effect, power and cost. For example, if you want to summon Bell the Elemental, you may put it on top of Nam=Daeddo, Bronze Style because it is a weaker creature, but don't put it on top of Saurupio, Ancient King as it is a much stronger creature and doing so only causes waste.
List of Evolution Creatures by Civilization
Creatures that have an "Evolution" ability.
Creatures that have a "Vortex evolution" ability.
A vortex evolution is a special type of creature. It is similar to an evolution creature but unlike an evolution creature, it requires 2 creatures to evolve from. The card text states which type of creature (like race or civilization) the vortex evolution requires to evolve from. You need to have at least one creature of both those qualities in the battle zone to summon a vortex evolution creature. Once you have the required creatures, put one of those creatures on top of the other and while summoning the vortex evolution, put it on top of that stack.
For example, if you want to summon Zero Phoenix, Phoenix of Darkness, you need to have at least one darkness creature and one fire creature in the battle zone. Once you have a darkness creature and a fire creature in the battle zone and you also have the required mana to summon Zero Phoenix, Phoenix of Darkness, stack either the darkness creature or the fire creature on top of the other and place Zero Phoenix, Phoenix of Darkness on top of the stack.
Remember that if the vortex evolution creature is from 2 different civilizations, you still need to tap at least one mana of the same civilization as each of those civilizations. For example, while summoning Aura Pegasus, Avatar of Life, you need to tap at least one Nature and one Light mana to summon it.
Types of Evolution abilities
- Evolution — Put on top of a specific kind of creature.
- Vortex evolution — Put on top of 2 specific creatures.
- Galaxy Vortex evolution — Put on top of 3 specific creatures.
- Galaxy Vortex evolution Omega — Put on top of 3 creatures only and each 1 should be from graveyard, mana zone and battle zone.
- Super Infinite evolution — Put on top of one or more of a specific kind of creature.
- Super Infinite evolution Omega — Put on top of one or more of a specific kind of creature from your graveyard, mana zone or battle zone.
- Mana evolution — Choose a specific kind of creature in your mana zone, and put the evolution creature on top of that creature into the battle zone.
- Mana Vortex evolution — Choose 2 specific kinds of creatures in your mana zone, and put the evolution creature on top of those cards into the battle zone.
- Mana Galaxy Vortex evolution — Choose 3 specific kinds of creatures in your mana zone, and put the evolution creature on top of those cards into the battle zone.
- Deck evolution — Reveal the top card of your Deck. If it is a creature, put the evolution creature into the battle zone on top of the revealed card. If no creature is revealed, the revealed card is added to your hand.
- Mad Deck evolution — Reveal the top 3 cards of your Deck. If one of those cards is a creature, put the evolution creature into the battle zone on top of the chosen creature from the revealed cards. Then, put all other revealed cards into your graveyard. If no creature is revealed, all 3 of the revealed cards are put into your graveyard.
- Graveyard evolution — Choose a certain type of creature in your graveyard, then put the evolution creature into the battle zone on top of the chosen creature.
- Graveyard Vortex evolution — Choose 2 certain types of creatures in your graveyard, then put the evolution creature into the battle zone on top of the chosen creatures.
- Graveyard Galaxy Vortex evolution — Choose 3 certain types of creatures in your graveyard, then put the evolution creature into the battle zone on top of the chosen creatures.
- Super Infinite Graveyard evolution — Choose one or more creatures in your graveyard and put the evolution creature into the battle zone on top of the chosen cards.
- Hand evolution — Choose a certain type of creature in your hand, then put the evolution creature into the battle zone on top of the chosen creature.
- Hand Vortex evolution — Choose 2 certain types of creatures in your hand, then put the evolution creature into the battle zone on top of the chosen creatures.
- Ultimate evolution — Put on top of a specific kind of Evolution creatures.
- Ultimate evolution MAX — Put on one of your Ultimate Evolution creatures.
- Pack evolution — Put on a specific kind of booster pack.
- Ore evolution — Put your hand on the table and put this card on top of your hand.
- Neo evolution — You may put this creature on top of one of your TYPE creatures. If a creature is under it, treat it as a Neo Evolution Creature.
Summoning an evolution creature works just like summoning a regular creature except you can only summon an evolution creature when you have the correct type of creature (whether it needs a specific race, civilization, or ability) already in the battle zone. The evolution creature tells you what the creature it evolves from needs to have.
Once you summon an evolution creature, place it on top of the creature it "evolves" from. Leave that creature underneath the evolution creature, but ignore it any effects, power or other attributes it might have. Only the evolution creature's name, abilities, civilization, and power matter. Evolution creatures don't get summoning sickness even if the creature they evolved from had summoning sickness, so you can attack immediately after you put them into the battle zone. There's no limit to the number of evolution creatures you can put on top of each other.
