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{{Infobox Decktype |
{{Infobox Decktype |
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− | |Japanese = デュエランドエクストラウィン ''(De~ |
+ | |Japanese = デュエランドエクストラウィン <br> ''(De~yuerando Ekusutora U~in)'' |
− | | |
+ | |Dmwiki = 8945 |
|Metagame = No |
|Metagame = No |
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}} |
}} |
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==Details== |
==Details== |
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− | It is similar to [[Mono-Water Control]] but |
+ | It is similar to [[Mono-Water Control]] but is centered around the [[Alternate Win]] [[ability]] of [[Dueland, Transformation of Dreams]], that triggers with its [[Come Into Play]] ability when it's [[summon]]ed into the [[battle zone]], and each of the top 7 [[card]]s of your deck are [[Water Civilization]] cards that can be [[use]]d. |
+ | |||
+ | The deck focuses on [[draw]] and [[search]] methods as well as [[Cost Reduction]] in order to find and play the Dueland, while the remainder of the deck focusing on [[removal]] and defense. |
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==Core Cards== |
==Core Cards== |
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{| style="color:black; background-color:#FFFFFF;" class="wikitable" |
{| style="color:black; background-color:#FFFFFF;" class="wikitable" |
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|- |
|- |
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− | ! Recommended |
+ | ! Recommended cards: !! Reason: |
|- |
|- |
||
− | | [[Dueland, Transformation of Dreams]] |
+ | | [[Dueland, Transformation of Dreams]] || Deck concept. |
+ | |- |
||
− | | Deck concept. |
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+ | | [[Gyuujinmaru, Legendary Identity]] || Sub Finisher. |
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|} |
|} |
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+ | |||
⚫ | |||
⚫ | |||
+ | dmr20-l2.jpg|[[Gyuujinmaru, Legendary Identity]] |
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⚫ | |||
==Candidates== |
==Candidates== |
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{| class="wikitable" style="color:black; background-color:#FFFFFF;" |
{| class="wikitable" style="color:black; background-color:#FFFFFF;" |
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|- |
|- |
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− | ! Recommended |
+ | ! Recommended cards: !! Reason: |
|- |
|- |
||
− | | [[Crystal Memory]] |
+ | | [[Crystal Memory]] || Search for Dueland. |
− | | Search for Dueland. |
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|- |
|- |
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− | | [[Streaming Shaper]] |
+ | | [[Streaming Shaper]] || Essential draw card for Mono Water. |
− | | Essential draw card for Mono Water. |
||
|- |
|- |
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− | | [[Mypad, Start Dash]] |
+ | | [[Mypad, Start Dash]] || Cost reduction. |
− | | Cost reduction. |
||
|- |
|- |
||
− | | [[Pakurio]] |
+ | | [[Pakurio]] || Impossible to recover certain discard. |
− | | Impossible to recover certain discard. |
||
|- |
|- |
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− | | [[Olive Oil, Karma's Burial]] <br> [[Xf Croce Fuoco, Dragment Symbol]] <br> [[Cyber N World]] |
+ | | [[Olive Oil, Karma's Burial]] <br> [[Xf Croce Fuoco, Dragment Symbol]] <br> [[Cyber N World]] || Deck recovery. |
− | | Deck recovery. |
||
|- |
|- |
||
− | | [[Gachanko, Minirobo No.1]] |
+ | | [[Gachanko, Minirobo No.1]] || Anti-spell meta. |
− | | Anti-spell meta. |
||
|- |
|- |
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− | | [[Shuff, Eureka]] |
+ | | [[Shuff, Eureka]] || Stall Invasions. |
− | | Stall Invasions. |
||
|- |
|- |
||
− | | [[Spellbook Charger]] |
+ | | [[Spellbook Charger]] || Spell search & Charger. |
− | | Spell search & Charger. |
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|- |
|- |
||
− | | [[Ragnarok, the Clock]] <br> [[Aqua Surfer]] <br> [[Spiral Gate]] <br> [[Scale of Gold and Binding]] <br> [[Pythagoras, Geometry Squadron]] <br> [[Spiral Hurricane, Hero Secret Technique]] |
