Decrease Power パワー | |
---|---|
Dmwiki.net: | Article |
Category: | Decrease Power |
Decrease Power is a term given to cards that decrease the power of creatures in the battle zone.
Details
A card that decrease a creature's power often have reminder text of game rules indicating that a creature that has power 0 or less is destroyed.
(A creature that has power 0 or less is destroyed.) |
Cards that have an ability with an effect that decreases power appear in the following ways;
5 Dark Sanji, Darkfang Ninja | ||
---|---|---|
Darkness ![]() | ||
2000 | ||
■ Ninja Strike 4 ■ When you put this creature into the battle zone, choose one of your opponent's creatures in the battle zone. That creature gets -2000 power until the end of the turn. (A creature that has power 0 or less is destroyed.) |
5 Funk, Guard of Hope | ||
---|---|---|
Darkness ![]() | ||
5000 | ||
■ Each of your opponent's psychic creatures in the battle zone gets -5000 power. (A creature that has power 0 or less is destroyed.) ■ Each of your opponent's non-psychic creatures in the battle zone gets -1000 power. |
8 Death Metal Punk, Spear Dance | ||
---|---|---|
Darkness ![]() ![]() Outrage MAX | ||
8000 | ||
■ Whenever this creature attacks, choose one of your opponent's creatures in the battle zone. That creature loses infinite power until the end of the turn. (A creature that has power 0 or less is destroyed.). ■ Double breaker ■ Ultra Doron Go: When this creature leaves the battle zone, you may put an exile creature that has "Dance" in its name from your hand into the battle zone. ■ You can't put other exile creatures that have "Dance" in their name into the battle zone. |
It is an ability that appeared on cards in the Darkness Civilization after DM-14 Generate Gear. It can range from decreasing a creature's power by 1000 to 9000, or even infinite.)
In addition to destroying a creature by decreasing its power to 0, you can also use it to attack creatures and destroy them by battle.
It can also be used alongside Power Based Removal from the Fire Civilization.
There are 3 main types of abilities that decrease a creatures power;
- Reducing the power of one of your opponent's creatures.
- Reducing the power of all your opponent's creatures (usually with Decrease Power and Mass Removal categories)
- Reducing the power of both players creatures in the battle zone (usually with Decrease Power, Mass Removal and Self Removal categories).
Many of the early cards with this ability such as Tragic Swamp could only choose or affect tapped creatures.
There are some cards that decrease differing amounts of power based on the situation such as Mystic Gastol, Dark Zekia, Reaper of Death or Balmantis Worm, Parasite of Death.
Some cards such as Ultimate Soldier Falgen have a disadvantage that reduces the own power and can be found in non-darkness cards.
Zabi Rigel, Dragon Bone Keel refers to it as "減らされる" (Reducing) whereas Death Metal Punk, Spear Dance refers to the ability as (失う) "Lose".
Rulings
- Destruction caused by a creature's power becoming 0 is based on the game rules, not the card itself. For example, Denden Percussion can't be destroyed by the ability of spells, but can be destroyed if its power was decreased to 0 by a spell such as Magic Shot - Dual Zanzibar.
Even if creatures that have the power decreased to 0 have a substitution effect that protects them from leaving the battle zone such as Infinity Dragon or Skull Moon, the Enlightened, they will be destroyed again immediately as they have 0 power. If costs are required to make it survive, it will eventually be destroyed.
If a creature with 0 power was to remain in the battle zone, treat that power as all 0's (even if it was a negative number). Therefore, when it is chosen by an ability that destroys based on total power, it will not calculate as a negative number.
- However, if a creature that had -1000 power was to battle a creature that had -2000 power were to battle, the creature with -1000 would win the battle zone.
Even if a Psychic Creature awakens or releases, the decreased power stays. If Galaxy, Temporal Immortal had its power decreased by 6000 by Hanzou, Menacing Phantom causing it to awaken to its other side, the newly flipped King of Galaxy, Destruction Awakened would have 5500 power (11500-6000).
- If it had enough power decrease that the awakened or release side had power 0 or less, it is immediately destroyed.
