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{{Infobox Gameplay
 
{{Infobox Gameplay
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|Name = [[file:Dragheart icon.png|15px]] Dragheart Weapon
 
|Image = [[File:dmr13-vv1a.jpg|200px]]
 
|Image = [[File:dmr13-vv1a.jpg|200px]]
 
|Japanese = ドラグハート・ウェポン <br> ''(Doraguhāto U~epon)''
 
|Japanese = ドラグハート・ウェポン <br> ''(Doraguhāto U~epon)''
  +
|Dmwiki = ドラグハート・ウェポン
|Jpwiki = 7254
 
  +
|Cat = Dragheart Weapon
 
}}
 
}}
'''Dragheart Weapons''' are a [[Dragheart]] [[Card Type|card type]] that was introduced in [[DMR-13 Dragon Solution Gaiginga]].
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'''Dragheart Weapons''' are a [[Dragheart]] [[Card Type|card type]] that was introduced in [[DMR-13 Dragsolution Gaiginga]].
   
 
__TOC__
 
__TOC__
 
==Details==
 
==Details==
A Dragheart Weapon is put into the [[Hyperspatial Zone]] which is next to your [[graveyard]] at the start of the game. You can have only have 8 cards in your hyperspatial zone and they are counted separately from your main [[deck]] of 40 cards. At anytime during a duel you are allowed to look at your opponent's hyperspatial zone.
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A Dragheart Weapon is put into the [[Hyperspatial Zone]] which is next to your [[graveyard]] at the start of the game. You can only have 8 cards in your hyperspatial zone and they are counted separately from your main [[deck]] of 40 cards. At any time during a duel, you are allowed to look at your opponent's hyperspatial zone.
   
 
A Dragheart Weapon card is two-sided, featuring the Dragheart Weapon on the lower costing side, and a [[Dragheart Creature]] on the higher costing side.
 
A Dragheart Weapon card is two-sided, featuring the Dragheart Weapon on the lower costing side, and a [[Dragheart Creature]] on the higher costing side.
 
*On a 3 sided card, a Dragheart Weapon is also able to flip over to a [[Dragheart Fortress]].
 
*On a 3 sided card, a Dragheart Weapon is also able to flip over to a [[Dragheart Fortress]].
   
When the Dragheart Weapon is put into battle zone, it is [[equip]]ped to a creature, in the same way like you would link your creatures with the [[God]] race or cross a [[Cross Gear]] to a creature. Note that a Dragheart Weapon can only be equipped onto the [[Draguner]] that put it into the [[battle zone]] and no other creature, aside of when an [[Evolution Creature]] is placed on top of the [[Draguner]] who equipped it. When this weapon side activates its [[Dragsolution]] ability by fulfilling its conditions, you may detach and [[flip]] the weapon to its [[Dragheart Creature]] side, transforming it into a new, stronger creature.
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When you put a Dragheart Weapon into the battle zone, it is [[equip]]ped to a creature, in the same way like you would link your creatures with the [[God]] race or cross a [[Cross Gear]] to a creature. Note that a Dragheart Weapon can only be equipped onto the [[Draguner]] that put it into the [[battle zone]] and no other creature, aside of when an [[Evolution Creature]] is placed on top of the [[Draguner]] who equipped it. When this weapon side activates its [[Dragsolution]] ability by fulfilling its conditions, you may detach and [[flip]] the weapon to its [[Dragheart Creature]] side, transforming it into a new, stronger creature.
   
<gallery widths="100" position="center" navigation="true">
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<gallery widths="120" position="center" navigation="true">
 
dmr13-vv1a.jpg|An example of a Fire Dragheart Weapon|link=Gaiheart, Galaxy Sword
 
dmr13-vv1a.jpg|An example of a Fire Dragheart Weapon|link=Gaiheart, Galaxy Sword
 
dmr13-v1a.jpg|An example of a Light Dragheart Weapon|link=Perfect, Immortal Lance
 
dmr13-v1a.jpg|An example of a Light Dragheart Weapon|link=Perfect, Immortal Lance
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==List of Dragheart Weapons==
 
==List of Dragheart Weapons==
'''[[DMR-13 Dragon Solution Gaiginga]]'''
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'''[[DMR-13 Dragsolution Gaiginga]]'''
 
<br>'''Victory Rare'''
 
<br>'''Victory Rare'''
 
*VV1a/VV1 [[Gaiheart, Galaxy Sword]]
 
*VV1a/VV1 [[Gaiheart, Galaxy Sword]]
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==List of Draguners==
 
==List of Draguners==
Each creature with the [[Draguner]] race has an ability that puts an Dragheart from your hyperspatial zone into the battle zone.
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Each creature with the [[Draguner]] race has an ability that puts a Dragheart from your hyperspatial zone into the battle zone.
 