+ | | [[Ragnarok, the Clock]] <br> [[Aqua Surfer]] <br> [[Spiral Gate]] <br> [[Scale of Gold and Binding]] <br> [[Pythagoras, Geometry Squadron]] <br> [[Spiral Hurricane, Hero Secret Technique]] || Powerful [[Water]] [[shield trigger]]s. |
− | | Powerful [[Water]] [[shield trigger]]s. |
||
|- |
|- |
||
− | | [[Orochi of the Hidden Blade]] |
+ | | [[Orochi of the Hidden Blade]] || Counter Dokindam X. |
− | | Counter Dokindam X. |
||
|- |
|- |
||
− | | [[Hyperspatial Energy Hole]] |
+ | | [[Hyperspatial Energy Hole]] || Draw hyperspatial spell. |
− | | Draw hyperspatial spell. |
||
|- |
|- |
||
− | | [[Hyperspatial Gallows Hole]] |
+ | | [[Hyperspatial Gallows Hole]] || Removal hyperspatial spell. |
− | | Removal hyperspatial spell. |
||
|- |
|- |
||
− | | [[ |
+ | | [[Cyberdice Vegas, Gambling Expert of D]] || Draw + Defense |
+ | |- |
||
− | | Denjara Switch to activate CIP effects twice. |
||
+ | | [[Onikamas, Strange Flow]] || Tricky to deal with anti-for no cost trample card |
||
+ | |- |
||
+ | | [[All for One, Machine of D]] || Denjara Switch to trigger the Come Into Play abilities twice. |
||
+ | |- |
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+ | | [[VAN Beethoven, Zenith of "Shura"]] || Anti-[[MaltNEXT]]. |
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|} |
|} |
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{| class="wikitable" style="color:black; background-color:#FFFFFF;" |
{| class="wikitable" style="color:black; background-color:#FFFFFF;" |
||
|- |
|- |
||
− | ! Recommended |
+ | ! Recommended cards: !! Reason: |
|- |
|- |
||
− | | [[It's Showtime]] |
+ | | [[It's Showtime]] || Bring out Dueland. |
− | | Bring out Dueland. |
||
|- |
|- |
||
− | | [[Galileo Galilei, Aqua Captain]] |
+ | | [[Galileo Galilei, Aqua Captain]] || Mana Arms spell cost reducing. |
− | | Mana Arms spell cost reducing. |
||
|- |
|- |
||
− | | [[Duerou, Weapon of Dreams]] <br> [[X2 Armor Franz, Dragment Symbol]] |
+ | | [[Duerou, Weapon of Dreams]] <br> [[X2 Armor Franz, Dragment Symbol]] || Spell cost reducing. |
− | | Spell cost reducing. |
||
|- |
|- |
||
− | | [[Sb Ryuuisou, Dragment Symbol]] |
+ | | [[Sb Ryuuisou, Dragment Symbol]] || Give [[Strike Back]] to It's Showtime. |
− | | Give [[Strike Back]] to It's Showtime. |
||
|- |
|- |
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− | | [[Secret Clocktower]] <br> [[Brain Storm]] |
+ | | [[Secret Clocktower]] <br> [[Brain Storm]] || Draw and deck arrange spells. |
− | | Draw and deck arrange spells. |
||
|- |
|- |
||
− | | [[Peeping Charger]] |
+ | | [[Peeping Charger]] || Cost 3 Charger. |
− | | Cost 3 Charger. |
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|} |
|} |
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{| class="wikitable" style="color:black; background-color:#FFFFFF;" |
{| class="wikitable" style="color:black; background-color:#FFFFFF;" |
||
|- |
|- |
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− | ! Recommended |
+ | ! Recommended cards: !! Reason: |
|- |
|- |
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− | | [[Marshall Queen]] |
+ | | [[Marshall Queen]] || Use [[shield trigger]] abilities. |
− | | Activate [[shield trigger]]s. |
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|- |
|- |
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− | | [[Mystic Sea Castle - T2]] |
+ | | [[Mystic Sea Castle - T2]] || Castle that grants shield triggers. |
− | | Castle that grants shield triggers. |
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|- |
|- |
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− | | [[Cosmo Politan]] <br> [[Rosa Rossa]] <br> [[Malibu Dancer]] <br> [[Jelly, Dazzling Electro-Princess]] |
+ | | [[Cosmo Politan]] <br> [[Rosa Rossa]] <br> [[Malibu Dancer]] <br> [[Jelly, Dazzling Electro-Princess]] | |
| Evolution baits for Marshall Queen. |
| Evolution baits for Marshall Queen. |
||
|- |
|- |
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− | | [[Hyperspatial Extra Hole]] |
+ | | [[Hyperspatial Extra Hole]] || Bring out [[Martini, Temporal Dancer]]. |
− | | Bring out [[Martini, Temporal Dancer]]. |
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|- |
|- |
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− | | [[Emeral]] <br> [[Aqua Super Emeral]] <br> [[No Data]] <br> [[Psychic You]] |
