Duel Masters Wiki
Advertisement
Duel Masters Wiki
DM23-RP2 Chaos of Wicked Ninjas
忍邪乱武にんじゃらんぶ
DM23-RP2 pack
Translation: Chaos of Wicked Ninjas
Gallery: DM23-RP2 Card Set Gallery
Rulings: Set FAQ
Release Date: June 24, 2023
Next Set: DM23-RP3 Magical Revolution
Previous Set: DM23-RP1 Battle Tales of Twin Dragons
Block: Abyss Revolution AREV
Set Icon: AREV
Price: Pack: 176円
Box: 5,280円 (Tax Included)

Chaos of Wicked Ninjas is the 2nd DM23-RP booster pack in the OCG.

Details[]

Races[]

This set introduces the following races;

Keywords[]

This set introduces the following keywords.

"RACE" Friend Burst (When you put this creature, you may tap one of your other "RACE" creatures. If you do, you may cast the spell side of this creature for no cost.)
Ninja Change # (Whenever one of your opponent's creatures attacks or blocks, if during that attack you didn't use a "Ninja" ability, you may switch one of your Mecha or Shinobi that cost # or more with this creature from your hand.)

Keyword Actions[]

This set introduces the following keyword actions.

"RACE" Double Mechraid # ("RACE" Double Mechraid #: Look at the top 6 cards of your deck. From among them, you may use up to 2 RACE cards that cost # or less for no cost. Put the rest on the bottom of your deck in any order.)

Contents[]

Over Rare Over Rare

Super Rare Super Rare

Very Rare Very Rare

Rare Rare

Uncommon Uncommon

Common Common

Secret Rares[]

Secret SP Gold Rare

Secret SP Rare

Secret Rare

Treasure[]

Gold Treasure

Silver Treasure

Bronze/Black Treasure

Cycles[]

Super Rare - Cost 8
(Each of these creatures is a Super Rare that costs 8 and has an Abyss Revolution race supported by Mechraid.)

Very Rare - Double Mechraid
(Each of these creatures have a mana cost of 9, a self-cost reduction ability to cost 3 less, a "When you summon" this creature ability to Double Mechraid 8 of their respective race category as well as the Very Rare rarity.)

Friend Burst Rares
(Each of these Twinpact cards is Rare and has the Friend Burst keyword.)

Mechraid 8
(Each of these creatures have a Mechraid 8 ability.)

Twinpact Chargers
(Each of these Twinpact cards have a creature half that costs 7, and a spell half that costs 3 and has the Charger keyword.)

Common Twinpacts - Hand Addition
(Each of these Twinpact cards is Common and has a creature side that costs 5. Each card also has a form of Hand Addition on its spell side that costs 1 [with the exception of Nature that costs 3].)

Common Card Upgrades
(Each of these creatures is a common that has 1000 power more or costs 1 less than a previous card.)

Non-Twinpact Spells
(Each of these spells is a Common and has a race.)

Gallery[]


Advertisement