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− | {{Infobox |
+ | {{Infobox Ability |
|Japanese= エスケープ ''(Esukēpu)'' |
|Japanese= エスケープ ''(Esukēpu)'' |
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|Released= [[DMR-15 Double Swords Ohginga]] |
|Released= [[DMR-15 Double Swords Ohginga]] |
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+ | |Dmwiki= エスケープ |
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− | |Jpwiki = 7753 |
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}} |
}} |
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'''Escape''' is a [[keyword]] shared between each of the 5 [[monocolored]] [[civilization]]s. |
'''Escape''' is a [[keyword]] shared between each of the 5 [[monocolored]] [[civilization]]s. |
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==Details== |
==Details== |
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− | It is a [[Instead|destruction substitution]] ability that puts |
+ | It is a [[Instead|destruction substitution]] ability that puts one of your [[shield]]s to your [[hand]] in order to keep your [[creature]] in the [[battle zone]]. |
This ability is based on the effect of [[Pure Unicorn]] (and later, [[Javeleon, Beast Lance]]). |
This ability is based on the effect of [[Pure Unicorn]] (and later, [[Javeleon, Beast Lance]]). |
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It can be combined with cards that add [[:Category:Shield Addition|additional shields]] to continue protecting your creature. |
It can be combined with cards that add [[:Category:Shield Addition|additional shields]] to continue protecting your creature. |
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− | As [[:Category:Decrease Power|power decreasing]] effects generally last until the end of the turn, it would continually destroy the creature as a state |
+ | As [[:Category:Decrease Power|power decreasing]] effects generally last until the end of the turn, it would continually destroy the creature as a state-based action regardless of how many shields the creature's owner returns to his hand. |
− | While it can't be used with |
+ | While it can't be used with the [[file:Shield Trigger.png|15px]] [[Shield trigger]] keyword, it can be paired with [[Strike Back]]. |
It has a variant, [[True Escape]]. |
It has a variant, [[True Escape]]. |
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==Reminder Text== |
==Reminder Text== |
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− | The latest reminder text for Escape reads |
+ | The latest reminder text for Escape reads: |
− | {{ |
+ | {{Ability Reminder|'''Escape''' ''(When this creature would be destroyed, you may add one of your shields to your hand instead. You can't use the "shield trigger" ability of that shield.)''}} |
==Example== |
==Example== |
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|name= Alishion, Robust Wings |
|name= Alishion, Robust Wings |
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|image= dmr15-36.jpg |
|image= dmr15-36.jpg |
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− | | |
+ | |civilization= Light |
|type= Creature |
|type= Creature |
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|race= Justice Wing |
|race= Justice Wing |
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|cost= 3 |
|cost= 3 |
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|power= 2000 |
|power= 2000 |
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− | |effect= |
+ | |effect= {{Icon|Block}} Blocker ''(Whenever an opponent's creature attacks, you may tap this creature to stop the attack. Then t 2 creatures battle.)'' <br> ■ This creature can't attack players. <br> |
⚫ | |||
− | |||
− | ■ This creature can't attack players. |
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− | |||
⚫ | |||
}} |
}} |
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**A: No, you can only return one shield. However, when the creature's power is 0 or lower, you can use it any number of times, but it will eventually be destroyed. |
**A: No, you can only return one shield. However, when the creature's power is 0 or lower, you can use it any number of times, but it will eventually be destroyed. |
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+ | {{Abilities}} |
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− | ==Color percentages== |
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− | <div style="background-color: #FFFFFFF; border: 1px solid #111111; padding: 10px; padding-top: 0px; margin-top: 20px; margin-bottom:20px; margin-right: 100px; margin-left: 100px;"> |
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− | There are a total of 12 cards with the Escape ability, which divide by civilization as such: |
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− | *{{Light}} = 66.66% (8/12) |
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− | *{{Water}} = 8.33% (1/12) |
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− | *{{Darkness}} = 8.33% (1/12) |
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− | *{{Fire}} = 8.33% (1/12) |
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− | *{{Nature}} = 8.33% (1/12) |
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− | </div> |
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− | |||
− | {{Keywords}} |
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[[Category:Keyword]] |
[[Category:Keyword]] |
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[[Category:Shield Recovery]] |
[[Category:Shield Recovery]] |
Latest revision as of 03:25, 12 December 2023
Escape エスケープ (Esukēpu) | |
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Released: | DMR-15 Double Swords Ohginga |
Dmwiki.net: | Article |
Escape is a keyword shared between each of the 5 monocolored civilizations.
However, it is primarily featured in the Light Civilization.
Details
It is a destruction substitution ability that puts one of your shields to your hand in order to keep your creature in the battle zone.
This ability is based on the effect of Pure Unicorn (and later, Javeleon, Beast Lance).
It can be combined with cards that add additional shields to continue protecting your creature.
As power decreasing effects generally last until the end of the turn, it would continually destroy the creature as a state-based action regardless of how many shields the creature's owner returns to his hand.
While it can't be used with the Shield trigger keyword, it can be paired with Strike Back.
It has a variant, True Escape.
Reminder Text
The latest reminder text for Escape reads:
Escape (When this creature would be destroyed, you may add one of your shields to your hand instead. You can't use the "shield trigger" ability of that shield.) |
Example
3 Alishion, Robust Wings |
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Light / Creature Justice Wing 2000 |
Blocker (Whenever an opponent's creature attacks, you may tap this creature to stop the attack. Then t 2 creatures battle.) ■ This creature can't attack players. ■ Escape (When this creature would be destroyed, you may add one of your shields to your hand instead. You can't use the "shield trigger" ability of that shield.) |
Cards with the Escape ability
- Alishion, Robust Wings
- Assistance! Alde and Powercchi
- Bolshack Arczeos NEX
- Cotton, Izanai's Prophecy
- Kuunta, Furious Gate Enforcer
- Liliang, Mysterious Light
- Live, Barrier Ball
- Maddy Mu Jean, Reception Guardian
- Maroku, Tactical Genius
- Mirac, Time Ball
- Neverlast, Destiny Adoration
- Parfer Triserati
- Poppi Crown Lucky
- Pure Unicorn
- Ribulibarrier, Holy Ball
- Sun Armor, Vizier of Law
Cards that give creatures the Escape ability
- Basil, Satori's Holy Evil
- Durizio-O6
- Hades, the New Moon that Rules the Underworld
- Mizore, Dragon of Love
- Oilmane, Oil Lord Dragon Elemental
- Psychedelic Garden, Paradise of D
Rulings
- Q: Can you use "Escape" if you have no shields?
- A: No.
- Q: May you return two shields?
- A: No, you can only return one shield. However, when the creature's power is 0 or lower, you can use it any number of times, but it will eventually be destroyed.