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This page is a list of cards that support cards in the Darkness Civilization, or are supported by them.

Support

Cards

Supporting

Cards that support Darkness Cards

Support Card: Card Effect:
Aquan ■ When you put this creature into the battle zone, you may reveal the top 5 cards of your deck. Put all light and darkness cards from the revealed cards into your hand, and put the rest into your graveyard.
Aquan Jr.'s Delivery ■ Reveal the top 3 cards of your deck. Put all light and darkness cards from among them into your hand, and put the rest into your graveyard.
Aquan Mercator ■ When you put this creature into the battle zone, you may reveal the top 4 cards of your deck. Choose a light, a darkness, a fire and a nature card from the revealed cards and put them into your hand. Then put the rest into your graveyard.
Cebu Aquman Jr. ■ When you put this creature into the battle zone, you may reveal the top 3 cards of your deck. Put all light and darkness cards from the revealed cards into your hand, and put the rest into your graveyard.
Ceremony of Destruction ■ When a creature is destroyed, if 2 or more other creatures were destroyed this turn, you may link this Zeron Nebula to your Zerom, Origin of Destruction. If you do, return a darkness card from your graveyard to your hand.
Dark Eye Dragon ■ At the start of your turn, you may return a darkness card from your graveyard to your hand.
Marinomancer ■ When you put this creature into the battle zone, you may reveal the top 3 cards of your deck. Put all light and darkness cards from the revealed cards into your hand, and put the rest into your graveyard.
Overnight's Hitoyamyi ■ When you put this creature into the battle zone, you may show up to 2 cards from your hand to your opponent. If the cards are darkness and fire, your opponent chooses and discards 2 cards from his hand.
Romanov the 1st, Lord of the Demonic Eye ■ When you put this creature into the battle zone, search your deck. You may take a darkness card from your deck and put it into your graveyard. Then shuffle your deck.
Tei-Sanshiki, Yomotsu Mana Drive 5 (Darkness): Whenever this creature attacks, if you have 5 or more cards in your mana zone and one or more of them is darkness civilization, return a darkness card from your graveyard to your hand.
Vogaiga, Darma ■ When you put this creature into the battle zone, put the top 4 cards of your deck into your graveyard. Then choose a darkness card from your graveyard and put it into your hand.
Zero ■ While you have a Zeron in the battle zone, your darkness cards cost 1 less to use. They can't cost 0 or less.
Zero Romanov, Darkness GUY ■ When you put this creature into the battle zone, search your deck. You may choose a darkness card from it and put it into your graveyard. Then shuffle your deck.

Supported

Cards supported by Darkness Cards

Supported Card: Card Effect:
Codenight Last Propose ■ When this creature would be destroyed, you may discard a darkness card in your hand instead.
Diodester, Dark Armor File:Strikeback.gif Strike BackDarkness
Dondon Blizzard Now ■ Look at the top 5 cards of your deck. Reveal one and put it into your hand, then put the rest on the bottom of your deck in any order. If a light or darkness card was revealed in this way, you may choose a creature in the battle zone and return it to its owner's hand.
Futureless, Despair Demon Dragon ■ When you put this creature into the battle zone, you may discard any number of your darkness cards. For each card you discard, your opponent discards a card at random from his hand.
Gill Douglass, Evil Gaia Spirit ■ Whenever you draw a card, reveal that card. If that card is a light card, during this turn, whenever this creature would be destroyed, it stays in the battle zone instead. If that card is a darkness card, choose one of your opponent's creatures in the battle zone. That chosen creature gets -2000 power until the end of the turn. (A creature that has power 0 or less is destroyed.)
Master Arms ■ When you put this creature into the battle zone, reveal any number of light, Water, darkness, or fire cards from your hand. Each of your creatures get +1000 power for each card revealed until the end of the turn.
Navy Negotiator ■ When you put this creature into the battle zone, reveal any number of light, darkness, fire, or nature cards from your hand. For each card revealed this way, draw a card.
Phantasm Clutch File:Strikeback.gif Strike BackDarkness
Purgatory Force File:Strikeback.gif Strike BackDarkness
Raiboddo, Rear Warfare Demon Dragon ■ For each darkness card in your graveyard, this creature costs 1 less to summon. It can't cost 0 or less.
Rensatsu no Bangetsu Hand ■ When you cast this spell from your hand, you may discard 2 darkness cards from your hand. If you do, cast this spell from your graveyard for no cost.
U Nagi ■ When you put this creature into the battle zone, you may show up to 2 cards from your hand to your opponent. If the cards are water and darkness, choose a creature and return to its owner's hand.
Will's Order File:Strikeback.gif Strike BackDarkness
Zabi Demona, Dead Sea Treasure ■ When you put this creature into the battle zone, you may destroy one of your Darkness or fire creatures. If you do, put a Darkness or fire psychic creature that costs 4 or less from your hyperspatial zone into the battle zone.
Zanji Henge File:Strikeback.gif Strike BackDarkness

In the mana zone

Supporting

Cards that support Darkness Cards in the mana zone

Supporting Card: Card Effect:
Möbius Cloister ■ Return a light, darkness, fire, or nature card from your mana zone to your hand.
Red Dragon Caller, Sonia ■ When you summon this creature into the battle zone, untap all your darkness and fire cards in your mana zone.
Supported

