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*63a [[Glee Gee Horn, Passion Sword]] |
*63a [[Glee Gee Horn, Passion Sword]] |
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*69a [[Togetops, Tricera Impact]] |
*69a [[Togetops, Tricera Impact]] |
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+ | '''[[DMD-18 Super Victory Deck: Blaze Up Dragon Sword Gaial]]''' |
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+ | <br>'''Victory Rare''' |
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+ | *2a [[Gaial, Leader Dragon Sword]] |
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+ | '''[[DMD-19 Super Victory Deck: Annihilation Dragon Sword Diabolos]]''' |
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+ | <br>'''Victory Rare''' |
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+ | *2a [[Diabolos, Prison Dragon Edge]] |
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'''[[Promotional]]''' |
'''[[Promotional]]''' |
Revision as of 03:33, 7 July 2014
Dragheart Weapon ドラグハート・ウェポン (Doraguhāto U~epon) | |
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Dragheart Weapons are a card type of weapon that was introduced in DMR-13 Dragon Solution Gaiginga.
Details
A Dragheart Weapon is put in the Hyperspatial Zone which is next to your graveyard. You are limited to 8 cards per hyperspatial zone and they are counted separately from your main deck of 40 cards. At anytime during a duel you are allowed to look at your opponent's hyperspatial zone.
A Dragheart Weapon card is two-sided, featuring the Dragheart Weapon on the lower costing side, and a Dragheart Creature on the higher costing side.
When the weapon is put into battle zone, it is attached to a creature, in the same way like you would link your creatures with the God race. When this weapon side activates its Dragon Solution ability by fulfilling its conditions, you may detach and flip the weapon to its Dragheart Creature side, putting a new stronger creature into the battle zone.
List of Dragheart Weapons
DMR-13 Dragon Solution Gaiginga
Victory Rare
- VV1a Gaiheart, Galaxy Sword
- V1a Perfect, Immortal Lance
- V2a Evidence, Truth Gun
- V3a Go To Hell, Annihilator Blade
- V4a Judaina, Jurassic Hammer
Uncommon
- 45a Urovelia, Divine Dragon Spear
- 51a Multiply, Double Dragon Gun
- 57a Discald, Misfortune Demon Sickle
- 63a Glee Gee Horn, Passion Sword
- 69a Togetops, Tricera Impact
DMD-18 Super Victory Deck: Blaze Up Dragon Sword Gaial
Victory Rare
DMD-19 Super Victory Deck: Annihilation Dragon Sword Diabolos
Victory Rare
- 2a Diabolos, Prison Dragon Edge
- P15a/Y13, P18a/Y13 Protoheart, Galaxy Sword
List of Draguners
(Each Draguner creature has an ability that puts an Dragheart from your hyperspatial zone into the battle zone.)
DMR-13 Dragon Solution Gaiginga
Rare
- 13/110 Everrose, Dragon Edge
- 18/110 Metal Avenger, Dragon Edge
- 25/110 Ulvorof, Dragon Edge
- 31/110 Glenmolt, Dragon Edge
- 36/110 Sasoris, Dragon Edge
Common
- 73/110 Aries, Dragon Edge
- 81/110 Gambalander, Dragon Edge
- 90/110 Docloscal, Dragon Edge
- 98/110 Storas Ira, Dragon Edge
- 106/110 Kerosuke, Dragon Edge
Rulings
- See also: Dragheart Creature rulings
- Q: What is a Dragheart Weapon?
- A: A creature will put a Dragheart Weapon from the hyperspatial zone into the battle zone and equip it. This will give an ability to the equipped creature.
- Q: Can I have a Dragheart Weapon without a creature equipped to it?
- A: You can't. When a creature equipped with a Dragheart Weapon would leave the battle zone, the weapon is returned to the hyperspatial zone.
- Q: There is a Dragheart Weapon in the battle zone. Can I equip it to another creature?
- A: No, you can't.
- Q: How do I get a Dragheart into the battle zone?
- A: Cards with the Draguner race have abilities that put Dragheart cards of varying costs/civilizations into the battle zone.
- Q: When the Dragheart leaves the battle zone, what happens?
- A: It is returned to the owner's hyperspatial zone. It can not go to any zone other than the battle zone of the hyperspatial zone. For example, if it was to put into your hand, put it in your hyperspatial zone.
- Q: When you put a Dragheart in the battle zone, can it be on the creature side? Or just the weapon side?
