Demerit γγ‘γͺγγ (Demeritto) | |
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Dmwiki.net: | Article |
Demerit is a term given to the abilities that are detrimental to you.
Details[]
It is the opposite of merit.
However, there are cases where they are not disadvantageous to you, or can be changed to be an advantage.
Creatures with these demerits are often creatures that have blocker, but have a higher cost to power ratio than other cards.
1 Black Feather, Shadow of Rage |
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Darkness / Creature Ghost 3000 |
β When you put this creature into the battle zone, destroy one of your creatures. |
1 Vess, the Oracle |
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Light / Creature Light Bringer 2000 |
Blocker (Whenever an opponent's creature attacks, you may tap this creature to stop the attack. Then the 2 creatures battle.) |
Some cards can be difficult to classify as having a demerit ability, as some can be used in a positive way instead.
4 Thrash Crawler |
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Water / Creature Earth Eater 5000 |
Blocker |
This card has a Come Into Play ability that is a demerit of returning a card from your mana zone to your hand. However, it can be treated as an advantage by returning cards that have been put into your mana zone by Mana Acceleration, or high cost cards put in the earlier turns before they could be played.
Cards that discard cards from your own hand can work well with cards that return cards from your graveyard, or others that can reanimate them. Cards that destroy your own creatures work with cards that have a Put Into Graveyard ability. The term of Demerit only refers to mandatory effects.
Even the evolution ability can be seen as a demerit, requiring another creature in the battle zone to be played. However, it provides its unique merit by allowing the creature to attack immediately.
As some cards have optional abilities that don't have to be used, they aren't often classified as a demerit.
Examples of Demerit abilities[]
- "This creature can't attack."
- "This creature can't block ____."
- "This creature attacks if able."
- "This creature blocks if able."
- Self Removal (such as "When you put this creature into the battle zone, destroy one of your creatures".)
- Reverse Slayer (When this creature loses a battle, destroy the other creature.)
- Exile Creatures that prevent other creatures with the same name from being played.
- Forbidden cards that seal themselves.
- Alternate Loss Condition
Abilities that can be Demerits and Merits
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Effects
Oneshot Effect β Continuous Effect β Replacement Effect
Destruction Replacement effect β Sprout
Abilities
Static Ability β Trigger Ability β Activated Ability β Spell Ability
List of Static Abilities
Triggers
When you put / Come Into Play
Attack Trigger β Put Into Graveyard β Leave Trigger
List of Trigger Conditions
Hall of Fame
(Gallery / History / Timeline / Reasons)
Cheating β Errata β Metagame (summary) β Stalling β Restricted Card
March 25, 2017 Rules revision β March 16, 2021 Rules revision
Tournament Formats
Advance β Original
Block Constructed β 2 Block Constructed
After Generate League
Special Restriction
Hall of Fame Zero Duel β 10 Races Deck Battle
Mega Deck Duel 7 β Zero Civilization King Finals
Monocolored Tournament
Sealed
Limit 10 β Tokkyu 8 β Booster Draft
Prebuilt Decks
Super Deck Zero Duel β Start Deck Champion Finals
Events
Duel Road β Due Festival β Duema Festival
Certified Grand Prix β Certified Judge Test β Official Tournament
Championship β Challenge Cup β Super CS
Upgrade β Complete Upgrade β Downgrade
Complete Downgrade β Isomorphic Resale
Adds Civilization β Adds Race β Alternate Win β Alternative Cost
Attack Bend β Basic Card β Cantrip β Card Discard β Chump Block
Cost Reduction β Clutch β Deck Manipulation β Degenerate β Diamond State
Draw Engine β Draw Lock β Draw Source β Draw Spell
Extra Turn β Finisher β Graveyard Fertilizer β Graveyard Summon
Hand Addition β Hand Change β Increase Power
Infinite β Infinite Attacker β Infinite Blocker
Mana Acceleration β Mana Burn β Mana Curve β Mana Summon
Opponent Reliance β Peeping β Prevents Attack β Prevents Defeat
Reset β Resistance β Reverse Fury Charge β Reverse Slayer β Shield Addition
Shield Burn β Shield Change β Shield Peek
Suicide β Skip the rest of the turn β Trample
Unattackable β Unblockable β Unchoosable
Vigilance β Win All Battles β 3D Dragsolution
Cards that can be put into the Battle Zone at the start of the game
Recovery (Salvage)
Graveyard Recovery β Mana Recovery β Shield Recovery
For No Cost
Madness β Reanimate β Recruit β Shield Trigger creature
Removal
Blocker Based Removal β Bounce β Can Attack Untapped Creatures
Card Based Removal β Decrease Power β Fixed Removal β Force Battle β Mass Removal
Power Based Removal β Reset β Sealing β Self Removal β Tap In β Tap and Destroy
Deck Feed β Graveyard Feed β Mana Feed β Shield Feed
Advantage (Merit)
Disadvantage β Board Advantage β Field Advantage
Hand Advantage β Information Advantage β Mana Advantage
Tempo Advantage β Time Advantage β Suppression
Demerits
Can't Attack β Can't Block
Attack if Able β Block if Able
Alternate Loss Condition
Characteristic support
Cost 1 β Cost 3 β Cost 7 or less β Cost 9 β Cost 10
Power 6000 or more β Power 12000 or more
Blocker β Last 3 Digits
Activation Cost β Additional Cost β Attacking Creature
Can't be destroyed β Choose a race β Color Accident β Concept β Consists of β Counter β Cycle
Dead Card β Deck Building β Deck Compression β Designer's Combo β Evolution Icon
Evolution Source β Face Up β Forced β Gacha Figure β Game
Game Table β Hyperspatial Cost β Key Card β Limited Card β Mode β More than 4 of this card in your deck
Name Rule β Optional β Overkill β Play β Power Creep β Quasi-Vanilla β Real Cost β Repair
Rock-Paper-Scissors β Stop β System Creature β The Over Eggplant-cross
Touch β Trivia card β Twinpactification β Vanilla