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Effect is the influence that occurs to the gameplay by the resolution of spells, abilities and static abilities.
Details[]
This is usually divided into Oneshot Effect and Continuous Effects. Replacement Effect are a kind of Continuous Effect.
The text used on a card shows an effect, but isn't actually an effect in itself. The effect of a card is highlighted in bold in the examples below:
- Energy Stream - Draw a card from your deck
- Terror Pit - Destroy a creature
- Nariel, the Oracle - Those creatures can't attack
- Immortal Boost, Crimson Lord - Creature isn't destroyed
The text used on a card produces some form of effect. However, this is does not include the Flavor Text, Artist or any copyright and card or set number information.
If the effect requires gameplay actions where they can't all be completed, see "Empty Shot".
Effects written on a card only affect cards that are in the battle zone unless specified on the card itself (such as cards that apply to the deck or mana zone) or only applicable to other game zones (such as discard effects only affecting the hand, or cards that bring others from the Hyperspatial Zone).
Although all effects can stack, some overlap abilities create no difference, such as multiple instances of the same Breaker like a creature having 2x "Double Breaker" abilities.
Rulings[]
From the Duel Masters - General Game Rules: Version 1.38 (September 14, 2023)
- 606. Effect
- 606.1. An effect is something that happens in the game as a result of using a card or an ability of a card. When a spell, activated ability, or trigger ability resolves, it may create one or more oneshot or continuous effects. Static abilities may create one or more continuous effects. Text itself is never an effect.
- 606.2. If an effect attempts to do something impossible, it does only as much as possible.
Example: If a player is holding only one card, an effect that reads “Discard two cards” causes them to discard only that card.
- 606.3. Some continuous effects are replacement effects.
From the Duel Masters - General Game Rules: Version 1.38 (September 14, 2023)
- 606. 効果
- 606.1. 「効果」とは、カードの使用や能力の結果としてゲーム内で起こる出来事のことです。呪文能力や起動型能力、誘発型能力は、解決されると、1つまたは複数の単発的効果または継続的効果を発生させます。常在型能力は、1つまたは複数の継続的効果を発生させます。ルール文章そのものは効果ではありません。
- 606.2. 効果が実現不可能なことを要求している場合、可能な部分だけを実行します。
例: プレイヤーが1枚だけ手札を持っている場合、「手札を2枚捨てる」という効果はその持っているカードだけを捨てさせます。 - 606.3. 継続的効果の中には, 置換効果が存在します。
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Effects
Oneshot Effect ● Continuous Effect ● Replacement Effect
Destruction Replacement effect ● Sprout
Abilities
Static Ability ● Trigger Ability ● Activated Ability ● Spell Ability
List of Static Abilities
Triggers
When you put / Come Into Play
Attack Trigger ● Put Into Graveyard ● Leave Trigger
List of Trigger Conditions
Hall of Fame
(Gallery / History / Timeline / Reasons)
Cheating ● Errata ● Metagame (summary) ● Stalling ● Restricted Card
March 25, 2017 Rules revision ● March 16, 2021 Rules revision
Tournament Formats
Advance ● Original
Block Constructed ● 2 Block Constructed
After Generate League
Special Restriction
Hall of Fame Zero Duel ● 10 Races Deck Battle
Mega Deck Duel 7 ● Zero Civilization King Finals
Monocolored Tournament
Sealed
Limit 10 ● Tokkyu 8 ● Booster Draft
Prebuilt Decks
Super Deck Zero Duel ● Start Deck Champion Finals
Events
Duel Road ● Due Festival ● Duema Festival
Certified Grand Prix ● Certified Judge Test ● Official Tournament
Championship ● Challenge Cup ● Super CS
Adds Civilization ● Adds Race ● Alternate Win ● Alternative Cost
Attack Bend ● Basic Card ● Cantrip ● Card Discard ● Chump Block
Cost Reduction ● Clutch ● Deck Manipulation ● Degenerate ● Diamond State
Draw Engine ● Draw Lock ● Draw Source ● Draw Spell
Extra Turn ● Finisher ● Graveyard Fertilizer ● Graveyard Summon
Hand Addition ● Hand Change ● Increase Power
Infinite ● Infinite Attacker ● Infinite Blocker
Mana Acceleration ● Mana Burn ● Mana Curve ● Mana Summon
Opponent Reliance ● Peeping ● Prevents Attack ● Prevents Defeat
Reset ● Resistance ● Reverse Fury Charge ● Reverse Slayer ● Shield Addition
Shield Burn ● Shield Change ● Shield Peek
Suicide ● Skip the rest of the turn ● Trample
Unattackable ● Unblockable ● Unchoosable
Vigilance ● Win All Battles ● 3D Dragsolution
Cards that can be put into the Battle Zone at the start of the game
Recovery (Salvage)
Graveyard Recovery ● Mana Recovery ● Shield Recovery
For No Cost
Madness ● Reanimate ● Recruit ● Shield Trigger creature
Removal
Blocker Based Removal ● Bounce ● Can Attack Untapped Creatures
Card Based Removal ● Decrease Power ● Fixed Removal ● Force Battle ● Mass Removal
Power Based Removal ● Reset ● Sealing ● Self Removal ● Tap In ● Tap and Destroy
Deck Feed ● Graveyard Feed ● Mana Feed ● Shield Feed
Advantage (Merit)
Disadvantage ● Board Advantage ● Field Advantage
Hand Advantage ● Information Advantage ● Mana Advantage
Tempo Advantage ● Time Advantage ● Suppression
Demerits
Can't Attack ● Can't Block
Attack if Able ● Block if Able
Alternate Loss Condition
Characteristic support
Cost 1 ● Cost 3 ● Cost 7 or less ● Cost 9 ● Cost 10
Power 6000 or more ● Power 12000 or more
Blocker ● Last 3 Digits
Activation Cost ● Additional Cost ● Attacking Creature
Can't be destroyed ● Choose a race ● Color Accident ● Concept ● Consists of ● Counter ● Cycle
Dead Card ● Deck Building ● Deck Compression ● Designer's Combo ● Evolution Icon
Evolution Source ● Face Up ● Forced ● Gacha Figure ● Game
Game Table ● Hyperspatial Cost ● Key Card ● Limited Card ● Mode ● More than 4 of this card in your deck
Name Rule ● Optional ● Overkill ● Play ● Power Creep ● Quasi-Vanilla ● Real Cost ● Repair
Rock-Paper-Scissors ● Stop ● System Creature ● The Over Eggplant-cross
Touch ● Trivia card ● Twinpactification ● Vanilla