- A: You can put a Dragheart into the battle zone on either side, as long as the card that puts it out matches the appropriate cost of that side.
- Q: When a weapon was flipped over by "Dragon Solution", can it attack immediately?
- A: It can as long as it was in the battle zone since the start of the turn. You couldn't if the creature was only flipped over that turn by "Dragon Solution" as it would have summoning sickness.
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Effects
Oneshot Effect ● Continuous Effect ● Replacement Effect
Destruction Replacement effect ● Sprout
Abilities
Static Ability ● Trigger Ability ● Activated Ability ● Spell Ability
List of Static Abilities
Triggers
When you put / Come Into Play
Attack Trigger ● Put Into Graveyard ● Leave Trigger
List of Trigger Conditions
Hall of Fame
(Gallery / History / Timeline / Reasons)
Cheating ● Errata ● Metagame (summary) ● Stalling ● Restricted Card
March 25, 2017 Rules revision ● March 16, 2021 Rules revision
Tournament Formats
Advance ● Original
Block Constructed ● 2 Block Constructed
After Generate League
Special Restriction
Hall of Fame Zero Duel ● 10 Races Deck Battle
Mega Deck Duel 7 ● Zero Civilization King Finals
Monocolored Tournament
Sealed
Limit 10 ● Tokkyu 8 ● Booster Draft
Prebuilt Decks
Super Deck Zero Duel ● Start Deck Champion Finals
Events
Duel Road ● Due Festival ● Duema Festival
Certified Grand Prix ● Certified Judge Test ● Official Tournament
Championship ● Challenge Cup ● Super CS
Adds Civilization ● Adds Race ● Alternate Win ● Alternative Cost
Attack Bend ● Basic Card ● Cantrip ● Card Discard ● Chump Block
Cost Reduction ● Clutch ● Deck Manipulation ● Degenerate ● Diamond State
Draw Engine ● Draw Lock ● Draw Source ● Draw Spell
Extra Turn ● Finisher ● Graveyard Fertilizer ● Graveyard Summon
Hand Addition ● Hand Change ● Increase Power
Infinite ● Infinite Attacker ● Infinite Blocker
Mana Acceleration ● Mana Burn ● Mana Curve ● Mana Summon
Opponent Reliance ● Peeping ● Prevents Attack ● Prevents Defeat
Reset ● Resistance ● Reverse Fury Charge ● Reverse Slayer ● Shield Addition
Shield Burn ● Shield Change ● Shield Peek
Suicide ● Skip the rest of the turn ● Trample
Unattackable ● Unblockable ● Unchoosable
Vigilance ● Win All Battles ● 3D Dragsolution
Cards that can be put into the Battle Zone at the start of the game
Recovery (Salvage)
Graveyard Recovery ● Mana Recovery ● Shield Recovery
For No Cost
Madness ● Reanimate ● Recruit ● Shield Trigger creature
Removal
Blocker Based Removal ● Bounce ● Can Attack Untapped Creatures
Card Based Removal ● Decrease Power ● Fixed Removal ● Force Battle ● Mass Removal
Power Based Removal ● Reset ● Sealing ● Self Removal ● Tap In ● Tap and Destroy
Deck Feed ● Graveyard Feed ● Mana Feed ● Shield Feed
Advantage (Merit)
Disadvantage ● Board Advantage ● Field Advantage
Hand Advantage ● Information Advantage ● Mana Advantage
Tempo Advantage ● Time Advantage ● Suppression
Demerits
Can't Attack ● Can't Block
Attack if Able ● Block if Able
Alternate Loss Condition
Characteristic support
Cost 1 ● Cost 3 ● Cost 7 or less ● Cost 9 ● Cost 10
Power 6000 or more ● Power 12000 or more
Blocker ● Last 3 Digits
Activation Cost ● Additional Cost ● Attacking Creature
Can't be destroyed ● Choose a race ● Color Accident ● Concept ● Consists of ● Counter ● Cycle
Dead Card ● Deck Building ● Deck Compression ● Designer's Combo ● Evolution Icon
Evolution Source ● Face Up ● Forced ● Gacha Figure ● Game
Game Table ● Hyperspatial Cost ● Key Card ● Limited Card ● Mode ● More than 4 of this card in your deck
Name Rule ● Optional ● Overkill ● Play ● Power Creep ● Quasi-Vanilla ● Real Cost ● Repair
Rock-Paper-Scissors ● Stop ● System Creature ● The Over Eggplant-cross
Touch ● Trivia card ● Twinpactification ● Vanilla