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{{Infobox Keyword
 
{{Infobox Keyword
 
|Japanese= 龍回避 ''(Ryū Kaihi)''
 
|Japanese= 龍回避 ''(Ryū Kaihi)''
|Released= [[DMR-14 Baku Dragon Gaiglen]]
+
|Released= [[DMR-14 Wild Dragon Gaiglen]]
 
|Jpwiki= 7533
 
|Jpwiki= 7533
 
}}
 
}}
'''Dragon Evade''' is a keyword exclusive to the [[Water Civilization]].
+
'''Dragon Evade''' is a [[keyword]] shared among 3 of the [[monocolored]] [[civilization]]s.
   
 
==Details==
 
==Details==
It is only featured on [[Dragheart Creature]]s and is similar to the [[Release]] ability found on [[psychic creature]]s. Currently, the base form of all creatures that have Dragon Evade are [[Dragheart Fortress]]es.
+
It is only featured on [[Dragheart Creature]]s and is similar to the [[Release]] ability found on [[psychic creature]]s. The base form of all creatures that have Dragon Evade are [[Dragheart Fortress]]es as a [[Dragheart Weapon]] cannot exist by itself making the Dragon Evade pointless on them.
   
Whenever a [[Dragheart Creature]] with Dragon Evade leaves the battle zone, it flips back to it's [[Dragheart Fortress]] side [[instead]]. As [[Dragheart Fortress]]es are currently impossible to remove without cards that affect specific [[card]]s, this is more powerful than the original [[Release]] ability.
+
Whenever a [[Dragheart Creature]] with Dragon Evade leaves the battle zone, it flips back to its [[Dragheart Fortress]] side [[instead]]. As [[Dragheart Fortress]]es are currently impossible to remove without cards that affect specific [[card]]s, this is more powerful than the original [[Release]] ability.
   
It should be noted that while there are currently no cards that can directly affect a Dragheart Fortress, some continuous effects such as [[Prin Prin, the Victorious]]' ability that prevents the [[Dragheart Creature]] from attacking or blocking will still linger on if the [[Dragheart Creature]] gets removed and Dragon Evades on a turn then [[Dragon Solution]]s on the next turn.
+
Unlike [[Release]] from a [[Psychic Creature]], all continuous effects that the [[Dragheart Creature]] had (Such as decreased power or [[Prin Prin, the Victorious]]' ability to prevent a creature from attacking or blocking) will disappear and all [[Cross Gear]]s crossed to the creature will be uncrossed from the creature after it Dragon Evades.
   
 
Finally, as it is a Destruction Substitution effect, it does not prevent Double Substitution effects (such as [[Rumble Lecter, Terror Awakened]]) from removing them.
 
Finally, as it is a Destruction Substitution effect, it does not prevent Double Substitution effects (such as [[Rumble Lecter, Terror Awakened]]) from removing them.
  +
  +
There are no [[Light]] fortresses with Dragon Evade. Instead, they use the [[Escape]] ability.
   
 
==Reminder Text==
 
==Reminder Text==
The Latest reminder text for Dragon Evade reads;
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The latest reminder text for Dragon Evade reads;
  +
{{Keyword Reminder|'''Dragon Evade''' ''(When this creature leaves the battle zone, flip it to the fortress side instead.)''}}
+
{{Keyword Reminder|'''Dragon Evade''' ''(When this creature would leave the battle zone, flip it to the fortress side instead.)''}}
   
 
==Example==
 
==Example==
  +
{{Card Example
 
|name= Q.E.D. Plus, Final Dragon Logic
  +
|image= dmr14-v1b.jpg
  +
|civilizations= Water
  +
|type= Dragheart Creature
 
|race= Crystal Command Dragon
  +
|cost= 7
  +
|power= 11000
 
|effect= ■ At the start of your turn, look at the top 5 cards of your deck. Put one of them on top of your deck and put the rest on the bottom of your deck in any order. Then, you may draw a card.
   
 
Your water dragons can't be blocked.
<div style="background-color: #FFFFFFF; border: 1px solid #111111; padding: 10px; padding-top: 0px; margin-top: 20px; margin-bottom:20px; margin-right: 100px; margin-left: 100px;"><center>'''[[Q.E.D. Plus, Final Dragon Logic]]'''</center>
 
*Water/Dragheart Creature/Crystal Command Dragon
 
*7/11000
 
*At the start of your turn, look at the top 5 cards of your deck. Put one of them on top of your deck and put the rest on the bottom of your deck in any order. Then, you may draw a card.
 
