| Dragheart |
Each of these cards are 2 or 3 sided cards with the Dragsolution ability, and are all placed in the Hyperspatial Zone at the start of your game. They are quite similar to psychic creatures in this regard of being 2-sided cards, but aren't affected by anything that affects psychic creatures.
Many Draguner race creatures are able to put either any type of Dragheart card into play (of a certain cost or less), or a specific higher costing dragheart from the Draguners respective civilization via their Come Into Play ability. Ohginga, Strongest Passion, which is a Dragheart Creature itself is capable of putting a Dragheart Creature that costs 10 or less in the battle zone and is the only non-draguner creature capable of putting a dragheart into the battle zone.
Draghearts feature no borders in their card artwork.
The Draghearts were created when an evil creature named The=Deadman, Dragon Edge sealed winners of the survival competition "Duel Masters" in weapons. These weapons were found by the civilizations and the civilizations (Presumably Unknowingly) used them to win "Duel Masters". They are each found and used by a Draguner which is a creature that is capable of mastering a Dragheart without being evaporated. The Draguners eventually realized The=Deadman's objective and defeated him with their Draghearts and released them from their sealing.
Example of Dragheart cards
|Batorai Edge, Blazing Sword|
|Fire / Dragheart Weapon / 3|
| ■ Whenever the equipped creature attacks, reveal the top card of your deck. If it's a non-evolution human or a non-evolution dragon, put it into the battle zone.
■ A creature equipped with this can't be attacked.
■ Dragsolution—At the end of your turn, if you put a dragon in the battle zone this turn, you may flip this card to the dragheart fortress side.
|Batorai Keep, Blazing Castle|
|Fire / Dragheart Fortress / 5|
| ■ Whenever one of your humans or fire dragons attacks, reveal the top card of your deck. If it's a non-evolution human or non-evolution dragon, put it into the battle zone.
■ Dragsolution—When you put a dragon in the battle zone, if it's not the first dragon put into the battle zone this turn, you may flip this card to the dragheart creature side and untap it. (At the start of your game, draghearts are put into your hyperspatial zone. If a creature equipped with it or the dragheart leaves the battle zone, return it to your hyperspatial zone.)
|Batorai Bushin, Blazing Deluxe|
|Fire / Dragheart Creature / Gaial Command Dragon / 8 / 12000|
| ■ Whenever this creature attacks, reveal the top 3 cards of your deck. Put all non-evolution humans and non-evolution dragons into the battle zone. If all cards are dragons, each of your creatures gets "speed attacker". Put the rest on the bottom of your deck.
■ Triple breaker (This creature breaks 3 shields.)
■ Dragon Evade—When this creature would leave the battle zone, flip it to the dragheart fortress side instead.
- For all Dragheart Weapons, see here
- For all Dragheart Creatures, see here
- For all Dragheart Fortresses, see here
Awaken ● Battle ● Block ● Break ● Cast ● Charge ● Cross
Destroy ● Discard ● Dragsolution ● Expand ● Forbidden Liberate
Fortify ● Gachinko Judge ● Generate ● Gacharange Summon ● Link ● Reveal ● Seal
Search ● Shuffle ● Summon ● Switch ● Tap ● Trigger ● Upside Down ● Use
Ability ● Artist ● Card Illustration ● Card Name ● Card Number
Card Rarity ● Card Type ● Cost ● Civilization ● Mana Cost ● Mana Number
Power ● Race ● Soul ● Subtype ● Summon Cost ● Supertype
D2 Field ● DG Field ● Dragheart Creature ● Dragheart Fortress ● Dragheart Weapon
Evolution Creature ● Evolution Cross Gear ● Evolution Exile Creature ● Exile Creature
Final Forbidden Creature ● Final Forbidden Field ● Forbidden Core ● Forbidden Creature
Forbidden Field ● Forbidden Impulse ● Gacharange Creature ● Happiness Field
Moonless Night Field ● Neo Creature ● Neo Evolution Creature ● Orega Aura
Psychic Creature ● Psychic Evolution Creature ● Psychic Super Creature ● Twinpact
Ceremony of Zeron ● Zeron Creature ● Zeron Nebula
Super Deck Zero Duel ● Start Deck Champion Finals
Adds Civilization ● Adds Race ● Alternate Win ● Alternative Cost
Attack Bend ● Basic Card ● Cantrip ● Card Discard ● Chump Block
Cost Reduction ● Deck Manipulation ● Degenerate ● Diamond State
Draw Engine ● Draw Lock ● Draw Source ● Draw Spell
Extra Turn ● Finisher ● Graveyard Fertilizer ● Graveyard Summon
Hand Addition ● Hand Change ● Increase Power
Infinite ● Infinite Attacker ● Infinite Blocker
Mana Acceleration ● Mana Burn ● Mana Curve ● Mana Summon
Opponent Reliance ● Peeping ● Prevents Attack ● Prevents Defeat
Reset ● Resistance ● Reverse Fury Charge ● Reverse Slayer ● Shield Addition
Shield Burn ● Shield Change ● Shield Peek
Suicide ● Skip the rest of the turn ● Trample
Unattackable ● Unblockable ● Unchoosable
Vigilance ● Win All Battles ● 3D Dragsolution
Blocker Based Removal ● Bounce ● Can Attack Untapped Creatures
Card Based Removal ● Decrease Power ● Fixed Removal ● Force Battle ● Mass Removal
Power Based Removal ● Reset ● Sealing ● Self Removal ● Tap In ● Tap and Destroy
4 or more of this card in your deck ● Activation Cost ● Additional Cost ● Attacking Creature
Can't be destroyed ● Choose a race ● Color Accident ● Concept ● Consists of ● Counter
Dead Card ● Deck Building ● Deck Compression ● Designer's Combo ● Evolution Icon
Evolution Source ● Face Up ● Forced ● Gacha Figure ● Game
Game Table ● Key Card ● Limited Card ● Mode ● Name Rule ● Optional ● Overkill
Play ● Power Creep ● Psychic Cost ● Quasi-Vanilla ● Real Cost ● Repair
Rock-Paper-Scissors ● Stop ● System Creature ● The Over Eggplant-cross
Touch ● Trivia card ● Twinpactification