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DMR-22 The World of Zero!! Blackout!!
DMR-22 pack.jpg
Translation: The World of Zero!! Blackout!!
Gallery: DMR-22 Card Set Gallery
Rulings: Set FAQ
Release Date: September 17, 2016
Next Set: DMR-23 Dogiragolden VS Dormageddon X
Previous Set: DMR-21 Team Hamukatsu and Dogiragon Buster
Block: Revolution Final RevF.png

World of Zero!! Blackout!! is the 22nd DMR booster pack in the OCG.


Set Breakdown:

  • This set consists of 86 cards, including:
    • 3 Legend Cards
    • 9 Super Rares
    • 10 Very Rares
    • 18 Rares
    • 18 Uncommons
    • 28 Commons
  • A box has 3 Legend Cards. Most Boxes will contain all 3 types, but some will contain duplicates.
  • A box will always have at least 1 Secret Legend Card.
  • A box with mostly contain 3 Super Rares, but sometimes there are only 2.


This set introduces the following keywords:

ZERO (At the end of your opponent's turn, if your opponent put a creature into the battle zone for no cost, you may put this [CARD TYPE] from your hand into the battle zone.)

This set introduces the following ability words:

Forbidden Mechanism: When all seals are removed from this creature, EFFECT


This set introduces the following races;

Card Types

This set introduces the following card types:


Legend Card Legend Card.png

Super Rare Super Rare.png

Very Rare Very Rare.png

Rare Rare.png

Uncommon Uncommon.png

Common Common.png


Revolution Change - Dragons
(Each of these creatures has a Revolution Change ability for a dragon that costs 5 or more.)

(Each of these creatures has a Revolution Change ability for a dragon of any cost.)

Master Initials
(Each of these creatures have effects reliant to D2 fields and are leaders of an Initials faction.)

D2 Field
(Each of these cards are D2 fields with Denjara Switch.)

Cost Reduction - Multicolored Outrage creatures
(Each of these creatures cost 2 mana, have 2000 power, are of the Outrage race, and can reduce the summoning cost of their respective civilizations creature once a turn. They are named after the Start Dash cycle.)

Mana Arms - Shield Trigger Spells
(Each of these spells have Mana Arms 4 and "Shield Trigger".)

Mana Arms - Common
(Each of these creatures have Mana Arms 2 and the Common rarity.)

Revolution Change - Team Civs
(Each of these creatures with a Team race have a Revolution Change ability for their respective civilizations.)

Dragon Race Gainer
(Each of these creatures have a Hybrid Race that begun in Phoenix Saga and gain a dragon race if you have a certain allied civilization creature in the battle zone.)

Shield Trigger Dragons
(Each of these creatures has a non-Command Dragon race with the ​Shield Trigger Shield Trigger ability.)

Cost 6+ - Multicolored Shield Trigger spells
(Each of these multicolored spells have a ​Shield Trigger Shield Trigger ability and cost 6 or more.)