Direct Attack ダイレクトアタック (Dairekuto Atakku) | |
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DM-Wiki: | Article |
Direct Attack is the term for the final attack of one of your creatures against your opponent who has no shields.
Details
An opponent player fails to defend against this loses the game.
It is the one of the most basic victory conditions of Duel Masters.
If your opponent has at least one shield, the direct attack can't be done.
For example, if you attack your opponent while they control a shield by a creature that has Double Breaker, only one shield is broken and the direct attack doesn't occur
- If you can destroy the attacking creature by blocking with Blocker or a Ninja Strike ability, you can stop direct attacks.
- Some cards can prevent your opponent from winning the game even by a direct attack for a turn, such as Diehard Ryusei of Invincibility and Oni "Champion", Victory Twelve.
- The Revolution 0 Trigger ability can only be triggered at this point.
- When you attack a player with Spectryte, Crystal Gaia or Royal Straight Flush Kaiser, if you can trigger their ability to reduce the number of shields to 0, the attack by them will be direct.
- Alternate Wins to a direct attack can also include reducing the number of cards in your opponents deck to 0, so they may satisfy an special defeat condition.
- Many players declare とどめ (Todome) as they announce they are attacking their opponent directly due to the Duel Masters Anime. Some players refer to it as "player attack" or "checkmate".
Rulings
From the Duel Masters - General Game Rules: Version 1.20 (July 17, 2020)
- 509. Direct Attack Step
- 509.1. If the attacking creature was declared to attack the nonactive player and the attack was not redirected, the attack is considered a direct attack. If the nonactive player has no shields left, that player loses the game. This is a state-based action.
- 509.2. Choose which shields the creature that attacked directly will break.
- 509.2a Creatures break one shield by default.
- 509.2b A creature may have the ability to break multiple shields (such as Double Breaker). In that case, break the number of shields specified by that ability.
- 509.2c If the attacking creature has multiple breaker abilities simultaneously, its owner chooses which one of them is applied. If any breaker abilities are present, one of them must be applied.
- 509.3. The attacking creature breaks the chosen shields simultaneously. Even if the number is less than the one speficied by a possible breaker ability and new shields would be added due to some effect after the decision, those new shields cannot be chosen.
- 509.3a When a shield is broken and is put into a player's hand, if it has Shield trigger ability, that player can declare to use that ability. If multiple shields with Shield Trigger ability are put into a player's hand this way, that player declares the usage of those Shield Trigger abilities simultaneously.
- 509.3b If a player whose shields are broken has cards with Strike Back abilities in their hand, those abilities can be declared by discarding the cards that are put into that player's hand. The declared cards must be revealed to each player.
- 509.3c When the declaration is over, the broken shields are added to their owner's hand. After that, the declared Shield trigger and Strike Back abilities are resolved in any order.
- 509.4. Even if an ability allows to break multiple shields simultaneously, it is not possible to choose the same shield twice. If a chosen shield is not broken in some way, it stays in the shield zone.
From the Duel Masters - General Game Rules: Version 1.20 (July 17, 2020)
- 509. ダイレクトアタックステップ
- 509.1. 攻撃クリーチャーがブロックされなければダイレクトアタックとなります.この時点で非ターン・プレイヤーにシールドがなければそのプレイヤーはゲームに敗北します.これは状況起因処理です.
- 509.2. ダイレクトアタックをしたクリーチャーのシールドをブレイクする枚数を決定します.
- 509.2a テキストに何も記されていないクリーチャーはシールドを1枚ブレイクします.
- 509.2b W・ブレイカーなど, クリーチャーが複数枚のシールドをブレイクする能力を持っている場合, その能力で指定された枚数のシールドをブレイクします.
- 509.2c クリーチャーが同時に複数のブレイカー能力を持つ場合, プレイヤーがどの能力を使うかを選択します.このとき, T・ブレイカーとW・ブレイカーを同時に持つクリーチャーのW・ブレイカーを指定して 2 枚ブレイクすることはできますが, どちらも指定せずに 1 枚だけブレイクすることを選ぶことはできません.
- 509.3. クリーチャーがシールドを1枚ずつブレイクします.このとき, 指定した枚数の全てのシールドをブレイクする前に何らかの方法で攻撃クリーチャーがバトルゾーンを離れた場合であっても, 指定された枚数になるまでシールドブレイクは繰り返されます.
- 509.3a S・トリガーはシールドをブレイクするたびに解決します.
- 509.3b ブレイク中に何らかの方法でシールドが増えた場合, 能力に指示されたブレイク枚数に達していなければ, 新たに加えたシールドを次にブレイクするシールドとして選んでもかまいません.
- 509.3c 宣言が終わったら、ブレイクされたシールドを手札に加えます。その後、S・トリガーとS・バックを好きな順序で解決します。
- 509.4. ワールド・ブレイカーやG・ブレイカーなど「全て」のシールドをブレイクする能力によって, 同じシールドを2回選ぶことはできません.何らかの効果で, あるシールドがブレイクされなければそのシールドはそのままシールドゾーンに残ります.
