| Darkness Civilization |
It is distinguished by a black color frame and is represented by a color-coded black and white mask with four horns.
The Darkness Civilization focuses mainly on destroying the opponent's creatures and forcing the opponent to discard cards from their hand. It also focuses on utilizing the Graveyard for advantages such as Reanimating creatures and hand replenishment.
Unlike other civilizations, Darkness has no reliable Card removal options in order to balance the game out, giving them a hard time against non-creature or spell structures, such as Castles and Cross Gears. However, aside from this, Darkness is the best civilization to function on its own and decks with only it can win tournaments.
Toxic gas fills the air and total darkness envelops the vast underground world of the Darkness civilization. Here in this inhospitable place, lifespans are short, and inhabitants are consumed with the desire for immortality. Endless attempts to lengthen their lives have served only to spoil the land and contaminate their surroundings.
Experiments have generated numerous deadly diseases, disrupted the space-time continuum, and poisoned and confused the natural order of things. For now, only a few cities remain in a jumble of clashing architecture. Everyone and everything is out of sync, life is incoherent and events are incongruous. It is as if a demon had cast a spell on them all.
Darkness creatures are most easily recognized by their masks and armor made of bone. Their bodies are disfigured and misshapen, with flesh rotting off, from the toxic gas and diseases that pervade their world. After living in darkness for so long, most Darkness creatures are completely blind.
To survive the toxic gas, Darkness creatures keep their masks on at all times. Even outside of the Dark World, they are unable to survive without gas masks. Consequently, they are extremely vulnerable in a clean-air environment.
Darkness inhabitants are on a never-ending search for immortality. Driven by madness and selfishness, tormented by fear and despair, they struggle to conquer and control.
Their leader is Deathshiraz, Devil Corrupt King.
The Funky Knightmares of the civilization enjoy seeking the thrill of dying while the Demon Command Dragons enjoy bringing out punishment. As a result, the Demon Command Dragons kill Funky Knightmares while the Funky Knightmares liked it. As a result, a symbiotic relationship was born. They wage war with the Light Civilization, Fire Civilization and Water Civilization, in which the latter two are friends with the Darkness civilization in the world in Episode 3 and before.
Meanwhile, in order to win the survival competition "Duel Masters", Funky Knightmares that specialized in assassination instead of suicide appeared.
Deathshiraz was the sole finisher of the bloodiest race in the long-running history of Duel Masters. All other participants were killed by Deathshiraz. But then he disappeared, and his soul was sealed into a Dragheart by The=Deadman. All previous winners disappeared too and were all sealed by The=Deadman.
A long time after his sealing, and when that competition's memory faded away, Deathshiraz met Uroborof and Dragsolutioned. Deathshiraz, turned into a Dragheart, materialized sins into Demon Dragons, but that wasn't enough to defeat The=Deadman.
Deathshiraz, who broke away from Uroborof, craved more power and fused with Welcome Hell to become Deathgoros, the pinnacle of the power of Demon Dragons. That unparalleled power of death did not only affect Darkness, but other civilizations too, and thus Recycle was born. Deathgoros and Hellborof, who had obtained power to affect other civilization, battled with The=Deadman and chased him to the brink of their victory.
But The=Deadman had a card up his sleeve. The ultimate Dragheart with all civilizations, Niga=Vermut, Evil King. This let victory slip away from Deathgoros' hands.
When Deathgoros was preparing tactics against Niga=Vermut, a messenger from Pythagoras, Aqua Mediacreator, appeared before him. He proposed a plan to combine the powers from all civilizations to defeat The=Deadman. Deathgoros understood that he must cooperate with the other civilizations to defeat The=Deadman. But he wanted to defeat him with his own hands. Hellborof thus said to Deathgoros, "It would be fun to cooperate with Malt." That was all it took to persuade Deathgoros, who had been affected by Malt's heat.
The=Deadman was defeated and Deathgoros' soul was freed. Lastly, he said to Hellborof, "It wasn't bad to be with you. This might be what they call fun." "That was slow of you, Makaiou-sama. (Devil Corrupt King, referring to Deathgoros' suffix)" Hellborof laughed as he ran towards the goal.
Unlike the original Darkness civilization, this one inhabits the surface world and the air there seems to be clean.
Dragon Saga main characters
- Main creatures
Revolution Saga main characters
- Leader of Revenge
- Leader of Funky Knightmares
Revolution Final main characters
- D2 Fields
After the fallout in Revolution Final, the Darkness civilization inhabits all areas outside the pillar. They are ruled by the Mafi Gang. The environment, like the old darkness civilization, is pretty much toxic for everyone save for a few inhabitants of the civilization due to a Dark Sun. This Dark sun has the ability to weaken other creatures just by slightly shining on them, and the Shadow people Mafi Gangs can easily move between them without any demerits.
