Dragheart Weapon ドラグハート・ウエポン (Doraguhāto U~epon) | |
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Category: | Dragheart Weapon |
Dragheart Weapon is a Dragheart weapon card type.
Details[]
It was introduced in DMR-13 Dragsolution Gaiginga.
A Dragheart Weapon is put into the Hyperspatial Zone which is next to your graveyard at the start of the game. You can only have 8 cards in your hyperspatial zone and they are counted separately from your main deck of 40 cards. At any time during a duel, you are allowed to look at your opponent's hyperspatial zone.
A Dragheart Weapon card is two-sided, featuring the Dragheart Weapon on the lower costing side, and a Dragheart Creature on the higher costing side.
- On a 3 sided card, a Dragheart Weapon is also able to flip over to a Dragheart Fortress.
When you put a Dragheart Weapon into the battle zone, it is equipped to a creature.
- A Dragheart Weapon can only be equipped onto the Draguner that put it into the battle zone, with the exception of an Evolution Creature that evolved over the Draguner who equipped it.
- When the Draguner is removed from the battle zone, the Dragheart Weapon is returned to the hyperspatial zone.
- When the weapon side of a Dragheart triggers its Dragsolution ability by fulfilling its conditions, you may detach and flip over the weapon to its Dragheart Creature side.
- 3D Dragsolution cards go from Weapon > Fortress > Creature)
3 Beginning Start, Initial Dragon Tool |
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Light Darkness Fire / Dragheart Weapon |
■ If the equipped creature is light, it gets "blocker", if the equipped creature is darkness, it gets "slayer", if the equipped creature is fire, it gets +2000 power while battling. |
Gallery[]
(These cards are an example of Dragheart Weapon cards from DMR-13 Dragsolution Gaiginga.)
List of Dragheart Weapons[]
- See also: List of Dragheart
- Batogaiheart, Explosive King Sword
- Batorai Edge, Blazing Sword
- Gaial Horn, Iron-slashing Sword
- Gaial, Leader Dragon Sword
- Gaiheart, Galaxy Greatsword
- Gaiohburn, Head General Sword
- Gaisaga, Explosive Flame Greatsword
- Gigaheart, Invincible King Sword
- Greasy Horn, Passion Sword
- Meriken Bulk, Blooded Nail
- Nebula Horn, Passion Sword
- Proto Gigaheart, Invincible Sword
- Protoheart, Galaxy Sword
List of Draguners[]
Each creature with the Draguner race has an ability that puts a Dragheart from your hyperspatial zone into the battle zone.
- See here: List of Draguners
Rulings[]
- See also: Dragheart Creature rulings
- Q: What is a Dragheart Weapon?
- A: A creature will put a Dragheart Weapon from the hyperspatial zone into the battle zone and equip it. This will give an ability to the equipped creature.
- Q: Can I have a Dragheart Weapon without a creature equipped to it?
- A: You can't. When a creature equipped with a Dragheart Weapon would leave the battle zone, the weapon is returned to the hyperspatial zone.
- Q: There is a Dragheart Weapon in the battle zone. Can I equip it to another creature?
- A: No, you can't.
- Q: How do I get a Dragheart into the battle zone?
- A: Cards with the Draguner race have abilities that put Dragheart cards of varying costs /civilizations into the battle zone.
- Q: When the Dragheart leaves the battle zone, what happens?
- A: It is returned to the owner's hyperspatial zone. It can not go to any zone other than the battle zone of the hyperspatial zone. For example, if it was to be put into your hand, put it in your hyperspatial zone.
- Q: When you put a Dragheart in the battle zone, can it be on the creature side? Or just the weapon side?
- A: You can put a Dragheart into the battle zone on either side, as long as the card that puts it outmatches the appropriate cost of that side.
- Q: When you put a Dragheart Creature into the battle zone, can you attack immediately with it?
- A: No you can't: it gets Summoning Sickness like normal creatures.
- Q: How can Dragheart weapons be flipped to their creature side?
- A: By the ability called "Dragsolution" once the conditions are met. Dragheart Creatures are untapped once separated from the creature they were equipped to.
- Q: When is the "Dragsolution" ability of Dragheart Creatures activated?
- A: When the card is flipped to its creature side.
- Q: Can you put Draghearts into the battle zone via creatures that can put Psychic Creatures into the battle zone from your hyperspatial zone?
- A: No, you can't since they are different card types.
- Q: When a Dragheart Weapon is flipped to its creature side by its "Dragsolution", does it count as it was put into the battle zone?
- A: No it doesn't, it is treated as it already was in the battle zone.
- Q: When a weapon was flipped over by "Dragsolution", can it attack immediately?
- A: It can as long as it was in the battle zone since the start of the turn. You couldn't if the creature was only flipped over that turn by "Dragsolution" as it would have summoning sickness.
- Q: Are creatures equipped with Dragheart Weapons treated differently to creatures crossed with Cross gear and/or are they treated as one entirety?
