| Episode 1 |
|Dmwiki:|| Article (block) |
List of Sets
It is composed of sets released between June 25, 2011 and June 23, 2012.
- DMR-01 Episode 1: First Contact
- DMR-02 Episode 1: Dark Side
- DMR-03 Episode 1: Gaial Victory
- DMR-04 Episode 1: Rising Hope
- DMX-01 King of Duel Road: Strong 7
- DMX-02 Deck Builder DX: Hunter Edition
- DMX-03 Deck Builder DX: Alien Edition
- DMX-04 Full Foil Pack: Revival Hero - The Hunter
- DMX-05 Full Foil Pack: Revival Hero - The Alien
- DMX-06 Battle Royale! Heroes Victory Booster: Burning Gutsy Epic Battle
- DMX-07 Battle Royale! Heroes Victory Booster: Roar of the Wild Battle
- DMD-01 Start Dash Deck: Fire & Nature
- DMD-02 Start Dash Deck: Water & Darkness
- DMD-03 Strong Metal Deck: Explosive Dash
- DMD-04 Strong Metal Deck: Strongest National Sport
It also features promotional cards from Year 10.
After the defeat of Zeta, peace did not last long as it later turns out that this war is a part of a bigger scheme. The masterminds of this war, the Aliens, disgusted by the failure of Zeta, decided to attack the world themselves while those who get attacked by the aliens swore revenge. Little do they know that the aliens were being manipulated themselves and an even more sinister group of creatures is behind all of this...
- Main:Timeline/Episode 1
Psychic Creatures and Hyperspatial Spells continued to appear after the "Awakening Saga". They started to feature a new ability, Psychic Link which allows 2 or 3 specific Psychic Creatures to link together and flip to a Psychic Super Creature.
Unfortunately, despite the attraction point of this block is the Psychic Super Creature, due to the extreme difficulty of linking most of them, as well as the linking delay in all of them save for Gaial Ore Dragon, the Vainglory, the psychic super creature parts were very rarely used for linking and many players would rather use the parts for their own uses.
While featuring Psychic Creatures with a large diversity of effects, it also featured strong support for allied civilization or enemy civilization deck types, such as Riquet, Lord of Spirits and Cosmo Cebu Lambda, the Super Electromagnetic.
A DASH Golden List was created that limits certain cards from being reprinted until June 2013, to keep the single-card sale of cardshop's strong. This is criticized by many players as it made the game unfriendly to people without much money.
Cards with a distinctive curry bread smell (Katta Kirifuda, Curry Bread Boy and Katta Kirifuda, Curry Bread Master) were released as promotional cards, as well as Psychic Creatures that are made of metal slabs instead of paper in DMD-03 and DMD-04.
Power creeps continues, with cards with a long history in the metagame being completely outclassed by better versions. (Quattro Fang, Super Gang Leader > Fighter Dual Fang, etc.) Lower costing Psychic Creatures also appear and while linking them is usually extremely difficult, they are easily sent and pretty much work well on their own without getting linked at all.
Plot-wise, this is one of the few blocks in Duel Masters that ends with a bad ending, with the main character(s) all ending up defeated.
The main centerpiece of DMR-01 was Gaial Kaiser. With its strong and aggressive synergy with Hyperspatial Shooting Hole, it could easily be compared to the previous marquee card GENJI Double Cross, Blastdragon except it features a cheaper cost and an additional Hunter-summoning effect. It was featured in many Aggro decks involving Hyperspatial Spells as well as Mad Romanov beatdown decks.
Also, the newly introduced Cyber N World was a key-card of decks involving Emperor Kiriko and Cyber G Hogan. With the help of Powerful Beam, decks using the three civilization of Water, Fire and Nature were boosted.
With the Hall of Fame combo-ban restriction on Hyperspatial Vice Hole and Diabolos Zeta, Temporal Ruler, the Hyperspatial control decks using Water, Light and Darkness began to fall slightly. Aquan Jr.'s Delivery was used as a replacement for an advantage engine, but was still weakened.
Variety of deck types in tournament settings were increased due to the increased focus on Psychic Creatures.
The addition of Volg Thunder and Zabi Mira, the Reviving Shaman lead to a new deck-out decktype. It also lead to a new Water, Light and Nature hyperspatial beatdown deck utilizing Hyperspatial White Blue Hole and Hyperspatial Green White Hole to lead with Gaga Packun, Io Enforcer. It then ran cards such as Chakra, Temporal Thunder Dragon and Untouchable, Temporal Hero to control the opponent.