Cards supported by Darkness Cards in the mana zone

Supported Card: Card Effect:
Altair Cebu Crawler Space Charge: Darkness File:Spacecharge.gif Destroy one of your opponent's untapped creatures.
Beautician, Viral Lord of Fear OverdriveWater x1 and Darkness x1 File:Overdrive.gif Your opponent discards a card from his hand and you may draw a card.
Bonbaku Tiger, Bomb Cluster Mana Arms 3: When you put this creature into the battle zone, if you have 3 or more darkness cards in your mana zone, choose one of your opponent's creatures in the battle zone. That creature gets -3000 power until the end of the turn.
Breakable Dragon ■ Whenever this creature attacks, you may tap 2 darkness or nature cards in your mana zone. Otherwise, destroy this creature.
Cebu Sargas Bouzu Space Charge: Darkness File:Spacecharge.gif One of your creatures in the battle zone gets "slayer" until the end of the turn.
Death King, Destruction King of Darkness ■ At the start of your turn, if this creature is in your graveyard and you have at least one light card and one darkness card in your mana zone, you may destroy one of your creatures. If you do, put this creature into the battle zone and put one of your shields into your graveyard.
Deis Cupid, Ranger of Gaia Space Charge: Darkness File:Spacecharge.gif Choose one of your opponent's tapped creatures in the battle zone and destroy it.
Deis Fuld Dragoon Space Charge: Darkness File:Spacecharge.gif Choose one of your opponent's creatures in the battle zone. That creature gets -1000 power until the end of the turn.
Deis Magician, Ranger of Gaia Space Charge: Darkness File:Spacecharge.gif Return a creature from your graveyard to your hand.
Demon Wolf, Howling Moonlight Castle Mana Arms 5: If you have 5 or more darkness cards in your mana zone, destroy one of your opponent's creatures.
Fall Crawler OverdriveDarkness x2 File:Overdrive.gif When you put this creature into the battle zone, choose a civilization. Look at your opponent's hand and discard a card that has that civilization from it.
Fuuma Zaulak Deis Space Charge: Darkness File:Spacecharge.gif Darkness: Your opponent discards a card from his hand.
Gensetoraise, Burial Hero Mana Arms 5: At the end of your turn, if this creature is in your graveyard and you have 5 or more darkness cards in your mana zone, you may destroy one of your creatures. If you do, put this creature into the battle zone.
Mana Arms 7: Whenever this creature attacks, if you have 7 or more darkness cards in your mana zone, choose any number of Funky Knightmares that have total cost of 5 or less from your graveyard and put them into the battle zone.
Gil Albireo Dragoon Space Charge: Darkness File:Spacecharge.gif Your opponent chooses a card from his hand and discards it.
GoldBat, Dark Armor Mana Arms 3: When you put this creature into the battle zone, if you have 3 or more darkness cards in your mana zone, you may put the top card of your deck into your graveyard. Then you may return a creature from the graveyard to your hand.
Hanzou, Menacing Phantom ■ When this creature would be destroyed and you have at least one darkness card in your mana zone, you may put one of your shields into your graveyard instead.
Hei-Isshiki, Sasui Mana Drive 3 (Darkness): If you have 3 or more cards in your mana zone and one or more of them is darkness civilization, this creature gets "slayer".
Hei-Isshiki, Sogeki Mana Drive 4 (Darkness): When you put this creature into the battle zone, if you have 4 or more cards in your mana zone and one or more of them is darkness civilization, your opponent discards a card from their hand.
Hei-Nishiki, Cut Mana Drive 5 (Darkness): When you put this creature into the battle zone, if you have 5 or more cards in your mana zone and one or more of them is darkness civilization, you may destroy this creature. Then use this creature's ​Mana Drive ability.

Mana Drive Look at your opponent's hand and discard a card from it.

Hei-Nishiki, Goumon Mana Drive 3 (Darkness): Whenever this creature attacks, if you have 3 cards in your mana zone and one or more of them is darkness civilization, your opponent discards a card from his hand.
Hyakki no Jaoumon Oniend: Whenever a creature attacks, if there is a player that has no shields and you have at least one darkness card and one fire card in your mana zone, you may cast this spell from your hand for no cost.
Hyakki no Tenjakaku Oniend: Whenever a creature attacks, if there is a player that has no shields and you have at least one darkness card and one fire card in your mana zone, you may cast this spell from your hand for no cost.
Infernal Death Sunrise ■ Each creature in the battle zone gets -1000 power for each darkness card in your mana zone until the end of the turn.
Jenny Metal Mana Arms 3—Whenever this creature attacks, if you have 3 or more darkness cards in your mana zone, your opponent discards a card at random from his hand.
Kuronopagyara, Sin Hero Mana Arms 7: When this creature would leave the battle zone, if you have 7 or more Darkness cards in your mana zone, you may put 5 cards from your graveyard on the bottom of your deck instead.
Mars Gil Hydra, the Explosive Space Charge: Darkness File:Spacecharge.gif Return a creature from your graveyard to your hand.
Metal Claw, Mobile Battle Dragon OverdriveDarkness x1 File:Overdrive.gif When you put this creature into the battle zone, choose one of your opponent's creatures. That creature gets -2000 power until the end of the turn.
Mimizuke, Darkwind Sharpshooter ■ Whenever this creature attacks, you may tap 2 darkness cards in your mana zone. If you do, look at your opponent's hand and discard a card from it.
Mirror Egg OverdriveDarkness x2 File:Overdrive.gif When you put this creature into the battle zone, return a creature from your graveyard to your hand.
Mudman ■ While all the cards in your mana zone are darkness cards, this creature gets +2000 power.
Otsu-Isshiki, Moudoku Mana Drive 3 (Darkness): When you put this creature into the battle zone, if you have 3 or more cards in your mana zone and one or more of them is darkness civilization, choose one of your opponent's creatures. That creature gets -2000 power until the end of the turn.
Shadow, Phantom Blood ■ When you put this creature into your graveyard from anywhere, if you have 3 or more darkness cards in your mana zone, choose one of your opponent's creatures in the battle zone. That creature gets -2000 power until the end of the turn. (A creature that has power 0 or less is destroyed.)
Shibakage Hitoshi Mana Arms 5: At the start of your turn, if you have 5 or more darkness cards in your mana zone, if this creature is in your graveyard, put the top 5 cards of your deck into your graveyard. If you do, put this creature into the battle zone.
Shiranessie Space Charge: Darkness File:Spacecharge.gif Your opponent chooses a card in his hand and discards it.
Sir Albides, Noble Deathknight OverdriveDarkness x2 File:Overdrive.gif When you put this creature into the battle zone, destroy one of your opponent's tapped creatures.
Spiral Drive OverdriveDarkness x1 File:Overdrive.gif Return a creature from your graveyard to your hand.
Super Move! Absolute Despair!! ■ If you have 5 or more darkness cards in your mana zone, your opponent discards 2 cards from his hand.
Sword of Malevolent Death ■ Until the end of the turn, each of your creatures in the battle zone gets "While attacking, this creature gets +1000 power for each darkness card in your mana zone."
Tei-Nishiki, Mazin Mana Drive 6 (Darkness): When you put this creature into the battle zone, if you have 6 cards in your mana zone and one or more of them is darkness civilization, your opponent chooses and destroys one of their creatures.
Tei-Nishiki, Taizai Mana Drive 5 (Darkness): When you put this creature into the battle zone, if you have 5 cards in your mana zone and one or more of them is darkness civilization, choose one of your opponent's creatures. That creature gets -4000 power until the end of the turn.
Tei-Nishiki, Yomiji Mana Drive 7 (Darkness): When you put this creature into the battle zone, if you have 7 or more cards in your mana zone and one or more of them is darkness civilization, you may destroy this creature. Then use this creature's ​Mana Drive ability.

