Draw ドロー (Dorō) | |
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Dmwiki.net: | Article |
Category: | Card Draw |
Draw is the action of taking a card from the top of your deck and putting it into your hand.
Details[]
As well as drawing at the start of your turn, you may draw additional cards with the ability of a card such as Energy Stream (these are known as a Draw Source).
You draw a card at the start of your turn, for each turn of the game (but not on the first turn for the player that goes first). Having more cards in your hand provides you with Hand Advantage, leaving you to have more options of cards each turn to play.
Drawing cards is a vital part of this game, as well as any trading card game as the hand is vital to almost all operations that happen in the game. The draw at the start of the game is not enough to replenish ones hand as the player will use more cards than they can draw in one turn. (Average number of cards used in a turn is 2.) Without extra draw, most decks are unable to function properly as the hand will be used up extremely quickly in this situation, leaving the player with no options other than dumping their cards into the mana zone.
Cards such as Aquan, Cyber Brain, Astral Reef and Streaming Shaper had been abused for their strong draw power until they got hit by the Hall of Fame. Nowadays, Energy Stream is viewed as a classic staple for draw.
- While they are considered Hand Addition, some of these aforementioned cards (Aquan / Streaming Shaper) don't use the word "draw", and are unaffected by cards that trigger from this such as Gigavrand.
Usually draw cards have a bigger cost than the number of cards they draw. (e.g.: Triple Brain costs 5 and draws 3 cards), but there are exceptions to this rule, such as Guard Grip.
Cards that have Card Discard abilities such as Lost Soul are a threat to powerful draws such as Cyber A Irons, Cyber N World or Parlock's Miracle Fever.
In control deck types, cards such as Aquan Jr.'s Delivery and Cebu Aquman Jr. see many uses. Also, Hustle Castle and Shaman Totem have seen use in controls that lack the Water Civilization.
As you draw cards, the number of cards in your deck decreases, and as soon as you draw the last card of your deck, you lose the game instantly. There are tactics that force your opponents to draw with cards like Necrodragon Zalva in order to deck-out them. Cards such as Benijishi Spider had also seen use to benefit from the opponent's draw.
Related Categories[]
- For cards that allow you to draw extra cards, see Card Draw.
- For cards that allow you to add cards to your hand in a similar way, see Hand Addition.
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Effects
Oneshot Effect ● Continuous Effect ● Replacement Effect
Destruction Replacement effect ● Sprout
Abilities
Static Ability ● Trigger Ability ● Activated Ability ● Spell Ability
List of Static Abilities
Triggers
When you put / Come Into Play
Attack Trigger ● Put Into Graveyard ● Leave Trigger
List of Trigger Conditions
Hall of Fame
(Gallery / History / Timeline / Reasons)
Cheating ● Errata ● Metagame (summary) ● Stalling ● Restricted Card
March 25, 2017 Rules revision ● March 16, 2021 Rules revision
Tournament Formats
Advance ● Original
Block Constructed ● 2 Block Constructed
After Generate League
Special Restriction
Hall of Fame Zero Duel ● 10 Races Deck Battle
Mega Deck Duel 7 ● Zero Civilization King Finals
Monocolored Tournament
Sealed
Limit 10 ● Tokkyu 8 ● Booster Draft
Prebuilt Decks
Super Deck Zero Duel ● Start Deck Champion Finals
Events
Duel Road ● Due Festival ● Duema Festival
Certified Grand Prix ● Certified Judge Test ● Official Tournament
Championship ● Challenge Cup ● Super CS
Adds Civilization ● Adds Race ● Alternate Win ● Alternative Cost
Attack Bend ● Basic Card ● Cantrip ● Card Discard ● Chump Block
Cost Reduction ● Clutch ● Deck Manipulation ● Degenerate ● Diamond State
Draw Engine ● Draw Lock ● Draw Source ● Draw Spell
Extra Turn ● Finisher ● Graveyard Fertilizer ● Graveyard Summon
Hand Addition ● Hand Change ● Increase Power
Infinite ● Infinite Attacker ● Infinite Blocker
Mana Acceleration ● Mana Burn ● Mana Curve ● Mana Summon
Opponent Reliance ● Peeping ● Prevents Attack ● Prevents Defeat
Reset ● Resistance ● Reverse Fury Charge ● Reverse Slayer ● Shield Addition
Shield Burn ● Shield Change ● Shield Peek
Suicide ● Skip the rest of the turn ● Trample
Unattackable ● Unblockable ● Unchoosable
Vigilance ● Win All Battles ● 3D Dragsolution
Cards that can be put into the Battle Zone at the start of the game
Recovery (Salvage)
Graveyard Recovery ● Mana Recovery ● Shield Recovery
For No Cost
Madness ● Reanimate ● Recruit ● Shield Trigger creature
Removal
Blocker Based Removal ● Bounce ● Can Attack Untapped Creatures
Card Based Removal ● Decrease Power ● Fixed Removal ● Force Battle ● Mass Removal
Power Based Removal ● Reset ● Sealing ● Self Removal ● Tap In ● Tap and Destroy
Deck Feed ● Graveyard Feed ● Mana Feed ● Shield Feed
Advantage (Merit)
Disadvantage ● Board Advantage ● Field Advantage
Hand Advantage ● Information Advantage ● Mana Advantage
Tempo Advantage ● Time Advantage ● Suppression
Demerits
Can't Attack ● Can't Block
Attack if Able ● Block if Able
Alternate Loss Condition
Characteristic support
Cost 1 ● Cost 3 ● Cost 7 or less ● Cost 9 ● Cost 10
Power 6000 or more ● Power 12000 or more
Blocker ● Last 3 Digits
Activation Cost ● Additional Cost ● Attacking Creature
Can't be destroyed ● Choose a race ● Color Accident ● Concept ● Consists of ● Counter ● Cycle
Dead Card ● Deck Building ● Deck Compression ● Designer's Combo ● Evolution Icon
Evolution Source ● Face Up ● Forced ● Gacha Figure ● Game
Game Table ● Hyperspatial Cost ● Key Card ● Limited Card ● Mode ● More than 4 of this card in your deck
Name Rule ● Optional ● Overkill ● Play ● Power Creep ● Quasi-Vanilla ● Real Cost ● Repair
Rock-Paper-Scissors ● Stop ● System Creature ● The Over Eggplant-cross
Touch ● Trivia card ● Twinpactification ● Vanilla