Untap Step ● Draw Step ● Charge Step ● Main Step ● Attack Step ● End Step
Attack Declaration Step ● Battle Step ● Block Declaration Step ● Direct Attack
End of Attack Step ● Start of Turn Step ● Proceeding to the Next Turn
Keyword Actions
Awaken ● Battle ● Block ● Break ● Cast ● Charge ● Cross
Destroy ● Discard ● Dragsolution ● Expand ● Forbidden Liberate
Fortify ● Gachinko Judge ● Generate ● Gacharange Summon ● Link ● Reveal ● Seal
Search ● Shuffle ● Summon ● Switch ● Tap ● Trigger ● Upside Down ● Use
Other Terms
Attack ● Active Player ● Draw ● Defending Player ● Equip ● Flip ● Ignore ● Instead ● Leave
Look ● Mana ● Number ● Object ● Opponent ● Owner ● Player ● Summoning Sickness
Characteristic
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Card Rarity ● Card Type ● Cost ● Civilization ● Mana Cost ● Mana Number
Power ● Race ● Soul ● Subtype ● Summon Cost ● Supertype
Category
Name Category ● Race Category
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PS Icon ● E1 Icon ● E2 Icon ● E3 Icon ● DS Icon
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Evolution Creature ● Evolution Cross Gear
Evolution Dragheart Creature ● Evolution Exile Creature ● Evolution Psychic Creature
Exile Creature ● Final Forbidden Creature ● Final Forbidden Field ● Forbidden Core ● Forbidden Creature
Forbidden Field ● Forbidden Impulse ● Gacharange Creature ● Happiness Field ● Moonless Night Field
Mono Artifact ● Neo Creature ● Neo Evolution Creature ● Neo Gacharange Creature ● Orega Aura
Psychic Creature ● Psychic Field ● Psychic Super Creature
T2 Field ● Ceremony of Zeron ● Zeron Creature ● Zeron Nebula
Lists of Card Types
List of Dragheart ● List of Exile Creatures ● List of Psychic CreaturesMain Zones
Battle Zone ● Deck ● Graveyard
Hand ● Mana Zone ● Shield Zone
Side Deck Zones
Hyperspatial Zone ● Super Gacharange Zone
Other Zones
Anywhere Zone ● Bottom of Deck ● Top of Deck
Top of Evolution Creature ● Zone other than the battle zone ● Collection
Under
Under a Creature ● Under Evolution Creature
Under this field ● Under a Deck ● Under a Shield
Zone Types
Public Zone ● Private Zone
Cycle ● God
Monocolored ● Multicolored
Multiple Races ● No Race
Special Race ● Vanilla
Category
Name Category ● Race Category
Hall of Fame
(History / Timeline / Reasons)
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March 25, 2017 Rules revision
Tournament Formats
Block Constructed ● 2 Block Constructed
After Generate League
Special Restriction
Hall of Fame Zero Duel ● 10 Races Deck Battle
Mega Deck Duel 7 ● Zero Civilization King Finals
Monocolored Tournament
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Cost Reduction ● Deck Manipulation ● Degenerate ● Diamond State
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Extra Turn ● Finisher ● Graveyard Fertilizer ● Graveyard Summon
Hand Addition ● Hand Change ● Increase Power
Infinite ● Infinite Attacker ● Infinite Blocker
Mana Acceleration ● Mana Burn ● Mana Curve ● Mana Summon
Opponent Reliance ● Peeping ● Prevents Attack ● Prevents Defeat
Reset ● Resistance ● Reverse Fury Charge ● Reverse Slayer ● Shield Addition
Shield Burn ● Shield Change ● Shield Peek
Suicide ● Skip the rest of the turn ● Trample
Unattackable ● Unblockable ● Unchoosable
Vigilance ● Win All Battles ● 3D Dragsolution
Cards that can be put into the Battle Zone at the start of the game
Recovery (Salvage)
Graveyard Recovery ● Mana Recovery ● Shield Recovery
For No Cost
Madness ● Reanimate ● Recruit ● Shield Trigger creature
Removal
Blocker Based Removal ● Bounce ● Can Attack Untapped Creatures
Card Based Removal ● Decrease Power ● Fixed Removal ● Force Battle ● Mass Removal
Power Based Removal ● Reset ● Sealing ● Self Removal ● Tap In ● Tap and Destroy
Deck Feed ● Graveyard Feed ● Mana Feed ● Shield Feed
Advantage (Merit)
Disadvantage ● Board Advantage ● Field Advantage
Hand Advantage ● Information Advantage ● Mana Advantage
Tempo Advantage ● Time Advantage ● Suppression
Demerits
Can't Attack ● Can't Block
Attack if Able ● Block if Able
Alternate Loss Condition
Characteristic support
Cost 1 ● Cost 9
Last 3 Digits
Power 6000 or more ● Power 12000 or more
4 or more of this card in your deck ● Activation Cost ● Additional Cost ● Attacking Creature
Can't be destroyed ● Choose a race ● Color Accident ● Concept ● Consists of ● Counter
Dead Card ● Deck Building ● Deck Compression ● Designer's Combo ● Evolution Icon
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Game Table ● Hyperspatial Cost ● Key Card ● Limited Card ● Mode ● Name Rule
Optional ● Overkill ● Play ● Power Creep ● Quasi-Vanilla ● Real Cost ● Repair
Rock-Paper-Scissors ● Stop ● System Creature ● The Over Eggplant-cross
Touch ● Trivia card ● Twinpactification
Reprint Policies
DASH Golden List ● Duema Golden List
Card Power
Weenie ● Midrange ● Fatty
Lightweight ● Heavyweight