FANDOM


Loop
ループ (Rūpu)
dm-wiki: Article

Loop is a combo deck type.

Details

It uses Recovery cards to return cards from your graveyard or mana zone to re-use them multiple times.

As it's combo-based, it can take multiple turns to set up. However, if the loop can be started too early in the game (Giovanni Squall, Melge Loop One-Shot, Mono-Nature Loop), or too overly defensive (Marshall Loop, Heaven's Gate Loop), they tend to have cards enter the Hall of Fame.

They are a type of deck that repeats a certain process to win in a turn or two, usually ending up in their user's battlefield filled with creatures, all of the opponent's creatures removed and/or causing the opponent to Deck-out. Loops, while effective, are often targeted by the Hall of Fame as they degrade the game's playability. In tournaments that don't follow Hall of Fame regulations, one should expect lots of loop decks to be played with maximum efficiency.

List of Loop decks

Mono-Nature Loop

Deck Types
Beatdown
RushBeatdown
Control
Removal controlCreature controlHyperspatial Control
Heaven's GateMana burn5-color deckTurboLockLoop
Combo
For No CostReanimateInstant DeathOne Shot Kill
TriggerMadnessOther Combo decks
Other Deck Types
Race deckEvolutionGodFull CreatureNon Creature
Mono-LightMono-WaterMono-DarknessMono-FireMono-Nature
Community content is available under CC-BY-SA unless otherwise noted.