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Decrease Power
パワー低下ていか (Pawā Teika)
DM-Wiki: Article
Category: Decrease Power

Decrease Power is a term given to cards that decrease the power of creatures in the battle zone.

Details

(A creature that has power 0 or less is destroyed.)

Cards that decrease a creature's power often have reminder text of game rules indicating that a creature that has power 0 or less is destroyed.

5 Dark Sanji, Darkfang Ninja
Darkness / Creature
Dark Monster / Shinobi

2000


■ Ninja Strike 4

■ When you put this creature into the battle zone, choose one of your opponent's creatures in the battle zone. That creature gets -2000 power until the end of the turn. (A creature that has power 0 or less is destroyed.)


5 Funk, Guard of Hope
Darkness / Creature
Dark Lord / Hunter / Alien

5000


■ Each of your opponent's psychic creatures in the battle zone gets -5000 power. (A creature that has power 0 or less is destroyed.)

■ Each of your opponent's non-psychic creatures in the battle zone gets -1000 power.


8 Death Metal Punk, Spear Dance
Darkness / Exile Creature
Outrage MAX

8000


■ Whenever this creature attacks, choose one of your opponent's creatures in the battle zone. That creature loses infinite power until the end of the turn. (A creature that has power 0 or less is destroyed.).

■ Double breaker

■ Ultra Doron Go: When this creature leaves the battle zone, you may put an exile creature that has "Dance" in its name from your hand into the battle zone.

■ You can't put other exile creatures that have "Dance" in their name into the battle zone.


It is an ability that appeared on cards in the Darkness Civilization after DM-14 Generate Gear. It can range from decreasing a creature's power by 1000 to 9000, or even infinite.)

In addition to destroying a creature by decreasing its power to 0, you can also use it to attack creatures and destroy them by battle.

It can also be used alongside Power Based Removal from the Fire Civilization.

Many of the early cards with the ability such as Tragic Swamp could only choose tapped creatures.

There are some cards that decrease differing amounts of power based on the situation such as Mystic Gastol, Dark Zekia, Reaper of Death or Balmantis Worm, Parasite of Death.

Some cards such as Ultimate Soldier Falgen have a disadvantage that reduces the own power an can be found in non-darkness cards.

Zabi Rigel, Dragon Bone Keel refers to it as "減らされる" (Reducing) whereas Death Metal Punk, Spear Dance refers to the ability as (失う) "Lose".

Rulings

  • Destruction caused by a creature's power becoming 0 is based on the game rules, not the card itself. For example, Denden Percussion can't be destroyed by the ability of spells, but can be destroyed if its power was decreased to 0 by a spell such as Magic Shot - Dual Zanzibar.

Even if creatures that have the power decreased to 0 have a substitution effect that protects them from leaving the battle zone such as Infinity Dragon or Skull Moon, the Enlightened, they will be destroyed again immediately as they have 0 power. If costs are required to make it survive, it will eventually be destroyed.

If a creature with 0 power was to remain in the battle zone, treat that power as all 0's (even if it was a negative number). Therefore, when it is chosen by an ability that destroys based on total power, it will not calculate as a negative number.

  • However, if a creature that had -1000 power was to battle a creature that had -2000 power were to battle, the creature with -1000 would win the battle zone.

Even if a Psychic Creature awakens or releases, the decreased power stays. If Galaxy, Temporal Immortal had its power decreased by 6000 by Hanzou, Menacing Phantom causing it to awaken to its other side, the newly flipped King of Galaxy, Destruction Awakened would have 5500 power (11500-6000).

  • If it had enough power decrease that the awakened or release side had power 0 or less, it is immediately destroyed.

If a Dragheart Creature uses Dragon Evade, the power reduction effect disappears. This is because they are flipped into non-creature card types.

When a linked God has a power of 0, since the power is shared, each part is destroyed.