Mana Drive Put a non-evolution creature that costs 8 or less or an aura that costs 8 or less from your graveyard into the battle zone.

Tei-Sanshiki, Yomotsu Mana Drive 5 (Darkness): Whenever this creature attacks, if you have 5 or more cards in your mana zone and one or more of them is darkness civilization, return a darkness card from your graveyard to your hand.
The Provoking Elder's Flaming Earthquakes OverdriveDarkness x1 fire x1 File:Overdrive.gif Your opponent chooses one of their shields for each card put into their graveyard by this spell's ability and puts them into their graveyard.
Tigermite, Bomb Devil Mana Arms 3: When you put this creature into the battle zone, if you have 3 or more darkness cards in your mana zone, your opponent chooses a card from his hand and discards it.
Tigernitro, Explosive Devil Mana Arms 5: At the end of each of your turns, if you have 5 or more darkness cards in your mana zone, your opponent chooses a card in his hand and discards the rest.
Torierre, Armament Fairy ■ Whenever this creature attacks, you may tap a darkness, a fire and a nature civilization card in your mana zone. If you do, each player chooses one of his shields and puts it in their mana zone.
Tsumitobatsu, Misfortune Hero Mana Arms 7: When you put this creature into the battle zone, if you have 7 or more darkness cards in your mana zone, each of your opponent's creatures in the battle zone gets -7000 power until the end of the turn.
Urami Hades, Curse Hero Mana Arms 7: When you put this creature into the battle zone, if you have 7 or more darkness cards in your mana zone, put a non-evolution darkness creature other than Urami Hades, Curse Hero from your graveyard into the battle zone.
Zamaru, Treasure of Darkness ■ While all cards in your mana zone are darkness cards, this creature gets +2000 power.
■ Whenever this creature attacks, if all cards in your mana zone are darkness cards, your opponent discards a card at random from his hand.
Zanjides, Tragedy Demon Dragon Mana Arms 5: When this creature is put into your hand from your shields, if you have 5 or more darkness cards in your mana zone, this creature gets "shield trigger".
Zero Point Man ■ While all cards in your mana zone are darkness or colorless, this creature gets +3000 power.

Anti-Darkness Cards

Anti-Darkness Cards

Card: Card Effect:
Fu Reil, Seeker of Storms ■ Players can't use the "shield trigger" abilities of darkness cards.
Rodi Gale, Night Guardian Darkness stealth
Saliva Worm File:Wavestriker.gif This creature gets +4000 power and has "Darkness stealth
World Tree, Root of Life Darkness stealth

Creatures

See also: Support for Darkness Dragons, Darkness Commands or Darkness Command Dragons

Supporting

Cards that support Darkness Creatures

Support Card: Card Effect:
Baby Birth ■ Search your deck. You may take a light, water, darkness, or fire creature that costs 2 or less from it and put it into the battle zone. Then shuffle your deck.
Babylon Gelg S Put the top 3 cards of your deck into your graveyard. Then put a non-evolution darkness creature from your graveyard into the battle zone.
Battleship Mutant Tap Until the end of the turn, each of your darkness creatures in the battle zone gets +4000 power and "double breaker." Whenever any of those creatures battles this turn, destroy it after the battle.
Beginning Start, Initial Dragon Tool ■ If the equipped creature is light, it gets "blocker", if the equipped creature is darkness, it gets "slayer", if the equipped creature is fire, it gets +2000 power while battling.
BloodRayne, Start Dash ■ Each turn, you may have the first darkness creature you summon cost 1 less. It can't cost less than 1.
Bloodgear, Rainbow Dash ■ Each turn, you may have the first darkness or fire creature you summon cost 1 less. It can't cost 0 or less.
Death Romanov the 5th, Demonic Eye General ■ When you put this creature into the battle zone, put any number of darkness creatures from your hand into your mana zone. Then, return a spell from your mana zone to your hand for each creature you put in your mana zone. You may cast one of the returned spells that has "Knight Magic" for no cost.
Deathshiraz, Devil Corrupt King ■ Whenever this creature attacks, you may put a non-evolution darkness creature from your graveyard into the battle zone.
Deepsea Mecha Ganistar ■ Your light and darkness creatures each cost 1 less to summon. They can't cost less than 1.
Deimos ■ Your light and darkness creatures can't be blocked.
Demon Wolf, Soul Eating Moonlight Castle ■ Each of your Darkness creatures in the battle zone gets "slayer".
Destrokill, Tyrant Demon Dragon ■ Whenever you put this creature into the battle zone or attacks, you may return a darkness creature from your graveyard to your hand. If you do, destroy one of your opponent's creatures.
Eldritch Poison ■ You may destroy one of your darkness creatures. If you do, return a creature from your mana zone to your hand.
Encounter with Old Friends ■ Return up to 2 darkness creatures from your graveyard to your hand.
Eternal Sign ■ Put a non-evolution darkness or fire creature that costs 7 or less from your graveyard into the battle zone. That creature gets "speed attacker" until the end of the turn.
Evilvy, Dragon Armored 05 / Evil Force  

■ You may put a darkness or fire creature that costs 4 or less from your hand into the battle zone. That creature gets "speed attacker". At the end of this turn, destroy it.

Fashion Nasuo ■ Whenever you put this creature or one of your darkness creatures into the battle zone, put the top card of your deck into your mana zone. Then put a card from your mana zone into your graveyard.
Fernando Sesseur / Primal Scream ■ Whenever you put this creature into the battle zone or attacks, you may put the top 2 cards of your deck into your graveyard. Then you may put a darkness creature that costs 3 or less from your graveyard into the battle zone.