However, the dark sun gives multiple opportunities, being able to create weapons that can be used to create Devil Mafi Gangs, which are the soldier of the civilization. Another group of Mafi Gangs known as the doctors are capable of creating these Devils, and these Devils, if good, are given a single-digit number. However while their objective is to destroy other civilizations, they don't fight with all their might, so destroying other civilizations might not be the true purpose of Darkness. A mysterious king known as "Gelg" resides as the ruler of the civilization.
Interactions with the other civilizations
The Darkness Civilization is allied with the Water Civilization as both of then share the same deceptive and selfish personalities.
It is also allied with the Fire Civilization as both do not fear death and sacrifice.
The Darkness Civilization is enemies with the Light civilization as both are mortal enemies who conflict in belief and element.
It is also enemies with the Nature Civilization as they fear death and disrespect sacrifice.
- For a full list of cards that support Darkness cards, see here.
- Black Command Dragon
- Brain Jacker
- Dark Knightmare
- Dark Lord
- Dark Monster
- Death Puppet
- Demon Command
- Demon Command Dragon
- Demon Dragon
- Devil Mask
- Dragons Zero
- Funky Knightmare
- Living Dead
- Mafi Gang
- Magic Tool
- Master Dolszak
- Master Dragon Z
- Pandora's Box
- Parasite Worm
- Zombie Dragon
- Alien (All civilizations share this race)
- Angel Command (Shared with Light)
- Brave Spirit (Shared with Fire)
- Creator (Shared with Light, Water and Nature)
- Deep Marine (Shared with Water)
- Egg (Shared with Fire and Nature)
- Grand Devil (Shared with Water)
- God (All civilizations share this race)
- God Nova OMG (Shared with Light)
- Guerrilla Command (Shared with Nature)
- Hunter (All civilizations share this race)
- Knight (All civilizations share this race)
- Lost Crusader (All civilizations share this race)
- Lunatic Emperor (All civilizations share this race)
- Magic Command (Shared with Water)
- Naga (Shared with Water)
- Oracle (All civilizations)
- Origin (All civilizations)
- Outrage (All civilizations)
- Outrage MAX (All civilizations)
- Phoenix (All civilizations share this race)
- Shinobi (All civilizations share this race)
- Sonic Command (Shared with Water and Fire)
- Spirit Quartz (All civilizations share this race)
- Survivor (All civilizations share this race)
- Tristone (Shared with Fire and Nature)
- Tyranno Drake (Shared with Fire)
- Unknown (All civilizations share this race)
- World Bird (All civilizations can share this type)
- World Command (All civilizations share this race)
- World Dragon (All civilizations can share this type)
- Discarding the opponent's hand
- Utilization of the Graveyard
- Creature destruction
- Self-destructing creatures
- Sacrificing creature, mana, and shields for benefit
- Reducing (enemy) creatures' power
- Milling from you or your opponent's deck
- Picking up of one's own shields (may or may not allow Shield Trigger abilities to be used)
- Abilities that only trigger when a creature is the only creature in its owner's battle zone
- The Darkness civilization is usually seen as an antagonistic Civilization and are the center antagonists of many parts in the background story. Many antagonists also tend to use the Darkness Civilization, such as Kyoshiro Kokujo, Zakira and Basara when he was possessed by Dokindam X in the later stages. Protagonists such as Flynn (In the Duel Masters: Cobalt game, who holds a darkness themed deck), Katta Kirifuda (during Victory and Victory V), Puramai Rei and Kojiro Sasaki also use it, however.
- Early episodes of the Duel Masters Anime give warning that Darkness cards may control their owner's minds. However, in later episodes many characters are using Darkness cards without problems at all, possibly omitted and forgotten by the producers after the First Season.
- Early Darkness civilization creatures tend to have lower than the usual cost to power ratio. For example, they may have a ratio of 4 to 3000 while a usual creature from other civilizations has 3 to 3000. Or they may have a higher than usual ratio (Such as 5 to 9000) in exchange for a drawback.
|Races in the Darkness Civilization|
| Black Command Dragon ● Brain Jacker ● Chimera ● Dark Knightmare ● Dark Lord |
Dark Monster ● Death Puppet ● Demon Command ● Demon Command Dragon
Devil Mask ● Dolszak ● Funky Knightmare ● Gargoyle ● Ghost ● Hedrian
Invader ZERO ● Living Dead ● Mafi Gang ● Magic Tool ● Master Dolszak
Parasite Worm ● Pandora's Box ● Zerolist ● Zombie Dragon
|Civilizations of the Creature World|