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{{Stub}}
 
 
{{Infobox Gameplay
 
{{Infobox Gameplay
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|Image = [[File:dmr14-v1a.jpg|180px]]
 
|Japanese = ドラグハート・フォートレス <br> ''(Doraguhāto Fōtoresu)''
 
|Japanese = ドラグハート・フォートレス <br> ''(Doraguhāto Fōtoresu)''
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|Dmwiki = [http://dm-wiki.net/?%A5%C9%A5%E9%A5%B0%A5%CF%A1%BC%A5%C8%A1%A6%A5%D5%A5%A9%A1%BC%A5%C8%A5%EC%A5%B9 Article]
|Jpwiki =
 
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|Cat = Dragheart Fortress
 
}}
 
}}
'''Dragheart Fortresses''' are a [[Card Type|card type]] of [[fortress]] that was introduced in [[DMR-14 Baku Dragon Gaiglen]].
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'''Dragheart Fortresses''' are a [[Dragheart]] [[Fortress]] [[Card Type|card type]] that was introduced in [[DMR-14 Wild Dragon Gaiglen]].
   
 
__TOC__
 
__TOC__
 
 
==Details==
 
==Details==
A [[Dragheart Fortress]] is a type of card that is places into the [[Hyperspatial zone]] next to the [[Graveyard]] at the start of the game like a [[Psychic Creature]]. You can have only have 8 cards in the Hyperspatial Zone and they are counted separately from the 40 cards of your deck. At any time you are capable of looking at your opponent's [[Hyperspatial Zone]].
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A Dragheart Fortress is put into the [[Hyperspatial Zone]] which is next to your [[graveyard]] at the start of the game. You can only have 8 cards in your hyperspatial zone and they are counted separately from your main [[deck]] of 40 cards. At anytime during a duel you are allowed to look at your opponent's hyperspatial zone.
   
Unlike a regular [[Fortress]], a Dragheart Fortress is put into your [[Battle Zone]] Tapped. They cannot [[attack]] as they have no power, but they are capable of activating various effects when they are in the battle zone. If the Dragheart Fortress leaves the Battle Zone, it returns into the [[Hyperspatial Zone]]. When the [[Dragon Solution]] requirement of the Fortress is fulfilled, you may flip the Fortress to the Creature side, putting a stronger creature into the battle zone.
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Despite that a Dragheart Fortress is placed into the [[battle zone]] horizontally, they are not considered tapped as they do not have a "Tap" concept. Therefore, when flipped by [[Sword Saint Jigen, Awoken Dragon World]], they are flipped untapped. They are unable to [[attack]] as they have no power, but they are capable of activating various effects while they are in the battle zone. If the Dragheart Fortress leaves the battle zone, it returns into the [[Hyperspatial Zone]]. When the [[Dragsolution]] requirement of the Dragheart Fortress is fulfilled, you may flip it to its creature side, transforming it into a stronger creature.
   
There are currently no ways to remove a Dragheart fortress specifically aside of using cards that remove specific [[Card]]s from the battle zone such as [[Dias Zeta, the Temporal Suppressor]]. Therefore, [[Dragheart Creature]]s with Dragon Evade that return into Dragheart Fortresses are virtually impossible to remove completely without an effect that removes various cards from the battle zone.
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There are currently no ways to remove a Dragheart fortress specifically aside of using cards that remove specific [[card]]s from the battle zone such as [[Dias Zeta, the Temporal Suppressor]]. Therefore, [[Dragheart Creature]]s with [[Dragon Evade]] that return into Dragheart Fortresses are virtually impossible to remove completely without an effect that removes various cards from the battle zone.
   
 
==List of Dragheart Fortresses ==
 
==List of Dragheart Fortresses ==
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<tabber>
'''[[DMR-14 Baku Dragon Gaiglen]]'''
 
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|-|Light={{DPL|Cat1=Light|Cat2=Dragheart Fortress|Exc=Multicolored}}
*/ V1a [[Evidegorath, Dragon Pulse Carrier]]
 
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|-|Water={{DPL|Cat1=Water|Cat2=Dragheart Fortress|Exc=Multicolored}}
*/
 
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|-|Darkness={{DPL|Cat1=Darkness|Cat2=Dragheart Fortress|Exc=Multicolored}}
*/
 
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|-|Fire={{DPL|Cat1=Fire|Cat2=Dragheart Fortress|Exc=Multicolored}}
*/
 
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|-|Nature={{DPL|Cat1=Nature|Cat2=Dragheart Fortress|Exc=Multicolored}}
*/
 
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</tabber>
   
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==List of Draguners==
==Rulings==
 
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Each creature with the [[Draguner]] race has an ability that puts an Dragheart from your hyperspatial zone into the battle zone.
*Q:
 
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*'''See here:''' [[Draguner#List of Draguners|List of Draguners]]
**A:
 
*Q:
 
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*Q:
 
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{{Gameplay}}
 
{{Gameplay}}
 
[[Category:Card Type]]
 
[[Category:Card Type]]
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[[Category:Dragheart Fortress]]
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[[Category:Dragheart]]
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[[Category:Gameplay]]

Revision as of 13:26, 18 February 2019

Dragheart Fortress
ドラグハート・フォートレス
(Doraguhāto Fōtoresu)
Dmr14-v1a
Dmwiki.net: [http://dm-wiki.net/?%A5%C9%A5%E9%A5%B0%A5%CF%A1%BC%A5%C8%A1%A6%A5%D5%A5%A9%A1%BC%A5%C8%A5%EC%A5%B9 Article Article]
Category: Dragheart Fortress

Dragheart Fortresses are a Dragheart Fortress card type that was introduced in DMR-14 Wild Dragon Gaiglen.

Details

A Dragheart Fortress is put into the Hyperspatial Zone which is next to your graveyard at the start of the game. You can only have 8 cards in your hyperspatial zone and they are counted separately from your main deck of 40 cards. At anytime during a duel you are allowed to look at your opponent's hyperspatial zone.

Despite that a Dragheart Fortress is placed into the battle zone horizontally, they are not considered tapped as they do not have a "Tap" concept. Therefore, when flipped by Sword Saint Jigen, Awoken Dragon World, they are flipped untapped. They are unable to attack as they have no power, but they are capable of activating various effects while they are in the battle zone. If the Dragheart Fortress leaves the battle zone, it returns into the Hyperspatial Zone. When the Dragsolution requirement of the Dragheart Fortress is fulfilled, you may flip it to its creature side, transforming it into a stronger creature.

There are currently no ways to remove a Dragheart fortress specifically aside of using cards that remove specific cards from the battle zone such as Dias Zeta, the Temporal Suppressor. Therefore, Dragheart Creatures with Dragon Evade that return into Dragheart Fortresses are virtually impossible to remove completely without an effect that removes various cards from the battle zone.

List of Dragheart Fortresses

List of Draguners

Each creature with the Draguner race has an ability that puts an Dragheart from your hyperspatial zone into the battle zone.