 

Fluorogill Manta ■ Your light creatures and darkness creatures can't be blocked.
Gabute, Revolution Dragon ■ Revolution 2—If you have 2 or less shields, each of your darkness creatures gets "blocker" and "slayer".
Gamil, Knight of Hatred ■ Whenever this creature attacks, you may return a darkness creature from your graveyard to your hand.
Grim Soul, Shadow of Reversal Tap Return a darkness creature from your graveyard to your hand.
Hassami, Revenge ■ If your opponent has 2 shields or less, each of your darkness creatures gets "slayer".
Heavy Tank, the Incendiary ■ Each of your darkness and nature creatures in the battle zone gets "power attacker +3000".
Hei-Nishiki, Oma ■ When this creature leaves the battle zone, you may return a darkness creature or a darkness aura from your graveyard to your hand.
Heinrich Darmark ■ Whenever you put this creature into the battle zone or attacks, you may put the top card of your deck into your graveyard. If you do, put a darkness creature that costs 4 or less from your graveyard into the battle zone.
Hell Crime, Purgatory Palace ■ Whenever one of your darkness creatures attacks, you may destroy one of your other creatures. If you do, choose one of your opponent's creatures. That creature gets -6000 power until the end of the turn.
Hyakki no Jaoumon ■ Put the top 4 cards of your deck into your graveyard. Choose a non-evolution darkness or fire creature that costs 6 or less from among them and put into the battle zone. Then you may choose one of your opponent's creatures. Those creatures battle.
Jabbaranga, Misfortune Demon 07 ■ When this creature or one of your other creatures are destroyed, you may put a darkness creature that costs 1 more than it from your graveyard into the battle zone.
Jack Viper, Shadow of Doom ■ Whenever another of your darkness creatures would be put into your graveyard from the battle zone, you may return it to your hand instead.
Jangaljan, Firespirit Beetle ■ Your darkness and nature creatures each cost 1 less to summon. They can't cost less than 1.
Karafule, Phantom Beast Totem ■ Whenever one of your Light, Water, Darkness, or fire creatures would be destroyed, you may put it into your mana zone instead.
Karz, Priest of the Colored Wind ■ Each of your darkness or nature creatures in the battle zone are also fire creatures.
Katana, Withering Light's Life ■ Whenever your light or darkness creatures are destroyed, you may put one of your shields into your graveyard if it's your first creature destroyed this turn. If you do, put that creature from your graveyard into the battle zone.
Keeper of the Sunlit Abyss Light and darkness creatures in the battle zone each get +1000 power.
Kill the Live, Revolution Demon Dragon ■ Revolution 2—Whenever a darkness creature would be discarded from your hand, if you have 2 shields or less, put it into the battle zone.
Maxval, Electro-Fuuma ■ Your darkness creatures may each cost 1 less to summon. They can't cost less than 1.
Mecha Crawler Slugnas Tap Choose one of your Light, Darkness, fire, or nature creatures in the battle zone. This turn, that creature can't be blocked.
Mikenyanko ■ When you put this creature into the battle zone, you may put a non-evolution darkness creature that costs 4 or less from your graveyard into the battle zone. At the start of your opponent's next turn, destroy that creature.
Modos, Forbidden V ■ Whenever you put this creature into the battle zone or attacks, you may put a darkness or fire creature that costs 3 or less from your graveyard into the battle zone.
Mykee's Pliers ■ Each of your darkness creatures and nature creatures in the battle zone has "speed attacker."
Myrayne, Rainbow Dash ■ Each turn, you may have the first water or darkness creature you summon cost 1 less. It can't cost 0 or less.
Necrodragon Metal Zangilas ■ Whenever this creature attacks, you may put a darkness creature that costs 3 or less from your graveyard into the battle zone.
Oniyose's Jutsu ■ You may reduce the summon cost of your next darkness or fire creature by up to 4 this turn. It can't cost 0 or less.
Paint Frappe ■ Each of your light and darkness creatures in the battle zone are also water creatures.
Perfect Darkness ► Put a darkness creature that costs 4 or less or darkness aura that costs 4 or less from your graveyard into the battle zone.
Phantasmal Horror Gigazald ■ Each of your darkness creatures may tap instead of attacking to use this creature's Tap ability.
Tap Your opponent discards a card at random from his hand.
Powerful Beam ■ This turn, one of your darkness or nature creatures in the battle zone gets +2000 power and "double breaker". (A creature that has "double breaker" breaks 2 shields.)
Princess Zenobia, the Blackened ■ Each of your other darkness creatures in the battle zone gets +1000 power.
Reaper Scream ■ Put the top 6 cards of your deck into your graveyard. Then, you may return a Darkness creature and Darkness evolution creature from your graveyard to your hand.
Remember, Evil Fortress Treasure ■ Each of your darkness creatures gets "slayer".
Ryusei In The Dark ■ Each of your darkness creatures gets "slayer".
Satan Castle ■ At the end of your turn, put a non-evolution Darkness creature that costs 8 or less from your graveyard into the battle zone.
Shadow Moon, Cursed Shade ■ Each other darkness creature in the battle zone gets +2000 power.
Shivalark, Judge of Revival ■ Whenever this creature attacks, you may put a non-evolution darkness creature from your graveyard into the battle zone.
Skullbent Gades ■ Put a non-evolution darkness creature that costs 8 or less from your graveyard into the battle zone.
Super Necrodragon Lunarzberg ■ When this creature is destroyed, you may put up to 2 non-evolution darkness creatures that cost 7 or less from your hand into the battle zone.
Toratouluf, Thundering Demon Dragon ■ Whenever this creature attacks, discard a card from your opponent's hand at random. Then you may put a darkness creature that costs less than the discarded card from your graveyard into the battle zone.
Tyrant Black Monarch ■ Whenever this creature attacks, put a non-evolution darkness creature from your graveyard into the battle zone. Then, you may put a darkness creature from your graveyard into the battle zone.
Urami Hades, Curse Hero Mana Arms 7: When you put this creature into the battle zone, if you have 7 or more darkness cards in your mana zone, put a non-evolution darkness creature other than Urami Hades, Curse Hero from your graveyard into the battle zone.
Vobane, Gig ■ Whenever your water or darkness creatures leave the battle zone, you may draw a card. If you do, discard a card.
Welcome Hell, Supreme Devil King Palace ■ When you put this dragheart into the battle zone or whenever one of your Draguners attacks, you may put a darkness creature that costs 5 or less from your graveyard into the battle zone.
Zeek Calibas, the Fuuma Holy Dragon ■ Whenever one of your other darkness creatures would leave the battle zone by the effect of one of your opponent's spells, it stays in the battle zone instead.
Zottoba, Misfortune Demon 29 / Zottoba Nescence ■ When you put this creature into the battle zone, put the top card of your deck into the graveyard. Then return a darkness creature or darkness aura from your graveyard to your hand.

