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Loop
ループ (Rūpu)
Dmwiki.net: Article

Loop is a combo deck type.

Details[]

It uses Recovery cards to return cards from your graveyard or mana zone to re-use them multiple times.

As it's combo-based, it can take multiple turns to set up. However, if the loop can be started too early in the game (Giovanni Squall, Melge Loop One-Shot, Mono-Nature Loop), or too overly defensive (Marshall Loop, Heaven's Gate Loop), they tend to have cards enter the Hall of Fame.

They are a type of deck that repeats a certain process to win in a turn or two, usually ending up in their user's battlefield filled with creatures, all of the opponent's creatures removed and/or causing the opponent to Deck-out. Loops, while effective, are often targeted by the Hall of Fame as they degrade the game's playability. In tournaments that don't follow the Hall of Fame regulations, one should expect lots of loop decks to be played with to maximum efficiency.

List of Loop decks[]

  • CIP Loop
    • Vacuum lock

Mono-Nature Loop

Difficult to Build

  • Vacuum Amatearasu
  • Giovanni Squall
  • Giovanni Gift
  • Karyidone Loop
  • Melge Dokkanday
  • Benrini Loop
  • Jabaranga Loop
  • Twinpact Gokuga Cycle
  • Jhot Gun Joran
  • Mono Nature Loop
  • Light Nature Metallica
  • Zombie Parthenon Loop
  • Kedokedo Belladomai Loop
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