*'''See here:''' [[Draguner#List of Draguners|List of Draguners]]
 
*'''See here:''' [[Draguner#List of Draguners|List of Draguners]]
   
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**A: No, you can't.
 
**A: No, you can't.
 
*Q: How do I get a Dragheart into the battle zone?
 
*Q: How do I get a Dragheart into the battle zone?
**A: Cards with the [[Draguner]] race have abilities that put Dragheart cards of varying [[Cost|costs]] /[[Civilization|civilizations]] into the battle zone.
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**A: Cards with the [[Draguner]] race have abilities that put Dragheart cards of varying [[cost]]s /[[civilization]]s into the battle zone.
 
*Q: When the Dragheart leaves the battle zone, what happens?
 
*Q: When the Dragheart leaves the battle zone, what happens?
**A: It is returned to the owner's hyperspatial zone. It can not go to any zone other than the battle zone of the hyperspatial zone. For example, if it was to put into your hand, put it in your hyperspatial zone.
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**A: It is returned to the owner's hyperspatial zone. It can not go to any zone other than the battle zone of the hyperspatial zone. For example, if it was to be put into your hand, put it in your hyperspatial zone.
 
*Q: When you put a Dragheart in the battle zone, can it be on the creature side? Or just the weapon side?
 
*Q: When you put a Dragheart in the battle zone, can it be on the creature side? Or just the weapon side?
**A: You can put a Dragheart into the battle zone on either side, as long as the card that puts it out matches the appropriate [[cost]] of that side.
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**A: You can put a Dragheart into the battle zone on either side, as long as the card that puts it outmatches the appropriate [[cost]] of that side.
 
*Q: When you put a Dragheart Creature into the battle zone, can you attack immediately with it?
 
*Q: When you put a Dragheart Creature into the battle zone, can you attack immediately with it?
 
**A: No you can't: it gets [[Summoning Sickness]] like normal creatures. 
 
**A: No you can't: it gets [[Summoning Sickness]] like normal creatures. 
 
*Q: How can Dragheart weapons be flipped to their creature side?
 
*Q: How can Dragheart weapons be flipped to their creature side?
**A: By the ability called "[[Dragsolution]]" once the conditions are met. Dragheart Creatures are [[Untap|untapped]] once separated from the creature they were equipped to.
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**A: By the ability called "[[Dragsolution]]" once the conditions are met. Dragheart Creatures are [[untap]]ped once separated from the creature they were equipped to.
 
*Q: When is the "[[Dragsolution]]" ability of Dragheart Creatures activated?
 
*Q: When is the "[[Dragsolution]]" ability of Dragheart Creatures activated?
 
**A: When the card is flipped to its creature side. 
 
**A: When the card is flipped to its creature side. 
*Q: Can you put Draghearts into the battle zone via creatures that can put P[[Psychic creature|sychic Creatures]] into the battle zone from your hyperspational zone?
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*Q: Can you put Draghearts into the battle zone via creatures that can put [[Psychic creature|Psychic Creatures]] into the battle zone from your hyperspatial zone?
 
**A: No, you can't since they are different card types.
 
**A: No, you can't since they are different card types.
*Q: When a Dragheart Weapon is [[Flip|flipped]] to its creature side by its "[[Dragsolution]]", does it count as it was put into the battle zone?
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*Q: When a Dragheart Weapon is [[flip]]ped to its creature side by its "[[Dragsolution]]", does it count as it was put into the battle zone?
 
**A: No it doesn't, it is treated as it already was in the battle zone. 
 
**A: No it doesn't, it is treated as it already was in the battle zone. 
 
*Q: When a weapon was flipped over by "[[Dragsolution]]", can it attack immediately?
 
