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DM-09 Fatal Brood of Infinite Ruin
Dm-09 pack (light)
Gallery: DM-09 Card Set Gallery (TCG)
Rulings: Set FAQ
Release Date: January 13, 2006
Next Set: DM-10 Shockwaves of the Shattered Rainbow
Previous Set: DM-08 Epic Dragons of Hyperchaos
Set Icon: text-align

Fatal Brood of Infinite Ruin is the 9th booster pack in the TCG.

Details[]

This set introduces creatures that have 0 base power (anything with 0 power or less is immediately destroyed) and creatures that have abilities that if their attacks aren't blocked.

There are 4 artworks for this booster pack, which include:

This was the last set in the TCG to feature collectable Puzzle Cards.

This set's Japanese equivalent is DM-09 Invincible Blood.

Races[]

While no new races were introduced for any civilization, several Choose a race spells were included in this set, as well as Petrova, Channeler of Suns who can give +4000 power to any chosen race (with the exception of Mecha Del Sol).

Keywords[]

This set features no new keywords.

Contents[]

Super Rare Super Rare

Very Rare Very Rare

Light Light

Water Water

Darkness Darkness

Fire Fire

Nature Nature

Cycles[]

Choose a Race spell
(A cycle of spells from each civilization that allow you to choose a race for the spell to affect.)

Civilization: Card: Effect:
Light Light Unified Resistance ■ Until the start of your next turn, each of your creatures in the battle zone of that race gets "Blocker.
Water Water Impossible Tunnel ■ Creatures of that race can't be blocked this turn.
Darkness Darkness Zombie Carnival ■ Return up to 3 creatures of that race from your graveyard to your hand.
Fire Fire Relentless Blitz ■ This turn, each creature of that race can attack untapped creatures and can't be blocked while attacking a creature.
Nature Nature Dance of the Sproutlings ■ You may put any number of creatures of that race from your hand into your mana zone.

Tap Ability - Race Support
(A cycle of creatures that have a Tap ability that allow you to choose a race for them to affect.)

Civilization: Card: Effect:
Light Light Tra Rion, Penumbra Guardian ■ At the end of this turn, untap all creatures of that race in the battle zone.
Water Water Hokira ■ Whenever one of your creatures of that race would be destroyed this turn, return it to your hand instead.
Darkness Darkness Venom Worm ■ Each creature of that race gets "slayer" until the end of the turn.
Fire Fire Gigio's Hammer ■ Each creature of that race attacks this turn if able and gets "power attacker +4000" until the end of the turn.
Nature Nature Silvermoon Trailblazer ■ Creatures of that race can't be blocked by creatures that have power 3000 or less this turn.

Common - Sabotage Ability
(A cycle of Common rarity creatures that trigger an effect when they attack and aren't blocked.)

Civilization: Card: Effect:
Light Light Cyclolink, Spectral Knight ■ You may take a spell from your deck, show that spell to your opponent and put it into your hand.
Water Water Tentacle Cluster ■ You may choose a creature in the battle zone and return it to its owner's hand.
Darkness Darkness Trixo, Wicked Doll ■ Your opponent chooses one of his creatures and destroys it.
Fire Fire Quakesaur ■ Your opponent chooses a card in his mana zone and puts it into his graveyard.
Nature Nature Cavern Raider ■ You may take a creature from your deck, show that creature to your opponent and put it into your hand. Then shuffle your deck.

0000+ Dragons
(A cycle of Dragons that feature +0000 power. They each get power in different ways, as well as featuring "rist" and "Vhal" in their name.)

Civilization: Card: Effect:
Darkness Darkness Necrodragon Izorist Vhal ■ This creature gets +2000 power for each darkness creature in your graveyard.
Fire Fire Magmadragon Ogrist Vhal ■ This creature gets +3000 power for each card in your hand.
Nature Nature Terradragon Anrist Vhal ■ This creature gets +2000 power for each of your other nature creatures in the battle zone.

Gallery[]

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