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|Japanese= エスケープ ''(Esukēpu)''
 
|Japanese= エスケープ ''(Esukēpu)''
 
|Released= [[DMR-15 Double Swords Ohginga]]
 
|Released= [[DMR-15 Double Swords Ohginga]]
|Dmwiki= [https://dm-wiki.net/エスケープ Article]
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|Dmwiki= エスケープ
 
}}
 
}}
 
'''Escape''' is a [[keyword]] shared between each of the 5 [[monocolored]] [[civilization]]s.
 
'''Escape''' is a [[keyword]] shared between each of the 5 [[monocolored]] [[civilization]]s.
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==Details==
 
==Details==
It is a [[Instead|destruction substitution]] ability that puts a [[card]] from your [[shield]]s into your [[hand]] in order to save your [[creature]].
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It is a [[Instead|destruction substitution]] ability that puts one of your [[shield]]s to your [[hand]] in order to keep your [[creature]] in the [[battle zone]].
   
 
This ability is based on the effect of [[Pure Unicorn]] (and later, [[Javeleon, Beast Lance]]).
 
This ability is based on the effect of [[Pure Unicorn]] (and later, [[Javeleon, Beast Lance]]).
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It can be combined with cards that add [[:Category:Shield Addition|additional shields]] to continue protecting your creature.
 
It can be combined with cards that add [[:Category:Shield Addition|additional shields]] to continue protecting your creature.
   
As [[:Category:Decrease Power|power decreasing]] effects generally last until the end of the turn, it would continually destroy the creature as a state based action regardless of how many shields the creature's owner returns to his hand.
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As [[:Category:Decrease Power|power decreasing]] effects generally last until the end of the turn, it would continually destroy the creature as a state-based action regardless of how many shields the creature's owner returns to his hand.
   
While it can't be used with "[[file:Shield Trigger.png|15px]] shield trigger", it can be paired with [[Strike Back]].
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While it can't be used with the [[file:Shield Trigger.png|15px]] [[Shield trigger]] keyword, it can be paired with [[Strike Back]].
   
 
It has a variant, [[True Escape]].
 
It has a variant, [[True Escape]].
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==Reminder Text==
 
==Reminder Text==
 
The latest reminder text for Escape reads;
 
The latest reminder text for Escape reads;
{{Keyword Reminder|'''Escape''' ''(When this creature would be destroyed, you may add a card from your shield zone to your hand instead. You can't use the "shield trigger" ability of that shield.)''}}
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{{Keyword Reminder|'''Escape''' ''(When this creature would be destroyed, you may add one of your shields to your hand instead. You can't use the "shield trigger" ability of that shield.)''}}
   
 
==Example==
 
==Example==
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■ This creature can't attack players.
 
■ This creature can't attack players.
   
■ '''Escape''' ''(When this creature would be destroyed, you may add a card from your shield zone to your hand instead. You can't use the "shield trigger" ability of that shield.)''
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■ '''Escape''' ''(When this creature would be destroyed, you may add one of your shields to your hand instead. You can't use the "shield trigger" ability of that shield.)''
 
}}
 
}}
   

Revision as of 06:36, 18 February 2020

Template:Infobox Keyword Escape is a keyword shared between each of the 5 monocolored civilizations.

However, it is primarily featured in the Light Civilization.

Details

It is a destruction substitution ability that puts one of your shields to your hand in order to keep your creature in the battle zone.

This ability is based on the effect of Pure Unicorn (and later, Javeleon, Beast Lance).

It can be combined with cards that add additional shields to continue protecting your creature.

As power decreasing effects generally last until the end of the turn, it would continually destroy the creature as a state-based action regardless of how many shields the creature's owner returns to his hand.

While it can't be used with the Shield Trigger Shield trigger keyword, it can be paired with Strike Back.

It has a variant, True Escape.

Reminder Text

The latest reminder text for Escape reads; Template:Keyword Reminder

Example

3 Alishion, Robust Wings
Dmr15-36
 / Creature
Justice Wing
2000
Blocker Blocker (Whenever an opponent's creature attacks, you may tap this creature to stop the attack. Then the 2 creatures battle.)

■ This creature can't attack players.

Escape (When this creature would be destroyed, you may add one of your shields to your hand instead. You can't use the "shield trigger" ability of that shield.)


Cards with the Escape ability

Cards that give creatures the Escape ability


Rulings

  • Q: Can you use "Escape" if you have no shields?
    • A: No.
  • Q: May you return two shields?
    • A: No, you can only return one shield. However, when the creature's power is 0 or lower, you can use it any number of times, but it will eventually be destroyed.

Color percentages

There are a total of 12 cards with the Escape ability, which divide by civilization as such:

Template:Keywords