+ | | [[Emeral]] <br> [[Aqua Super Emeral]] <br> [[No Data]] <br> [[Psychic You]] || Shield exchange. |
− | | Shield exchange. |
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|- |
|- |
||
− | | [[Fortune Slot]] |
+ | | [[Fortune Slot]] || Draw, supports Castles. |
− | | Draw, supports Castles. |
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|} |
|} |
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{| class="wikitable" style="color:black; background-color:#FFFFFF;" |
{| class="wikitable" style="color:black; background-color:#FFFFFF;" |
||
|- |
|- |
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− | ! Recommended |
+ | ! Recommended cards: !! Reason: |
|- |
|- |
||
− | | [[Evidence, Truth Gun]] |
+ | | [[Evidence, Truth Gun]] || Dragsolution in order to easily summon Dueland. |
− | | Dragsolution in order to easily summon Dueland. |
||
|- |
|- |
||
− | | [[Metal Avenger, Dragon Edge]] <br> [[Metal Avenger Solid, Dragon Edge]] |
+ | | [[Metal Avenger, Dragon Edge]] <br> [[Metal Avenger Solid, Dragon Edge]] || Bring out Evidence. |
− | | Bring out Evidence. |
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|- |
|- |
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− | | [[Raija, Aqua Ninja]] <br> [[Dragment Point]] |
+ | | [[Raija, Aqua Ninja]] <br> [[Dragment Point]] || Help Dragsolution Evidence. |
− | | Help Dragsolution Evidence. |
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|} |
|} |
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{| class="wikitable" style="color:black; background-color:#FFFFFF;" |
{| class="wikitable" style="color:black; background-color:#FFFFFF;" |
||
|- |
|- |
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− | ! Recommended |
+ | ! Recommended cards: !! Reason: |
|- |
|- |
||
− | | [[Cg Daisharin, Dragment Symbol]] |
+ | | [[Cg Daisharin, Dragment Symbol]] || Turn your spells into Chargers. |
− | | Turn your spells into Chargers. |
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|- |
|- |
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− | | [[Siren Concerto]] |
+ | | [[Siren Concerto]] || Mana Recovery. |
− | | Mana Recovery. |
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|- |
|- |
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− | | [[Sir Leopol Deenay, the Ice Fang]] |
+ | | [[Sir Leopol Deenay, the Ice Fang]] || Draw. |
− | | Draw. |
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|- |
|- |
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− | | [[T Anago]] <br> [[Decoy, Aqua Suicider]] |
+ | | [[T Anago]] <br> [[Decoy, Aqua Suicider]] || Protect Cg Daisharin. |
− | | Protect Cg Daisharin. |
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|} |
|} |
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With the meta becoming more and more speedy with [[Invasion]] and [[Revolution Change]], a [[Mono-Water Control]] can hardly fare well. Dueland costs a lot and it needs support in order to provide a safe Extra Win. As such it relies on cards such as [[Crystal Memory]] and [[It's Showtime]], slowing the concept. More so, the deck is prone to discards, making difficult building a safe version. Most of all, since Dueland has a hefty cost, it will most likely end up in the mana zone in the first turns, so mana recovery is advised to add. |
With the meta becoming more and more speedy with [[Invasion]] and [[Revolution Change]], a [[Mono-Water Control]] can hardly fare well. Dueland costs a lot and it needs support in order to provide a safe Extra Win. As such it relies on cards such as [[Crystal Memory]] and [[It's Showtime]], slowing the concept. More so, the deck is prone to discards, making difficult building a safe version. Most of all, since Dueland has a hefty cost, it will most likely end up in the mana zone in the first turns, so mana recovery is advised to add. |
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⚫ | |||
⚫ | |||
⚫ | |||
{{Deck Types}} |
{{Deck Types}} |
Revision as of 14:43, 24 February 2020
Dueland Extra Win デュエランドエクストラウィン (De~yuerando Ekusutora U~in) | |
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Dmwiki.net: | Article |
Dueland Extra Win is a monocolored Extra Win deck type.
