Template:Infobox Keyword Doron Go is an ability word shared between each of the 5 monocolored civilizations.
It is featured only on the Exile Creature card type.
Details
It is an ability that enables you to "Transform" an Exile Creature into another Exile Creature with the same keyword in its name when it is destroyed, turning it into a more powerful creature. It is not as useful as a Psychic Creature as the creature usually has to be destroyed and require cards in one's hand.
This ability word has 4 variations:
Reminder Text
The latest reminder text for Doron Go reads; Template:Keyword Reminder
Example
4 Dorapon, Little Gunman |
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/ Exile Creature Outrage MAX 4000 |
■ Whenever this creature attacks, destroy one of your opponent's creatures that has 2000 power or less.
■ Doron Go: When this creature is destroyed, you may put an exile creature that has "Gunman" from your hand into the battle zone. ■ You can't put other exile creatures that have "Gunman" in their name into the battle zone. |
Cards with the Doron Go ability
Rulings
- Q: What is Doron Go?
- A: Doron Go is an ability only appearing on Exile Creatures. When a creature is destroyed, you may put an exile creature that has the specified word (two names) in its name from your hand into the battle zone as a replacement.
- Q: Can I summon a creature with the same name as the exile creature with Doron Go?
- A: Yes, you can, only if it's not an exile creature.
Color percentages
There are a total of 31 cards with the Doron Go ability, which divide by civilization as such:
Template:Keywords