DMR-15 Double Swords Ohginga
However, it is primarily featured in the Light Civilization.
It can be combined with cards that add additional shields to continue protecting your creature.
As power decreasing effects generally last until the end of the turn, it would continually destroy the creature as a state-based action regardless of how many shields the creature's owner returns to his hand.
It has a variant, True Escape.
The latest reminder text for Escape reads;
|Escape (When this creature would be destroyed, you may add one of your shields to your hand instead. You can't use the "shield trigger" ability of that shield.)|
|Light / Creature |
■ This creature can't attack players.
■ Escape (When this creature would be destroyed, you may add one of your shields to your hand instead. You can't use the "shield trigger" ability of that shield.)
Cards with the Escape ability
Cards that give creatures the Escape ability
- Q: Can you use "Escape" if you have no shields?
- A: No.
- Q: May you return two shields?
- A: No, you can only return one shield. However, when the creature's power is 0 or lower, you can use it any number of times, but it will eventually be destroyed.
Double Breaker ● Triple Breaker ● Quattro Breaker ● World Breaker
Deck evolution ● Mad Deck evolution
Graveyard evolution ● Graveyard Vortex evolution
Graveyard Galaxy Vortex evolution ● Galaxy Vortex evolution Omega
Hand evolution ● Hand Vortex evolution
Mana evolution ● Mana Vortex evolution
Mana Galaxy Vortex evolution ● Neo Evolution
OMG Deck Evolution
Super Infinite evolution ● Super Infinite Graveyard evolution ● Super Infinite evolution Omega
Ultimate evolution ● Ultimate evolution MAX
Vortex evolution ● Galaxy Vortex evolution
Ore evolution ● Pack evolution (DMX-22)
Shield evolution ● Super Infinite Gacharange evolution ● Super Infinite Graveyard Spell evolution (DMEX-08)
Star Evolution ● Forbidden Star Evolution