An evolution creature is put into the battle zone in the same tap position as the creature it is put on. If it is put on a creature that is untapped, it is untapped. If it is put on a tapped creature, it enters the battle zone tapped.
If an evolution creature is moved from the battle zone to anywhere else, then the whole pile moves, not just the evolution creature on top. As long as the evolution creature is in play, it and the card it evolved from count as only one card. As soon as the pile ends up somewhere other than the battle zone, they are separate cards again. So if a card effect tells you put your evolution creature into the mana zone, you get that many separate cards in your mana zone.
However, when a card underneath the evolution creature is removed, the evolution creature itself remains in the battle zone. If only the top card of the evolution creature is removed (by an ability such as Dias Zeta, the Temporal Suppressor or Royal Durian), the player controlling the evolution creature can only have the same amount of creatures under it equal to the number of creatures required for the evolution, and the rest into your graveyard. For example, if the top card of Zeek Cavalie, Lord of Dragon Spirits is removed, one of the creatures under it stay in the battle zone and the rest goes into your graveyard. Super Infinite Evolution is exempt from this rule since it has no designated number of evolution bait. Evolution creatures and linked Gods can be counted as 1 creature. Also, removing the top card now counts as targeting the creature itself, and will trigger effects that involve the creature being targeted/leaving the field etc.
- For a full list of cards that support Evolution Creatures, see here.
- There are 2 un-keyworded forms of the Evolution ability; Blocker evolution (a creature that can be evolved on a creature that has Blocker), and Dual evolution (a creature that can evolve on a choice of 2 difference races).
Awaken ● Battle ● Block ● Break ● Cast ● Charge ● Cross
Destroy ● Discard ● Dragsolution ● Expand ● Forbidden Liberate
Fortify ● Gachinko Judge ● Generate ● Gacharange Summon ● Link ● Reveal ● Seal
Search ● Shuffle ● Summon ● Switch ● Tap ● Trigger ● Upside Down ● Use
Ability ● Artist ● Card Illustration ● Card Name ● Card Number
Card Rarity ● Card Type ● Cost ● Civilization ● Mana Cost ● Mana Number
Power ● Race ● Soul ● Subtype ● Summon Cost ● Supertype
D2 Field ● DG Field ● Dragheart Creature ● Dragheart Fortress ● Dragheart Weapon
Evolution Creature ● Evolution Cross Gear ● Evolution Exile Creature ● Exile Creature
Final Forbidden Creature ● Final Forbidden Field ● Forbidden Core ● Forbidden Creature
Forbidden Field ● Forbidden Impulse ● Gacharange Creature ● Happiness Field
Moonless Night Field ● Neo Creature ● Neo Evolution Creature ● Orega Aura
Psychic Creature ● Psychic Evolution Creature ● Psychic Super Creature ● Twinpact
Super Deck Zero Duel ● Start Deck Champion Finals
Adds Civilization ● Adds Race ● Alternate Win ● Alternative Cost
Attack Bend ● Basic Card ● Cantrip ● Card Discard ● Chump Block
Cost Reduction ● Deck Manipulation ● Degenerate ● Diamond State
Draw Engine ● Draw Lock ● Draw Source ● Draw Spell
Extra Turn ● Finisher ● Graveyard Fertilizer ● Graveyard Summon
Hand Addition ● Hand Change ● Increase Power
Infinite ● Infinite Attacker ● Infinite Blocker
Mana Acceleration ● Mana Burn ● Mana Curve ● Mana Summon
Opponent Reliance ● Peeping ● Prevents Attack ● Prevents Defeat
Reset ● Resistance ● Reverse Fury Charge ● Reverse Slayer ● Shield Addition
Shield Burn ● Shield Change ● Shield Peek
Suicide ● Skip the rest of the turn ● Trample
Unattackable ● Unblockable ● Unchoosable
Vigilance ● Win All Battles ● 3D Dragsolution
Blocker Based Removal ● Bounce ● Can Attack Untapped Creatures
Card Based Removal ● Decrease Power ● Fixed Removal ● Force Battle ● Mass Removal
Power Based Removal ● Reset ● Sealing ● Self Removal ● Tap In ● Tap and Destroy
4 or more of this card in your deck ● Activation Cost ● Additional Cost ● Attacking Creature
Can't be destroyed ● Choose a race ● Color Accident ● Concept ● Consists of ● Counter
Dead Card ● Deck Building ● Deck Compression ● Designer's Combo ● Evolution Icon
Evolution Source ● Face Up ● Forced ● Gacha Figure ● Game
Game Table ● Key Card ● Limited Card ● Mode ● Name Rule ● Optional ● Overkill
Play ● Power Creep ● Psychic Cost ● Quasi-Vanilla ● Real Cost ● Repair
Rock-Paper-Scissors ● Stop ● System Creature ● The Over Eggplant-cross
Touch ● Trivia card ● Twinpactification