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DM-09 Invincible Blood
覇道帝国の絆インビンシブル・ブラッド
DM-09 pack
Translation: Invincible Blood
Bonds of Shadow Emperor
Gallery: DM-09 Card Set Gallery (OCG)
Rulings: Set FAQ
Release Date: March 9, 2004
Next Set: DM-10 Eternal Arms
Previous Set: DM-08 Invincible Legend
Block: Fighting Spirit Saga
Set Icon: text-align
Price: Pack: 165円 (Tax Included)

Invincible Blood is the 9th booster pack in the OCG.

Details[]

This set introduces creatures that have 0 base power (anything with 0 power or less is immediately destroyed) and creatures that have abilities that if their attacks aren't blocked.

Petrova, Channeler of Suns is seen on this booster pack illustration.

This set has an English equivalent, DM-09 Fatal Brood of Infinite Ruin.

Races[]

While no new races were introduced for any civilization, several Choose a race spells were included in this set, as well as Petrova, Channeler of Suns who can give +4000 power to any chosen race (with the exception of Mecha Del Sol).

Keywords[]

This set features no new keywords.

Contents[]

Super Rare Super Rare

Very Rare Very Rare

Rare Rare

Uncommon Uncommon

Common Common

Cycles[]

Choose a Race spell
(A cycle of spells from each civilization that allow you to choose a race for the spell to affect.)

Civilization: Card: Effect:
Light Light Unified Resistance ■ Until the start of your next turn, each of your creatures in the battle zone of that race gets "Blocker.
Water Water Impossible Tunnel ■ Creatures of that race can't be blocked this turn.
Darkness Darkness Zombie Carnival ■ Return up to 3 creatures of that race from your graveyard to your hand.
Fire Fire Relentless Blitz ■ This turn, each creature of that race can attack untapped creatures and can't be blocked while attacking a creature.
Nature Nature Dance of the Sproutlings ■ You may put any number of creatures of that race from your hand into your mana zone.

Tap Ability - Race Support
(A cycle of creatures that have a Tap ability that allow you to choose a race for them to affect.)

Civilization: Card: Effect:
Light Light Tra Rion, Penumbra Guardian ■ At the end of this turn, untap all creatures of that race in the battle zone.
Water Water Hokira ■ Whenever one of your creatures of that race would be destroyed this turn, return it to your hand instead.
Darkness Darkness Venom Worm ■ Each creature of that race gets "slayer" until the end of the turn.
Fire Fire Gigio's Hammer ■ Each creature of that race attacks this turn if able and gets "power attacker +4000" until the end of the turn.
Nature Nature Silvermoon Trailblazer ■ Creatures of that race can't be blocked by creatures that have power 3000 or less this turn.

Common - Sabotage Ability
(A cycle of Common rarity creatures that trigger an effect when they attack and aren't blocked.)

Civilization: Card: Effect:
Light Light Cyclolink, Spectral Knight ■ You may take a spell from your deck, show that spell to your opponent and put it into your hand.
Water Water Tentacle Cluster ■ You may choose a creature in the battle zone and return it to its owner's hand.
Darkness Darkness Trixo, Wicked Doll ■ Your opponent chooses one of his creatures and destroys it.
Fire Fire Quakesaur ■ Your opponent chooses a card in his mana zone and puts it into his graveyard.
Nature Nature Cavern Raider ■ You may take a creature from your deck, show that creature to your opponent and put it into your hand. Then shuffle your deck.

0000+ Dragons
(A cycle of Dragons that feature +0000 power. They each get power in different ways, as well as featuring "rist" and "Vhal" in their name.)

Civilization: Card: Effect:
Darkness Darkness Necrodragon Izorist Vhal ■ This creature gets +2000 power for each darkness creature in your graveyard.
Fire Fire Magmadragon Ogrist Vhal ■ This creature gets +3000 power for each card in your hand.
Nature Nature Terradragon Anrist Vhal ■ This creature gets +2000 power for each of your other nature creatures in the battle zone.

Gallery[]


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