 

Supported

Cards supported by Darkness Creatures

Supported Card: Card Effect:
Acme M, First Seed Revolution ChangeDarkness or Fire creature
Beroringa M, Third Seed Revolution ChangeDarkness or Fire creature
Blasto, Explosive Soldier ■ While you have a darkness creature in the battle zone, this creature gets +2000 power.
Colorful Mecha Max Geyser ■ Whenever you summon a water, darkness, fire, or nature creature, or cast a water, darkness, fire, or nature spell, this creature gets +2000 power until the end of the turn.
Dagran Bazar ■ Instead of paying the cost, you may tap 4 of your darkness creatures to cast this spell.
Death Gate, Hell Demon Dragon ■ Whenever you put this creature into the battle zone or attacks, put the top card of your deck into your graveyard. If it's a darkness creature, destroy one of your opponent's untapped creatures and you may put a non-evolution creature that costs less than the destroyed creature from your graveyard into the battle zone.
Demon Wolf, Soul Eating Moonlight Castle ■ Dragsolution: At the start of your turn, if you have 2 or more darkness creatures in the battle zone, flip this card to the dragheart creature side and untap it.
Dondon Hitting Now ■ Tap one of your creatures. Until the start of your next turn, each of your opponent's creatures must attack the creature tapped in this way if able. If a water or darkness creature was tapped in this way, you may draw a card.
Dondon Safeguarding Now ■ Choose one of your non-evolution creatures in the battle zone and put it into your shields face down. If you put a darkness or fire creature into the shield zone in this way, you may draw a card.
Eldritch Poison ■ You may destroy one of your darkness creatures. If you do, return a creature from your mana zone to your hand.
Fire Pillar of the Spiritual Forest ■ If you have a darkness or nature creature in the battle zone, destroy one of your opponent's creatures that has power 7000 or less. If not, destroy one of your opponent's creatures that has power 4000 or less.
Fortain, Spirit of Iridescence ■ Whenever a water, darkness, fire, or nature creature is summoned or a water, darkness, fire, or nature spell is cast, this creature gets +5000 power until the end of the turn.
Fuuma Agassion ■ When you put this creature into the battle zone, if you have at least 1 darkness creature in your graveyard you may draw a card.
Fuuma Dranbui ■ If you have a darkness creature in the battle zone, this creature gets "slayer" and the "Crystal Dragon" race.
Fuwashiro, Invader ■ If you have 2 or more darkness creatures in your graveyard, this creature gets +2000 power and the Demon Command race.
Fuzzy Fizz ■ Whenever this creature attacks, if you have a Light, Darkness, fire, or nature creature in the battle zone, you may draw a card.
Gwellotto Round ■ Instead of paying the cost, you may tap 4 of your darkness creatures to cast this spell.
Hydro Hurricane ■ For each darkness creature you have in the battle zone, you may choose one of your opponent's creatures and return it to his hand.
Jakkaru! Fushigi MAX ■ Choose one of the following. If you have at least 1 or more darkness creature and nature creature in the battle zone, you may choose both.
► Look at the top 3 cards of your deck. Put one of them into your mana zone and the rest into your graveyard.
► Choose one of your opponent's creatures. That creature gets -6000 power until the end of the turn.
Jiin Up, "Question 3" Revolution Change—Water or Darkness creature
Judgment Gate of Revolution ■ Reveal the top card of your deck. If it's a darkness creature, destroy one of your opponent's creatures.
Kill the Borof, Rebellion of K ■ When you put this creature into the battle zone, you may put a darkness creature from your graveyard on the bottom of your deck. If you do, destroy one of your opponent's creatures.
Kurayami Henge ■ When you put this creature into the battle zone, if you have a darkness creature in the battle zone, choose one of your opponent's creatures. That creature gets -4000 until the end of the turn.
Messai! Onifuda MAX ■ Choose one of the following. If you have at least 1 or more darkness creature and fire creature in the battle zone, you may choose both.
► Destroy one of your opponent's creatures that has power 3000 or less.
► Your opponent discards a card at random from their hand.
Mujun! Gekko MAX ■ Choose one of the following. If you have at least one light creature and one darkness creature in the battle zone, you may choose both.
► Put the top card of your deck into your shield zone face down.
► Destroy one of your opponent's creatures. Then put one of your shields into your hand. You can't use the "shield trigger".
Naruto Spiral ■ Your opponent chooses one of his untapped creatures in the battle zone. Then, if you have a[light or darkness creature in the battle zone, your opponent chooses another of his untapped creatures in the battle zone. Return the chosen creatures to your opponent's hand.
Necrodragon Izorist Vhal ■ This creature gets +2000 power for each darkness creature in your graveyard.
Noron, "Question 2" Revolution Change—Water or Darkness creature
Ogri Holycuse, Colorful Wind Guardian ■ If you don't have a Water, Darkness, fire, or nature creature in the battle zone, this creature can't attack players.
Rainbow Giant ■ While you have a light, water, darkness, or fire creature in the battle zone, this creature gets +4000 power and "double breaker".
Rebellious Wolf's Emblem ■ Reveal the top card of your deck. If it's a darkness creature, put a non-evolution darkness Command that costs 8 or less from your graveyard into the battle zone.
Rinbauscher of the Dark Clouds ■ When you put a darkness or nature creature into the battle zone, this creature gets "power attacker +5000" until the end of the turn.
Saikyo! Zero MAX ■ Choose one of the following. If you have at least one or more water creature and one darkness creature in the battle zone, you may choose both.
► Choose up to 2 of your opponent's creatures. Until the start of your next turn, they can't attack or block.
► Put the top 4 cards of your deck into your graveyard. Then you may return a creature from your graveyard to your hand.
Scratchclaw ■ This creature gets +1000 power for each other darkness creature you have in the battle zone.
Shadowflash Revival Spiral ■ Choose one of your opponent's creatures in the battle zone. If you have a light or darkness creature in the battle zone, put that creature on the top of its owner's deck. If not, return it to its owner's hand.
Skull Moon of Assault ■ You may destroy one of your darkness creatures. If you do, after you cast this spell, return it to your hand instead.
Synchro Deathsize ■ Instead of paying the cost, you may tap 2 of your darkness creatures to cast this spell.
Tamagineil, Second Seed Revolution ChangeDarkness or Fire creature
Tech Up, "Question 1" Revolution Change—Water or Darkness creature
Trox, General of Destruction ■ When you put this creature into the battle zone, your opponent discards a card at random from his hand for each other darkness creature you have in the battle zone.
Zanblog, Gig ■ If you have 4 or more cards in your mana zone, you may discard a water or darkness creature from your hand to summon this creature instead of paying the cost.

