Deck Compression | |
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Deck Compression is a term for reducing the number of cards in your deck by putting cards into your hand or mana zone
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In many cases, this includes Draw Sources, Search cards, and Recruiting.
If necessary cards (such as Hall of Fame or combo parts) are decided in advance, it can be quicker to search them out directly from your deck with cards such as Crystal Memory.
On the other hand, deck compression is a strategy of removing unnecessary cards from a deck, with effects that draw increasing in quality.
Guard Grip and Rolling Snowman have abilities that exchange themselves for a single card, but as they take a space themselves, they provide no real benefit for deck compression purposes.
In addition, there are cards that are likely to decay from the deck (such as Faerie Life at the end of the game) with Dandy Nasuo, Romanov the 1st, Lord of the Demonic Eye and Mystic Treasure Chest that can be used to put specific cards into your mana zone or graveyard to prevent hand accidents. It can also increase the hit rate of cards that refer to the top of the deck as Unryu, Sumo Doctor and the Revolution 0 Trigger keyword.
- Other than cards that have the same cost, you can also increase the hit rate of Gachanko Gachirobo with search cards.
- In the case of a combo that uses cards that don't use the deck directly, it is sometimes easier to use deck compression that direct search as the costs and recovery may be cheaper.
- Cards such as Tenzan, Sinister Demon Dragon, Evolution Burst - Into the Wild, Asaraam, Red Attack Silver and FORBIDDEN STAR ~World's Last Day~ all can help towards deck compression in large amounts, but the important Key Cards may accidentally be put into the wrong zone.
- Since Forbidden ~The Sealed X~ has been in the battle zone since the start of the start of the game, even if the exclude the 6 cards used as random seals, you can treat the first turn as already having 1 card from the deck compressed.
- Extracting a large number of cards from your deck with Invincible Technology, Necrodragon End of the World, or Gaga Last Mysterica, Lord of Spirits can be said to be best deck compression cards.
- Its important to note that you will deck-out if you use too much.
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Effects
Oneshot Effect ● Continuous Effect ● Replacement Effect
Destruction Replacement effect ● Sprout
Abilities
Static Ability ● Trigger Ability ● Activated Ability ● Spell Ability
List of Static Abilities
Triggers
When you put / Come Into Play
Attack Trigger ● Put Into Graveyard ● Leave Trigger
List of Trigger Conditions
Hall of Fame
(Gallery / History / Timeline / Reasons)
Cheating ● Errata ● Metagame (summary) ● Stalling ● Restricted Card
March 25, 2017 Rules revision ● March 16, 2021 Rules revision
Tournament Formats
Advance ● Original
Block Constructed ● 2 Block Constructed
After Generate League
Special Restriction
Hall of Fame Zero Duel ● 10 Races Deck Battle
Mega Deck Duel 7 ● Zero Civilization King Finals
Monocolored Tournament
Sealed
Limit 10 ● Tokkyu 8 ● Booster Draft
Prebuilt Decks
Super Deck Zero Duel ● Start Deck Champion Finals
Events
Duel Road ● Due Festival ● Duema Festival
Certified Grand Prix ● Certified Judge Test ● Official Tournament
Championship ● Challenge Cup ● Super CS
Adds Civilization ● Adds Race ● Alternate Win ● Alternative Cost
Attack Bend ● Basic Card ● Cantrip ● Card Discard ● Chump Block
Cost Reduction ● Clutch ● Deck Manipulation ● Degenerate ● Diamond State
Draw Engine ● Draw Lock ● Draw Source ● Draw Spell
Extra Turn ● Finisher ● Graveyard Fertilizer ● Graveyard Summon
Hand Addition ● Hand Change ● Increase Power
Infinite ● Infinite Attacker ● Infinite Blocker
Mana Acceleration ● Mana Burn ● Mana Curve ● Mana Summon
Opponent Reliance ● Peeping ● Prevents Attack ● Prevents Defeat
Reset ● Resistance ● Reverse Fury Charge ● Reverse Slayer ● Shield Addition
Shield Burn ● Shield Change ● Shield Peek
Suicide ● Skip the rest of the turn ● Trample
Unattackable ● Unblockable ● Unchoosable
Vigilance ● Win All Battles ● 3D Dragsolution
Cards that can be put into the Battle Zone at the start of the game
Recovery (Salvage)
Graveyard Recovery ● Mana Recovery ● Shield Recovery
For No Cost
Madness ● Reanimate ● Recruit ● Shield Trigger creature
Removal
Blocker Based Removal ● Bounce ● Can Attack Untapped Creatures
Card Based Removal ● Decrease Power ● Fixed Removal ● Force Battle ● Mass Removal
Power Based Removal ● Reset ● Sealing ● Self Removal ● Tap In ● Tap and Destroy
Deck Feed ● Graveyard Feed ● Mana Feed ● Shield Feed
Advantage (Merit)
Disadvantage ● Board Advantage ● Field Advantage
Hand Advantage ● Information Advantage ● Mana Advantage
Tempo Advantage ● Time Advantage ● Suppression
Demerits
Can't Attack ● Can't Block
Attack if Able ● Block if Able
Alternate Loss Condition
Characteristic support
Cost 1 ● Cost 3 ● Cost 7 or less ● Cost 9 ● Cost 10
Power 6000 or more ● Power 12000 or more
Blocker ● Last 3 Digits
Activation Cost ● Additional Cost ● Attacking Creature
Can't be destroyed ● Choose a race ● Color Accident ● Concept ● Consists of ● Counter ● Cycle
Dead Card ● Deck Building ● Deck Compression ● Designer's Combo ● Evolution Icon
Evolution Source ● Face Up ● Forced ● Gacha Figure ● Game
Game Table ● Hyperspatial Cost ● Key Card ● Limited Card ● Mode ● More than 4 of this card in your deck
Name Rule ● Optional ● Overkill ● Play ● Power Creep ● Quasi-Vanilla ● Real Cost ● Repair
Rock-Paper-Scissors ● Stop ● System Creature ● The Over Eggplant-cross
Touch ● Trivia card ● Twinpactification ● Vanilla