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DM-07 Thundercharge of Ultra Destruction
Dm-07 (nature)
Gallery: DM-07 Card Set Gallery (TCG)
Rulings: Set FAQ
Release Date: July, 2005
Next Set: DM-08 Epic Dragons of Hyperchaos
Previous Set: DM-06 Stomp-A-Trons of Invincible Wrath
Set Icon: text-align

Thundercharge of Ultra Destruction is the 7th booster pack in the TCG.


There are 5 artworks for this booster pack, which include:

This set's Japanese equivalent is DM-07 Invincible Charge.


This set introduces the following keywords:

Charger (After you cast this spell, put it into your mana zone instead of your graveyard.)
CIVILIZATION stealth (This creature can't be blocked while your opponent has any "CIVILIZATION" cards in his mana zone.)


Super Rare Super Rare

Very Rare Very Rare

Light Light

Water Water

Darkness Darkness

Fire Fire

Nature Nature


Civilization Stealth
(Each of these evolution creatures has a 'Stealth' ability against one of their enemy civilizations.)

Civilization: Card Stealth:
Light Kizar Basiku, the Outrageous Fire stealth
Darkness Phantasmal Horror Gigazabal Light stealth
Fire Valkrowzer, Ultra Rock Beast Water stealth
Nature World Tree, Root of Life Darkness stealth

Tap Ability
(Each of these creatures has a ​Tap Ability Tap Ability that gives an effect to your creatures in that card's civilization.)

Civilization: Card: Effect:
Light Gandar, Seeker of Explosions Tap At the end of the turn, untap all your Light creatures.
Water King Benthos Tap Each of your Water creatures gets "This creature can't be blocked" until the end of the turn.
Darkness Battleship Mutant Tap Until the end of the turn, each of your darkness creatures in the battle zone gets +4000 power and "double breaker".
Fire Armored Transport Galiacruse Tap Each of your fire creatures gets "This creature can attack untapped creatures" until the end of the turn.
Nature Spinning Totem Tap This turn, whenever any of your nature creatures is attacking your opponent and becomes blocked, it breaks one of his shields.

Charger Spells
(Each of these spells has the "Charger" keyword.)

Civilization: Card: Effect:
Light Lightning Charger ■ Choose one of your opponent's creatures in the battle zone and tap it.
Water Riptide Charger ■ Choose a creature in the battle zone and return it to its owner's hand.
Darkness Venom Charger ■ One of your creatures in the battle zone gets "slayer" until the end of the turn.
Fire Energy Charger ■ One of your creatures gets +2000 power until the end of the turn.
Nature Mulch Charger ■ Put one of your creatures from the battle zone into your mana zone.