The release of DMX-02 Deck Builder DX: Hunter Edition and DMX-03 Deck Builder DX: Alien Edition lead to an increase of Hunter and Alien decks. Cards such as Red ABYTHEN Kaiser and Crazy Carnival! Saint Chan-Merrie were released, as well as a new powerful Hunter version of the Bombazar, Dragon of Destiny card, Bolbalzak Ex.
At this time, some tournament formats involved decks only using cards from the Episode 1 environment. In tournaments, Fire/Nature rush, Volg Thunder deck-out and Crazy Carnival! Saint Chan-Merrie decks appeared, but decks utilizing mana acceleration, Cyber N World and Bolbalzak Ex were the top competition.
Zero Romanov, Darkness GUY and Miracle Re Born were reminiscent of older "Romanov Sign" decks, but due to the use of rampant Cyber N World decks and its effect to shuffle the graveyard back into decks, there was not much activity by these decks.
With the release of Cosmo Cebu Lambda, the Super Electromagnetic and Dondon Vacuuming Now, the Water, Fire and Nature Aggro decks got a further boost, rising to the top of the competitive scene. However, at the same time decks using Emperor Kiriko and Mad Romanov, the Wicked God were still main tournament contenders.
After the Hall of Fame banning of Emperor Kiriko, Mad Romanov, the Wicked God and Crest of Mother as well as the restriction of Colorful Dance the "Kiriko NEX" decktype was broken, as well as Hyperspatial Beatdown decks using the Fire civilization, and decks involving the graveyard.
When Kiriko was banned, Cosmo Cebu Lambda, the Super Electromagnetic contained to be featured in more decks together with Bolbalzak Ex. These decks involved mana increasing creatures such as Poisonous Mushroom, Yattar Wan, Adventuring Fox and Dreaming Moon Knife, as well as using Evolution Totem and regaining lost cards with Cosmo Cebu maintaining mana and hand advantage.
DMX-06 Battle Royale! Heroes Victory Booster: Burning Gutsy Epic Battle released a new Psychic Creature, Jin, the Ogre Blade ~Crimson Rage~ which created a new combo deck titled Crimson Sorge. Involving Codename Sorge, Volg Thunder and the promotional card Game On! Kirifuda Family! a deck-out combo was formed and quickly raised to popularity.
With a rulings change to the timing of card effects and creature destruction, the Crimson Sorge deck-type was further strengthened by allowing it to only need 1 copy of Volg Thunder in its hyperspatial zone, rather than 4, allowing the deck to have more variety and options to summon.
At the same time, new Hyperspatial control decks were forming involving Aqua Attack (BAGOOON Panzer) and Berlin, Bell Gravekeeper. Water and Darkness rush decks that also utilizing anti-spell cards and aggro themed decks such as Fuuma Gorgonshack and Time Tripper, Shadow of Stagnation also arose in popularity to surprise the opponent.
Multicolored psychic creatures that appeared were the biggest highlight of the set. All 3 parts of the Psychic Super Creature of Gaial Ore Dragon, the Vainglory were used due to their versatility. Due to this, both beatdown and control decks were given a wide range of effects to use.
Having to deal with fast hyperspatial decks was a major part of the metagame, with Come On Pippi and Geo Baribari Miranda were used together with Faerie Gift to bring out Ryusei Kaiser, the Victorious. Death Circle, the Explosive Shadow and Falconer, Lightfang Ninja was used in some control decks to defend themselves from the fast pace of these decks.
Overall, there has been an enhanced variety of decks introduced in Episode 1, with Miranda Gift, Crimson Sorge, N EX and Lambda beat all leading the metagame. Many of these decks used ways to amass large amounts of mana, further boosting themselves with Seventh Tower, summoning creatures from there mana zone with Goemonkey! Snake-Handed Boss and using Cyber N World to replenish their hand. Father Earth was used as a cheap and powerful card answer to these powerful creatures, replacing them with a weaker support creature from their opponent's mana zone. In additional, with many decks stacked with spells and multiple 4 copies of the same card, The Grave of Angels and Demons was used to destroy each copy of a card in play. With a full control of the battle zone, a Volg Thunder deckout deck was able to take advantage and complete its deckout combo.
- Crimson Sorge
- Volg Thunder Deckout
- N EX
- Kiriko NEX
- Lambda Beat
- Hyperspatial control
- Cyber G Hogan
- Miranda Gift
- Bolbalzak Ex
- Cosmo Cebu Lambda, the Super Electromagnetic
- Cyber N World
- Ryusei Kaiser, the Eternal
- Hyperspatial Spells
- Faerie Life / Jasmine, Mist Faerie
- Gaial Kaiser
- Dondon Vacuuming Now
- Volg Thunder