Anti-Darkness Creature Cards

Anti-Darkness Creature Cards

Card: Card Effect:
Aeris, Flight Elemental ■ This creature can attack untapped darkness creatures.
Amnis, Holy Elemental Darkness blocker
■ When this creature loses a battle against a darkness creature, this creature isn't destroyed.
Ancient Giant ■ This creature can't be blocked by darkness creatures.
Bal Bars, Dust Light Guardian ■ Whenever one of your opponent's darkness or fire creatures is destroyed, untap this creature.
Bind Shadow, Shadow of Bondage Darkness creatures are put into the battle zone tapped.
Brave Bell ■ This creature gets +3000 power while battling water or darkness creatures.
Crow Winger ■ This creature gets +1000 power for each water creature and darkness creature your opponent has in the battle zone.
Dew Mushroom ■ Each darkness creature costs 1 more to summon and each darkness spell costs 1 more to cast.
Freezing Icehammer ■ Choose one of your opponent's water or darkness creatures in the battle zone. Your opponent puts that creature into his mana zone.
Galberius Dragon ■ While your opponent has a darkness creature in the battle zone, this creature gets "slayer".
Geoshine, Spectral Knight ■ Whenever this creature attacks, you may choose a darkness or fire creature in the battle zone and tap it.
Glasya, Channeler of Suns ■ Whenever this creature attacks, you may choose a darkness or fire creature in the battle zone and tap it.
Gulan Rias, Speed Guardian ■ This creature can't be attacked by darkness creatures.
■ This creature can't be blocked by darkness creatures.
Justice Jamming ■ Tap all darkness creatures in the battle zone, or tap all fire creatures in the battle zone.
Le Quist, the Oracle ■ Whenever this creature attacks, you may choose a darkness or fire creature in the battle zone and tap it.
Lear, King of the Gods ■ This creature can't be attacked or blocked by darkness creatures.
Milieus, the Daystretcher ■ Each darkness creature costs 2 more to summon, and each darkness spell costs 2 more to cast.
Mizoy, the Oracle ■ When you put this creature into the battle zone, you may choose a darkness or fire creature in the battle zone and tap it.
Moon Horn ■ This creature gets +1000 power for each water creature and darkness creature your opponent has in the battle zone.
Pulse Totem ■ Whenever this creature attacks a water or darkness creature, this creature gets +3000 power, and untaps at the end of your turn.
Strong Goliath / Freezing Icehammer  

■ Choose one of your opponent's water or darkness creatures in the battle zone. Your opponent puts that creature into their mana zone.

Trouble Keyboard Darkness creatures each cost 1 more to summon.

Evolution Creatures

Supporting

Cards that support Darkness Evolution Creatures

Support Card: Card Effect:
Fuuma Ravaal, the Reaper ■ You may have your darkness evolution creatures cost 1 less to summon. They can't cost less than 1.
Killeredeye, Dark Armor ■ During your turn, you may summon darkness evolution creatures from your graveyard.

Psychic Creatures

Supporting

Cards that support Darkness Psychic Creatures

Support Card: Card Effect:
Asphal, Spirit Knight of the Temporal Foundation ■ When this creature is destroyed, put a Light or Darkness psychic creature that costs 5 or less from your hyperspatial zone into the battle zone.
Cebu Algol, Electro-Vanguard ■ When you put this creature into the battle zone, put a Light, Water, or Darkness psychic creature that costs 5 or less from your hyperspatial zone into the battle zone.
Cheval Flute, of the Temporal Foundation ■ When this creature is destroyed, put a Light or Darkness psychic creature that costs 5 or less from your hyperspatial zone into the battle zone.
Hyperspatial Emperor Hole ■ Put a Darkness psychic creature that costs 9 or less from your hyperspatial zone into the battle zone.
Hyperspatial Gallows Hole ■ Put a Water or Darkness psychic creature that costs 7 or less from your hyperspatial zone into the battle zone.
Hyperspatial Gotsusan Hole ■ Put a Darkness, fire, or nature psychic creature that costs 8 or less from your hyperspatial zone into the battle zone.
Hyperspatial Guard Hole ■ Put a Light or Darkness psychic creature that costs 10 or less that has Command in its race from your hyperspatial zone into the battle zone.
Hyperspatial Raiden Hole ■ Put a Darkness psychic creature that costs 6 or less from your hyperspatial zone into the battle zone.
■ You may destroy one of your non-psychic creatures. If you do, put a Darkness psychic creature that costs 5 or less from your hyperspatial zone into the battle zone.
Hyperspatial Revive Hole ► Put a Darkness psychic creature that costs 7 or less from your hyperspatial zone into the battle zone.
Hyperspatial Romanov Hole ■ Put a Darkness psychic creature that costs 10 or less from your hyperspatial zone into the battle zone.
Hyperspatial Vice Hole ► Put a Darkness psychic creature that costs 10 or less from your hyperspatial zone into the battle zone.
Unified Shachihoko Kaiser ■ Whenever one of your non-psychic creatures is destroyed, you may put a Light, Darkness or fire Alien psychic creature that costs 7 or less from your hyperspatial zone into the battle zone.
Zabi Demona, Dead Sea Treasure ■ When you put this creature into the battle zone, you may destroy one of your Darkness or fire creatures. If you do, put a Darkness or fire psychic creature that costs 4 or less from your hyperspatial zone into the battle zone.
Zabi Epsilon, Lord of Demons ■ When you put this creature into the battle zone, put a Water, Darkness, or fire psychic creature that costs 7 or less from your hyperspatial zone into the battle zone.
Supported

Cards supported by Darkness Psychic Creatures

Supported Card: Card Effect:
Hyperspatial Black Red Hole ■ If you put a Darkness psychic creature into the battle zone in this way, choose one of your opponent's creatures in the battle zone. On your opponent's next turn, that creature must attack if able.
Hyperspatial Blue Black Hole ■ If you put a Darkness psychic creature into the battle zone in this way, choose one of your opponent's creatures in the battle zone. During your opponent's next turn, that creature must attack if able.

