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[[File:Thundercharge_logo.gif|right]]
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This set introduces creatures with [[Card Mechanics#Stealth|Stealth]] abilities, allowing them to be unblockable as long as an opponent has a specific [[civilization]] card in their [[mana zone]]. It also introduces [[spell]]s with the [[Card Mechanics#Charger|Charger]] ability, allowing you to put it into your [[mana zone]] instead of your [[graveyard]] after it is cast. Finally, it introduces [[creatures]] that gain extra abilities when you have no [[shields]] left in your [[shield zone]].
 
This set introduces creatures with [[Card Mechanics#Stealth|Stealth]] abilities, allowing them to be unblockable as long as an opponent has a specific [[civilization]] card in their [[mana zone]]. It also introduces [[spell]]s with the [[Card Mechanics#Charger|Charger]] ability, allowing you to put it into your [[mana zone]] instead of your [[graveyard]] after it is cast. Finally, it introduces [[creatures]] that gain extra abilities when you have no [[shields]] left in your [[shield zone]].
   

Revision as of 09:24, 20 March 2010

This set introduces creatures with Stealth abilities, allowing them to be unblockable as long as an opponent has a specific civilization card in their mana zone. It also introduces spells with the Charger ability, allowing you to put it into your mana zone instead of your graveyard after it is cast. Finally, it introduces creatures that gain extra abilities when you have no shields left in your shield zone.

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