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Deck Collection/WFN Beatdown
青赤緑ビートダウン
(Aoakamidori Bītodaun)
Dmwiki.net: Article

WFN Beatdown is a group of beatdown deck types.

Details[]

It uses the Water, Fire and Nature civilizations.

The roles of the civilizations are generally divided into:

The type established in Episode 1 often began with a turn 2 mana acceleration card such as Faerie Life, Dreaming Moon Knife, or Jasmine, Mist Faerie, followed up by Dondon Vacuuming Now and Lifeplan Charger to replenish your hand. That often then leads to a finisher creature such as Cosmo Cebu Lambda, the Super Electromagnetic.

While it is slightly slower in speed (having less creatures with speed attacker) compared to a Water Fire or Fire Nature, the mana acceleration allows it to use powerful cards such as Ryusei Kaiser, the Eternal or Cyber N World.

Mass Mana Acceleration can be used in the form of Quattro Fang, Soul Gang Leader, Seventh Tower, and Shrine of Rebirth, to then develop finishers wile having a full hand. Bolbalzak Ex is easily used to swarm the field.

The deck civilizations were also well known for the Bombazar Blue decktype, prior to the Fighting Spirit Saga. While certain cards in the decktypes have been placed on the Hall of Fame, the structure of the deck adapts to use new mana, draw and finishers.

Evolution of Decktype[]

Holy Fist Saga

Reincarnation Saga

  • The Bombazar Blue deck was weakened due to Bombazar entering into the Hall of Fame, also reducing the need for Bombazar Removal and Bombazar Counter However, Bajula's Soul appeared leading to a Bajula's Blue deck.
  • Sapphire Fang also appeared around this time. It uses the Mana Acceleration ability of Fighter Dual Fang to ramp into Bolmeteus Sapphire Dragon, leading the After Generate League format to be known as "Sapphire Hell". At the same time, "Sapphire Tower" decks also began with the introduction of Seventh Tower.
  • These deck types were strengthened because of Streaming Tutor.

Phoenix Saga

  • While the Sapphire decks disappeared due to Bolmeteus Sapphire Dragon entering the premium Hall of Fame, Bajula Fang began. Alternate versions splashing Spell Del Fin, Light Divine Dragon for control elements also appeared in the Fang decks.

God Apex Saga

Sengoku Saga

  • Although a new race of Samurai appeared with aggressive strategies, it didn't stand out prominently. As higher power cards with 9000 power or more became commonplace, Fighter Dual Fang become difficult to protect due to his 8000 power.
  • Control decks because to prominence with cards such as King Alcadeias, Holy Gaia, as well as defensive Shinobi such as Hanzou, Menacing Phantom were a weakness to aggressive strategies.
  • With Marco Beat adapting into "Marco Black", WFN beatdown decks became less active in the metagame.

Divine Evolution Saga

  • Due to the God Focus and less agressive creatures released around this deck, the deck type was less active in the metagame.

Psychic Shock

Episode 1

Episode 2

  • No new notable additions were added during this time.

Episode 3

  • No new notable additions were added during this time.

Dragon Saga / Revolution

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