Spells

Supporting

Cards that support Darkness Spells

Support Card: Card Effect:
Alexander the 3rd, Emperor of the Demonic Eye ■ Whenever you cast a light, water, or darkness spell from your hand or graveyard, if you have at least one other Knight in the battle zone you may search your deck. You may take a spell from your deck that has the same name as the spell you cast and cast it for no cost. Then shuffle your deck.
Amaterasu Seraphina, Light Weapon ■ When you put this creature into the battle zone, search your deck. You may choose any number of light and/or darkness spells that have total cost 4 or less and put them into your graveyard. Then shuffle your deck. Cast all of the chosen spells for no cost.
Greatest Caesar, the Dark Kaiser ■ Whenever this creature attacks, you may cast any number of fire or darkness spells from your graveyard that have total cost 7 or less. Then, put those spells on the bottom of your deck in any order.
Mad Romanov, the Wicked God ■ Meteorburn—Whenever this creature attacks, you may put a card under this creature into your graveyard. If you do, you may cast a fire or darkness spell that costs 6 or less from your mana zone for no cost.
Nero Gryphis, Mystic Light Emperor ■ Whenever one of your Knight creatures is destroyed, you may cast a light or darkness Knight spell or a light or darkness spell from your hand that has "shield trigger" that costs 6 or less for no cost.
Romanov Zeta Wizard, the Demon Awakened ■ Whenever this creature attacks, put the top 2 cards of your deck into your graveyard. Then, you may cast a darkness spell in your graveyard for no cost. If you do, put that spell on the bottom of your deck.
Romanov the 1st, Lord of the Demonic Eye ■ Whenever this creature attacks, you may cast a darkness spell that costs 6 or less from your graveyard for no cost. Then put that spell on the bottom of your deck.
Zero Romanov, Darkness GUY ■ Whenever this creature attacks, you may choose a darkness spell that costs 6 or less from your graveyard and cast it for no cost. Then, put that spell on the bottom of your deck.

Supported

Cards supported by Darkness Spells

Supported Card: Card Effect:
Colorful Mecha Max Geyser ■ Whenever you summon a Water, Darkness, fire, or nature creature, or cast a Water, Darkness, fire, or nature spell, this creature gets +2000 power until the end of the turn.
Fortain, Spirit of Iridescence ■ Whenever a water, darkness, fire, or nature creature is summoned or a water, darkness, fire, or nature spell is cast, this creature gets +5000 power until the end of the turn.

Anti-Darkness Spell Cards

Anti-Darkness Spell Cards

Card: Card Effect:
Broken Horn, the Barricading ■ Each water and darkness spell costs 2 more to cast.
Cabalt, the Patroller ■ When you put this creature into the battle zone, look at your opponent's hand. Your opponent discards all darkness and fire spells from it.
Dew Mushroom ■ Each darkness creature costs 1 more to summon and each darkness spell costs 1 more to cast.
Milieus, the Daystretcher ■ Each darkness creature costs 2 more to summon, and each darkness spell costs 2 more to cast.
Rain of Arrows ■ Look at your opponent's hand. He discards all darkness spells from it.

Cross Gears

Evolution Cross Gears

Cards that evolve from Darkness Cross Gears

Evolution Cross Gear: Evolves From:
Explode Catastrophe Evolution—Put on one of your darkness or fire cross gears.
Tsunami Catastrophe Evolution—Put on one of your water or darkness cross gears.

Draghearts

Supporting

Cards that support Darkness Draghearts

Support Card: Card Effect:
Dokuroskull, Dragon Edge ■ When you put this creature into the battle zone, put a dragheart that costs 2 or less from your hyperspatial zone into the battle zone.
Hellborof, Supreme Dragon Edge ■ When you put this creature into the battle zone, put a dragheart that costs 3 or less or a darkness dragheart that costs 5 or less from your hyperspatial zone into the battle zone.
Uroborof, Dragon Edge ■ When you put this creature into the battle zone, put a darkness dragheart that costs 4 or less or a dragheart that costs 2 or less from your hyperspatial zone into the battle zone.

Supported

Cards supported by Darkness Draghearts

Supported Card: Card Effect:
Dokuroskull, Dragon Edge ■ If you have a darkness dragheart in the battle zone, this creature gets +2000 power.

Auras

Supporting

Cards that support Darkness Auras

Support Card: Card Effect:
Hei-Nishiki, Oma ■ When this creature leaves the battle zone, you may return a darkness creature or a darkness aura from your graveyard to your hand.
Perfect Darkness ► Put a darkness creature that costs 4 or less or a darkness aura that costs 4 or less from your graveyard into the battle zone.
Zottoba, Misfortune Demon 29 / Zottoba Nescence ■ When you put this creature into the battle zone, put the top card of your deck into the graveyard. Then return a darkness creature or darkness aura from your graveyard to your hand.

 

Supported

Cards supported by Darkness Auras

Supported Card: Card Effect:
Honezonbi, Nushin ■ When you attach this to a creature, put the top card of your deck into the graveyard. If that card is a darkness aura, draw a card.

