Direct Attack ダイレクトアタック (Dairekuto Atakku) | |
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Direct Attack is the term for the final attack of one of your creatures against your opponent who has no shields.
Details[]
An opponent player fails to defend against this loses the game.
It is the one of the most basic victory conditions of Duel Masters.
If your opponent has at least one shield, the direct attack can't be done.
For example, if you attack your opponent while they control a shield by a creature that has Double Breaker, only one shield is broken and the direct attack doesn't occur
- If you can destroy the attacking creature by blocking with Blocker or a Ninja Strike ability, you can stop direct attacks.
- Some cards can prevent your opponent from winning the game even by a direct attack for a turn, such as Diehard Ryusei of Invincibility and Oni "Champion", Victory Twelve.
- The Revolution 0 Trigger ability can only be triggered at this point.
- When you attack a player with Spectryte, Crystal Gaia or Royal Straight Flush Kaiser, if you can trigger their ability to reduce the number of shields to 0, the attack by them will be direct.
- Alternate Wins to a direct attack can also include reducing the number of cards in your opponents deck to 0, so they may satisfy an special defeat condition.
- Many players declare とどめ (Todome) as they announce they are attacking their opponent directly due to the Duel Masters anime. Some players refer to it as "player attack" or "checkmate".
Rulings[]
From the Duel Masters - General Game Rules: Version 1.38 (September 14, 2023)
- 509. Direct Attack Step
- 509.1. If the attacking creature was declared to attack the non-active player and the attack was not redirected, the attack is considered a direct attack. If the non-active player has no shields left, that player loses the game. This is a state-based action.
- 509.2. Choose which shields the creature that attacked directly will break.
- 509.2a Creatures break one shield by default.
- 509.2b A creature may have the ability to break multiple shields (such as Double Breaker). In that case, break the number of shields specified by that ability.
- 509.2c If the attacking creature has multiple breaker abilities simultaneously, its owner chooses which one of them is applied. If any breaker abilities are present, one of them must be applied.
- 509.3. Choose the specified number of broken shields. Abilities that trigger before a break will trigger at this point.
Example: "Dragon Double Breaker", "Master Double Breaker" or the ability of "MAX the Johnny"
- 509.3a When a shield is broken and is put into a player's hand, if it has Shield trigger ability, that player can declare to use that ability. If multiple shields with Shield Trigger ability are put into a player's hand this way, that player declares the usage of those Shield Trigger abilities simultaneously.
- 509.3b If a player whose shields are broken has cards with Strike Back abilities in their hand, those abilities can be declared by discarding the cards that are put into that player's hand. The declared cards must be revealed to each player.
- 509.3c When the declaration is over, the broken shields are added to their owner's hand. After that, the declared Shield Trigger and Strike Back abilities are resolved in any order.
- 509.4. Resolving any standby effects that would trigger "Before each break". After those effects resolve, if there is another other standby effects, resolve them.
- 509.4a Among newly triggered abilities, first resolve the active player's standby effects in any order.
- 509.4b Continue to resolve the non-active player's standby effects in any order. If the active player's effect triggers during this process, the active player's effect is prioritized after resolving the effect being processed, and then the non-active player's processing returns.
- 509.4c If an attacking creature leaves the battle zone by resolving an effect, that creature will still break any opponent's shields that you have already chosen.
From the Duel Masters - General Game Rules: Version 1.38 (September 14, 2023)
- 509. ダイレクトアタックステップ
- 509.1. 攻撃クリーチャーの攻撃先が変更されていなければダイレクトアタックとなります。この時点で非ターン・プレイヤーにシールドがなければそのプレイヤーはゲームに敗北します。これは状況起因処理です。
- 509.2. ダイレクトアタックをしたクリーチャーのシールドをブレイクする枚数を決定します。
- 509.2a テキストに何も記されていないクリーチャーはシールドを1枚ブレイクします。
- 509.2b W・ブレイカーなど、クリーチャーが複数枚のシールドをブレイクする能力を持っている場合、その能力で指定された枚数のシールドをブレイクします。
- 509.2c クリーチャーが同時に複数のブレイカー能力を持つ場合、プレイヤーがどの能力を使うかを選択します。このとき、T・ブレイカーとW・ブレイカーを同時に持つクリーチャーのW・ブレイカーを指定して2枚ブレイクすることはできますが、どちらも指定せずに1枚だけブレイクすることを選ぶことはできません。
- 509.3. ブレイクするシールドを、指定の数選びます。「ブレイクする前に」や「ブレイクの前に」といった、ブレイクの前に誘発する能力は、この時点で誘発します。
- 509.4. 誘発した「ブレイクする前に」や「ブレイクの前に」の能力により待機した効果の解決を行います。それらの効果の解決がすべて終わった後、他に待機している効果があれば、それを解決します。
- 509.4a 新たに誘発した能力のうち、まず、ターン・プレイヤーの待機状態の効果を好きな順番で処理します。
- 509.4b 続けて、非ターン・プレイヤーの待機状態の効果を好きな順番で処理します。この過程でターン・プレイヤー側の効果が誘発した場合、処理中の効果を解決した後でターン・プレイヤーの効果を優先して処理し、その後非ターン・プレイヤー側の処理に戻ります。
- 509.4c 効果を解決したことによって攻撃中のクリーチャーがバトルゾーンを離れた場合でも、そのクリーチャーはすでに選んでいる相手のシールドをブレイクします。
- 509.5. クリーチャーがシールドを指定された枚数同時にブレイクします。ブレイクしたシールドが能力に指定された枚数に達していなくても、何らかの方法で新たに加えたシールドを次にブレイクするシールドとして選ぶ事はできません。
- 509.5a S・トリガーは、シールドがブレイクされて手札に加わる時に宣言ができます。複数枚のS・トリガーがある場合は、同時に宣言をします。宣言するカードは相手に見せる必要があります。
- 509.5b G・ストライクは、シールドがブレイクされて手札に加わる時に宣言ができます。複数枚のG・ストライクがある場合は、同時に宣言をします。宣言するカードは相手に見せる必要があります。
- 509.5c S・バックは、シールドがブレイクされて手札に加わるカードを墓地に捨てて宣言ができます。宣言するカードは相手に見せる必要があります。この時捨てたカードはシールドから墓地へ移動していますが、「手札から捨てたカード」として扱われます。
- 509.5d 宣言が終わったら、ブレイクされたシールドを手札に加えます。この際、手札に加えたカードの中に「裁きの紋章」を持つカードがあれば、それを捨てて、サバキZの宣言ができます。
- 509.5e その後、S・トリガーと S・バック、G・ストライク、サバキZを好きな順序で解決します。
例:2枚同時にブレイクされたシールドが《サイバー・ブレイン》と《フェアリー・Re:ライフ》だった場合、「S・トリガー」で《サイバー・ブレイン》を唱え、カードを引いてから「G・ストライク」で相手のクリーチャーを1体選び、攻撃できなくさせることもできますし、「G・ストライク」で相手のクリーチャーを1体選び、攻撃できなくさせてから《サイバー・ブレイン》を唱えることもできます。
- 509.6 同時に複数のシールドをブレイクする能力によって、同じシールドを2回選ぶことはできません。何らかの方法で、あるシールドがブレイクされなければそのシールドはそのままシールドゾーンにとどまります。
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