*Q: When a weapon was flipped over by "[[Dragsolution]]", can it attack immediately?
**A: It can as long as it was in the battle zone since the start of the turn. You couldn't if the creature was only [[Flip|flipped]] over that turn by "[[Dragsolution]]" as it would have [[summoning sickness]] .
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**A: It can as long as it was in the battle zone since the start of the turn. You couldn't if the creature was only [[flip]]ped over that turn by "[[Dragsolution]]" as it would have [[summoning sickness]].
 
*Q: Are creatures equipped with Dragheart Weapons treated differently to creatures crossed with [[Cross gear|Cross Gears]] and/or are they treated as one entirety?
 
*Q: Are creatures equipped with Dragheart Weapons treated differently to creatures crossed with [[Cross gear|Cross Gears]] and/or are they treated as one entirety?
**A: No, a Dragheart Weapon is treated as a separate object from the creature - although it can't stay in the battle zone on its own - so it will be treated substantially in the same way as Cross Gears. Therefore 
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**A: No, a Dragheart Weapon is treated as a separate object from the creature - although it can't stay in the battle zone on its own - so it will be treated substantially in the same way as Cross Gears. Therefore, 
 
**1. If you evolve a creature equipped with a Dragheart Weapon, that [[evolution]] creature will be equipped with that Dragheart Weapon.
 
**1. If you evolve a creature equipped with a Dragheart Weapon, that [[evolution]] creature will be equipped with that Dragheart Weapon.
 
**2. A [[Draguner]] doesn't get the name of the equipped Dragheart Weapon.
 
**2. A [[Draguner]] doesn't get the name of the equipped Dragheart Weapon.
**3. If a mono-colored creature is equipped with a Dragheart Weapon that has different [[civilization]] s to the creature it's equipped with has, the creature is not treated as a [[multicolored]] creature.
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**3. If a mono-colored creature is equipped with a Dragheart Weapon that has different [[civilization]]s to the creature it's equipped with has, the creature is not treated as a [[multicolored]] creature.
**4. If a Dragheart Weapon equipped to a Draguner leaves the battle zone directly via Lance of Tonginus, the leaving of that Dragheart Weapon will be counted towards the [[Awaken|awakening]] of [[Dias Zeta, the Temporal Suppressor]] .
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**4. If a Dragheart Weapon equipped to a Draguner leaves the battle zone directly via Lance of Tonginus, the leaving of that Dragheart Weapon will be counted towards the [[awaken]]ing of [[Dias Zeta, the Temporal Suppressor]].
 
**5. If a Dragheart weapon equipped to a [[Draguner]] leaves the battle zone directly via [[Shining Nova, Dragon Flame Phoenix]], the [[Draguner]] equipped with this Dragheart weapon will be counted as destroyed.
 
**5. If a Dragheart weapon equipped to a [[Draguner]] leaves the battle zone directly via [[Shining Nova, Dragon Flame Phoenix]], the [[Draguner]] equipped with this Dragheart weapon will be counted as destroyed.
   

Revision as of 01:01, 25 February 2020

Dragheart icon Dragheart Weapon
ドラグハート・ウェポン
(Doraguhāto U~epon)
Dmr13-vv1a
Dmwiki.net: Article
Category: Dragheart Weapon

Dragheart Weapons are a Dragheart card type that was introduced in DMR-13 Dragsolution Gaiginga.

Details

A Dragheart Weapon is put into the Hyperspatial Zone which is next to your graveyard at the start of the game. You can only have 8 cards in your hyperspatial zone and they are counted separately from your main deck of 40 cards. At any time during a duel, you are allowed to look at your opponent's hyperspatial zone.

A Dragheart Weapon card is two-sided, featuring the Dragheart Weapon on the lower costing side, and a Dragheart Creature on the higher costing side.

When you put a Dragheart Weapon into the battle zone, it is equipped to a creature, in the same way like you would link your creatures with the God race or cross a Cross Gear to a creature. Note that a Dragheart Weapon can only be equipped onto the Draguner that put it into the battle zone and no other creature, aside of when an Evolution Creature is placed on top of the Draguner who equipped it. When this weapon side activates its Dragsolution ability by fulfilling its conditions, you may detach and flip the weapon to its Dragheart Creature side, transforming it into a new, stronger creature.