List of cards that Decrease Power

 ■ Abaku Onifuda and Jaouga
 ■ Alternative, Sacred Cavalry
 ■ Ares Dragoon
 ■ Balmantis Worm, Parasite of Death
 ■ Bangren, Ancient Arhat
 ■ Baraghiara, Heavenly Earth Momentum / Ringfinity Violent Dark
 ■ Basoabisu, Abyss Demon Dragon
 ■ Benett, Dark Armor
 ■ Bibim, Misfortune Demon 04
 ■ Bikari, Misfortune Demon 74
 ■ Bilgias, Hardened Demon of Hellfire
 ■ Blade Worm, Decapitating Insect
 ■ Bokko Rock, JK Doll
 ■ Bombardment Mutant
 ■ Bonbaku Bonbon
 ■ Bonbaku Tiger, Bomb Cluster
 ■ Borgies, Puppet Warrior / Jennyco's Unknown World
 ■ Brock, the Screw Soldier
 ■ Charroll Doyle
 ■ Crusher Glove, the Pincer
 ■ Cyclone Totem
 ■ Dark Kilmajiro
 ■ Dark Mare, the Debilitating Shadow
 ■ Dark Sanji, Darkfang Ninja
 ■ Dark Zekia, Reaper of Death
 ■ Darkness Southern
 ■ De Szark, Demon Phoenix
 ■ Deis Fuld Dragoon
 ■ Destro Worker
 ■ Dokuganryu, Oni of "Kagekiri"
 ■ Donbaku Bobobon
 ■ Dooms, Demonic Heavens Slash
 ■ Dordrain, Final Forbidden Beta
 ■ Drain Worm, the Parasite
 ■ Duscissor, Darma
 ■ Fernando the 7th, Emperor of Mystic Light
 ■ Forbidden Voltron, D2-V
 ■ Funk, Golden Fighter
 ■ Funk, Guard of Hope
 ■ Fuuma Jacks Piccolo
 ■ Galatia Dragoon
 ■ Gas, Misfortune Demon 96 / Gredead Gas
 ■ George Barbstein / Ghost Touch
 ■ Gigagrau
 ■ Gigaroaster
 ■ Gill Douglass, Evil Gaia Spirit
 ■ Glastonbury, Fuuma Right God
 ■ Go Thousand, Shogun of Gambling
 ■ Grave Deal, Shadow of Pure Flame
 ■ Gravemott, Gravestone Demon Dragon
 ■ Grotis Inkan / Shadow Silfres
 ■ Hanzou, Menacing Phantom
 ■ Honetan, Bone Surface Puppet
 ■ Juju, Misfortune Demon 79
 ■ Kanashimidomino, Destruction Demon Dragon
 ■ Kelbirem, the Deathknight Puppet
 ■ Kilbilly, Destruction Ray Demon Dragon
 ■ Kizamu, Forbidden V
 ■ Kojiro (card)
 ■ Kurayami Henge
 ■ Leon Diez, the Lion King
 ■ Libertines, Fuuma Left God
 ■ Matora, Continuous Death Treasure
 ■ Maximum Boom, Savage Soldier
 ■ Megalo Destroyto
 ■ Metal Claw, Mobile Battle Dragon
 ■ Moldy Bread Man
 ■ Mukade, Asura
 ■ Mukade, Lightless Yaksha
 ■ Mystic Gastol
 ■ Necrodragon Zanjibar
 ■ Night's Ramp, Medical Device
 ■ Ninjinshi Chikubon
 ■ Obuza 08, Demon Dragon Armored / Beginning of the End
 ■ Olgaiza, Dark Demon of the Evil Fortress
 ■ Onizou Ambush
 ■ Orphe, Punishment God
 ■ Otakebi Henge
 ■ Painshoot Dragoon
 ■ Paranormal, Task Produce
 ■ Pattern Egg
 ■ Phantom, Rose Blossom
 ■ Piodoro, Dragon Armored Car / Toxic Juice
 ■ Proto Core / Shadow Cracking
 ■ Provents, Duke of Deprivation
 ■ Ramp, Medical Device
 ■ Regi Pael, Purple Shrine Guardian
 ■ Reino Usshi / "I've Slipped in Again~"
 ■ Ribbit NICE Hanzou
 ■ Rose Velt, Rose Baron
 ■ Rose Worm, Avenging Insect
 ■ Sakonmaru, Oni of "Tsujigiri"
 ■ Sazandi, Dark Armor
 ■ Scissor Hands, Shadow of Cutting
 ■ Shadow, Phantom Blood
 ■ Shake Deal, Shadow of Quakes
 ■ Sharkuga, Ugly King / Dark Operation
 ■ Skin, Dead Sticher
 ■ Spiner, Shock Doctor
 ■ Suffocation Cloak, Shadow of Atrophy
 ■ Suva, Emperor of the Gods
 ■ Tamagineil M, Second Seed
 ■ Tobigeru, Forbidden C
 ■ Trueking Vivaldi
 ■ Truename Viva La Revolution
 ■ Tsumitobatsu, Misfortune Hero
 ■ Ultimate Soldier Falgen
 ■ Vegangle, Misfortune Demon 14
 ■ Violet Dragoon
 ■ Vivaladrange
 ■ Waya, Cursing Puppet
 ■ Zach, Misfortune Demon 17 / Zakuzaku 17 Consecutive Hits
 ■ Zanji Henge
 ■ Zanjides, Tragedy Demon Dragon
 ■ Zero (Card)