- A: No, a Dragheart Weapon is treated as a separate object from the creature - although it can't stay in the battle zone on its own - so it will be treated substantially in the same way as Cross Gears. Therefore,
- 1. If you evolve a creature equipped with a Dragheart Weapon, that evolution creature will be equipped with that Dragheart Weapon.
- 2. A Draguner doesn't get the name of the equipped Dragheart Weapon.
- 3. If a monocolored creature is equipped with a Dragheart Weapon that has different civilizations to the creature it's equipped with has, the creature is not treated as a multicolored creature.
- 4. If a Dragheart Weapon equipped to a Draguner leaves the battle zone directly via Lance of Tonginus, the leaving of that Dragheart Weapon will be counted towards the awakening of Dias Zeta, the Temporal Suppressor.
- 5. If a Dragheart weapon equipped to a Draguner leaves the battle zone directly via Shining Nova, Dragon Flame Phoenix, the Draguner equipped with this Dragheart weapon will be counted as destroyed.
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Effects
Oneshot Effect ● Continuous Effect ● Replacement Effect
Destruction Replacement effect ● Sprout
Abilities
Static Ability ● Trigger Ability ● Activated Ability ● Spell Ability
List of Static Abilities
Triggers
When you put / Come Into Play
Attack Trigger ● Put Into Graveyard ● Leave Trigger
List of Trigger Conditions
Hall of Fame
(Gallery / History / Timeline / Reasons)
Cheating ● Errata ● Metagame (summary) ● Stalling ● Restricted Card
March 25, 2017 Rules revision ● March 16, 2021 Rules revision
Tournament Formats
Advance ● Original
Block Constructed ● 2 Block Constructed
After Generate League
Special Restriction
Hall of Fame Zero Duel ● 10 Races Deck Battle
Mega Deck Duel 7 ● Zero Civilization King Finals
Monocolored Tournament
Sealed
Limit 10 ● Tokkyu 8 ● Booster Draft
Prebuilt Decks
Super Deck Zero Duel ● Start Deck Champion Finals
Events
Duel Road ● Due Festival ● Duema Festival
Certified Grand Prix ● Certified Judge Test ● Official Tournament
Championship ● Challenge Cup ● Super CS
Adds Civilization ● Adds Race ● Alternate Win ● Alternative Cost
Attack Bend ● Basic Card ● Cantrip ● Card Discard ● Chump Block
Cost Reduction ● Clutch ● Deck Manipulation ● Degenerate ● Diamond State
Draw Engine ● Draw Lock ● Draw Source ● Draw Spell
Extra Turn ● Finisher ● Graveyard Fertilizer ● Graveyard Summon
Hand Addition ● Hand Change ● Increase Power
Infinite ● Infinite Attacker ● Infinite Blocker
Mana Acceleration ● Mana Burn ● Mana Curve ● Mana Summon
Opponent Reliance ● Peeping ● Prevents Attack ● Prevents Defeat
Reset ● Resistance ● Reverse Fury Charge ● Reverse Slayer ● Shield Addition
Shield Burn ● Shield Change ● Shield Peek
Suicide ● Skip the rest of the turn ● Trample
Unattackable ● Unblockable ● Unchoosable
Vigilance ● Win All Battles ● 3D Dragsolution
Cards that can be put into the Battle Zone at the start of the game
Recovery (Salvage)
Graveyard Recovery ● Mana Recovery ● Shield Recovery
For No Cost
Madness ● Reanimate ● Recruit ● Shield Trigger creature
Removal
Blocker Based Removal ● Bounce ● Can Attack Untapped Creatures
Card Based Removal ● Decrease Power ● Fixed Removal ● Force Battle ● Mass Removal
Power Based Removal ● Reset ● Sealing ● Self Removal ● Tap In ● Tap and Destroy
Deck Feed ● Graveyard Feed ● Mana Feed ● Shield Feed
Advantage (Merit)
Disadvantage ● Board Advantage ● Field Advantage
Hand Advantage ● Information Advantage ● Mana Advantage
Tempo Advantage ● Time Advantage ● Suppression
Demerits
Can't Attack ● Can't Block
Attack if Able ● Block if Able
Alternate Loss Condition
Characteristic support
Cost 1 ● Cost 3 ● Cost 7 or less ● Cost 9 ● Cost 10
Power 6000 or more ● Power 12000 or more
Blocker ● Last 3 Digits
Activation Cost ● Additional Cost ● Attacking Creature
Can't be destroyed ● Choose a race ● Color Accident ● Concept ● Consists of ● Counter ● Cycle
Dead Card ● Deck Building ● Deck Compression ● Designer's Combo ● Evolution Icon
Evolution Source ● Face Up ● Forced ● Gacha Figure ● Game
Game Table ● Hyperspatial Cost ● Key Card ● Limited Card ● Mode ● More than 4 of this card in your deck
Name Rule ● Optional ● Overkill ● Play ● Power Creep ● Quasi-Vanilla ● Real Cost ● Repair
Rock-Paper-Scissors ● Stop ● System Creature ● The Over Eggplant-cross
Touch ● Trivia card ● Twinpactification ● Vanilla