If a Dragheart Creature uses Dragon Evade, the power reduction effect disappears. This is because they are flipped into non-creature card types.
- If your control a card with a Static Ability that decreases power (such as Rose Castle that decreases by 1000) and your opponent puts a creature into the battle zone with a "When you put this creature into the battle zone" ability such as Bronze-Arm Tribe, the effect is still triggered, but the creature is destroyed.
- If your opponent plays a card such as Jenny, the Suicide Doll or Jasmine, Mist Faerie with an optional Come Into Play trigger, your opponent can't trigger their effect before Rose Castle destroys them as parts of its Static Ability. This is because they are optional "you may" abilities, whereas the others are compulsory effects.
- When a creature is affected by a card decreasing its power by X000 and, at the same time, by a card increasing its power by the same number, nothing happens.
If you control Rose Castle and your opponent controls Saint Castle, he can put into the Battle Zone any 1000-power creature and it will not be destroyed.
- A creature that has Infinite power is unaffected by cards that decrease power. However, even a creature that has Infinite power is destroyed if they are decreased by a card that decreases by a negative infinite amount such as Death Metal Punk, Spear Dance.
When a linked God has a power of 0, since the power is shared, each part is destroyed.
List of cards that Decrease Power
Keyword Actions
Awaken ● Battle ● Block ● Break ● Cast ● Charge ● Cross
Destroy ● Discard ● Dragsolution ● Expand ● Forbidden Liberate
Fortify ● Gachinko Judge ● Generate ● Gacharange Summon ● Link ● Reveal ● Seal
Search ● Shuffle ● Summon ● Switch ● Tap ● Trigger ● Upside Down ● Use
Other Terms
Attack ● Active Player ● Draw ● Defending Player ● Equip ● Flip ● Ignore ● Instead ● Leave
Look ● Mana ● Number ● Object ● Opponent ● Owner ● Player ● Summoning Sickness
Characteristic
Ability ● Artist ● Card Illustration ● Card Name ● Card Number
Card Rarity ● Card Type ● Cost ● Civilization ● Mana Cost ● Mana Number
Power ● Race ● Soul ● Subtype ● Summon Cost ● Supertype
Category
Name Category ● Race Category
Card Frame
Old Frame ● New Frame
Silver Frame ● Metal Frame
Full Frame ● Full Frame Foil
Block Icon
PS Icon ● E1 Icon ● E2 Icon ● E3 Icon ● DS Icon
Other
Ability Words ● Back ● Flavor Text ● Keywords
Reminder Text ● Text ● Timeline ● Forbidden Characters
Giga ● Happiness ● King ● Mono ● Moonless Night ● Neo ● Orega ● Psychic ● Psychic Super ● Star Evolution ● Star Max Evolution ● T2 ● Zeron
Evolution Creature ● Evolution Cross Gear ● Evolution Dragheart Creature ● Evolution Exile Creature ● Evolution Psychic Creature
Exile Creature ● Faerie Field ● Final Forbidden Creature ● Final Forbidden Field ● Forbidden Core ● Forbidden Creature
Forbidden Field ● Forbidden Impulse ● Gacharange Creature ● Giga Orega Aura ● Happiness Field ● King Cell ● Moonless Night Field
Mono Artifact ● Neo Creature ● Neo Evolution Creature ● Neo Gacharange Creature ● Orega Aura
Psychic Creature ● Psychic Field ● Psychic Super Creature ● Star Evolution Creature ● Star Max Evolution Creature
T2 Field ● Ceremony of Zeron ● Zeron Creature ● Zeron Nebula
Lists of Card Types
List of Dragheart ● List of Exile Creatures ● List of Psychic Creatures
Main Zones
Battle Zone ● Deck ● Graveyard
Hand ● Mana Zone ● Shield Zone
Side Deck Zones
Hyperspatial Zone ● Super Gacharange Zone
Other Zones