List of Dragheart Weapons

DMR-13 Dragsolution Gaiginga
Victory Rare

Uncommon

DMD-18 Super Victory Deck: Blaze Up Dragon Sword Gaial

DMD-19 Super Victory Deck: Annihilation Dragon Sword Diabolos

DMX-17 Dragon Souls Festival

DMX-18 Triple Shifter! Dragsolution Allstars

DMD-20 Super Victory Deck: Victorious Rising Dragon Sword Gaiohburn

DMR-15 Double Swords Ohginga
Victory Rare

Rare

Promotional

List of Draguners

Each creature with the Draguner race has an ability that puts a Dragheart from your hyperspatial zone into the battle zone.

Rulings

See also: Dragheart Creature rulings
  • Q: What is a Dragheart Weapon?
    • A: A creature will put a Dragheart Weapon from the hyperspatial zone into the battle zone and equip it. This will give an ability to the equipped creature.
  • Q: Can I have a Dragheart Weapon without a creature equipped to it?
    • A: You can't. When a creature equipped with a Dragheart Weapon would leave the battle zone, the weapon is returned to the hyperspatial zone.
  • Q: There is a Dragheart Weapon in the battle zone. Can I equip it to another creature?
    • A: No, you can't.
  • Q: How do I get a Dragheart into the battle zone?
  • Q: When the Dragheart leaves the battle zone, what happens?
    • A: It is returned to the owner's hyperspatial zone. It can not go to any zone other than the battle zone of the hyperspatial zone. For example, if it was to be put into your hand, put it in your hyperspatial zone.
  • Q: When you put a Dragheart in the battle zone, can it be on the creature side? Or just the weapon side?
    • A: You can put a Dragheart into the battle zone on either side, as long as the card that puts it outmatches the appropriate cost of that side.
  • Q: When you put a Dragheart Creature into the battle zone, can you attack immediately with it?
  • Q: How can Dragheart weapons be flipped to their creature side?
    • A: By the ability called "Dragsolution" once the conditions are met. Dragheart Creatures are untapped once separated from the creature they were equipped to.
  • Q: When is the "Dragsolution" ability of Dragheart Creatures activated?
    • A: When the card is flipped to its creature side. 
  • Q: Can you put Draghearts into the battle zone via creatures that can put Psychic Creatures into the battle zone from your hyperspatial zone?
    • A: No, you can't since they are different card types.
  • Q: When a Dragheart Weapon is flipped to its creature side by its "Dragsolution", does it count as it was put into the battle zone?
    • A: No it doesn't, it is treated as it already was in the battle zone. 
  • Q: When a weapon was flipped over by "Dragsolution", can it attack immediately?
    • A: It can as long as it was in the battle zone since the start of the turn. You couldn't if the creature was only flipped over that turn by "Dragsolution" as it would have summoning sickness.
  • Q: Are creatures equipped with Dragheart Weapons treated differently to creatures crossed with Cross Gears and/or are they treated as one entirety?
    • A: No, a Dragheart Weapon is treated as a separate object from the creature - although it can't stay in the battle zone on its own - so it will be treated substantially in the same way as Cross Gears. Therefore, 
    • 1. If you evolve a creature equipped with a Dragheart Weapon, that evolution creature will be equipped with that Dragheart Weapon.
    • 2. A Draguner doesn't get the name of the equipped Dragheart Weapon.
    • 3. If a mono-colored creature is equipped with a Dragheart Weapon that has different civilizations to the creature it's equipped with has, the creature is not treated as a multicolored creature.
    • 4. If a Dragheart Weapon equipped to a Draguner leaves the battle zone directly via Lance of Tonginus, the leaving of that Dragheart Weapon will be counted towards the awakening of Dias Zeta, the Temporal Suppressor.
    • 5. If a Dragheart weapon equipped to a Draguner leaves the battle zone directly via Shining Nova, Dragon Flame Phoenix, the Draguner equipped with this Dragheart weapon will be counted as destroyed.