* Your water dragons can't be blocked.
 
*Double Breaker
 
* '''Dragon Evade''' ''(When this creature leaves the battle zone, flip it to the fortress side instead.)''}}
 
   
  +
■ Double breaker
<center>[[file:Dmr14-v1b.jpg|200px|link=Q.E.D. Plus, Final Dragon Logic]]</center>
 
  +
</div>
 
 
'''Dragon Evade''' ''(When this would creature leaves the battle zone, flip it to the fortress side instead.)''
  +
}}
   
 
==Cards with the Dragon Evade Ability==
 
==Cards with the Dragon Evade Ability==
  +
<tabber>
*[[Q.E.D. Plus, Final Dragon Logic]]
 
  +
|-|Water={{DPL|Cat1=Dragon Evade|Cat2=Water|Exc=Multicolored}}
  +
|-|Darkness={{DPL|Cat1=Dragon Evade|Cat2=Darkness|Exc=Multicolored}}
  +
|-|Fire={{DPL|Cat1=Dragon Evade|Cat2=Fire|Exc=Multicolored}}
  +
|-|Multicolored={{DPL|Cat1=Dragon Evade|Cat2=Multicolored}}
  +
</tabber>
   
 
==Color Percentages==
 
==Color Percentages==
   
 
<div style="background-color: #FFFFFFF; border: 1px solid #111111; padding: 10px; padding-top: 0px; margin-top: 20px; margin-bottom:20px; margin-right: 100px; margin-left: 100px;">
 
<div style="background-color: #FFFFFFF; border: 1px solid #111111; padding: 10px; padding-top: 0px; margin-top: 20px; margin-bottom:20px; margin-right: 100px; margin-left: 100px;">
There is a total of 1 card with the Dragon Evade ability, which divide by civilization as such:
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There is a total of 6 cards with the Dragon Evade ability, which divide by civilization as such:
*{{Water}} = 100% (1/1)
+
*{{Water}} = 16.7% (1/6)
  +
*{{Darkness}} = 33.3% (2/6)
  +
*{{Fire}} = 33.3% (2/6)
  +
*[[Multicolored]] = 16.7% (1/6)
 
</div>
 
</div>
   

Revision as of 11:16, 13 April 2018

Template:Infobox Keyword Dragon Evade is a keyword shared among 3 of the monocolored civilizations.

Details

It is only featured on Dragheart Creatures and is similar to the Release ability found on psychic creatures. The base form of all creatures that have Dragon Evade are Dragheart Fortresses as a Dragheart Weapon cannot exist by itself making the Dragon Evade pointless on them.

Whenever a Dragheart Creature with Dragon Evade leaves the battle zone, it flips back to its Dragheart Fortress side instead. As Dragheart Fortresses are currently impossible to remove without cards that affect specific cards, this is more powerful than the original Release ability.

Unlike Release from a Psychic Creature, all continuous effects that the Dragheart Creature had (Such as decreased power or Prin Prin, the Victorious' ability to prevent a creature from attacking or blocking) will disappear and all Cross Gears crossed to the creature will be uncrossed from the creature after it Dragon Evades.

Finally, as it is a Destruction Substitution effect, it does not prevent Double Substitution effects (such as Rumble Lecter, Terror Awakened) from removing them.

There are no Light fortresses with Dragon Evade. Instead, they use the Escape ability.

Reminder Text

The latest reminder text for Dragon Evade reads;

Template:Keyword Reminder

Example

7 Q.E.D. Plus, Final Dragon Logic
Dmr14-v1b
 / Dragheart Creature Dragheart icon
Crystal Command Dragon
11000
■ At the start of your turn, look at the top 5 cards of your deck. Put one of them on top of your deck and put the rest on the bottom of your deck in any order. Then, you may draw a card.

■ Your water dragons can't be blocked.

■ Double breaker

Dragon Evade (When this would creature leaves the battle zone, flip it to the fortress side instead.)


Cards with the Dragon Evade Ability

Color Percentages

There is a total of 6 cards with the Dragon Evade ability, which divide by civilization as such:

Template:Keywords