Evolution Creatures

See also: Ballom

Creatures that evolve from Darkness creatures

Evolution Creature: Evolves From:
Alan Clemen Neo Evolution: You may put it on one of your darkness creatures.
Althhus Ser Neo Evolution: You may put it on one of your darkness creatures.
Amon Bells, Devil Meteor Vortex evolution—Put on one of your Water creatures and one of your Darkness creatures.
Arakure, Misfortune Demon 23 Neo Evolution: You may put it on one of your darkness creatures.
Babank, Misfortune Demon 24 Neo Evolution: You may put it on one of your darkness creatures.
Beginning Romanov, Lord of the Demonic Eye Graveyard Galaxy Vortex evolution—Choose 3 darkness creatures in your graveyard and put this creature into the battle zone on top of those creatures.
Belfegius, Emperor of Death Mana evolution—Choose a darkness creature in your mana zone and put this creature into the battle zone on top of that creature.
Black Insect Magistrate Graveyard evolution—Choose a darkness creature in your graveyard and put this creature into the battle zone on top of that creature.
Black Psycho, Revenge Evolution—Put on one of your darkness creatures.
InvasionDarkness command
Byaha, Dragonic Worm Reaper Vortex evolution—Put on 2 of your darkness creatures.
Chester Romanov, the Wicked God Graveyard evolution—Choose a darkness creature in your graveyard and put this creature into the battle zone on top of the chosen card.
Meteorburn—Whenever this creature attacks, you may put a card under this creature into your graveyard. If you do, you may cast a spell that costs 6 or less that shares a civilization with this creature from your graveyard. After you cast that spell, put it on the bottom of your deck.
DarthRayne, Dream Knight Evolution—Put on one of your darkness creatures.
Dead 55, Zombie Graveyard evolution—Choose a darkness creature in your graveyard and put this card into the battle zone on top of that creature.
Dead Damned, Triple S-Rank Disaster Evolution—Put on one of your water, darkness or nature creatures.
SSS-Rank Invasion "Disaster"—Water, Darkness or Nature Command
Dead Dollar, S-Rank Zombie Evolution—Put on one of your darkness creatures.
S-Rank Invasion "Zombie"—Darkness Command
Dead Guerrilla, S-Rank Zombie Evolution—Put on one of your darkness creatures.
S-Rank Invasion "Zombie"—Darkness Command
Deadzone, S-Rank Zombie Evolution—Put on one of your darkness creatures.
S-Rank Invasion "Zombie"—Darkness Command
Death March, Reaper Puppeteer Graveyard evolution—Choose a darkness creature in your graveyard and put this card into the battle zone on top of that creature.
Death the Lost, Demon Revolution Evolution—Put on one of your darkness creatures.
Debit Cutter Neo Evolution: You may put it on one of your darkness creatures.
Deis Orthrus, Brave Beast King Super Infinite evolution—Put on one or more of your creatures that has each civilization: Light, Darkness, and fire.
Dekapenta, Invader Evolution—Put on one of your darkness creatures.
InvasionDarkness creature (When one of your darkness creatures attack, you may put this creature from your hand onto it.)
Dorgedos, the Reaper Drake Graveyard evolution—Choose a darkness creature in your graveyard and put this creature into the battle zone on top of that creature.
Enma Dai King Graveyard evolution—Choose a darkness creature in your graveyard and put this card into the battle zone on top of that creature.
Frederic Shoin Neo Evolution: You may put it on one of your darkness creatures.
Galloween, Super Revenge Evolution—Put on one of your darkness creatures.
InvasionDarkness command
■ When this creature or one of your other creatures is destroyed, if this creature is tapped, destroy one of your opponent's creatures, then return a darkness creature that is not named Galloween, Super Revenge from your graveyard to your hand.
Geo Rebirth Universe Evolution—Put on one of your water or darkness creatures.
Girangira, Demon Dragon King Evolution—Put on one of your darkness creatures.
Great Plume, the Erupting Evolution—Put on one of your darkness or nature creatures.
Grill, Darma Neo Evolution: You may put it on one of your darkness creatures.
Gustasque, Faith Examiner Neo Evolution: You may put it on one of your darkness creatures.
Gustav Albussar Neo Evolution: You may put it on one of your darkness creatures.
Hades, Emperor of Death Graveyard evolution—Choose a darkness creature in your graveyard and put this creature into the battle zone on top of that creature.
Jababa Hat Neo Evolution: You may put it on one of your darkness creatures.
Jibaru 84, Dragon Armored Neo Evolution: You may put it on one of your darkness creatures.
Jokill, Misfortune Demon 64 Neo Evolution: You may put it on one of your darkness creatures.
Jutoku, Misfortune Demon 63 Neo Evolution: You may put it on one of your darkness creatures.
Killer the Kill, Demon Dragon King Evolution—Put on one of your darkness creatures.
Killer the Kill, Revolution Demon King Evolution—Put on one of your darkness creatures.
Revolution 2—When you put this creature into the battle zone, if you have 2 shields or less, put all non-evolution darkness creatures from your graveyard into the battle zone.
Lockdown, Demon Dragon King Evolution—Put on one of your darkness creatures.
Machiavelli Schwarz Neo Evolution: You may put it on one of your darkness creatures.
Night Screamer, the Battle Meteor ■ Vortex evolution—Put on one of your darkness creatures and one of your fire creatures.
Obasto, Bomb Devil Graveyard evolution—Choose a darkness creature in your graveyard and put this card into the battle zone on top of that creature.
Painty Moffumofu, Dark Incarnation Neo Evolution: You may put it on one of your darkness creatures.
Patriot Ace, the Super-Electric Evolution—Put on one of your light or darkness creatures.
■ Whenever your opponent would choose a creature in the battle zone, your light or darkness creatures can't be chosen.
Purenegga, Revenge Evolution—Put on one of your darkness creatures.
InvasionDarkness creature
Push The Eye, Demon Dragon King Evolution—Put on one of your darkness creatures.
Raven, Brain Excavator Neo Evolution: You may put it on one of your darkness creatures.
Redzone X, Forbidden Lightning Sonic Evolution—Put on one of your darkness or fire creatures.
S-Rank Invasion "Lightning Sonic"—Darkness or fire Command
Romanov Caesar, Dark Demonic Eye Vortex evolution-Put on 2 of your darkness or fire creatures.
Meteorburn: Whenever this creature attacks, you may put a card under this creature into your graveyard. If you do, cast any number of darkness or fire spells that have total cost 7 or less from your graveyard for no cost. Then put those spells on the bottom of your deck.
Schopen Hauer Neo Evolution: You may put it on one of your darkness creatures.
Staff, Misfortune Demon 82 Neo Evolution: You may put it on one of your darkness creatures.
Startdash Reviver, Crystalline Shadow Evolution—Put on a water or darkness creature.
Stomak, Electric Killer Neo Evolution: You may put it on one of your darkness creatures.
Super Deis Reviver, Crystalline Shadow Evolution—Put on a water or darkness creature.
Super Necrodragon Sky Garuda Mana Vortex evolution—Choose 2 darkness creatures in your mana zone and put this creature into the battle zone on top of those creatures.
Supernova DEATH Dragerion Mana Galaxy Vortex evolution—Choose 3 darkness creatures in your mana zone and put this creature into the battle zone on top of those creatures.
Varz Romanov, Dark Lord of Demons Graveyard evolution—Choose a darkness creature in your graveyard and put this creature into the battle zone on top of that creature.
Vicious Deslar, Dream Knight Evolution—Put on one of your darkness creatures.
Voypicat, Darma Neo Evolution: You may put it on one of your darkness creatures.
Worm Gowarski, Masked Insect Graveyard evolution—Choose a darkness creature in your graveyard and put this creature into the battle zone on top of that creature.
Zabi Epsilon, Lord of Demons Evolution—Put on one of your water or fire creatures.
■ When you put this creature into the battle zone, put a Water, Darkness, or fire psychic creature that costs 7 or less from your hyperspatial zone into the battle zone.
Zero Phoenix, Phoenix of Darkness Vortex evolution—Put on one of your darkness creatures and one of your fire creatures.
Zombiebar, Zombie Evolution—Put on one of your darkness creatures.
InvasionDarkness creature that costs 3 or more
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