Details
It is similar to Mono-Water Control but is centered around the Alternate Win ability of Dueland, Transformation of Dreams, that triggers with its Come Into Play ability when it's summoned into the battle zone, and each of the top 7 cards of your deck are Water Civilization cards that can be used.
The deck focuses on draw and search methods as well as Cost Reduction in order to find and play the Dueland, while the remainder of the deck focusing on removal and defense.
Core Cards
Recommended cards: | Reason: |
---|---|
Dueland, Transformation of Dreams | Deck concept. |
Gyuujinmaru, Legendary Identity | Sub Finisher. |
Candidates
Recommended cards: | Reason: |
---|---|
Crystal Memory | Search for Dueland. |
Streaming Shaper | Essential draw card for Mono Water. |
Mypad, Start Dash | Cost reduction. |
Pakurio | Impossible to recover certain discard. |
Olive Oil, Karma's Burial Xf Croce Fuoco, Dragment Symbol Cyber N World |
Deck recovery. |
Gachanko, Minirobo No.1 | Anti-spell meta. |
Shuff, Eureka | Stall Invasions. |
Spellbook Charger | Spell search & Charger. |
Ragnarok, the Clock Aqua Surfer Spiral Gate Scale of Gold and Binding Pythagoras, Geometry Squadron Spiral Hurricane, Hero Secret Technique |
Powerful Water shield triggers. |
Orochi of the Hidden Blade | Counter Dokindam X. |
Hyperspatial Energy Hole | Draw hyperspatial spell. |
Hyperspatial Gallows Hole | Removal hyperspatial spell. |
Cyberdice Vegas, Gambling Expert of D | Draw + Defense |
Onikamas, Strange Flow | Tricky to deal with anti-for no cost trample card |
All for One, Machine of D | Denjara Switch to trigger the Come Into Play abilities twice. |
VAN Beethoven, Zenith of "Shura" | Anti-MaltNEXT. |
It's Showtime type
Recommended cards: | Reason: |
---|---|
It's Showtime | Bring out Dueland. |
Galileo Galilei, Aqua Captain | Mana Arms spell cost reducing. |
Duerou, Weapon of Dreams X2 Armor Franz, Dragment Symbol |
Spell cost reducing. |
Sb Ryuuisou, Dragment Symbol | Give Strike Back to It's Showtime. |
Secret Clocktower Brain Storm |
Draw and deck arrange spells. |
Peeping Charger | Cost 3 Charger. |
Marshall Queen type
Recommended cards: | Reason: |
---|---|
Marshall Queen | Use shield trigger abilities. |
Mystic Sea Castle - T2 | Castle that grants shield triggers. |
Cosmo Politan Rosa Rossa Malibu Dancer Jelly, Dazzling Electro-Princess | |
Evolution baits for Marshall Queen. |
Hyperspatial Extra Hole | Bring out Martini, Temporal Dancer. |
Emeral Aqua Super Emeral No Data Psychic You |
Shield exchange. |
Fortune Slot | Draw, supports Castles. |
Q.E.D. Type
Recommended cards: | Reason: |
---|---|
Evidence, Truth Gun | Dragsolution in order to easily summon Dueland. |
Metal Avenger, Dragon Edge Metal Avenger Solid, Dragon Edge |
Bring out Evidence. |
Raija, Aqua Ninja Dragment Point |
Help Dragsolution Evidence. |
Daisharin Loop
Recommended cards: | Reason: |
---|---|
Cg Daisharin, Dragment Symbol | Turn your spells into Chargers. |
Siren Concerto | Mana Recovery. |
Sir Leopol Deenay, the Ice Fang | Draw. |
T Anago Decoy, Aqua Suicider |
Protect Cg Daisharin. |
Weaknesses
With the meta becoming more and more speedy with Invasion and Revolution Change, a Mono-Water Control can hardly fare well. Dueland costs a lot and it needs support in order to provide a safe Extra Win. As such it relies on cards such as Crystal Memory and It's Showtime, slowing the concept. More so, the deck is prone to discards, making difficult building a safe version. Most of all, since Dueland has a hefty cost, it will most likely end up in the mana zone in the first turns, so mana recovery is advised to add.
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