 ■ Acid Da Alcari
 ■ Alien Storm, Secret Alien
 ■ Assist of Knowledge and Weakness
 ■ Baraghiara, Heavenly Earth Momentum / Ringfinity Violent Dark
 ■ Bokkan and Dokkun, Double Chance
 ■ Borgies, Puppet Warrior / Jennyco's Unknown World
 ■ Brutal Viceful Joy Blow
 ■ Dark Sun
 ■ Dazhall Vagan
 ■ Demon's Light
 ■ Demon Wolf, Howling Moonlight Castle
 ■ Five-Way Soul Absorption
 ■ Flowing Lava Hand
 ■ Ganveet Twist
 ■ Gas, Misfortune Demon 96 / Gredead Gas
 ■ George Barbstein / Ghost Touch
 ■ Ghost Pirates
 ■ Grotis Inkan / Shadow Silfres
 ■ Hand x Hand
 ■ Hanzou Ninja, Continuous Chant
 ■ Hostal Hospital
 ■ Hyperspatial Emperor Hole
 ■ Infernal Death Sunrise
 ■ Jakkaru! Fushigi MAX
 ■ Kamikami Carnival
 ■ Killing Rinbo
 ■ Magic Shot - Dual Zanzibar
 ■ Magic Shot - Romanov Strike
 ■ Obuza 08, Demon Dragon Armored / Beginning of the End
 ■ Onifudashima Hyakkiyajo
 ■ Perfect Darkness
 ■ Phantom Bites
 ■ Piodoro, Dragon Armored Car / Toxic Juice
 ■ Poison Tea
 ■ Proto Core / Shadow Cracking
 ■ Radio Head
 ■ Rainbow Hell
 ■ Reino Usshi / "I've Slipped in Again~"
 ■ Revolution Guillotine
 ■ Roar of Destruction, Dragon Secret Formation
 ■ Scale of Life and Death
 ■ Sharkuga, Ugly King / Dark Operation
 ■ Sin Ra Ban Batsu
 ■ Soul Stealing Vacuum
 ■ Synchro Deathsize
 ■ Toxic Vibe
 ■ Tragic Swamp
 ■ Wolf Fang Punch
 ■ Zach, Misfortune Demon 17 / Zakuzaku 17 Consecutive Hits
 ■ Zainty Zain

 ■ Rose Castle

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