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Finally, as it is a Destruction Substitution effect, it does not prevent Double Substitution effects (such as [[Rumble Lecter, Terror Awakened]]) from removing them. |
Finally, as it is a Destruction Substitution effect, it does not prevent Double Substitution effects (such as [[Rumble Lecter, Terror Awakened]]) from removing them. |
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+ | There are currently no [[Light]] Fortresses with Dragon Evade. Instead, they use the [[Escape]] ability. |
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==Reminder Text== |
==Reminder Text== |
Revision as of 02:46, 30 March 2015
Template:Infobox Keyword Dragon Evade is a keyword shared among each of the 5 monocolored civilizations.
Details
It is only featured on Dragheart Creatures and is similar to the Release ability found on psychic creatures. The base form of all creatures that have Dragon Evade are Dragheart Fortresses as a Dragheart Weapon cannot exist by itself making the Dragon Evade pointless on them.
Whenever a Dragheart Creature with Dragon Evade leaves the battle zone, it flips back to it's Dragheart Fortress side instead. As Dragheart Fortresses are currently impossible to remove without cards that affect specific cards, this is more powerful than the original Release ability.
Unlike Release from a Psychic Creature, all continuous effects that the Dragheart Creature had (Such as decreased power or Prin Prin, the Victorious' ability to prevent a creature from attacking or blocking) will disappear after it Dragon Evades. Additionally, all Cross Gears crossed to the creature will be uncrossed from the creature after it Dragon Evades.
Finally, as it is a Destruction Substitution effect, it does not prevent Double Substitution effects (such as Rumble Lecter, Terror Awakened) from removing them.
There are currently no Light Fortresses with Dragon Evade. Instead, they use the Escape ability.
Reminder Text
The latest reminder text for Dragon Evade reads; Template:Keyword Reminder
Example
- Water/Dragheart Creature/Crystal Command Dragon
- 7/11000
- At the start of your turn, look at the top 5 cards of your deck. Put one of them on top of your deck and put the rest on the bottom of your deck in any order. Then, you may draw a card.
- Your water dragons can't be blocked.
- Double Breaker
- Dragon Evade (When this would creature leaves the battle zone, flip it to the fortress side instead.)
Cards with the Dragon Evade Ability
- Q.E.D. Plus, Final Dragon Logic
- Hellsekai, Great Massacre
- Niga=Vermut, Evil King
- GuyNEXT, Super Battle Victory Dragon
- Deathgoros, Supreme Devil Corrupt King
- Deathshiraz Infinity, Super Devil Corrupt King
- Batorai Bushin, Blazing Deluxe
Color Percentages
There is a total of 3 cards with the Dragon Evade ability, which divide by civilization as such:
Template:Keywords