Anywhere Zone ● Bottom of Deck ● Top of Deck
Top of Evolution Creature ● Zone other than the battle zone ● Collection
Under
Under a Creature ● Under Evolution Creature
Under this field ● Under a Deck ● Under a Shield
Zone Types
Public Zone ● Private Zone
Effects
Oneshot Effect ● Continuous Effect ● Substitution Effect
Destruction Replacement effect ● Sprout
Abilities
Static Ability ● Trigger Ability ● Activated Ability ● Spell Ability
List of Static Abilities
Triggers
When you put / Come Into Play
Attack Trigger ● Put Into Graveyard ● Leave Trigger
List of Trigger Conditions
Hall of Fame
(History / Timeline / Reasons)
Cheating ● Errata ● Metagame (summary) ● Stalling ● Restricted Card
March 25, 2017 Rules revision
Tournament Formats
Block Constructed ● 2 Block Constructed
After Generate League
Special Restriction
Hall of Fame Zero Duel ● 10 Races Deck Battle
Mega Deck Duel 7 ● Zero Civilization King Finals
Monocolored Tournament
Sealed
Limit 10 ● Tokkyu 8 ● Booster Draft
Prebuilt Decks
Super Deck Zero Duel ● Start Deck Champion Finals
Events
Duel Road ● Due Festival ● Duema Festival
Certified Grand Prix ● Certified Judge Test ● Official Tournament
Championship ● Challenge Cup ● Super CS
Adds Civilization ● Adds Race ● Alternate Win ● Alternative Cost
Attack Bend ● Basic Card ● Cantrip ● Card Discard ● Chump Block
Cost Reduction ● Clutch ● Deck Manipulation ● Degenerate ● Diamond State
Draw Engine ● Draw Lock ● Draw Source ● Draw Spell
Extra Turn ● Finisher ● Graveyard Fertilizer ● Graveyard Summon
Hand Addition ● Hand Change ● Increase Power
Infinite ● Infinite Attacker ● Infinite Blocker
Mana Acceleration ● Mana Burn ● Mana Curve ● Mana Summon
Opponent Reliance ● Peeping ● Prevents Attack ● Prevents Defeat
Reset ● Resistance ● Reverse Fury Charge ● Reverse Slayer ● Shield Addition
Shield Burn ● Shield Change ● Shield Peek
Suicide ● Skip the rest of the turn ● Trample
Unattackable ● Unblockable ● Unchoosable
Vigilance ● Win All Battles ● 3D Dragsolution
Cards that can be put into the Battle Zone at the start of the game
Recovery (Salvage)
Graveyard Recovery ● Mana Recovery ● Shield Recovery
For No Cost
Madness ● Reanimate ● Recruit ● Shield Trigger creature
Removal
Blocker Based Removal ● Bounce ● Can Attack Untapped Creatures
Card Based Removal ● Decrease Power ● Fixed Removal ● Force Battle ● Mass Removal
Power Based Removal ● Reset ● Sealing ● Self Removal ● Tap In ● Tap and Destroy
Deck Feed ● Graveyard Feed ● Mana Feed ● Shield Feed
Advantage (Merit)
Disadvantage ● Board Advantage ● Field Advantage
Hand Advantage ● Information Advantage ● Mana Advantage
Tempo Advantage ● Time Advantage ● Suppression
Demerits
Can't Attack ● Can't Block
Attack if Able ● Block if Able
Alternate Loss Condition
Characteristic support
Cost 1 ● Cost 3 ● Cost 7 or less ● Cost 9
Power 6000 or more ● Power 12000 or more
Last 3 Digits
Activation Cost ● Additional Cost ● Attacking Creature
Can't be destroyed ● Choose a race ● Color Accident ● Concept ● Consists of ● Counter ● Cycle
Dead Card ● Deck Building ● Deck Compression ● Designer's Combo ● Evolution Icon
Evolution Source ● Face Up ● Forced ● Gacha Figure ● Game
Game Table ● Hyperspatial Cost ● Key Card ● Limited Card ● Mode ● More than 4 of this card in your deck
Name Rule ● Optional ● Overkill ● Play ● Power Creep ● Quasi-Vanilla ● Real Cost ● Repair
Rock-Paper-Scissors ● Stop ● System Creature ● The Over Eggplant-cross
Touch ● Trivia card ● Twinpactification ● Vanilla
Reprint Policies
DASH Golden List ● Duema Golden List